// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // GameDataEditor.GDEReadSceneData using System.Collections.Generic; using GameDataEditor; using UnityEngine; namespace GameDataEditor { public class GDEReadSceneData : IGDEData { private static string bool_fieldKey = "bool_field"; private bool _bool_field; private static string int_fieldKey = "int_field"; private int _int_field; private static string float_fieldKey = "float_field"; private float _float_field; private static string string_fieldKey = "string_field"; private string _string_field; private static string vector2_fieldKey = "vector2_field"; private Vector2 _vector2_field; private static string vector3_fieldKey = "vector3_field"; private Vector3 _vector3_field; private static string vector4_fieldKey = "vector4_field"; private Vector4 _vector4_field; private static string color_fieldKey = "color_field"; private Color _color_field; private static string custom_fieldKey = "custom_field"; private GDEReadSceneUnityTypesData _custom_field; private static string bool_list_fieldKey = "bool_list_field"; public List bool_list_field; private static string int_list_fieldKey = "int_list_field"; public List int_list_field; private static string float_list_fieldKey = "float_list_field"; public List float_list_field; private static string string_list_fieldKey = "string_list_field"; public List string_list_field; private static string vector2_list_fieldKey = "vector2_list_field"; public List vector2_list_field; private static string vector3_list_fieldKey = "vector3_list_field"; public List vector3_list_field; private static string vector4_list_fieldKey = "vector4_list_field"; public List vector4_list_field; private static string color_list_fieldKey = "color_list_field"; public List color_list_field; public bool bool_field { get { return _bool_field; } set { if (_bool_field != value) { _bool_field = value; GDEDataManager.SetBool(_key + "_" + bool_fieldKey, _bool_field); } } } public int int_field { get { return _int_field; } set { if (_int_field != value) { _int_field = value; GDEDataManager.SetInt(_key + "_" + int_fieldKey, _int_field); } } } public float float_field { get { return _float_field; } set { if (_float_field != value) { _float_field = value; GDEDataManager.SetFloat(_key + "_" + float_fieldKey, _float_field); } } } public string string_field { get { return _string_field; } set { if (_string_field != value) { _string_field = value; GDEDataManager.SetString(_key + "_" + string_fieldKey, _string_field); } } } public Vector2 vector2_field { get { return _vector2_field; } set { if (_vector2_field != value) { _vector2_field = value; GDEDataManager.SetVector2(_key + "_" + vector2_fieldKey, _vector2_field); } } } public Vector3 vector3_field { get { return _vector3_field; } set { if (_vector3_field != value) { _vector3_field = value; GDEDataManager.SetVector3(_key + "_" + vector3_fieldKey, _vector3_field); } } } public Vector4 vector4_field { get { return _vector4_field; } set { if (_vector4_field != value) { _vector4_field = value; GDEDataManager.SetVector4(_key + "_" + vector4_fieldKey, _vector4_field); } } } public Color color_field { get { return _color_field; } set { if (_color_field != value) { _color_field = value; GDEDataManager.SetColor(_key + "_" + color_fieldKey, _color_field); } } } public GDEReadSceneUnityTypesData custom_field { get { return _custom_field; } set { if (_custom_field != value) { _custom_field = value; GDEDataManager.SetCustom(_key + "_" + custom_fieldKey, _custom_field); } } } public GDEReadSceneData() { _key = string.Empty; } public GDEReadSceneData(string key) { _key = key; } public void Set_bool_list_field() { GDEDataManager.SetBoolList(_key + "_" + bool_list_fieldKey, bool_list_field); } public void Set_int_list_field() { GDEDataManager.SetIntList(_key + "_" + int_list_fieldKey, int_list_field); } public void Set_float_list_field() { GDEDataManager.SetFloatList(_key + "_" + float_list_fieldKey, float_list_field); } public void Set_string_list_field() { GDEDataManager.SetStringList(_key + "_" + string_list_fieldKey, string_list_field); } public void Set_vector2_list_field() { GDEDataManager.SetVector2List(_key + "_" + vector2_list_fieldKey, vector2_list_field); } public void Set_vector3_list_field() { GDEDataManager.SetVector3List(_key + "_" + vector3_list_fieldKey, vector3_list_field); } public void Set_vector4_list_field() { GDEDataManager.SetVector4List(_key + "_" + vector4_list_fieldKey, vector4_list_field); } public void Set_color_list_field() { GDEDataManager.SetColorList(_key + "_" + color_list_fieldKey, color_list_field); } public override void LoadFromDict(string dataKey, Dictionary dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); return; } dict.TryGetBool(bool_fieldKey, out _bool_field); dict.TryGetInt(int_fieldKey, out _int_field); dict.TryGetFloat(float_fieldKey, out _float_field); dict.TryGetString(string_fieldKey, out _string_field); dict.TryGetVector2(vector2_fieldKey, out _vector2_field); dict.TryGetVector3(vector3_fieldKey, out _vector3_field); dict.TryGetVector4(vector4_fieldKey, out _vector4_field); dict.TryGetColor(color_fieldKey, out _color_field); dict.TryGetString(custom_fieldKey, out var value); GDEDataManager.DataDictionary.TryGetCustom(value, out _custom_field); dict.TryGetBoolList(bool_list_fieldKey, out bool_list_field); dict.TryGetIntList(int_list_fieldKey, out int_list_field); dict.TryGetFloatList(float_list_fieldKey, out float_list_field); dict.TryGetStringList(string_list_fieldKey, out string_list_field); dict.TryGetVector2List(vector2_list_fieldKey, out vector2_list_field); dict.TryGetVector3List(vector3_list_fieldKey, out vector3_list_field); dict.TryGetVector4List(vector4_list_fieldKey, out vector4_list_field); dict.TryGetColorList(color_list_fieldKey, out color_list_field); LoadFromSavedData(dataKey); } public override void LoadFromSavedData(string dataKey) { _key = dataKey; _bool_field = GDEDataManager.GetBool(_key + "_" + bool_fieldKey, _bool_field); _int_field = GDEDataManager.GetInt(_key + "_" + int_fieldKey, _int_field); _float_field = GDEDataManager.GetFloat(_key + "_" + float_fieldKey, _float_field); _string_field = GDEDataManager.GetString(_key + "_" + string_fieldKey, _string_field); _vector2_field = GDEDataManager.GetVector2(_key + "_" + vector2_fieldKey, _vector2_field); _vector3_field = GDEDataManager.GetVector3(_key + "_" + vector3_fieldKey, _vector3_field); _vector4_field = GDEDataManager.GetVector4(_key + "_" + vector4_fieldKey, _vector4_field); _color_field = GDEDataManager.GetColor(_key + "_" + color_fieldKey, _color_field); _custom_field = GDEDataManager.GetCustom(_key + "_" + custom_fieldKey, _custom_field); bool_list_field = GDEDataManager.GetBoolList(_key + "_" + bool_list_fieldKey, bool_list_field); int_list_field = GDEDataManager.GetIntList(_key + "_" + int_list_fieldKey, int_list_field); float_list_field = GDEDataManager.GetFloatList(_key + "_" + float_list_fieldKey, float_list_field); string_list_field = GDEDataManager.GetStringList(_key + "_" + string_list_fieldKey, string_list_field); vector2_list_field = GDEDataManager.GetVector2List(_key + "_" + vector2_list_fieldKey, vector2_list_field); vector3_list_field = GDEDataManager.GetVector3List(_key + "_" + vector3_list_fieldKey, vector3_list_field); vector4_list_field = GDEDataManager.GetVector4List(_key + "_" + vector4_list_fieldKey, vector4_list_field); color_list_field = GDEDataManager.GetColorList(_key + "_" + color_list_fieldKey, color_list_field); } public void Reset_bool_field() { GDEDataManager.ResetToDefault(_key, bool_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetBool(bool_fieldKey, out _bool_field); } public void Reset_int_field() { GDEDataManager.ResetToDefault(_key, int_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetInt(int_fieldKey, out _int_field); } public void Reset_float_field() { GDEDataManager.ResetToDefault(_key, float_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetFloat(float_fieldKey, out _float_field); } public void Reset_string_field() { GDEDataManager.ResetToDefault(_key, string_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetString(string_fieldKey, out _string_field); } public void Reset_vector2_field() { GDEDataManager.ResetToDefault(_key, vector2_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetVector2(vector2_fieldKey, out _vector2_field); } public void Reset_vector3_field() { GDEDataManager.ResetToDefault(_key, vector3_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetVector3(vector3_fieldKey, out _vector3_field); } public void Reset_vector4_field() { GDEDataManager.ResetToDefault(_key, vector4_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetVector4(vector4_fieldKey, out _vector4_field); } public void Reset_color_field() { GDEDataManager.ResetToDefault(_key, color_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetColor(color_fieldKey, out _color_field); } public void Reset_bool_list_field() { GDEDataManager.ResetToDefault(_key, bool_list_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetBoolList(bool_list_fieldKey, out bool_list_field); } public void Reset_int_list_field() { GDEDataManager.ResetToDefault(_key, int_list_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetIntList(int_list_fieldKey, out int_list_field); } public void Reset_float_list_field() { GDEDataManager.ResetToDefault(_key, float_list_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetFloatList(float_list_fieldKey, out float_list_field); } public void Reset_string_list_field() { GDEDataManager.ResetToDefault(_key, string_list_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetStringList(string_list_fieldKey, out string_list_field); } public void Reset_vector2_list_field() { GDEDataManager.ResetToDefault(_key, vector2_list_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetVector2List(vector2_list_fieldKey, out vector2_list_field); } public void Reset_vector3_list_field() { GDEDataManager.ResetToDefault(_key, vector3_list_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetVector3List(vector3_list_fieldKey, out vector3_list_field); } public void Reset_vector4_list_field() { GDEDataManager.ResetToDefault(_key, vector4_list_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetVector4List(vector4_list_fieldKey, out vector4_list_field); } public void Reset_color_list_field() { GDEDataManager.ResetToDefault(_key, color_list_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetColorList(color_list_fieldKey, out color_list_field); } public void Reset_custom_field() { GDEDataManager.ResetToDefault(_key, custom_fieldKey); GDEDataManager.Get(_key, out var data); data.TryGetString(custom_fieldKey, out var value); GDEDataManager.DataDictionary.TryGetCustom(value, out _custom_field); custom_field = GDEDataManager.GetCustom(_key + "_" + custom_fieldKey, _custom_field); custom_field.ResetAll(); } public void ResetAll() { GDEDataManager.ResetToDefault(_key, bool_fieldKey); GDEDataManager.ResetToDefault(_key, bool_list_fieldKey); GDEDataManager.ResetToDefault(_key, int_fieldKey); GDEDataManager.ResetToDefault(_key, float_fieldKey); GDEDataManager.ResetToDefault(_key, string_fieldKey); GDEDataManager.ResetToDefault(_key, vector2_fieldKey); GDEDataManager.ResetToDefault(_key, vector3_fieldKey); GDEDataManager.ResetToDefault(_key, vector4_fieldKey); GDEDataManager.ResetToDefault(_key, color_fieldKey); GDEDataManager.ResetToDefault(_key, int_list_fieldKey); GDEDataManager.ResetToDefault(_key, float_list_fieldKey); GDEDataManager.ResetToDefault(_key, string_list_fieldKey); GDEDataManager.ResetToDefault(_key, vector2_list_fieldKey); GDEDataManager.ResetToDefault(_key, vector3_list_fieldKey); GDEDataManager.ResetToDefault(_key, vector4_list_fieldKey); GDEDataManager.ResetToDefault(_key, color_list_fieldKey); GDEDataManager.ResetToDefault(_key, custom_fieldKey); Reset_custom_field(); GDEDataManager.Get(_key, out var data); LoadFromDict(_key, data); } } }