using UnityEngine; using System.Collections; using UnityEditor; using System.IO; [CustomEditor(typeof(UltimateBloom))] public class UltimateBloomEditor : Editor { private Texture2D MakeTex(int width, int height, Color col) { Color[] pix = new Color[width * height]; for (int i = 0; i < pix.Length; i++) pix[i] = col; Texture2D result = new Texture2D(width, height); result.hideFlags = HideFlags.HideAndDontSave; result.SetPixels(pix); result.Apply(); return result; } GUIStyle m_Background1; GUIStyle m_Background2; GUIStyle m_Background3; Texture2D m_Logo; public static string GetAbsoluteAssetPath(string path) { UltimateBloomPathLocator locator = ScriptableObject.CreateInstance(); MonoScript script = MonoScript.FromScriptableObject(locator); string scriptPath = AssetDatabase.GetAssetPath(script); ScriptableObject.DestroyImmediate(locator); return Path.GetDirectoryName(scriptPath) + "/" + path; } void OnEnable() { m_Background1 = new GUIStyle(); m_Background1.normal.background = MakeTex(600, 1, new Color(1.0f, 1.0f, 1.0f, 0.1f)); m_Background2 = new GUIStyle(); m_Background2.normal.background = MakeTex(600, 1, new Color(1.0f, 1.0f, 1.0f, 0.0f)); m_Background3 = new GUIStyle(); m_Background3.normal.background = MakeTex(600, 1, new Color(1.0f, 1.0f, 1.0f, 0.05f)); string logoPath = GetAbsoluteAssetPath("Editor/ub_logo.png"); m_Logo = (Texture2D)AssetDatabase.LoadAssetAtPath(logoPath, typeof(Texture2D)); if (m_Logo != null) m_Logo.hideFlags = HideFlags.HideAndDontSave; } void OnDisable() { GameObject.DestroyImmediate(m_Background1.normal.background); GameObject.DestroyImmediate(m_Background2.normal.background); GameObject.DestroyImmediate(m_Background3.normal.background); } public override void OnInspectorGUI() { UltimateBloom bloomDeluxe = (UltimateBloom)target; Undo.RecordObject(bloomDeluxe, "Bloom DELUXE"); if (m_Logo != null) { Rect rect = GUILayoutUtility.GetRect(m_Logo.width, m_Logo.height); GUI.DrawTexture(rect, m_Logo, ScaleMode.ScaleToFit); } GUILayout.BeginVertical("Box"); bloomDeluxe.m_UiShowBloomSettings = UBHelper.GroupHeader("Bloom Settings", bloomDeluxe.m_UiShowBloomSettings); if (bloomDeluxe.m_UiShowBloomSettings) { bloomDeluxe.m_HDR = (UltimateBloom.HDRBloomMode)EditorGUILayout.EnumPopup("HDR", bloomDeluxe.m_HDR); bloomDeluxe.m_InvertImage = EditorGUILayout.Toggle("Flip Image", bloomDeluxe.m_InvertImage); bloomDeluxe.m_BloomIntensity = DoSlider("Bloom Master Intensity", bloomDeluxe.m_BloomIntensity, 0.0f, 5.0f); //bloomDeluxe.m_BloomIntensity = Mathf.Clamp(EditorGUILayout.FloatField("Bloom Master Intensity", bloomDeluxe.m_BloomIntensity), 0.0f, 100.0f); bloomDeluxe.m_DownscaleCount = Mathf.Clamp(EditorGUILayout.IntField("Layers (Downscale Count)", bloomDeluxe.m_DownscaleCount), 1, 6); if (GUILayout.Button((bloomDeluxe.m_UiShowBloomScales ? "Hide Layers" : "Show Layers") + "[" + bloomDeluxe.m_DownscaleCount + "]")) bloomDeluxe.m_UiShowBloomScales = !bloomDeluxe.m_UiShowBloomScales; if (bloomDeluxe.m_UiShowBloomScales) { for (int i = 0; i < bloomDeluxe.m_DownscaleCount; ++i) { GUILayout.BeginVertical(i % 2 == 0 ? m_Background3 : m_Background1); int idx = i + 1; bloomDeluxe.m_BloomUsages[i] = EditorGUILayout.Toggle(" Layer " + idx + " Enabled", bloomDeluxe.m_BloomUsages[i]); bloomDeluxe.m_BloomIntensities[i] = DoSlider(" Layer " + idx + " Intensity", bloomDeluxe.m_BloomIntensities[i], 0.0f, 5.0f); bloomDeluxe.m_BloomColors[i] = EditorGUILayout.ColorField(" Layer " + idx + " Tint", bloomDeluxe.m_BloomColors[i]); GUILayout.EndVertical(); } } GUILayout.Space(10.0f); } GUILayout.EndVertical(); // Intensity Management GUILayout.BeginVertical("Box"); bloomDeluxe.m_UiShowIntensity = UBHelper.GroupHeader("Intensity Settings", bloomDeluxe.m_UiShowIntensity); if (bloomDeluxe.m_UiShowIntensity) { UltimateBloom.BloomIntensityManagement lastIm = bloomDeluxe.m_IntensityManagement; bloomDeluxe.m_IntensityManagement = (UltimateBloom.BloomIntensityManagement)EditorGUILayout.EnumPopup("Intensity Function", bloomDeluxe.m_IntensityManagement); if (bloomDeluxe.m_IntensityManagement == UltimateBloom.BloomIntensityManagement.Threshold) { bloomDeluxe.m_BloomThreshhold = DoSlider(" Threshold", bloomDeluxe.m_BloomThreshhold, 0.0f, 5.0f); } else if (bloomDeluxe.m_IntensityManagement == UltimateBloom.BloomIntensityManagement.FilmicCurve) { bloomDeluxe.m_BloomCurve.OnGUI(); } if (lastIm != bloomDeluxe.m_IntensityManagement) bloomDeluxe.ForceShadersReload(); GUILayout.Space(10.0f); } GUILayout.EndVertical(); // Sampling GUILayout.BeginVertical("Box"); bloomDeluxe.m_UiShowSampling = UBHelper.GroupHeader("Sampling", bloomDeluxe.m_UiShowSampling); if (bloomDeluxe.m_UiShowSampling) { bloomDeluxe.m_TemporalStableDownsampling = EditorGUILayout.Toggle("Temporal Stability Filter", bloomDeluxe.m_TemporalStableDownsampling); bloomDeluxe.m_SamplingMode = (UltimateBloom.SamplingMode)EditorGUILayout.EnumPopup("Sampling Mode", bloomDeluxe.m_SamplingMode); if (bloomDeluxe.m_SamplingMode == UltimateBloom.SamplingMode.Fixed) bloomDeluxe.m_UpsamplingQuality = (UltimateBloom.BloomSamplingQuality)EditorGUILayout.EnumPopup("Sampling Kernel Size", bloomDeluxe.m_UpsamplingQuality); else // Screen relative sampling { bloomDeluxe.m_SamplingMinHeight = DoSlider("Min Height", bloomDeluxe.m_SamplingMinHeight, 300.0f, 1000.0f); if (GUILayout.Button((bloomDeluxe.m_UiShowHeightSampling ? "Hide Sampling Heights" : "Show Sampling Heights"))) bloomDeluxe.m_UiShowHeightSampling = !bloomDeluxe.m_UiShowHeightSampling; if (bloomDeluxe.m_UiShowHeightSampling) { bloomDeluxe.ComputeResolutionRelativeData(); for (int i = 0; i < bloomDeluxe.m_ResSamplingPixelCount.Length; ++i) { GUILayout.Label("Sampling Height[" + i + "] = " + bloomDeluxe.m_ResSamplingPixelCount[i]); } } } GUILayout.Space(10.0f); } GUILayout.EndVertical(); // Optimizations GUILayout.BeginVertical("Box"); bloomDeluxe.m_UiShowOptimizations = UBHelper.GroupHeader("Optimizations", bloomDeluxe.m_UiShowOptimizations); if (bloomDeluxe.m_UiShowOptimizations) { bloomDeluxe.m_DirectDownSample = EditorGUILayout.Toggle("Direct Downsampling", bloomDeluxe.m_DirectDownSample); if (bloomDeluxe.m_DirectDownSample) EditorGUILayout.HelpBox("Enabling direct downsampling may introduce jittering. It should only be enabled on low end hardwares.", MessageType.Info); bloomDeluxe.m_DirectUpsample = EditorGUILayout.Toggle("Direct Upsampling", bloomDeluxe.m_DirectUpsample); GUILayout.Space(10.0f); } GUILayout.EndVertical(); // LENS DUST GUILayout.BeginVertical("Box"); bloomDeluxe.m_UiShowLensDirt = UBHelper.GroupHeader("Lens Dirt", bloomDeluxe.m_UiShowLensDirt); if (bloomDeluxe.m_UiShowLensDirt) { bool lastUseLensDust = bloomDeluxe.m_UseLensDust; bloomDeluxe.m_UseLensDust = EditorGUILayout.Toggle("Use Lens Dirt", bloomDeluxe.m_UseLensDust); if (bloomDeluxe.m_UseLensDust) { bloomDeluxe.m_DustTexture = (Texture2D)EditorGUILayout.ObjectField(" Dirt Texture", bloomDeluxe.m_DustTexture, typeof(Texture2D), false); bloomDeluxe.m_DustIntensity = DoSlider(" Dirtiness", bloomDeluxe.m_DustIntensity, 0.0f, 10.0f); bloomDeluxe.m_DirtLightIntensity = DoSlider(" Dirt Light Intensity", bloomDeluxe.m_DirtLightIntensity, 0.0f, 30.0f); } if (lastUseLensDust != bloomDeluxe.m_UseLensDust) bloomDeluxe.ForceShadersReload(); GUILayout.Space(10.0f); } GUILayout.EndVertical(); // LENS FLARE GUILayout.BeginVertical("Box"); bloomDeluxe.m_UiShowLensFlare = UBHelper.GroupHeader("Lens Flare (Bokeh & Ghost)", bloomDeluxe.m_UiShowLensFlare); if (bloomDeluxe.m_UiShowLensFlare) { bool lastUseLensFlare = bloomDeluxe.m_UseLensFlare; bloomDeluxe.m_UseLensFlare = EditorGUILayout.Toggle("Use Lens Flare", bloomDeluxe.m_UseLensFlare); if (bloomDeluxe.m_UseLensFlare) { UltimateBloom.FlarePresets preset = (UltimateBloom.FlarePresets)EditorGUILayout.EnumPopup("Flare Preset", UltimateBloom.FlarePresets.ChoosePreset); SetFlarePreset(preset, bloomDeluxe); bloomDeluxe.m_FlareRendering = (UltimateBloom.FlareRendering)EditorGUILayout.EnumPopup(" Flare Rendering", bloomDeluxe.m_FlareRendering); if (bloomDeluxe.m_FlareRendering != UltimateBloom.FlareRendering.Sharp) { bloomDeluxe.m_FlareBlurQuality = (UltimateBloom.FlareBlurQuality)EditorGUILayout.EnumPopup(" Blur Quality", bloomDeluxe.m_FlareBlurQuality); } UltimateBloom.FlareType lastFareType = bloomDeluxe.m_FlareType; bloomDeluxe.m_FlareType = (UltimateBloom.FlareType)EditorGUILayout.EnumPopup(" Flare Duplication", bloomDeluxe.m_FlareType); if (lastFareType != bloomDeluxe.m_FlareType) bloomDeluxe.ForceShadersReload(); bloomDeluxe.m_FlareIntensity = DoSlider(" Flare Intensity", bloomDeluxe.m_FlareIntensity, 0.0f, 30.0f); bloomDeluxe.m_FlareTreshold = DoSlider(" Threshold", bloomDeluxe.m_FlareTreshold, 0.0f, 5.0f); bloomDeluxe.m_FlareGlobalScale = DoSlider(" Global Scale", bloomDeluxe.m_FlareGlobalScale, 0.1f, 5.0f); bloomDeluxe.m_FlareScales = EditorGUILayout.Vector4Field(" Flare Scales Far", bloomDeluxe.m_FlareScales); if (bloomDeluxe.m_FlareType == UltimateBloom.FlareType.Double) bloomDeluxe.m_FlareScalesNear = EditorGUILayout.Vector4Field(" Flare Scales Near", bloomDeluxe.m_FlareScalesNear); Vector4 tmp = bloomDeluxe.m_FlareScales; float maxFlareScale = 12.0f; bloomDeluxe.m_FlareScales = new Vector4(Mathf.Clamp(tmp.x, 0, maxFlareScale), Mathf.Clamp(tmp.y, 0, maxFlareScale), Mathf.Clamp(tmp.z, 0, maxFlareScale), Mathf.Clamp(tmp.w, 0, maxFlareScale)); tmp = bloomDeluxe.m_FlareScalesNear; bloomDeluxe.m_FlareScalesNear = new Vector4(Mathf.Clamp(tmp.x, 0, maxFlareScale), Mathf.Clamp(tmp.y, 0, maxFlareScale), Mathf.Clamp(tmp.z, 0, maxFlareScale), Mathf.Clamp(tmp.w, 0, maxFlareScale)); bloomDeluxe.m_FlareTint0 = EditorGUILayout.ColorField(" Flare Tint 0", bloomDeluxe.m_FlareTint0); bloomDeluxe.m_FlareTint1 = EditorGUILayout.ColorField(" Flare Tint 1", bloomDeluxe.m_FlareTint1); bloomDeluxe.m_FlareTint2 = EditorGUILayout.ColorField(" Flare Tint 2", bloomDeluxe.m_FlareTint2); bloomDeluxe.m_FlareTint3 = EditorGUILayout.ColorField(" Flare Tint 3", bloomDeluxe.m_FlareTint3); if (bloomDeluxe.m_FlareType == UltimateBloom.FlareType.Double) { bloomDeluxe.m_FlareTint4 = EditorGUILayout.ColorField(" Flare Tint 4", bloomDeluxe.m_FlareTint4); bloomDeluxe.m_FlareTint5 = EditorGUILayout.ColorField(" Flare Tint 5", bloomDeluxe.m_FlareTint5); bloomDeluxe.m_FlareTint6 = EditorGUILayout.ColorField(" Flare Tint 6", bloomDeluxe.m_FlareTint6); bloomDeluxe.m_FlareTint7 = EditorGUILayout.ColorField(" Flare Tint 7", bloomDeluxe.m_FlareTint7); } bloomDeluxe.m_FlareMask = (Texture2D)EditorGUILayout.ObjectField(" Flare Mask", bloomDeluxe.m_FlareMask, typeof(Texture2D), false); bloomDeluxe.m_UseBokehFlare = EditorGUILayout.Toggle("Use Bokeh Texture", bloomDeluxe.m_UseBokehFlare); if (bloomDeluxe.m_UseBokehFlare) { bloomDeluxe.m_BokehFlareQuality = (UltimateBloom.BokehFlareQuality)EditorGUILayout.EnumPopup(" Bokeh Quality", bloomDeluxe.m_BokehFlareQuality); bloomDeluxe.m_BokehScale = Mathf.Clamp(EditorGUILayout.FloatField(" Bokeh Scale", bloomDeluxe.m_BokehScale), 0.2f, 2.5f); bloomDeluxe.m_FlareShape = (Texture2D)EditorGUILayout.ObjectField(" Bokeh Texture", bloomDeluxe.m_FlareShape, typeof(Texture2D), false); } } if (lastUseLensFlare != bloomDeluxe.m_UseLensFlare) bloomDeluxe.ForceShadersReload(); GUILayout.Space(10.0f); } GUILayout.EndVertical(); // Anamorphic lens flare GUILayout.BeginVertical("Box"); bloomDeluxe.m_UiShowAnamorphic = UBHelper.GroupHeader("Anamorphic Lens Flare", bloomDeluxe.m_UiShowAnamorphic); if (bloomDeluxe.m_UiShowAnamorphic) { bool lastUseAnamorphic = bloomDeluxe.m_UseAnamorphicFlare; bloomDeluxe.m_UseAnamorphicFlare = EditorGUILayout.Toggle("Use Anamorphic Lens Flare", bloomDeluxe.m_UseAnamorphicFlare); if (bloomDeluxe.m_UseAnamorphicFlare) { bloomDeluxe.m_AnamorphicDownscaleCount = Mathf.Clamp(EditorGUILayout.IntField(" Layers (Downscale Count)", bloomDeluxe.m_AnamorphicDownscaleCount), 1, 6); bloomDeluxe.m_AnamorphicFlareIntensity = DoSlider(" Intensity", bloomDeluxe.m_AnamorphicFlareIntensity, 0.0f, 5.0f); //bloomDeluxe.m_AnamorphicFlareTreshold = DoSlider(" Treshold", bloomDeluxe.m_AnamorphicFlareTreshold, 0.0f, 5.0f); bloomDeluxe.m_AnamorphicScale = DoSlider(" Scale", bloomDeluxe.m_AnamorphicScale, 0.0f, 6.0f); bloomDeluxe.m_AnamorphicBlurPass = Mathf.Clamp(EditorGUILayout.IntField(" Blur Pass", bloomDeluxe.m_AnamorphicBlurPass), 1, 6); bloomDeluxe.m_AnamorphicSmallVerticalBlur = EditorGUILayout.Toggle(" Anti-jitter Pass", bloomDeluxe.m_AnamorphicSmallVerticalBlur); bloomDeluxe.m_AnamorphicDirection = (UltimateBloom.AnamorphicDirection)EditorGUILayout.EnumPopup(" Direction", bloomDeluxe.m_AnamorphicDirection); } if (lastUseAnamorphic != bloomDeluxe.m_UseAnamorphicFlare) bloomDeluxe.ForceShadersReload(); if (bloomDeluxe.m_UseAnamorphicFlare) { if (GUILayout.Button((bloomDeluxe.m_UiShowAnamorphicBloomScales ? "Hide Layers" : "Show Layers") + "[" + bloomDeluxe.m_AnamorphicDownscaleCount + "]")) bloomDeluxe.m_UiShowAnamorphicBloomScales = !bloomDeluxe.m_UiShowAnamorphicBloomScales; if (bloomDeluxe.m_UiShowAnamorphicBloomScales) { for (int i = 0; i < bloomDeluxe.m_AnamorphicDownscaleCount; ++i) { GUILayout.BeginVertical(i % 2 == 0 ? m_Background3 : m_Background1); int idx = i + 1; bloomDeluxe.m_AnamorphicBloomUsages[i] = EditorGUILayout.Toggle(" Layer " + idx + " Enabled", bloomDeluxe.m_AnamorphicBloomUsages[i]); bloomDeluxe.m_AnamorphicBloomIntensities[i] = DoSlider(" Layer " + idx + " Intensity", bloomDeluxe.m_AnamorphicBloomIntensities[i], 0.0f, 5.0f); bloomDeluxe.m_AnamorphicBloomColors[i] = EditorGUILayout.ColorField(" Layer " + idx + " Tint", bloomDeluxe.m_AnamorphicBloomColors[i]); GUILayout.EndVertical(); } } } GUILayout.Space(10.0f); } GUILayout.EndVertical(); // Star lens flare GUILayout.BeginVertical("Box"); bloomDeluxe.m_UiShowStar = UBHelper.GroupHeader("Star Lens Flare", bloomDeluxe.m_UiShowStar); if (bloomDeluxe.m_UiShowStar) { bool lastUseStar = bloomDeluxe.m_UseStarFlare; bloomDeluxe.m_UseStarFlare = EditorGUILayout.Toggle("Use Star Lens Flare", bloomDeluxe.m_UseStarFlare); if (bloomDeluxe.m_UseStarFlare) { bloomDeluxe.m_StarDownscaleCount = Mathf.Clamp(EditorGUILayout.IntField(" Layers (Downscale Count)", bloomDeluxe.m_StarDownscaleCount), 1, 6); bloomDeluxe.m_StarFlareIntensity = DoSlider(" Intensity", bloomDeluxe.m_StarFlareIntensity, 0.0f, 5.0f); //bloomDeluxe.m_StarFlareTreshol = DoSlider(" Treshold", bloomDeluxe.m_StarFlareTreshol, 0.0f, 5.0f); bloomDeluxe.m_StarScale = DoSlider(" Scale", bloomDeluxe.m_StarScale, 0.0f, 5.0f); bloomDeluxe.m_StarBlurPass = Mathf.Clamp(EditorGUILayout.IntField(" Blur Pass", bloomDeluxe.m_StarBlurPass), 1, 4); } if (lastUseStar != bloomDeluxe.m_UseStarFlare) bloomDeluxe.ForceShadersReload(); if (bloomDeluxe.m_UseStarFlare) { if (GUILayout.Button((bloomDeluxe.m_UiShowStarBloomScales ? "Hide Layers" : "Show Layers") + "[" + bloomDeluxe.m_StarDownscaleCount + "]")) bloomDeluxe.m_UiShowStarBloomScales = !bloomDeluxe.m_UiShowStarBloomScales; if (bloomDeluxe.m_UiShowStarBloomScales) { for (int i = 0; i < bloomDeluxe.m_StarDownscaleCount; ++i) { GUILayout.BeginVertical(i % 2 == 0 ? m_Background3 : m_Background1); int idx = i + 1; bloomDeluxe.m_StarBloomUsages[i] = EditorGUILayout.Toggle(" Layer " + idx + " Enabled", bloomDeluxe.m_StarBloomUsages[i]); bloomDeluxe.m_StarBloomIntensities[i] = DoSlider(" Layer " + idx + " Intensity", bloomDeluxe.m_StarBloomIntensities[i], 0.0f, 5.0f); bloomDeluxe.m_StarBloomColors[i] = EditorGUILayout.ColorField(" Layer " + idx + " Tint", bloomDeluxe.m_StarBloomColors[i]); GUILayout.EndVertical(); } } } } GUILayout.EndVertical(); if (GUI.changed) { EditorUtility.SetDirty(target); } } [MenuItem("Component/UltimateBloom/Add to selected camera")] public static void AddPreset() { UltimateBloom ub = GetUltimateBloomObject(); if (ub == null) return; } private static UltimateBloom GetUltimateBloomObject() { GameObject obj = Selection.activeGameObject; if (obj == null) return null; if (obj.GetComponent() == null) return null; return obj.AddComponent(); } float DoSlider(string label, float value, float min, float max) { float v = value; EditorGUILayout.BeginHorizontal(); v = Mathf.Clamp(EditorGUILayout.FloatField(label, v, GUILayout.ExpandWidth(false)), min, max); v = GUILayout.HorizontalSlider(v, min, max); EditorGUILayout.EndHorizontal(); return v; } void SetFlarePreset(UltimateBloom.FlarePresets preset, UltimateBloom ub) { if (preset == UltimateBloom.FlarePresets.ChoosePreset) return; if (preset == UltimateBloom.FlarePresets.Bokeh2 || preset == UltimateBloom.FlarePresets.Ghost2) { ub.m_FlareTint0 = new Color(78 / 255.0f, 69 / 255.0f, 149.0f / 255.0f); ub.m_FlareTint1 = new Color(36 / 255.0f, 51 / 255.0f, 141 / 255.0f); ub.m_FlareTint2 = new Color(29 / 255.0f, 41 / 255.0f, 105 / 255.0f); ub.m_FlareTint3 = new Color(17 / 255.0f, 22 / 255.0f, 107 / 255.0f); ub.m_FlareTint4 = new Color(78 / 255.0f, 69 / 255.0f, 149.0f / 255.0f); ub.m_FlareTint5 = new Color(36 / 255.0f, 51 / 255.0f, 141 / 255.0f); ub.m_FlareTint6 = new Color(29 / 255.0f, 41 / 255.0f, 105 / 255.0f); ub.m_FlareTint7 = new Color(17 / 255.0f, 22 / 255.0f, 107 / 255.0f); } else if (preset == UltimateBloom.FlarePresets.Bokeh3 || preset == UltimateBloom.FlarePresets.Ghost3) { ub.m_FlareTint0 = new Color(255 / 255.0f, 135 / 255.0f, 2/ 255.0f); ub.m_FlareTint1 = new Color(255 / 255.0f, 96 / 255.0f, 1 / 255.0f); ub.m_FlareTint2 = new Color(255 / 255.0f, 60 / 255.0f, 1 / 255.0f); ub.m_FlareTint3 = new Color(255 / 255.0f, 12 / 255.0f, 0 / 255.0f); ub.m_FlareTint4 = new Color(255 / 255.0f, 184 / 255.0f, 3 / 255.0f); ub.m_FlareTint5 = new Color(255 / 255.0f, 135 / 255.0f, 2 / 255.0f); ub.m_FlareTint6 = new Color(255 / 255.0f, 135 / 255.0f, 2 / 255.0f); ub.m_FlareTint7 = new Color(255 / 255.0f, 96 / 255.0f, 0 / 255.0f); } else { ub.m_FlareTint0 = new Color(137 / 255.0f, 82 / 255.0f, 0 / 255.0f); ub.m_FlareTint1 = new Color(0 / 255.0f, 63 / 255.0f, 126 / 255.0f); ub.m_FlareTint2 = new Color(72 / 255.0f, 151 / 255.0f, 0 / 255.0f); ub.m_FlareTint3 = new Color(114 / 255.0f, 35 / 255.0f, 0 / 255.0f); ub.m_FlareTint4 = new Color(122 / 255.0f, 88 / 255.0f, 0 / 255.0f); ub.m_FlareTint5 = new Color(137 / 255.0f, 71 / 255.0f, 0 / 255.0f); ub.m_FlareTint6 = new Color(97 / 255.0f, 139 / 255.0f, 0 / 255.0f); ub.m_FlareTint7 = new Color(40 / 255.0f, 142 / 255.0f, 0 / 255.0f); } ub.m_FlareIntensity = 1.0f; ub.m_FlareTreshold = 0.8f; if (preset == UltimateBloom.FlarePresets.Bokeh1 || preset == UltimateBloom.FlarePresets.Bokeh2 || preset == UltimateBloom.FlarePresets.Bokeh3) { ub.m_FlareScales = new Vector4(5.77f, 2.5f, 1.32f, 1.12f); ub.m_FlareScalesNear = new Vector4(12, 7.37f, 5.3f, 4.14f); ub.m_FlareRendering = UltimateBloom.FlareRendering.Sharp; ub.m_UseBokehFlare = true; } else { ub.m_FlareScales = new Vector4(1.0f, 0.6f, 0.5f, 0.4f); ub.m_FlareScalesNear = new Vector4(1.0f, 0.8f, 0.6f, 0.5f); ub.m_FlareBlurQuality = UltimateBloom.FlareBlurQuality.High; ub.m_FlareRendering = UltimateBloom.FlareRendering.Blurred; ub.m_UseBokehFlare = false; if (preset == UltimateBloom.FlarePresets.GhostFast) ub.m_FlareBlurQuality = UltimateBloom.FlareBlurQuality.Fast; } } void ChangeQualityPreset(UltimateBloom.BloomQualityPreset newPreset) { } }