using System.Collections.Generic;
using UnityEngine;
namespace CinemaDirector
{
///
/// The MultiActorTrackGroup maintains a list of Actors that have something in
/// common and a set of tracks that act upon those Actors.
///
[TrackGroupAttribute("MultiActor Track Group", TimelineTrackGenre.MultiActorTrack)]
public class MultiActorTrackGroup : TrackGroup
{
[SerializeField]
private List actors = new List();
///
/// The Actors that this TrackGroup is focused on
///
public List Actors
{
get
{
return actors;
}
set
{
actors = value;
}
}
}
}