// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null // GameDataEditor.GDEReadSceneItemKeys namespace GameDataEditor { public class GDEReadSceneItemKeys { public static string ReadScene_test_data = "test_data"; public static string ReadSceneUnityTypes_unity_types_data = "unity_types_data"; public static string ReadSceneCustom_custom_1 = "custom_1"; public static string ReadSceneCustom_custom_2 = "custom_2"; public static string ReadSceneCustom_custom_3 = "custom_3"; } }