using UnityEngine; using System.Collections; [RequireComponent(typeof(InputToEvent))] public class PointedAtGameObjectInfo : MonoBehaviour { void OnGUI() { if (InputToEvent.goPointedAt != null) { PhotonView pv = InputToEvent.goPointedAt.GetPhotonView(); if (pv != null) { GUI.Label(new Rect(Input.mousePosition.x + 5, Screen.height - Input.mousePosition.y - 15, 300, 30), string.Format("ViewID {0} {1}{2}", pv.viewID, (pv.isSceneView) ? "scene " : "", (pv.isMine) ? "mine" : "owner: " + pv.ownerId)); } } } }