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Maddox, Guavaman Enterprises. All rights reserved. +#pragma warning disable 0219 +#pragma warning disable 0618 +#pragma warning disable 0649 + +namespace Rewired.Demos { + + using UnityEngine; + using UnityEngine.EventSystems; + using System.Collections; + + [AddComponentMenu("")] + public class ControlMapperDemoMessage : MonoBehaviour { + + public Rewired.UI.ControlMapper.ControlMapper controlMapper; + + public UnityEngine.UI.Selectable defaultSelectable; + + void Awake() { + if(controlMapper != null) { + controlMapper.ScreenClosedEvent += OnControlMapperClosed; + controlMapper.ScreenOpenedEvent += OnControlMapperOpened; + } + } + + void Start() { + SelectDefault(); + } + + void OnControlMapperClosed() { + this.gameObject.SetActive(true); + StartCoroutine(SelectDefaultDeferred()); + } + + void OnControlMapperOpened() { + this.gameObject.SetActive(false); + } + + void SelectDefault() { + if(EventSystem.current == null) return; + if(defaultSelectable != null) 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_okay: Okay + _done: Done + _default: Default + _assignControllerWindowTitle: Choose Controller + _assignControllerWindowMessage: Press any button or move an axis on the controller + you would like to use. + _controllerAssignmentConflictWindowTitle: Controller Assignment + _controllerAssignmentConflictWindowMessage: '{0} is already assigned to {1}. Do + you want to assign this controller to {2} instead?' + _elementAssignmentPrePollingWindowMessage: First center or zero all sticks and axes + and press any button or wait for the timer to finish. + _joystickElementAssignmentPollingWindowMessage: Now press a button or move an axis + to assign it to {0}. + _keyboardElementAssignmentPollingWindowMessage: Press a key to assign it to {0}. + Modifier keys may also be used. To assign a modifier key alone, hold it down for + 1 second. + _mouseElementAssignmentPollingWindowMessage: Press a mouse button or move an axis + to assign it to {0}. + _elementAssignmentConflictWindowMessage: Assignment Conflict + _elementAlreadyInUseBlocked: '{0} is already in use cannot be replaced.' + _elementAlreadyInUseCanReplace: '{0} is already in use. Do you want to replace it?' + _elementAlreadyInUseCanReplace_conflictAllowed: '{0} is already in use. Do you want + to replace it? You may also choose to add the assignment anyway.' + _mouseAssignmentConflictWindowTitle: Mouse Assignment + _mouseAssignmentConflictWindowMessage: The mouse is already assigned to {0}. Do + you want to assign the mouse to {1} instead? + _calibrateControllerWindowTitle: Calibrate Controller + _calibrateAxisStep1WindowTitle: Calibrate Zero + _calibrateAxisStep1WindowMessage: Center or zero {0} and press any button or wait + for the timer to finish. + _calibrateAxisStep2WindowTitle: Calibrate Range + _calibrateAxisStep2WindowMessage: Move {0} through its entire range then press any + button or wait for the timer to finish. + _inputBehaviorSettingsWindowTitle: Sensitivity Settings + _restoreDefaultsWindowTitle: Restore Defaults + _restoreDefaultsWindowMessage_onePlayer: This will restore the default input configuration. + Are you sure you want to do this? + _restoreDefaultsWindowMessage_multiPlayer: This will restore the default input configuration + for all players. Are you sure you want to do this? + _actionColumnLabel: Actions + _keyboardColumnLabel: Keyboard + _mouseColumnLabel: Mouse + _controllerColumnLabel: Controller + _removeControllerButtonLabel: Remove + _calibrateControllerButtonLabel: Calibrate + _assignControllerButtonLabel: Assign Controller + _inputBehaviorSettingsButtonLabel: Sensitivity + _doneButtonLabel: Done + _restoreDefaultsButtonLabel: Restore Defaults + _playersGroupLabel: 'Players:' + _controllerSettingsGroupLabel: 'Controller:' + _assignedControllersGroupLabel: 'Assigned Controllers:' + _settingsGroupLabel: 'Settings:' + _mapCategoriesGroupLabel: 'Categories:' + _calibrateWindow_deadZoneSliderLabel: 'Dead Zone:' + _calibrateWindow_zeroSliderLabel: 'Zero:' + _calibrateWindow_sensitivitySliderLabel: 'Sensitivity:' + _calibrateWindow_invertToggleLabel: Invert + _calibrateWindow_calibrateButtonLabel: Calibrate + _customEntries: [] diff --git a/Assets/Control Mapper/Extras/ControlMapper/Languages/DefaultEnglish.asset.meta 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Maddox, Guavaman Enterprises. All rights reserved. +#pragma warning disable 0219 +#pragma warning disable 0618 +#pragma warning disable 0649 + +namespace Rewired.UI.ControlMapper { + + using UnityEngine; + + [AddComponentMenu("")] + public class ButtonInfo : UIElementInfo { + + } +} \ No newline at end of file diff --git a/Assets/Control Mapper/Extras/ControlMapper/Scripts/ButtonInfo.cs.meta b/Assets/Control Mapper/Extras/ControlMapper/Scripts/ButtonInfo.cs.meta new file mode 100644 index 0000000..df419c7 --- /dev/null +++ b/Assets/Control Mapper/Extras/ControlMapper/Scripts/ButtonInfo.cs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dd0463b06a911144bb290fdd9fadedf6 +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: diff --git a/Assets/Control Mapper/Extras/ControlMapper/Scripts/CalibrationWindow.cs b/Assets/Control Mapper/Extras/ControlMapper/Scripts/CalibrationWindow.cs new file mode 100644 index 0000000..430c5e7 --- /dev/null +++ b/Assets/Control Mapper/Extras/ControlMapper/Scripts/CalibrationWindow.cs @@ -0,0 +1,472 @@ +// Copyright (c) 2015 Augie R. Maddox, Guavaman Enterprises. All rights reserved. +#pragma warning disable 0219 +#pragma warning disable 0618 +#pragma warning disable 0649 + +namespace Rewired.UI.ControlMapper { + + using UnityEngine; + using UnityEngine.UI; + using System.Collections.Generic; + using Rewired; + using Rewired.Utils; + using Rewired.Integration.UnityUI; + + [AddComponentMenu("")] + public class CalibrationWindow : Window { + + private const float minSensitivityOtherAxes = 0.1f; // used for non-menu axes, min value to prevent axis from becoming useless + private const float maxDeadzone = 0.8f; // max dead zone value user is allowed to set to prevent full axis from becoming useless + + [SerializeField] + private RectTransform rightContentContainer; + [SerializeField] + private RectTransform valueDisplayGroup; + [SerializeField] + private RectTransform calibratedValueMarker; + [SerializeField] + private RectTransform rawValueMarker; + [SerializeField] + private RectTransform calibratedZeroMarker; + [SerializeField] + private RectTransform deadzoneArea; + [SerializeField] + private Slider deadzoneSlider; + [SerializeField] + private Slider zeroSlider; + [SerializeField] + private Slider sensitivitySlider; + [SerializeField] + private Toggle invertToggle; + [SerializeField] + private RectTransform axisScrollAreaContent; + [SerializeField] + private Button doneButton; + [SerializeField] + private Button calibrateButton; + [SerializeField] + private Text doneButtonLabel; + [SerializeField] + private Text cancelButtonLabel; + [SerializeField] + private Text defaultButtonLabel; + [SerializeField] + private Text deadzoneSliderLabel; + [SerializeField] + private Text zeroSliderLabel; + [SerializeField] + private Text sensitivitySliderLabel; + [SerializeField] + private Text invertToggleLabel; + [SerializeField] + private Text calibrateButtonLabel; + + [SerializeField] + private GameObject axisButtonPrefab; + + private Joystick joystick; + + private string origCalibrationData; + private int selectedAxis = -1; + private AxisCalibrationData origSelectedAxisCalibrationData; + private float displayAreaWidth; + private List