using UnityEngine;
using System.Collections;
using ExitGames.Client.Photon;
///
/// Can be attached to a GameObject to show info about the owner of the PhotonView.
///
///
/// This is a Photon.Monobehaviour, which adds the property photonView (that's all).
///
[RequireComponent(typeof(PhotonView))]
public class ShowInfoOfPlayer : Photon.MonoBehaviour
{
private GameObject textGo;
private TextMesh tm;
public float CharacterSize = 0;
public Font font;
public bool DisableOnOwnObjects;
void Start()
{
if (font == null)
{
#if UNITY_3_5
font = (Font)FindObjectsOfTypeIncludingAssets(typeof(Font))[0];
#else
font = (Font)Resources.FindObjectsOfTypeAll(typeof(Font))[0];
#endif
Debug.LogWarning("No font defined. Found font: " + font);
}
if (tm == null)
{
textGo = new GameObject("3d text");
//textGo.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
textGo.transform.parent = this.gameObject.transform;
textGo.transform.localPosition = Vector3.zero;
MeshRenderer mr = textGo.AddComponent();
mr.material = font.material;
tm = textGo.AddComponent();
tm.font = font;
tm.anchor = TextAnchor.MiddleCenter;
if (this.CharacterSize > 0)
{
tm.characterSize = this.CharacterSize;
}
}
}
void Update()
{
bool showInfo = !this.DisableOnOwnObjects || this.photonView.isMine;
if (textGo != null)
{
textGo.SetActive(showInfo);
}
if (!showInfo)
{
return;
}
PhotonPlayer owner = this.photonView.owner;
if (owner != null)
{
tm.text = (string.IsNullOrEmpty(owner.NickName)) ? "player"+owner.ID : owner.NickName;
}
else if (this.photonView.isSceneView)
{
tm.text = "scn";
}
else
{
tm.text = "n/a";
}
}
}