// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // GameDataEditor.GDEAbilityData using System.Collections.Generic; using GameDataEditor; namespace GameDataEditor { public class GDEAbilityData : IGDEData { private static string IDKey = "ID"; private int _ID; private static string GameCharacterTypeKey = "GameCharacterType"; private GDEGameCharacterTypeData _GameCharacterType; private static string AbilityNameKey = "AbilityName"; private GDEConstantTextListData _AbilityName; public int ID { get { return _ID; } set { if (_ID != value) { _ID = value; GDEDataManager.SetInt(_key + "_" + IDKey, _ID); } } } public GDEGameCharacterTypeData GameCharacterType { get { return _GameCharacterType; } set { if (_GameCharacterType != value) { _GameCharacterType = value; GDEDataManager.SetCustom(_key + "_" + GameCharacterTypeKey, _GameCharacterType); } } } public GDEConstantTextListData AbilityName { get { return _AbilityName; } set { if (_AbilityName != value) { _AbilityName = value; GDEDataManager.SetCustom(_key + "_" + AbilityNameKey, _AbilityName); } } } public GDEAbilityData() { _key = string.Empty; } public GDEAbilityData(string key) { _key = key; } public override void LoadFromDict(string dataKey, Dictionary dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); return; } dict.TryGetInt(IDKey, out _ID); dict.TryGetString(GameCharacterTypeKey, out var value); GDEDataManager.DataDictionary.TryGetCustom(value, out _GameCharacterType); dict.TryGetString(AbilityNameKey, out value); GDEDataManager.DataDictionary.TryGetCustom(value, out _AbilityName); LoadFromSavedData(dataKey); } public override void LoadFromSavedData(string dataKey) { _key = dataKey; _ID = GDEDataManager.GetInt(_key + "_" + IDKey, _ID); _GameCharacterType = GDEDataManager.GetCustom(_key + "_" + GameCharacterTypeKey, _GameCharacterType); _AbilityName = GDEDataManager.GetCustom(_key + "_" + AbilityNameKey, _AbilityName); } public void Reset_ID() { GDEDataManager.ResetToDefault(_key, IDKey); GDEDataManager.Get(_key, out var data); data.TryGetInt(IDKey, out _ID); } public void Reset_GameCharacterType() { GDEDataManager.ResetToDefault(_key, GameCharacterTypeKey); GDEDataManager.Get(_key, out var data); data.TryGetString(GameCharacterTypeKey, out var value); GDEDataManager.DataDictionary.TryGetCustom(value, out _GameCharacterType); GameCharacterType = GDEDataManager.GetCustom(_key + "_" + GameCharacterTypeKey, _GameCharacterType); GameCharacterType.ResetAll(); } public void Reset_AbilityName() { GDEDataManager.ResetToDefault(_key, AbilityNameKey); GDEDataManager.Get(_key, out var data); data.TryGetString(AbilityNameKey, out var value); GDEDataManager.DataDictionary.TryGetCustom(value, out _AbilityName); AbilityName = GDEDataManager.GetCustom(_key + "_" + AbilityNameKey, _AbilityName); AbilityName.ResetAll(); } public void ResetAll() { GDEDataManager.ResetToDefault(_key, IDKey); GDEDataManager.ResetToDefault(_key, GameCharacterTypeKey); GDEDataManager.ResetToDefault(_key, AbilityNameKey); Reset_GameCharacterType(); Reset_AbilityName(); GDEDataManager.Get(_key, out var data); LoadFromDict(_key, data); } } }