// Amplify Bloom - Advanced Bloom Post-Effect for Unity // Copyright (c) Amplify Creations, Lda using UnityEngine; using UnityEngine.UI; namespace AmplifyBloom { public sealed class DemoUISlider : DemoUIElement { public bool SingleStep = false; private Slider m_slider; private bool m_lastStep = false; void Start() { m_slider = GetComponent(); } public override void DoAction( DemoUIElementAction action, params object[] vars ) { if ( !m_slider.IsInteractable() ) return; if ( action == DemoUIElementAction.Slide ) { float slideAmount = ( float ) vars[ 0 ]; if ( SingleStep ) { if ( m_lastStep ) { return; } m_lastStep = true; } if ( m_slider.wholeNumbers ) { if ( slideAmount > 0 ) { m_slider.value += 1; } else if ( slideAmount < 0 ) { m_slider.value -= 1; } } else { m_slider.value += slideAmount; } } } public override void Idle() { m_lastStep = false; } } }