using System.Collections.Generic; using UnityEngine; namespace CinemaDirector { /// /// The MultiActorTrackGroup maintains a list of Actors that have something in /// common and a set of tracks that act upon those Actors. /// [TrackGroupAttribute("MultiActor Track Group", TimelineTrackGenre.MultiActorTrack)] public class MultiActorTrackGroup : TrackGroup { [SerializeField] private List actors = new List(); /// /// The Actors that this TrackGroup is focused on /// public List Actors { get { return actors; } set { actors = value; } } } }