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a/assets/streaming/PackFx/Meshes/Path.pkmm b/assets/streaming/PackFx/Meshes/Path.pkmm deleted file mode 100644 index 9cf961b..0000000 Binary files a/assets/streaming/PackFx/Meshes/Path.pkmm and /dev/null differ diff --git a/assets/streaming/PackFx/Meshes/Sphere_01.pkmm b/assets/streaming/PackFx/Meshes/Sphere_01.pkmm deleted file mode 100644 index 3689795..0000000 Binary files a/assets/streaming/PackFx/Meshes/Sphere_01.pkmm and /dev/null differ diff --git a/assets/streaming/PackFx/Meshes/Telepod.pkmm b/assets/streaming/PackFx/Meshes/Telepod.pkmm deleted file mode 100644 index 54e7706..0000000 Binary files a/assets/streaming/PackFx/Meshes/Telepod.pkmm and /dev/null differ diff --git a/assets/streaming/PackFx/Meshes/TestArea.pkmm b/assets/streaming/PackFx/Meshes/TestArea.pkmm deleted file mode 100644 index e0565fd..0000000 Binary files a/assets/streaming/PackFx/Meshes/TestArea.pkmm and /dev/null differ diff --git a/assets/streaming/PackFx/Meshes/TestAreaPlane.pkmm b/assets/streaming/PackFx/Meshes/TestAreaPlane.pkmm deleted file mode 100644 index 11b63d1..0000000 Binary files a/assets/streaming/PackFx/Meshes/TestAreaPlane.pkmm and /dev/null differ diff --git a/assets/streaming/PackFx/Meshes/ThrusterScene.pkmm b/assets/streaming/PackFx/Meshes/ThrusterScene.pkmm deleted file mode 100644 index 319d591..0000000 Binary files a/assets/streaming/PackFx/Meshes/ThrusterScene.pkmm and /dev/null differ diff --git a/assets/streaming/PackFx/Meshes/UnityBlastScene.pkmm b/assets/streaming/PackFx/Meshes/UnityBlastScene.pkmm deleted file mode 100644 index ee1578f..0000000 Binary files a/assets/streaming/PackFx/Meshes/UnityBlastScene.pkmm and /dev/null differ diff --git a/assets/streaming/PackFx/Meshes/UnityFTScene.pkmm b/assets/streaming/PackFx/Meshes/UnityFTScene.pkmm deleted file mode 100644 index 20fae4e..0000000 Binary files a/assets/streaming/PackFx/Meshes/UnityFTScene.pkmm and /dev/null differ diff --git a/assets/streaming/PackFx/Meshes/UnityScene.pkmm b/assets/streaming/PackFx/Meshes/UnityScene.pkmm deleted file mode 100644 index 54d0a74..0000000 Binary files a/assets/streaming/PackFx/Meshes/UnityScene.pkmm and /dev/null differ diff --git a/assets/streaming/PackFx/Meshes/UnityScene_Lightning.pkmm b/assets/streaming/PackFx/Meshes/UnityScene_Lightning.pkmm deleted file mode 100644 index 330f260..0000000 Binary files a/assets/streaming/PackFx/Meshes/UnityScene_Lightning.pkmm and /dev/null differ diff --git a/assets/streaming/PackFx/Meshes/VenusHigh.pkmm b/assets/streaming/PackFx/Meshes/VenusHigh.pkmm deleted file mode 100644 index 782e3c8..0000000 Binary files a/assets/streaming/PackFx/Meshes/VenusHigh.pkmm and /dev/null differ diff --git a/assets/streaming/PackFx/Meshes/cuberoom_dark.pkmm b/assets/streaming/PackFx/Meshes/cuberoom_dark.pkmm deleted file mode 100644 index 7ed90f7..0000000 Binary files a/assets/streaming/PackFx/Meshes/cuberoom_dark.pkmm and /dev/null differ diff --git a/assets/streaming/PackFx/Particles/AnimBlend_CS_FX.pkfx b/assets/streaming/PackFx/Particles/AnimBlend_CS_FX.pkfx deleted file mode 100644 index 90a1d95..0000000 --- a/assets/streaming/PackFx/Particles/AnimBlend_CS_FX.pkfx +++ /dev/null @@ -1,308 +0,0 @@ -Version = 1.9.0.28323; -CParticleEffect $LOCAL$/Resource -{ - EditorInfosPosition = int2(560, 108); - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - EditorInfosPosition = int2(-10, -165); - ChildList = - { - "$LOCAL$/Flames", - }; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - EditorInfosPosition = int2(-1667, 442); - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_B01A74CC", - }; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_6678787D -{ - EditorInfosPosition = int2(-830, 511); - SamplerName = "FireEvolutionToIntensity"; - ValueType = Float2; - Times = - { - 0.0000000e+000, - 1.3047621e-001, - 1.0000000e+000, - }; - FloatValues = - { - 1.0329541e-001, - 8.4111977e-001, - 5.4319727e-001, - 8.8907814e-001, - 9.9392861e-001, - 9.9975193e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 5.7925874e-001, - 0.0000000e+000, - 2.2303204e-001, - 4.2631540e-002, - 1.4863373e+000, - 2.8410649e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Flames -{ - EditorInfosPosition = int2(-496, 452); - Descriptor = "$LOCAL$/CParticleDescriptor_F47379C0"; - Infinite = true; - SpawnCount = 1.0000000e+001; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_F47379C0 -{ - EditorInfosPosition = int2(-666, 466); - InheritInitialVelocity = 1.0000000e+000; - Renderer = "$LOCAL$/CParticleRenderer_Billboard_3C633183"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_F1B5DBCC", - "$LOCAL$/CParticleFieldDeclaration_7997D550", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerCurve_6678787D", - "$LOCAL$/CParticleSamplerProceduralTurbulence_8CDDBB37", - "$LOCAL$/CParticleSamplerShape_56314ABA", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_38ACD63A"; - States = - { - "$LOCAL$/CParticleState_C1B58415", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_3C633183 -{ - EditorInfosPosition = int2(-819, 373); - UserData = "shaderGroup=animBlend"; - CustomName = "Billboard"; - BillboardingMaterial = AlphaBlend_Additive_Soft; - Diffuse = "Textures/BlastPack_Extended.png"; - AtlasDefinition = "Textures/BlastPack_Extended.pkat"; - SoftAnimationBlending = true; - NormalsWrapFactor = 1.0000000e+000; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_38ACD63A -{ - EditorInfosPosition = int2(-826, 648); - Expression = "function void Eval() -{ - Position = PositionSampler.samplePosition(); - float2 fEv = FireEvolutionToIntensity.sample(FireEvolution); - Life = rand(0.9,1.2) * fEv.y * step(FireEvolution + rand(-0.2,0.0), 1.0e-3); - TextureID = 0; - float rSpeed = rand(-2,2); - ScalarRotationSpeed = (rSpeed + sign(rSpeed)) * 0.2; // ]-3,-1] [1,3[ - Rotation = rand(-1.0,2.0); - Velocity = float3(rand(-1,1), 2.5, rand(-1,1)) * 0.1 * sqrt(FireEvolution); - AlphaCoeff = pow(fEv.x, 2); -}"; -} -CParticleState $LOCAL$/CParticleState_C1B58415 -{ - EditorInfosPosition = int2(-899, 734); - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_7E5AA684", - "$LOCAL$/CParticleEvolver_Field_70ED091E", - "$LOCAL$/CParticleEvolver_Field_DCF78D2B", - "$LOCAL$/CParticleEvolver_Rotation_0CCB3B5F", - "$LOCAL$/CParticleEvolver_Script_67F85ED3", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_7E5AA684 -{ - EditorInfosPosition = int2(-1066, 628); - CustomName = "Physics"; - ConstantAcceleration = float3(0.0000000e+000, 4.0000001e-001, 0.0000000e+000); - Drag = 1.0000000e-001; - VelocityFieldSampler = "VelocityField"; -} -CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_8CDDBB37 -{ - EditorInfosPosition = int2(-828, 554); - EditorInfosIsBlockMinimized = 0; - SamplerName = "VelocityField"; - Strength = 2.1213204e-001; - Gain = 1.0000000e+000; - TimeScale = 2.0000000e-001; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_70ED091E -{ - EditorInfosPosition = int2(-1055, 673); - CustomName = "Field"; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_BF257B69"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_BF257B69 -{ - EditorInfosPosition = int2(-1178, 681); - Times = - { - 0.0000000e+000, - 2.7251947e-001, - 1.0000000e+000, - }; - FloatValues = - { - 1.4868100e-001, - 4.6102530e-001, - 4.7235289e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 1.0045175e-002, - 9.4237840e-003, - 2.5156438e-002, - 0.0000000e+000, - 0.0000000e+000, - }; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_DCF78D2B -{ - EditorInfosPosition = int2(-1049, 724); - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_D2406342"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_D2406342 -{ - EditorInfosPosition = int2(-1152, 735); - ValueType = Float4; - Times = - { - 0.0000000e+000, - 1.9275585e-001, - 3.8901365e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 1.9952280e+001, - 6.1120281e+000, - 5.7484698e+000, - 9.4454652e-001, - 8.1519156e+000, - 1.7745140e+000, - 8.4593278e-001, - 7.6053113e-001, - 7.9247508e+000, - 1.7799740e+000, - 9.2682981e-001, - 0.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 5.5607557e-003, - 4.8091492e+001, - 1.3972640e+001, - 1.4414766e+001, - 1.8145528e+000, - -6.3568032e-001, - -5.8969550e+000, - -8.5003681e+000, - -5.6470494e-004, - -1.0975051e-001, - -8.5251138e-002, - -1.8715945e-001, - -4.9848405e-001, - -3.4167334e-001, - -2.6540235e-001, - -5.8266151e-001, - -1.5518718e+000, - -1.1657565e-002, - 3.0774367e-001, - -2.1774846e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_F1B5DBCC -{ - EditorInfosPosition = int2(-818, 427); - EditorInfosIsBlockMinimized = 0; - FieldName = "Color"; - FieldType = float4; -} -CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_0CCB3B5F -{ - EditorInfosPosition = int2(-1050, 770); - CustomName = "Rotation"; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_56314ABA -{ - EditorInfosPosition = int2(-824, 593); - EditorInfosIsBlockMinimized = 2; - SamplerName = "PositionSampler"; - Shape = "$LOCAL$/CShapeDescriptor_3267AEE5"; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_3267AEE5 -{ - EditorInfosPosition = int2(-911, 592); - Position = float3(0.0000000e+000, 5.9999999e-002, 0.0000000e+000); - ShapeType = CYLINDER; - Radius = 2.9999999e-002; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_B01A74CC -{ - EditorInfosPosition = int2(-1772, 475); - AttributeName = "FireEvolution"; - DefaultValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_7997D550 -{ - EditorInfosPosition = int2(-815, 463); - EditorInfosIsBlockMinimized = 0; - FieldName = "AlphaCoeff"; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_67F85ED3 -{ - EditorInfosPosition = int2(-1050, 819); - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_DDE68E4A"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_DDE68E4A -{ - EditorInfosPosition = int2(-1209, 802); - Expression = "function void Eval() -{ - Color *= AlphaCoeff; - Size *= 0.3; - TextureID = LifeRatio * 31; -}"; -} diff --git a/assets/streaming/PackFx/Particles/Basic_CS_FX.pkfx b/assets/streaming/PackFx/Particles/Basic_CS_FX.pkfx deleted file mode 100644 index 394df91..0000000 --- a/assets/streaming/PackFx/Particles/Basic_CS_FX.pkfx +++ /dev/null @@ -1,83 +0,0 @@ -Version = 1.9.0.28323; -CParticleEffect $LOCAL$/Resource -{ - EditorInfosPosition = int2(73, 52); - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1 -{ - EditorInfosPosition = int2(-288, -61); - Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A"; - Infinite = true; - DurationInSeconds = 2.0000000e+000; - SpawnCount = 1.0000000e+001; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A -{ - EditorInfosPosition = int2(-392, -44); - Renderer = "$LOCAL$/CParticleRenderer_Billboard_9136D2F4"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_CF572753", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7"; - States = - { - "$LOCAL$/CParticleState_3AF8190E", - }; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - EditorInfosPosition = int2(-162, -81); - ChildList = - { - "$LOCAL$/Layer_1", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_9136D2F4 -{ - EditorInfosPosition = int2(-508, -63); - UserData = "shaderGroup=test"; - CustomName = "Billboard"; - BillboardingMaterial = AlphaBlend; - Diffuse = "Textures/BlastPack_Extended.png"; - AtlasDefinition = "Textures/BlastPack_Extended.pkat"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7 -{ - EditorInfosPosition = int2(-508, 22); - Expression = "function void Eval() -{ - Life = 1.0; - Size = 0.25; - ColorModifier = int3(1,0,1); - TextureID = rand(32, 36); -} -"; -} -CParticleState $LOCAL$/CParticleState_3AF8190E -{ - EditorInfosPosition = int2(-508, 65); - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_36D6D4BD", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_36D6D4BD -{ - EditorInfosPosition = int2(-590, 86); - CustomName = "Physics"; - ConstantAcceleration = float3(0.0000000e+000, 2.0000000e+000, 0.0000000e+000); -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - EditorInfosPosition = int2(-599, -20); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_CF572753 -{ - FieldName = "ColorModifier"; - FieldType = float3; -} diff --git a/assets/streaming/PackFx/Particles/Blast.pkfx b/assets/streaming/PackFx/Particles/Blast.pkfx deleted file mode 100644 index f0e25ba..0000000 --- a/assets/streaming/PackFx/Particles/Blast.pkfx +++ /dev/null @@ -1,2563 +0,0 @@ -Version = 1.9.0.28323; -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_00004D06 -{ - EditorInfosPosition = int2(-1065, 1014); - EditorInfosIsBlockMinimized = 0; - ValueType = Float4; - Times = - { - 0.0000000e+000, - 7.5847983e-002, - 1.4696448e-001, - 2.4258769e-001, - 4.9293286e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 2.1547210e+000, - 1.1769067e+000, - 8.8163102e-001, - 9.9287558e-001, - 1.0516804e+000, - 8.9510673e-001, - 7.9527420e-001, - 9.8166811e-001, - 6.1770290e-001, - 5.7166797e-001, - 5.2050209e-001, - 9.1699642e-001, - 2.6634568e-001, - 2.4344110e-001, - 2.1688884e-001, - 3.3958918e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 2.5726368e+001, - 1.2171265e+001, - 5.2625952e+000, - 3.1892614e+000, - -3.0210230e+000, - -6.5311247e-001, - -6.6727784e-004, - 7.8670140e-003, - -2.8325679e+000, - -6.1237049e-001, - -6.2565220e-004, - 7.3762601e-003, - -3.1570667e-001, - -1.9195643e-001, - -1.2611319e-001, - 1.4514180e-003, - -4.2449912e-001, - -2.5810453e-001, - -1.6957177e-001, - 2.4719578e-003, - -2.5469473e-001, - -2.5751734e-001, - -2.1533030e-001, - -1.7830107e-001, - -6.6680038e-001, - -6.7419004e-001, - -5.6374288e-001, - -4.6679890e-001, - -1.6560625e-001, - -1.4565593e-001, - -1.2684762e-001, - -3.2787880e-001, - -3.3543083e-001, - -2.9502201e-001, - -2.5692633e-001, - -6.6410935e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/SpawnScript_MainDebris -{ - EditorInfosPosition = int2(-161, 388); - EditorInfosIsBlockMinimized = 0; - Expression = "// rock debris spawn - -function void Eval() -{ - Rotation = rand(0,2*pi); - ScalarRotationSpeed = rand(1,4); - Position = float3(0,0.3,0); - Velocity = 1.2 * (VelocitySampler.samplePosition() * (10 + pow(rand(0,1), 4) * 40.0) + float3(0,4,0)); - Life = pow(rand(0.0, 1.0), 3) * 2.5 + 2.5; -}"; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_4B4DCE9D -{ - EditorInfosPosition = int2(-29, 1272); - EditorInfosIsBlockMinimized = 0; - SamplerName = "VelocitySampler"; - Shape = "$LOCAL$/CShapeDescriptor_8246B418"; - SampleDimensionality = Volume; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_A88839AF -{ - EditorInfosPosition = int2(-117, 426); - EditorInfosIsBlockMinimized = 0; - ShapeType = COMPLEX_ELLIPSOID; - InnerRadius = 1.0000000e+000; - CutPlane = 5.0000000e-001; - NonUniformScale = float3(1.0000000e+000, 8.6600012e-001, 1.0000000e+000); -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_0000491C -{ - EditorInfosPosition = int2(-1065, 979); - EditorInfosIsBlockMinimized = 0; - Times = - { - 0.0000000e+000, - 6.1249979e-002, - 2.3505972e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 2.4093133e-001, - 4.0547147e-001, - 7.7701324e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 2.7059639e-001, - 1.1235366e-001, - 3.1882721e-001, - 5.7223652e-002, - 2.5184250e-001, - 8.6900634e-001, - 0.0000000e+000, - }; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_0000440D -{ - EditorInfosPosition = int2(-963, 979); - EditorInfosIsBlockMinimized = 0; - CustomName = "Field"; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_0000491C"; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_0000440E -{ - EditorInfosPosition = int2(-963, 1014); - EditorInfosIsBlockMinimized = 0; - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_00004D06"; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_000012DB -{ - EditorInfosPosition = int2(-186, 85); - EditorInfosIsBlockMinimized = 0; - CustomName = "Physics"; - ConstantAcceleration = float3(0.0000000e+000, -9.8000002e+000, 0.0000000e+000); - Drag = 1.5000000e+000; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_00002EA6 -{ - EditorInfosPosition = int2(-186, 118); - EditorInfosIsBlockMinimized = 0; - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_00001547"; -} 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"$LOCAL$/CParticleSamplerShape_B8C69A23", - }; - SpawnEvaluator = "$LOCAL$/SpawnScript_Sparks"; - States = - { - "$LOCAL$/CParticleState_0000440D", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_0000305E -{ - EditorInfosPosition = int2(-963, 944); - EditorInfosIsBlockMinimized = 0; - CustomName = "Physics"; - Drag = 3.0000000e+000; -} -CCompilerSyntaxNodeExpression $LOCAL$/SpawnScript_LargeFlash -{ - EditorInfosPosition = int2(-164, -345); - EditorInfosIsBlockMinimized = 0; - Expression = "// Large Flash -function void Eval() -{ - Position = float3(0,0.5,0); - Life = 1.8; - TextureID = 8; -}"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_00006DF1 -{ - EditorInfosPosition = int2(-276, 526); - EditorInfosIsBlockMinimized = 0; - ValueType = Float4; - Times = - { - 0.0000000e+000, - 6.4610940e-001, - 1.0000000e+000, - }; - FloatValues = - { - 1.6474280e+000, - 1.3029611e+000, - 1.0825980e+000, - 1.0000000e+000, - 1.2147138e+000, - 9.0657228e-001, - 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Volume; -} -CParticleEffect $LOCAL$/Resource "Tag 0; Tag 1; Tag2 asdasd; Tag3 tagada ; Tag4 tsointsoin; SPINAAAAAACH... ; BLAAAAAST !!!!; plop... this is the last tag \\o/" -{ - EditorInfosPosition = int2(986, -126); - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Debris_Smoking -{ - EditorInfosPosition = int2(326, 321); - Descriptor = "$LOCAL$/CParticleDescriptor_00002CD6"; - SpawnCountMode = TotalParticleCount; - SpawnCount = 1.5000000e+001; - SpawnCountRelativeRandomDeviation = 7.3891282e-001; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_B1A4ADA1 -{ - EditorInfosPosition = int2(-113, 2265); - EditorInfosIsBlockMinimized = 0; - Position = float3(0.0000000e+000, 2.0000000e-001, 0.0000000e+000); - ShapeType = CYLINDER; - InnerRadius = 4.9999990e-002; - Height = 1.0000000e-001; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_00000099 -{ - EditorInfosPosition = int2(-595, 749); - Renderer = "$LOCAL$/Renderer_SmokePuff"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_D336A0DE", - "$LOCAL$/CParticleFieldDeclaration_D336AAA1", - "$LOCAL$/CParticleFieldDeclaration_5A63B565", - "$LOCAL$/CParticleFieldDeclaration_0000139D", - "$LOCAL$/CParticleFieldDeclaration_00003D6C", - "$LOCAL$/CParticleFieldDeclaration_D336A0DD", - }; - SpawnEvaluator = "$LOCAL$/SpawnScript_TrailSmoke"; - States = - { - "$LOCAL$/CParticleState_00000124", - }; -} -CParticleEvolver_Spawner $LOCAL$/Trail_Smoke -{ - EditorInfosPosition = int2(-248, 631); - CustomName = "Spawner"; - SpawnInterval = 2.0000000e-001; - UseOrientedSpawnMatrix = true; - Descriptor = "$LOCAL$/CParticleDescriptor_00000099"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_12345678 -{ - EditorInfosPosition = int2(-291, 152); - EditorInfosIsBlockMinimized = 0; - Expression = "function void Eval() -{ - Color = Color * Brightness.xxx1; -} -"; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_00005F90 -{ - EditorInfosPosition = int2(-184, 456); - EditorInfosIsBlockMinimized = 0; - CustomName = "Physics"; - ConstantAcceleration = float3(0.0000000e+000, -9.8000002e+000, 0.0000000e+000); - Drag = 1.2000000e+000; - WorldInteractionMode = OneWay; - BouncesBeforeDeath = 2; - BounceRestitution = 6.4999998e-001; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_81DAC29D -{ - EditorInfosPosition = int2(111, -772); - EditorInfosIsBlockMinimized = 0; - Renderer = "$LOCAL$/CParticleRenderer_Light_0DA5A5B5"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_D336AAA2", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_C5A85E73"; - States = - { - "$LOCAL$/CParticleState_BB004A82", - }; -} -CParticleState $LOCAL$/CParticleState_BB004A82 -{ - EditorInfosPosition = int2(-38, -645); - EditorInfosIsBlockMinimized = 0; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Field_271AA162", - "$LOCAL$/CParticleEvolver_Field_271AA163", - }; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_00006952 -{ - EditorInfosPosition = int2(-184, 491); - EditorInfosIsBlockMinimized = 0; - CustomName = "Field"; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_00001649"; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_00006953 -{ - EditorInfosPosition = int2(-184, 526); - EditorInfosIsBlockMinimized = 0; - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_00006DF1"; -} -CParticleState $LOCAL$/CParticleState_000072AE -{ - EditorInfosPosition = int2(-30, 538); - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_00005F90", - "$LOCAL$/CParticleEvolver_Field_00006952", - "$LOCAL$/CParticleEvolver_Field_00006953", - "$LOCAL$/CParticleEvolver_Rotation_00006B36", - "$LOCAL$/Trail_Sparkles", - "$LOCAL$/Trail_Smoke", - "$LOCAL$/Trail_Fire", - }; -} -CActionFactorySound $LOCAL$/Boom -{ - EditorInfosPosition = int2(357, 3128); - SoundPath = "Sounds/Explosion1.mp3"; - Volume = 1.0000000e+000; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_B23A59E0 -{ - EditorInfosPosition = int2(-113, 2800); - EditorInfosIsBlockMinimized = 0; - ShapeType = CYLINDER; - InnerRadius = 5.0000000e-001; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_00002CD6 -{ - EditorInfosPosition = int2(119, 321); - EditorInfosIsBlockMinimized = 0; - Renderer = "$LOCAL$/CParticleRenderer_List_4DA96466"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_D336AAA3", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerShape_4817F9CB", - }; - SpawnEvaluator = "$LOCAL$/SpawnScript_MainDebris"; - States = - { - "$LOCAL$/CParticleState_000072AE", - }; -} -CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_00006B36 -{ - EditorInfosPosition = int2(-184, 561); - EditorInfosIsBlockMinimized = 0; - CustomName = "Rotation"; - ScreenspaceRotationCoeff = 5.0000000e+000; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_0000139D -{ - EditorInfosPosition = int2(-739, 827); - EditorInfosIsBlockMinimized = 0; - FieldName = "Brightness"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_12345688 -{ - EditorInfosPosition = int2(-1065, 1049); - EditorInfosIsBlockMinimized = 0; - Expression = "function void Eval() -{ - float lum = Brightness; - Color = Color * float4(lum, lum, lum, AlphaCoeff); - Size = Size * SizeCoeff; -} - -"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_000018BE -{ - EditorInfosPosition = int2(111, -418); - Renderer = "$LOCAL$/CParticleRenderer_Billboard_00006784"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_D336AAA4", - "$LOCAL$/CParticleFieldDeclaration_AB0ED248", - }; - SpawnEvaluator = "$LOCAL$/SpawnScript_LargeFlash"; - States = - { - "$LOCAL$/CParticleState_AA004A82", - }; -} -CParticleState $LOCAL$/CParticleState_AA004A82 -{ - EditorInfosPosition = int2(-38, -281); - EditorInfosIsBlockMinimized = 0; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Field_00000902", - "$LOCAL$/CParticleEvolver_Field_00000903", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_00006784 -{ - EditorInfosPosition = int2(-38, -415); - CustomName = "Billboard"; - BillboardingMaterial = AlphaBlend_Distortion; - Diffuse = "Textures/FX/ParticleDeformBlur_01.png"; - AxisScale = 1.0000001e-002; -} -CActionFactoryParticleSpawnerBase $LOCAL$/LargeFlash -{ - EditorInfosPosition = int2(347, -418); - EditorInfosIsBlockMinimized = 0; - Descriptor = "$LOCAL$/CParticleDescriptor_000018BE"; - SpawnCountMode = TotalParticleCount; -} -CParticleEvolver_Spawner $LOCAL$/Trail_Fire -{ - EditorInfosPosition = int2(-231, 666); - EditorInfosIsBlockMinimized = 0; - CustomName = "Spawner"; - SpawnInterval = 4.9999990e-002; - Descriptor = "$LOCAL$/CParticleDescriptor_00000BB3"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_00000BB3 -{ - EditorInfosPosition = int2(-595, 1103); - Renderer = "$LOCAL$/Debris_FireTrail"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_00001AD5", - "$LOCAL$/CParticleFieldDeclaration_D336AAA5", - "$LOCAL$/CParticleFieldDeclaration_00001AD4", - "$LOCAL$/CParticleFieldDeclaration_EB03A954", - }; - SpawnEvaluator = "$LOCAL$/SpawnScript_TrailFire"; - States = - { - "$LOCAL$/CParticleState_000063CB", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/SpawnScript_TrailFire -{ - EditorInfosPosition = int2(-850, 1222); - EditorInfosIsBlockMinimized = 0; - Expression = "// TrailFire: Spawn -function void Eval() -{ - Velocity = float3(0,1,0) * (rand(0.0,1.0) * 1.0 + 0.2); - Position = float3(0); - Life = rand(0.1,0.2); - Rotation = rand(0,2*pi); - //Brightness = 1.0; - Brightness = rand(3.2,5.0) * (1.0 - spawner.LifeRatio * spawner.LifeRatio); - TextureID = rand(0,2) + 5; -}"; -} -CParticleRenderer_Billboard $LOCAL$/Debris_FireTrail -{ - EditorInfosPosition = int2(-819, 1082); - CustomName = "Billboard"; - BillboardingMaterial = AlphaBlend_Additive_Soft; - Diffuse = "Textures/BlastPack.png"; - AtlasDefinition = "Textures/BlastPack.pkat"; -} -CParticleState $LOCAL$/CParticleState_000063CB -{ - EditorInfosPosition = int2(-750, 1300); - EditorInfosIsBlockMinimized = 0; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_0000767D", - "$LOCAL$/CParticleEvolver_Field_00004509", - "$LOCAL$/CParticleEvolver_Field_0000450A", - "$LOCAL$/CParticleEvolver_Script_12345698", - }; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_12345698 -{ - EditorInfosPosition = int2(-963, 1375); - EditorInfosIsBlockMinimized = 0; - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_12345698"; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_0000767D -{ - EditorInfosPosition = int2(-963, 1270); - EditorInfosIsBlockMinimized = 0; - CustomName = "Physics"; - Drag = 1.0000000e+000; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_00004509 -{ - EditorInfosPosition = int2(-963, 1305); - EditorInfosIsBlockMinimized = 0; - CustomName = "Field"; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_0000301C"; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_0000450A -{ - EditorInfosPosition = int2(-963, 1340); - EditorInfosIsBlockMinimized = 0; - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_00000BDB"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_00001AD4 -{ - EditorInfosPosition = int2(-739, 1187); - EditorInfosIsBlockMinimized = 0; - FieldName = "Brightness"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_00001AD5 -{ - EditorInfosPosition = int2(-739, 1117); - EditorInfosIsBlockMinimized = 0; - FieldName = "Rotation"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_12345698 -{ - EditorInfosPosition = int2(-1065, 1375); - EditorInfosIsBlockMinimized = 0; - Expression = "function void Eval() -{ - Color = Color * Brightness.xxx1; -} -"; -} -CCompilerSyntaxNodeExpression $LOCAL$/SpawnScript_TrailSmoke -{ - EditorInfosPosition = int2(-867, 932); - EditorInfosIsBlockMinimized = 0; - Expression = "// TrailSmoke: Spawn -function void Eval() -{ - Position = float3(0); - Rotation = rand(0,2*pi); - Velocity = float3(0,0,2) + 0.3 * (float3(1,0,0) * sin(spawner.LifeRatio * 169.0) + float3(0,1,0) * sin(spawner.LifeRatio * 169.0 + pi*0.5)); - - float spawnerDecay = 1.0 - spawner.LifeRatio; - - Life = 0.01 + rand(4.3,4.5) * pow(spawnerDecay, 2.0); - Brightness = 1.0 - rand(0.4,0.6) * pow(spawnerDecay, 2.0); - - float trailStrength = pow(spawnerDecay, 8.0); - AlphaCoeff = trailStrength; - SizeCoeff = 0.6 + trailStrength * (1.5 + sin(spawner.LifeRatio * 350.0) * 0.2); - TextureID = rand(0,4); -}"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_5BA59885 -{ - EditorInfosPosition = int2(-297, -626); - EditorInfosIsBlockMinimized = 0; - ValueType = Float4; - Times = - { - 0.0000000e+000, - 4.4130877e-002, - 2.6175290e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 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-294); - EditorInfosIsBlockMinimized = 0; - CustomName = "Field"; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_0000692C"; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_00000903 -{ - EditorInfosPosition = int2(-192, -259); - EditorInfosIsBlockMinimized = 0; - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_00007049"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_00007049 -{ - EditorInfosPosition = int2(-297, -259); - EditorInfosIsBlockMinimized = 0; - ValueType = Float4; - Times = - { - 0.0000000e+000, - 3.1755489e-001, - 1.0000000e+000, - }; - FloatValues = - { - 1.1047316e+000, - 1.1047316e+000, - 3.2228584e+000, - 1.9131407e-002, - 1.3016906e+000, - 1.3016906e+000, - 3.8263462e+000, - 2.8789634e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 1.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 3.2067287e+000, - 3.2067287e+000, - 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ScalarRotationSpeed = wavesq(rand(0,2)) * rand(1.0,2.0); - SizeCoeff = rand(0.8, 3.0); - TextureID = 4; - Velocity = VelocitySampler.samplePosition(); -}"; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_67357CCD -{ - EditorInfosPosition = int2(-409, 15); - EditorInfosIsBlockMinimized = 0; - Position = float3(0.0000000e+000, 1.0000000e+001, 0.0000000e+000); - ShapeType = COMPLEX_ELLIPSOID; - Radius = 2.0000000e+001; - InnerRadius = 1.0000000e+001; - CutPlane = 5.0000000e-001; - NonUniformScale = float3(1.0000000e+000, 4.0000001e-001, 1.0000000e+000); -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_000063CB -{ - EditorInfosPosition = int2(-184, 1300); - EditorInfosIsBlockMinimized = 0; - CustomName = "Physics"; - ConstantAcceleration = float3(0.0000000e+000, -9.8000002e+000, 0.0000000e+000); -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_000052A1 -{ - EditorInfosPosition = int2(-184, 1333); - EditorInfosIsBlockMinimized = 0; - CustomName = "Field"; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_00004531"; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_000052A2 -{ - EditorInfosPosition = int2(-184, 1364); - EditorInfosIsBlockMinimized = 0; - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_000078B4"; -} -CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_00005410 -{ - EditorInfosPosition = int2(-184, 1397); - EditorInfosIsBlockMinimized = 0; - CustomName = "Rotation"; - ScreenspaceRotationCoeff = 0.0000000e+000; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_000075EC -{ - EditorInfosPosition = int2(119, 1107); - EditorInfosIsBlockMinimized = 0; - Renderer = "$LOCAL$/CParticleRenderer_Billboard_3B75ED7D"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_8CE385CA", - "$LOCAL$/CParticleFieldDeclaration_D336AAA6", - "$LOCAL$/CParticleFieldDeclaration_378354CB", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerShape_4B4DCE9D", - }; - SpawnEvaluator = 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4.4105721e-001, - 2.8928027e-001, - 2.3977530e-001, - 7.6704132e-003, - 0.0000000e+000, - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_EB03A954 -{ - EditorInfosPosition = int2(-738, 1255); - EditorInfosIsBlockMinimized = 0; - FieldName = "TextureID"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/GroundDust -{ - EditorInfosPosition = int2(347, 1107); - EditorInfosIsBlockMinimized = 0; - Descriptor = "$LOCAL$/CParticleDescriptor_000075EC"; - SpawnCountMode = TotalParticleCount; - SpawnCount = 3.5000000e+001; - SpawnCountRelativeRandomDeviation = 4.8254034e-001; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_5A63B565 -{ - EditorInfosPosition = int2(-739, 792); - EditorInfosIsBlockMinimized = 0; - FieldName = "TextureID"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_50E7F0D0 -{ - EditorInfosPosition = int2(-30, 2625); - EditorInfosIsBlockMinimized = 0; - FieldName = "TextureID"; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_271AA162 -{ - EditorInfosPosition = int2(-192, -661); - EditorInfosIsBlockMinimized = 0; - CustomName = "Field"; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_B3482934"; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_271AA163 -{ - EditorInfosPosition = int2(-192, -626); - EditorInfosIsBlockMinimized = 0; - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_5BA59885"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_8CE385CA -{ - EditorInfosPosition = int2(-30, 1098); - EditorInfosIsBlockMinimized = 0; - FieldName = "TextureID"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_CE1A65DF -{ - EditorInfosPosition = int2(-30, 1578); - EditorInfosIsBlockMinimized = 0; - FieldName = "TextureID"; -} -CCompilerSyntaxNodeExpression $LOCAL$/SpawnScript_SmokeRing -{ - EditorInfosPosition = int2(-160, 1718); - EditorInfosIsBlockMinimized = 0; - Expression = "// Blast ground smoke: Spawn - -function void Eval() -{ - Rotation = rand(0, 2*pi); - Position = float3(0,0.4,0); - Velocity = VelocitySampler.samplePosition() * 1.2 * ((1.0 - pow(rand(0, 1), 3)) * 8 + 4.0) * float3(1,0,1) + float3(0,1,0); - - float hugeness = pow(rand(0,1),8); - - // mushroom vortex rotation effet - RotationSpeed = cross(Velocity, float3(0,-1,0)) * (3 - 1.5 * hugeness); - - Life = rand(0.7, 1.5); - Brightness = rand(0.8, 1); - SizeCoeff = rand(0.8, 2.2) + hugeness * 2.0; - TextureID = rand(0,4); -} -"; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_67FD5D4E -{ - EditorInfosPosition = int2(-27, 2806); - EditorInfosIsBlockMinimized = 0; - SamplerName = "PositionSampler"; - Shape = "$LOCAL$/CShapeDescriptor_B23A59E0"; - SampleDimensionality = Volume; -} -CParticleRenderer_Billboard $LOCAL$/Renderer_SmokePuff -{ - EditorInfosPosition = int2(-851, 683); - CustomName = "Billboard"; - BillboardingMaterial = AlphaBlend_Additive_Soft; - Diffuse = "Textures/BlastPack.png"; - AtlasDefinition = "Textures/BlastPack.pkat"; - AxisScale = 2.0000000e+000; - NormalsBendingFactor = 6.9999999e-001; - NormalsWrapFactor = 5.0000000e-001; - LightExponent = 2.2000000e+000; - AmbientLight = float3(1.4999999e-001, 1.7999999e-001, 2.3999999e-001); -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_00005AF1 -{ - EditorInfosPosition = int2(-184, 1785); - EditorInfosIsBlockMinimized = 0; - CustomName = "Physics"; - Drag = 2.0000000e+000; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_000041BB -{ - EditorInfosPosition = int2(-184, 1820); - EditorInfosIsBlockMinimized = 0; - CustomName = "Field"; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_0000305E"; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_000041BC -{ - EditorInfosPosition = int2(-184, 1855); - EditorInfosIsBlockMinimized = 0; - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_00000124"; -} -CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_000026E9 -{ - EditorInfosPosition = int2(-184, 1890); - EditorInfosIsBlockMinimized = 0; - CustomName = "Rotation"; - RotationMode = Axial; -} -CParticleState $LOCAL$/CParticleState_000012DB -{ - EditorInfosPosition = int2(-30, 1797); - EditorInfosIsBlockMinimized = 0; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_00005AF1", - "$LOCAL$/CParticleEvolver_Field_000041BB", - "$LOCAL$/CParticleEvolver_Field_000041BC", - "$LOCAL$/CParticleEvolver_Rotation_000026E9", - "$LOCAL$/CParticleEvolver_Damper_000001EB", - "$LOCAL$/CParticleEvolver_Script_00002833", - }; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_00002833 -{ - EditorInfosPosition = int2(-184, 1960); - EditorInfosIsBlockMinimized = 0; - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_00002833"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_0000153C -{ - EditorInfosPosition = int2(119, 1579); - EditorInfosIsBlockMinimized = 0; - Renderer = "$LOCAL$/CParticleRenderer_Billboard_69D3AFDF"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_CE1A65DF", - "$LOCAL$/CParticleFieldDeclaration_D336AAA7", - "$LOCAL$/CParticleFieldDeclaration_00005039", - "$LOCAL$/CParticleFieldDeclaration_0000542C", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerShape_6490F170", - }; - SpawnEvaluator = "$LOCAL$/SpawnScript_SmokeRing"; - States = - { - "$LOCAL$/CParticleState_000012DB", - }; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_00000124 -{ - EditorInfosPosition = int2(-276, 1855); - EditorInfosIsBlockMinimized = 0; - ValueType = Float4; - Times = - { - 0.0000000e+000, - 1.2775671e-001, - 3.8997203e-001, - 1.0000000e+000, - }; - FloatValues = - { - 1.0404963e+001, - 6.1280127e+000, - 4.4462399e+000, - 1.0000000e+000, - 5.6887980e+000, - 3.4359975e+000, - 2.2340469e+000, - 9.5177215e-001, - 3.5491487e-001, - 3.3017883e-001, - 3.1640109e-001, - 4.8552215e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 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- 4.8001525e-001, - 2.9696307e-001, - -9.5641959e-001, - 0.0000000e+000, - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_65AD47EB -{ - EditorInfosPosition = int2(-34, -16); - EditorInfosIsBlockMinimized = 0; - FieldName = "TextureID"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Smoke_Ring -{ - EditorInfosPosition = int2(346, 1579); - EditorInfosIsBlockMinimized = 0; - Descriptor = "$LOCAL$/CParticleDescriptor_0000153C"; - DurationInSeconds = 1.0000000e-001; - SpawnCountMode = TotalParticleCount; - SpawnCount = 2.0000000e+002; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_00005039 -{ - EditorInfosPosition = int2(-30, 1648); - EditorInfosIsBlockMinimized = 0; - FieldName = "Brightness"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_0000542C -{ - EditorInfosPosition = int2(-30, 1683); - EditorInfosIsBlockMinimized = 0; - FieldName = "SizeCoeff"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_00002833 -{ - EditorInfosPosition = int2(-276, 1960); - EditorInfosIsBlockMinimized = 0; - Expression = "// Blast ground smoke: Evolve -function void Eval() -{ - Color = Color * (Brightness.xxx1 * float4(1.2,1.1,1.0,1.0) + 0.2); - Size = Size * SizeCoeff; -}"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_00003D6C -{ - EditorInfosPosition = int2(-739, 862); - EditorInfosIsBlockMinimized = 0; - FieldName = "AlphaCoeff"; -} -CParticleEvolver_Damper $LOCAL$/CParticleEvolver_Damper_000001EB -{ - EditorInfosPosition = int2(-184, 1925); - EditorInfosIsBlockMinimized = 0; - CustomName = "Damper"; - MinSpeed = 2.0000000e-001; - ExpDampingTime = 4.0000000e+000; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_AB0ED248 -{ - EditorInfosPosition = int2(-114, -88); - FieldName = "TextureID"; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - EditorInfosPosition = int2(0, 63); -} -CShapeDescriptorCollection $LOCAL$/CShapeDescriptorCollection_8B6DA352 -{ - EditorInfosPosition = int2(-298, 30); - EditorInfosIsBlockMinimized = 0; - SubShapes = - { - "$LOCAL$/CShapeDescriptor_67357CCD", - "$LOCAL$/CShapeDescriptor_76139C5C", - }; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_00006AD6 -{ - EditorInfosPosition = int2(119, 2629); - Renderer = "$LOCAL$/CParticleRenderer_Billboard_2C8F5551"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_50E7F0D0", - "$LOCAL$/CParticleFieldDeclaration_D336AAA8", - "$LOCAL$/CParticleFieldDeclaration_000075EF", - "$LOCAL$/CParticleFieldDeclaration_00004657", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerShape_67FD5D4E", - }; - SpawnEvaluator = "$LOCAL$/SpawnScript_Mushroom"; - States = - { - "$LOCAL$/CParticleState_00007983", - }; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Mushroom_Cloud -{ - EditorInfosPosition = int2(317, 2629); - EditorInfosIsBlockMinimized = 0; - Descriptor = "$LOCAL$/CParticleDescriptor_00006AD6"; - DurationInSeconds = 1.0000000e-001; - SpawnCountMode = TotalParticleCount; - SpawnCount = 6.0000000e+001; -} -CParticleState $LOCAL$/CParticleState_00007983 -{ - EditorInfosPosition = int2(-30, 2861); - EditorInfosIsBlockMinimized = 0; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_00000384", - "$LOCAL$/CParticleEvolver_Field_00007F4F", - "$LOCAL$/CParticleEvolver_Field_00007F50", - "$LOCAL$/CParticleEvolver_Rotation_00007A5A", - "$LOCAL$/CParticleEvolver_Damper_00004509", - "$LOCAL$/CParticleEvolver_Script_0000288F", - }; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_0000288F -{ - EditorInfosPosition = int2(-184, 3004); - EditorInfosIsBlockMinimized = 0; - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_0000288F"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_000075EF -{ - EditorInfosPosition = int2(-30, 2695); - EditorInfosIsBlockMinimized = 0; - FieldName = "Brightness"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_00004657 -{ - EditorInfosPosition = int2(-30, 2730); - EditorInfosIsBlockMinimized = 0; - FieldName = "SizeCoeff"; -} -CCompilerSyntaxNodeExpression $LOCAL$/SpawnScript_Mushroom -{ - EditorInfosPosition = int2(-158, 2765); - EditorInfosIsBlockMinimized = 0; - Expression = "// Main mushroom: Spawn -function void Eval() -{ - Rotation = rand(0, 2*pi); - Position = PositionSampler.samplePosition(); - - // length(Position) should be between 0 and 0.5, if the cylinder shape hasn\'t been modified. - // 0.5 is for the inner particles, 0 is for the outer ones... - // for interesting effects inside the mushroom cloud, we want the inside of it to appear bright. - // -> give the inner particles more brightness than the outer ones. - Brightness = rand(30, 60) * pow((1.0 - length(Position)), 4); - //Brightness = rand(0.8, 1); - SizeCoeff = 2.0 + rand(0.0, 1.0) * length(Position); - - float3 pVec = Position * float3(1,0,1) * 0.5; - - Position = pVec + float3(0,0.2,0); - Velocity = pVec * 8.5 + float3(0,5,0) * rand(0,1); - - // mushroom vortex rotation effet - RotationSpeed = cross(Velocity, float3(0,1,0)) * -4.0; - - Life = 2.0 + 2.5 * pow(rand(0,1), 1.5); - TextureID = rand(0,4); -} - - -"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_0000288F -{ - EditorInfosPosition = int2(-276, 3004); - EditorInfosIsBlockMinimized = 0; - Expression = "// Main mushroom: Evolve -function void Eval() -{ - Color = Color * (Brightness.xxx1 * float4(1.2,1.1,1.0,1.0) + 0.2); - Size = Size * SizeCoeff; -} - -"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D336A0DD -{ - EditorInfosPosition = int2(-739, 897); - EditorInfosIsBlockMinimized = 0; - FieldName = "SizeCoeff"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D336A0DE -{ - EditorInfosPosition = int2(-739, 722); - EditorInfosIsBlockMinimized = 0; - FieldName = "Rotation"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D336AAA0 -{ - EditorInfosPosition = int2(-32, -50); - EditorInfosIsBlockMinimized = 0; - FieldName = "Color"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D336AAA1 -{ - EditorInfosPosition = int2(-739, 757); - EditorInfosIsBlockMinimized = 0; - FieldName = "Color"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D336AAA2 -{ - EditorInfosPosition = int2(-38, -739); - EditorInfosIsBlockMinimized = 0; - FieldName = "Color"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D336AAA3 -{ - EditorInfosPosition = int2(-30, 353); - EditorInfosIsBlockMinimized = 0; - FieldName = "Color"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D336AAA4 -{ - EditorInfosPosition = int2(-38, -380); - EditorInfosIsBlockMinimized = 0; - FieldName = "Color"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D336AAA5 -{ - EditorInfosPosition = int2(-739, 1152); - EditorInfosIsBlockMinimized = 0; - FieldName = 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Position = float3(0.0000000e+000, 1.0000000e+000, 0.0000000e+000); - ShapeType = CYLINDER; - InnerRadius = 1.0000000e+000; - Height = 5.0000000e-001; -} -CParticleEvolver_Spawner $LOCAL$/Trail_Sparkles -{ - EditorInfosPosition = int2(-256, 596); - CustomName = "Spawner"; - SpawnInterval = 1.2000000e-001; - UseOrientedSpawnMatrix = true; - Descriptor = "$LOCAL$/CParticleDescriptor_00006784"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_00006784 -{ - EditorInfosPosition = int2(-595, 458); - EditorInfosIsBlockMinimized = 0; - Renderer = "$LOCAL$/CParticleRenderer_Billboard_00004823"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_A5820236", - "$LOCAL$/CParticleFieldDeclaration_D336AAA9", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerShape_5236EC1B", - }; - SpawnEvaluator = "$LOCAL$/SpawnScript_TrailSparkles"; - States = - { - "$LOCAL$/CParticleState_000001EB", - }; -} -CParticleRenderer_Light $LOCAL$/CParticleRenderer_Light_C038D21F -{ - EditorInfosPosition = int2(-184, 308); - EditorInfosIsBlockMinimized = 0; - CustomName = "Light"; - LightRadiusMultiplier = 1.0000000e+002; - LightAttenuationSteepnessRange = float2(0.0000000e+000, 8.0000000e+000); - LightAttenuationSteepness = 6.6040397e-001; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_00004823 -{ - EditorInfosPosition = int2(-739, 424); - CustomName = "Billboard"; - BillboardingMaterial = AlphaBlend_Additive_Soft; - Diffuse = "Textures/BlastPack.png"; - AtlasDefinition = "Textures/BlastPack.pkat"; - AxisScale = 2.0000000e-002; - NormalsWrapFactor = 5.0000000e-001; - LightExponent = 2.2000000e+000; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_00006DF1 -{ - EditorInfosPosition = int2(-963, 587); - EditorInfosIsBlockMinimized = 0; - CustomName = "Physics"; - ConstantAcceleration = float3(0.0000000e+000, 1.0000000e+000, 0.0000000e+000); - Drag = 5.0000000e-001; - BouncesBeforeDeath = 2; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_00005AF1 -{ - EditorInfosPosition = int2(-963, 622); - EditorInfosIsBlockMinimized = 0; - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_2DDED881"; -} -CParticleState $LOCAL$/CParticleState_000001EB -{ - EditorInfosPosition = int2(-750, 632); - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_00006DF1", - "$LOCAL$/CParticleEvolver_Field_00005AF1", - "$LOCAL$/CParticleEvolver_Script_123456A8", - }; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_123456A8 -{ - EditorInfosPosition = int2(-963, 657); - EditorInfosIsBlockMinimized = 0; - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_123456A8"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_A5820236 -{ - EditorInfosPosition = int2(-739, 459); - EditorInfosIsBlockMinimized = 0; - FieldName = "Brightness"; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_000039B3 -{ - EditorInfosPosition = int2(-826, 564); - EditorInfosIsBlockMinimized = 0; - ShapeType = SPHERE; - BoxDimensions = float3(1.5000000e+001, 7.0000000e+000, 1.5000000e+001); - Radius = 5.0000000e-001; - CutPlane = 0.0000000e+000; - NonUniformScale = float3(0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_2DDED881 -{ - EditorInfosPosition = int2(-1065, 622); - EditorInfosIsBlockMinimized = 0; - ValueType = Float4; - Times = - { - 0.0000000e+000, - 2.7238613e-001, - 6.5899777e-001, - 1.0000000e+000, - }; - FloatValues = - { - 3.8016009e+000, - 9.1974491e-001, - 1.2781036e-001, - 9.6966523e-001, - 3.3607991e+000, - 9.0872240e-001, - 4.9312058e-001, - 9.7275877e-001, - 1.6667547e+000, - 6.6331309e-001, - 5.1052970e-001, - 3.0701387e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - -3.4951723e-001, - 0.0000000e+000, - 0.0000000e+000, - -3.7828930e-002, - -4.8751831e-001, - -2.4498517e-002, - 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"$LOCAL$/CParticleEvolver_Field_2AE2DA75", - "$LOCAL$/CParticleEvolver_Field_2AE2DA76", - "$LOCAL$/CParticleEvolver_Rotation_50E42364", - "$LOCAL$/CParticleEvolver_Damper_1B1BCFC9", - "$LOCAL$/CParticleEvolver_Script_F2D6DFD4", - }; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_F2D6DFD4 -{ - EditorInfosPosition = int2(-184, 2469); - EditorInfosIsBlockMinimized = 0; - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_F2D6DFD4"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_F48D2D91 -{ - EditorInfosPosition = int2(-30, 2160); - EditorInfosIsBlockMinimized = 0; - FieldName = "Brightness"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_2B4C9A10 -{ - EditorInfosPosition = int2(-30, 2195); - EditorInfosIsBlockMinimized = 0; - FieldName = "SizeCoeff"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_A55D1093 -{ - EditorInfosPosition = int2(-276, 2364); - EditorInfosIsBlockMinimized = 0; - ValueType = Float4; - 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Evaluator = "$LOCAL$/CParticleSamplerCurve_FA2F790A"; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_2AE2DA76 -{ - EditorInfosPosition = int2(-184, 2364); - EditorInfosIsBlockMinimized = 0; - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_A55D1093"; -} -CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_50E42364 -{ - EditorInfosPosition = int2(-184, 2399); - EditorInfosIsBlockMinimized = 0; - CustomName = "Rotation"; - RotationMode = Axial; -} -CParticleEvolver_Damper $LOCAL$/CParticleEvolver_Damper_1B1BCFC9 -{ - EditorInfosPosition = int2(-184, 2434); - EditorInfosIsBlockMinimized = 0; - CustomName = "Damper"; - MinSpeed = 5.0000000e-001; - ExpDampingTime = 2.0000000e+000; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_8246B418 -{ - EditorInfosPosition = int2(-113, 1273); - EditorInfosIsBlockMinimized = 0; - Position = float3(0.0000000e+000, 7.5000000e+000, 0.0000000e+000); - ShapeType = COMPLEX_ELLIPSOID; - Radius = 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float3(0,1,0); -}"; -} -CParticleRenderer_Light $LOCAL$/CParticleRenderer_Light_7CF1F42E -{ - EditorInfosPosition = int2(-474, 166); - CustomName = "Light"; - LightAttenuationSteepnessRange = float2(0.0000000e+000, 8.0000000e+000); - LightAttenuationSteepness = 6.0000002e-001; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_AAB6FA39 -{ - EditorInfosPosition = int2(-474, 209); - FieldName = "Color"; - FieldType = float4; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_8923D418 -{ - EditorInfosPosition = int2(-596, 354); - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_6559827B"; -} -CNEdEditorBackdrop_Light $LOCAL$/_Backdrop_Light -{ - LayerName = "GlobalLight"; - Position = float3(1.1233553e+002, 2.8270447e+002, 2.2297581e+002); - EulerOrientation = float3(-4.8550171e+001, 2.6739031e+001, -9.5600376e-007); - LightFactory = "$LOCAL$/_Backdrop_Light_Factory"; - LightDistance = 3.7717276e+002; -} -CNEdEditorBackdrop_List 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b/assets/streaming/PackFx/Particles/CastlePortal.pkfx deleted file mode 100644 index e3bfa18..0000000 --- a/assets/streaming/PackFx/Particles/CastlePortal.pkfx +++ /dev/null @@ -1,509 +0,0 @@ -Version = 1.9.1.28491; -CParticleEffect $LOCAL$/Resource -{ - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryParticleSpawnerBase $LOCAL$/blackhole -{ - EditorInfosIsBlockMinimized = 0; - Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A"; - Infinite = true; - DurationInSeconds = 2.0000000e+000; - SpawnCount = 4.0000000e+000; - ContinuousSpawner = false; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A -{ - EditorInfosIsBlockMinimized = 0; - Renderer = "$LOCAL$/CParticleRenderer_List_9C98FAB6"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_56EE89B5", - "$LOCAL$/CParticleFieldDeclaration_05E0F13E", - "$LOCAL$/CParticleFieldDeclaration_2F3A3C6D", - "$LOCAL$/CParticleFieldDeclaration_9FCBDD7C", - 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$LOCAL$/CParticleDescriptor_1BC47A3F -{ - EditorInfosPosition = int2(-389, 723); - Renderer = "$LOCAL$/CParticleRenderer_Billboard_D6BD72B1"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_71334881", - "$LOCAL$/CParticleFieldDeclaration_76658303", - "$LOCAL$/CParticleFieldDeclaration_1CCBE1BA", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_4C0EEC06"; - States = - { - "$LOCAL$/CParticleState_26784AB0", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_4C0EEC06 -{ - EditorInfosPosition = int2(-568, 830); - Expression = "function void Eval() -{ - float couillunessFactor = pow(rand(0, 1), 8); - Life = 0.1 + (0.2 + couillunessFactor * 1.5) * spawner.LifeRatio; - Size = rand(0.2,0.5); - Rotation = rand(-2,2); - ScalarRotationSpeed = 0;//rand(-1,1); - ColorCoeff = (0.2 + couillunessFactor * 1.3) * 0.5;//(1 - pow(abs(spawner.LifeRatio*2 - 1),2)) * 0.3; - SizeCoeff = (1 - pow(abs(spawner.LifeRatio*2 - 1),4)) + 0.1; - Velocity = float3(0,(1 - pow(abs(spawner.LifeRatio*2 - 1),4))*2,0);//float3(0,0,-2); -}"; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_D6BD72B1 -{ - EditorInfosPosition = int2(-570, 657); - CustomName = "Billboard"; - BillboardingMaterial = AlphaBlend_Additive_Soft; - Diffuse = "Textures/BlastPack_Extended.dds"; - AtlasDefinition = "Textures/BlastPack_Extended.pkat"; - SoftAnimationBlending = true; - AxisScale = 1.0000000e+000; - NormalsBendingFactor = 6.2500000e-001; - NormalsWrapFactor = 2.0000000e-001; - LightExponent = 2.2000000e+000; - LightScale = float3(5.0000000e+000, 5.0000000e+000, 5.0000000e+000); - AmbientLight = float3(1.0000000e-001, 1.5000001e-001, 2.0000000e-001); -} -CParticleState $LOCAL$/CParticleState_26784AB0 -{ - EditorInfosPosition = int2(-570, 876); - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_60A47EB3", - "$LOCAL$/CParticleEvolver_Field_FF6840D9", - "$LOCAL$/CParticleEvolver_Field_47935F34", - 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8623226..0000000 --- a/assets/streaming/PackFx/Particles/ElectricOrb.pkfx +++ /dev/null @@ -1,620 +0,0 @@ -Version = 1.9.0.28323; -CParticleEffect $LOCAL$/Resource -{ - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Vortex -{ - Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A"; - DurationInSeconds = 2.0000000e+000; - SpawnCount = 1.0000000e+001; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A -{ - Renderer = "$LOCAL$/CParticleRenderer_Billboard_9136D2F4"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_34A909E2", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7"; - States = - { - "$LOCAL$/CParticleState_3AF8190E", - }; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - ChildList = - { - "$LOCAL$/Vortex", - "$LOCAL$/LightningRing", - "$LOCAL$/LightingBolts", - "$LOCAL$/BlueLight", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_9136D2F4 -{ - CustomName = "Billboard"; - Diffuse = "Textures/FX/LightRays_02.png"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7 -{ - Expression = "function void Eval() -{ - Life = 0.4; - Rotation = rand(-pi,pi); - ScalarRotationSpeed = 6*sin(spawner.LifeRatio*2*pi); - Position = float3(0,0.7,0); -}"; -} -CParticleState $LOCAL$/CParticleState_3AF8190E -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Field_F9FFD457", - "$LOCAL$/CParticleEvolver_Rotation_C471EA28", - "$LOCAL$/CParticleEvolver_Field_B37B804B", - "$LOCAL$/CParticleEvolver_Damper_7835E146", - }; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_6671891D -{ - ValueType = Float4; - Times = - { - 0.0000000e+000, - 1.8654555e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 1.0000000e+000, - 5.4421711e-001, - 1.0370605e+000, - 2.8659752e+001, - 1.0000000e+000, - 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b/assets/streaming/PackFx/Particles/Fantasy/GroundClack.pkfx deleted file mode 100644 index 99599b7..0000000 --- a/assets/streaming/PackFx/Particles/Fantasy/GroundClack.pkfx +++ /dev/null @@ -1,654 +0,0 @@ -Version = 1.9.4.30080; -CParticleEffect $LOCAL$/Resource -{ - OnSpawn = "$LOCAL$/Spawner"; - LayerGroups = - { - "$LOCAL$/CrackBranch", - }; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - EditorInfosPosition = int2(329, 64); - ChildList = - { - "$LOCAL$/Crack", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_B30B2123 -{ -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_9AEE5ABD -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_168DE691 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_216E6F10"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_216E6F10 -{ - 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-CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_C1D98F7D -{ - CustomName = "Physics"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_8FACC28C -{ - FieldName = "Timeb"; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_FE3EB050 -{ - AttributeName = "CustomColorRGBA"; - AttributeType = float4; - DefaultValueF4 = float4(2.0000000e+000, 5.1980197e-001, 2.0792080e-001, 1.7344180e-001); - MaxValueF4 = float4(2.0000000e+000, 2.0000000e+000, 2.0000000e+000, 2.0000000e+000); -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_104D4D29 -{ - Renderer = "$LOCAL$/CParticleRenderer_List_BF861E68"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_9AEE5ABD", - "$LOCAL$/CParticleFieldDeclaration_BB297115", - "$LOCAL$/CParticleFieldDeclaration_42AA1C4F", - "$LOCAL$/CParticleFieldDeclaration_BD2FCDD3", - "$LOCAL$/CParticleFieldDeclaration_B334DEDB", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerCurve_37052329", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_3F389B48"; - States = - { - "$LOCAL$/CParticleState_6B8B6DDE", - }; -} -CParticleEventDeclaration $LOCAL$/CParticleEventDeclaration_7A8041A7 -{ - EventName = "OnDeath"; - EventAction = "$LOCAL$/CrackBranch"; -} -CParticleState $LOCAL$/CParticleState_6B8B6DDE -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_B91A4402", - "$LOCAL$/CParticleEvolver_Script_168DE691", - }; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_BC1951CA -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_7AF25165"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_7AF25165 -{ - Expression = "function void Eval() -{ - Timeb += dt; - int shouldSpawnBranch = Timeb > 0.025; - float n = 60 * SizeCoeff; - Velocity = lerp(select(Velocity,float3(SizeCoeff*rand(-1,1)*100,0,SizeCoeff*rand(-1,1)*100),shouldSpawnBranch),Velocity,0.9); - Timeb = select(Timeb,0,shouldSpawnBranch); - NextBranchTime = select(NextBranchTime, SizeCoeff * (0.05 + 0.25 * pow(rand(0, 1), 2)), shouldSpawnBranch); -} -"; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_E9BE2D1D -{ - CustomName = "Physics"; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_B91A4402 -{ - CustomName = "Physics"; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_F1A21305 -{ - CustomName = "Physics"; - Mass = 0.0000000e+000; -} -CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_E5E0F683 -{ - CustomName = "Ribbon"; - Quality = CorrectDeformation; - Diffuse = "Textures/FX/NoisedLine.png"; - BillboardMode = SideAxisAligned; - AxisField = "Axis"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_AA0A7EFA -{ - FieldName = "Timeb"; -} -CParticleEvolver_Spawner $LOCAL$/base -{ - EditorInfosIsBlockMinimized = 0; - CustomName = "Spawner"; - SpawnInterval = 3.0000001e-001; - FirstSpawnDelay = 0.0000000e+000; - CustomSpawnIntervalScaleField = "FluxScale"; - Descriptor = "$LOCAL$/CParticleDescriptor_104D4D29"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_3F389B48 -{ - Expression = "function void Eval() -{ - Axis = float3(0,1,0); - Life = 2; - Size = 0.05 * Scale; - ColorCoeff = 100 * pow(1 - spawner.LifeRatio, 2); - TextureID = rand(0,16); - CC = CustomColorRGBA * 1; -} -"; -} -CParticleEvolver_Spawner $LOCAL$/death -{ - EditorInfosIsBlockMinimized = 0; - CustomName = "Spawner"; - SpawnInterval = 3.0000000e+000; - FirstSpawnDelay = 0.0000000e+000; - CustomSpawnIntervalScaleField = "SizeCoeff"; - Descriptor = "$LOCAL$/CParticleDescriptor_CD6A0035"; -} -CParticleState $LOCAL$/CParticleState_91BC2CDA -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_D33971BE", - }; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_CD6A0035 -{ - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_59D07FA1", - }; - CustomEvents = - { - "$LOCAL$/CParticleEventDeclaration_7A8041A7", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_C095B224"; - States = - { - "$LOCAL$/CParticleState_91BC2CDA", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_C095B224 -{ - Expression = "function void Eval() -{ - Life = 0.01; - Color = CustomColorRGBA; -} -"; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_D33971BE -{ - CustomName = "Physics"; - Mass = 0.0000000e+000; -} -CActionFactoryParticleSpawnerBase $LOCAL$/CrackBranch -{ - Descriptor = "$LOCAL$/CParticleDescriptor_1DEAC189"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_1DEAC189 -{ - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_8FACC28C", - "$LOCAL$/CParticleFieldDeclaration_C9081B39", - "$LOCAL$/CParticleFieldDeclaration_28722F38", - "$LOCAL$/CParticleFieldDeclaration_E4021DE6", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_4669BE28"; - States = - { - "$LOCAL$/CParticleState_247F7DE2", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_4669BE28 -{ - Expression = "function void Eval() -{ - Life = rand(0.05,0.05); - Velocity=float3(0,0,0)*Scale; - SizeCoeff=Scale; - FluxScale=pow(Flux,0.5)*1*Scale; -} -"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_28722F38 -{ - FieldName = "FluxScale"; -} -CParticleState $LOCAL$/CParticleState_247F7DE2 -{ - StateName = "State_0"; - MicroUpdatesMinFPS = 0.0000000e+000; - MaxMicroUpdatesPerFrame = 0; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Localspace_9AAE6F84", - "$LOCAL$/ert", - }; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_4E3ECB6C -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_25B6EC7F"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_25B6EC7F -{ - Expression = "function void Eval() -{ - Timeb += dt*SizeCoeff; - - int shouldChangeDirection = Timeb>0.01*SizeCoeff; - - float n = 60*SizeCoeff; - Velocity = select(Velocity, float3(rand(-n,n),0,rand(-n,n)), shouldChangeDirection); - Timeb = select(Timeb,0,shouldChangeDirection); // reset the \'should.pkangeDirection\' condition -} -"; -} -CParticleEvolver_Spawner $LOCAL$/ert -{ - EditorInfosIsBlockMinimized = 0; - CustomName = "Spawner"; - SpawnInterval = 5.0000000e-001; - CustomSpawnIntervalScaleField = "FluxScale"; - Descriptor = "$LOCAL$/CParticleDescriptor_47893DF0"; -} -CParticleState $LOCAL$/CParticleState_65AD76F1 -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_F1A21305", - "$LOCAL$/CParticleEvolver_Script_403022B8", - }; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_47893DF0 -{ - Renderer = "$LOCAL$/CParticleRenderer_List_021C4C6A"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_0B9A51ED", - "$LOCAL$/CParticleFieldDeclaration_366F0A1E", - "$LOCAL$/CParticleFieldDeclaration_BC9A45D6", - "$LOCAL$/CParticleFieldDeclaration_C223EA14", - "$LOCAL$/CParticleFieldDeclaration_B81A293A", - 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"$LOCAL$/CCompilerSyntaxNodeExpression_70F7169B"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_70F7169B -{ - Expression = "function void Eval() -{ - Color = CC * ColorCoeff * pow(GlowSampler.sample(LifeRatio), 4); - Size = BaseSize * GlobalSizeCurve.sample(LifeRatio); -} -"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C223EA14 -{ - FieldName = "CC"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_0B9A51ED -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C9081B39 -{ - FieldName = "SizeCoeff"; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_02243087 -{ - AttributeName = "Scale"; - DefaultValueF4 = float4(5.0000000e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - MaxValueF4 = float4(1.0000000e+002, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_2832E92E -{ - FieldName = "SizeCoeff"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_366F0A1E -{ - FieldName = "TextureID"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_BB297115 -{ - FieldName = "TextureID"; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_1DF47118 -{ - AttributeName = "Flux"; - DefaultValueF4 = float4(8.3468831e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - MaxValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Localspace $LOCAL$/CParticleEvolver_Localspace_081972C0 -{ - CustomName = "Localspace"; - ChildList = - { - "$LOCAL$/CParticleEvolver_Physics_C1D98F7D", - "$LOCAL$/CParticleEvolver_Script_BC1951CA", - }; -} -CParticleEvolver_Localspace $LOCAL$/CParticleEvolver_Localspace_9AAE6F84 -{ - CustomName = "Localspace"; - ChildList = - { - "$LOCAL$/CParticleEvolver_Physics_E9BE2D1D", - "$LOCAL$/CParticleEvolver_Script_4E3ECB6C", - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_42AA1C4F -{ - FieldName = "ColorCoeff"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_BC9A45D6 -{ - FieldName = "ColorCoeff"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_BD2FCDD3 -{ - FieldName = "CC"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E4021DE6 -{ - FieldName = "ParentColor"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_59D07FA1 -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_3F5A22F7 -{ - SamplerName = "DropSampler"; - Shape = "$LOCAL$/CShapeDescriptor_EE347186"; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_EE347186 -{ - ShapeType = CYLINDER; - Radius = 2.0000000e-001; - InnerRadius = 2.0000000e-001; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_37052329 -{ - SamplerName = "GlowSampler"; - Times = - { - 0.0000000e+000, - 3.9882757e-002, - 7.1488075e-002, - 7.9634374e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 6.6010171e-001, - 1.6563272e-001, - 2.7241680e-001, - 1.5209470e-003, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_09C487E3 -{ - SamplerName = "GlowSampler"; - Times = - { - 0.0000000e+000, - 6.4110816e-002, - 8.6448866e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 5.9643149e-001, - 9.4637269e-001, - 8.5953772e-003, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B334DEDB -{ - FieldName = "Axis"; - FieldType = float3; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B81A293A -{ - FieldName = "Axis"; - FieldType = float3; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_7EA25C67 -{ - FieldName = "NextBranchTime"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_C7BD0385 -{ - SamplerName = "GlobalSizeCurve"; - Times = - { - 0.0000000e+000, - 6.9348741e-001, - 7.7400190e-001, - 8.9076090e-001, - 1.0000000e+000, - }; - FloatValues = - { - 1.1830896e+001, - 2.2051985e+001, - 1.4963507e+002, - 2.0001369e+000, - 1.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 2.4684429e+001, - 2.8658836e+000, - 6.0698044e-001, - 8.8021964e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_821F762C -{ - FieldName = "BaseSize"; - FieldType = float3; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_949EFA5F -{ - FieldName = "BaseSize"; - FieldType = float3; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_882CE90E -{ - FieldName = "BaseSize"; - FieldType = float3; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B9A815E9 -{ - FieldName = "BaseSize"; - FieldType = float3; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_05190660 -{ - FieldName = "BaseSize"; -} -CParticleRenderer_List $LOCAL$/CParticleRenderer_List_BF861E68 -{ - CustomName = "List"; - Renderers = - { - "$LOCAL$/CParticleRenderer_Ribbon_E5E0F683", - }; -} -CParticleRenderer_List $LOCAL$/CParticleRenderer_List_021C4C6A -{ - CustomName = "List"; - Renderers = - { - "$LOCAL$/CParticleRenderer_Ribbon_23F2DF84", - }; -} diff --git a/assets/streaming/PackFx/Particles/Fire_CS_FX.pkfx b/assets/streaming/PackFx/Particles/Fire_CS_FX.pkfx deleted file mode 100644 index f4efc4d..0000000 --- a/assets/streaming/PackFx/Particles/Fire_CS_FX.pkfx +++ /dev/null @@ -1,345 +0,0 @@ -Version = 1.9.0.28323; -CParticleEffect $LOCAL$/Resource -{ - EditorInfosPosition = int2(560, 108); - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Smoke -{ - EditorInfosPosition = int2(-474, -675); - Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A"; - Infinite = true; - DurationInSeconds = 8.0000000e+000; - SpawnCount = 8.0000000e+000; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A -{ - EditorInfosPosition = int2(-632, -668); - InheritInitialVelocity = 1.0000000e+000; - Renderer = "$LOCAL$/CParticleRenderer_Billboard_9136D2F4"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_2C215779", - "$LOCAL$/CParticleFieldDeclaration_FF8F7870", - "$LOCAL$/CParticleFieldDeclaration_E1604A6A", - "$LOCAL$/CParticleFieldDeclaration_B35889A6", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerCurve_5C87387A", - "$LOCAL$/CParticleSamplerProceduralTurbulence_E37410C3", - "$LOCAL$/CParticleSamplerShape_A5FC6A40", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7"; - States = - { - "$LOCAL$/CParticleState_3AF8190E", - }; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - EditorInfosPosition = int2(-10, -165); - ChildList = - { - "$LOCAL$/Smoke", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_9136D2F4 -{ - EditorInfosPosition = int2(-805, -786); - UserData = "shaderGroup=fire"; - CustomName = "Billboard"; - BillboardingMaterial = AlphaBlend_SoftLighting; - Diffuse = "Textures/BlastPack_Extended.png"; - Normal = "Textures/BlastPack_Extended_Normal.png"; - AtlasDefinition = "Textures/BlastPack_Extended.pkat"; - NormalsWrapFactor = 1.0000000e+000; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7 -{ - EditorInfosPosition = int2(-792, -419); - Expression = "function void Eval() -{ - Position = PositionSampler.samplePosition(); - float4 intensities = Intensity.sample(FireEvolution*0.5); - Life = rand(5.0, 8) * intensities.z * step(FireEvolution, 1.0e-3); - Size = 0.5; - Velocity = float3(0,intensities.w * 2,0) * 0.25; - TextureID = rand(32,36); - Rotation = rand(-pi, pi); - ScalarRotationSpeed = (1 - pow(rand(0,1), 30)) * 0.8 * sign(Rotation); - AlphaCoeff = intensities.xy;//spawner.LifeRatio;//1 - pow(spawner.LifeRatio, 2); -}"; -} -CParticleState $LOCAL$/CParticleState_3AF8190E -{ - EditorInfosPosition = int2(-819, -292); - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_70B82B25", - "$LOCAL$/CParticleEvolver_Field_1AE2F154", - "$LOCAL$/CParticleEvolver_Field_5D69BC58", - "$LOCAL$/CParticleEvolver_Script_AE0FE9C3", - "$LOCAL$/CParticleEvolver_Rotation_CF07E785", - }; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - EditorInfosPosition = int2(-1667, 442); - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_B01A74CC", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_70B82B25 -{ - EditorInfosPosition = int2(-954, -344); - CustomName = "Physics"; - ConstantAcceleration = float3(0.0000000e+000, 3.0000001e-001, 0.0000000e+000); - Drag = 2.0000000e-001; - VelocityFieldSampler = "VelocityField"; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_1AE2F154 -{ - EditorInfosPosition = int2(-950, -297); - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_CB941AC7"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_CB941AC7 -{ - EditorInfosPosition = int2(-1025, -280); - ValueType = Float4; - Times = - { - 0.0000000e+000, - 3.5562143e-002, - 2.0000000e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 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"$LOCAL$/CParticleState_26784AB0", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_4C0EEC06 -{ - EditorInfosPosition = int2(-568, 830); - Expression = "function void Eval() -{ - float couillunessFactor = pow(rand(0, 1), 8); - Life = 0.3 + (0.3 + couillunessFactor * 1.5) * spawner.LifeRatio; - Size = 0.25; - Rotation = rand(-2,2); - ScalarRotationSpeed = 0;//rand(-1,1); - ColorCoeff = (0.2 + couillunessFactor * 1.3) * 0.5;//(1 - pow(abs(spawner.LifeRatio*2 - 1),2)) * 0.3; - SizeCoeff = (1 - pow(abs(spawner.LifeRatio*2 - 1),4)) + 0.15; - Velocity = float3(0,(1 - pow(abs(spawner.LifeRatio*2 - 1),4))*2,0);//float3(0,0,-2); -}"; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_D6BD72B1 -{ - EditorInfosPosition = int2(-570, 657); - EditorInfosIsBlockMinimized = 0; - CustomName = "Billboard"; - BillboardingMaterial = AlphaBlend_Additive_Soft; - Diffuse = "Textures/BlastPack_Extended.png"; - AtlasDefinition = "Textures/BlastPack_Extended.pkat"; - 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b/assets/streaming/PackFx/Particles/GUI/DamageCounter.pkfx deleted file mode 100644 index 63f26c8..0000000 --- a/assets/streaming/PackFx/Particles/GUI/DamageCounter.pkfx +++ /dev/null @@ -1,564 +0,0 @@ -Version = 1.9.4.30080; -CParticleEffect $LOCAL$/Resource -{ - EditorInfosPosition = int2(73, 52); - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Counter -{ - EditorInfosPosition = int2(-288, -61); - Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A"; - DurationInSeconds = 1.0000000e-003; - SpawnCountMode = TotalParticleCount; - SpawnCount = 5.0000000e+000; - FirstSpawnDelay = 5.0000000e-001; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A -{ - EditorInfosPosition = int2(-392, -44); - Renderer = "$LOCAL$/CParticleRenderer_Billboard_CCF3F9A5"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_ABFAB774", - "$LOCAL$/CParticleFieldDeclaration_2708A391", - 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$LOCAL$/CParticleRenderer_Billboard_9136D2F4 -{ - EditorInfosPosition = int2(-508, -63); - CustomName = "Billboard"; - BillboardingMaterial = AlphaBlend; - Diffuse = "Textures/White.dds"; - BillboardMode = PlanarAlignedQuad; - AxisField = "UpAxis"; - Axis2Field = "NormalAxis"; - AxisScale = 1.0000000e+000; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7 -{ - EditorInfosPosition = int2(-508, 22); - Expression = "function void Eval() -{ - Life = infinity; - Size = 0.1; - - float spawnCount = 10; - float particleId = spawner.LifeRatio * spawnCount; - - Level = spawner.LifeRatio; - - // 1.15 gives the spacing between each LED element. - // 1.0 would make them touch each other - // 2.0 would leave an empty space between each other as large as a full element - Position = float3((particleId - spawnCount * 0.5) * 1.15 * Size, 0, 0); - - UpAxis = scene.axisUp(); - NormalAxis = scene.axisForward(); -} -"; -} -CParticleState $LOCAL$/CParticleState_3AF8190E -{ - 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$LOCAL$/CParticleAttributeDeclaration_856636B6 -{ - AttributeName = "Value"; - DefaultValueF4 = float4(5.0000000e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B5F66D14 -{ - FieldName = "UpAxis"; - FieldType = float3; - TransformFilter = rotate; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E2FC4767 -{ - FieldName = "NormalAxis"; - FieldType = float3; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_691720B1 -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_B00D50C3 -{ - AttributeName = "StartColor"; - AttributeType = float4; - DefaultValueF4 = float4(2.0000000e-001, 2.0000000e-001, 2.0000000e-001, 1.0000000e+000); - HasMin = true; - HasMax = true; - 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mode 100644 index 85a46e3..0000000 --- a/assets/streaming/PackFx/Particles/JukeBall.pkfx +++ /dev/null @@ -1,263 +0,0 @@ -Version = 1.9.1.28491; -CParticleEffect $LOCAL$/Resource -{ - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Layer_0 -{ - Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A"; - Infinite = true; - DurationInSeconds = 2.2000000e+002; - SpawnCount = 1.0000000e+004; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A -{ - Renderer = "$LOCAL$/CParticleRenderer_Billboard_9136D2F4"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_FFD5B903", - "$LOCAL$/CParticleFieldDeclaration_EC905C04", - "$LOCAL$/CParticleFieldDeclaration_A6F29AB7", - "$LOCAL$/CParticleFieldDeclaration_4C8C6A9E", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerSpectrumImpl_03E9F740", - "$LOCAL$/CParticleSamplerShape_872530CC", - "$LOCAL$/CParticleSamplerProceduralTurbulence_AF1925A6", - 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pow(AudioSpectrum.sample(t)*512, 0.5); - -// float killer = step(kSpectrum, 0.6); - Life = rand(0.4, 0.7) * 5;// * killer; - - ParametricLocation = float3(t, Attr_SpectrumCutoff, rand(-1,1)); - - float spectrumAxis = pow(kSpectrum,1)*1; - Velocity = n * spectrumAxis*4; - Position += n * kSpectrum*0.05; -}"; -} -CParticleState $LOCAL$/CParticleState_3AF8190E -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_36D6D4BD", - "$LOCAL$/CParticleEvolver_Field_A6AD56E9", - "$LOCAL$/CParticleEvolver_Script_F0D33FBA", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_36D6D4BD -{ - CustomName = "Physics"; - ConstantAcceleration = float3(0.0000000e+000, -5.0000000e+000, 0.0000000e+000); - Drag = 2.0000000e+000; - VelocityFieldSampler = "Turbulence"; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_6AA46272", - "$LOCAL$/CParticleAttributeDeclaration_3154BA46", - }; -} -CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_91B5BF6D -{ - SamplerName = "Turbulence"; - Strength = 8.8388346e-002; - Gain = 1.0000000e+000; - TimeScale = 5.0000000e-001; -} -CParticleSamplerSpectrum $LOCAL$/CParticleSamplerSpectrumImpl_03E9F740 -{ - SamplerName = "AudioSpectrum"; - Filter = Cubic; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_FFD5B903 -{ - FieldName = "ParametricLocation"; - FieldType = float3; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_F0D33FBA -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_09C84795"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_09C84795 -{ - Expression = "function void Eval() -{ - float3 n = normalize(Position); - float t = ParametricLocation.x; - float spectrum = pow(AudioSpectrum.sample(t)*50, 0.5); - float spectrumAxis = pow(spectrum,1)*0.5; - - Size = 0.5 + pow(saturate(spectrum*0.5),8) * 0.1f; - Color *= float4((1-t)*0.5 + 0.3, 0.45, 0.2 + spectrum*3, 1) * (spectrum*2 + 0.5) * ColorCoeff * step(spectrum, ParametricLocation.y) * 0.05; - Axis = Velocity;// * (0.5 + spectrumAxis * 0.5); -}"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_EC905C04 -{ - FieldName = "Axis"; - FieldType = float3; - TransformFilter = rotate; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_A6F29AB7 -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_4C8C6A9E -{ - FieldName = "ColorCoeff"; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_A6AD56E9 -{ - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_1BEF7E08"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_1BEF7E08 -{ - ValueType = Float4; - Times = - { - 0.0000000e+000, - 1.6115719e-001, - 7.0012975e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 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0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MinValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - MaxValueF4 = float4(5.0000000e+002, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} diff --git a/assets/streaming/PackFx/Particles/Lightning/Fan_ColumnLightning2.pkfx b/assets/streaming/PackFx/Particles/Lightning/Fan_ColumnLightning2.pkfx deleted file mode 100644 index d6cfb97..0000000 --- a/assets/streaming/PackFx/Particles/Lightning/Fan_ColumnLightning2.pkfx +++ /dev/null @@ -1,1065 +0,0 @@ -Version = 1.8.4.27161; -CParticleEffect $LOCAL$/Resource -{ - OnSpawn = "$LOCAL$/Spawner"; - LayerGroups = - { - "$LOCAL$/branch", - }; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_D642EDB8 -{ - BillboardingMaterial = Additive_NoAlpha; - Diffuse = "Textures/Fx/Glow_01.dds"; - BillboardMode = 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"$LOCAL$/CParticleEvolver_Physics_E9BE2D1D", - "$LOCAL$/CParticleEvolver_Script_4E3ECB6C", - }; -} -CParticleEvolver_Localspace $LOCAL$/CParticleEvolver_Localspace_BE004115 -{ - ChildList = - { - "$LOCAL$/CParticleEvolver_Physics_08914755", - "$LOCAL$/CParticleEvolver_Rotation_647FBAC8", - "$LOCAL$/CParticleEvolver_Field_53645CC4", - "$LOCAL$/CParticleEvolver_Field_874E715E", - "$LOCAL$/CParticleEvolver_Field_F09C8E6B", - "$LOCAL$/CParticleEvolver_Script_01D8083D", - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_42AA1C4F -{ - FieldName = "ColorCoeff"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_BC9A45D6 -{ - FieldName = "ColorCoeff"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_BD2FCDD3 -{ - FieldName = "CC"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E4BC414A -{ - FieldName = "CC"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_7EA25C67 -{ - FieldName = "NextBranchTime"; -} diff --git a/assets/streaming/PackFx/Particles/Lightning/Lightning_Probes_1.5.4.pkfx b/assets/streaming/PackFx/Particles/Lightning/Lightning_Probes_1.5.4.pkfx deleted file mode 100644 index c0b3f81..0000000 --- a/assets/streaming/PackFx/Particles/Lightning/Lightning_Probes_1.5.4.pkfx +++ /dev/null @@ -1,835 +0,0 @@ -Version = 1.8.4.27161; -CParticleEffect $LOCAL$/Resource -{ - OnSpawn = "$LOCAL$/Spawner"; - LayerGroups = - { - "$LOCAL$/LightningRay", - "$LOCAL$/LightningHit", - }; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Probes -{ - EditorInfosIsBlockMinimized = 0; - Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A"; - Infinite = true; - DurationInSeconds = 2.0000000e+000; - SpawnCount = 1.5000000e+003; - FluxFactorExpression = "Flux"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A -{ - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_A86DAC34", - }; - CustomEvents = - { - "$LOCAL$/CParticleEventDeclaration_33B6E507", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7"; - States = - { - "$LOCAL$/CParticleState_3AF8190E", - }; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - ChildList = - { - "$LOCAL$/Probes", - "$LOCAL$/Flash", - }; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_4CFA78DF -{ - Times = - { - 0.0000000e+000, - 6.5009765e-002, - 4.4999999e-001, - 5.0000000e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 0.0000000e+000, - 6.2412813e-002, - 1.2338459e-001, - 6.4422809e-002, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 1.4613295e-001, - 3.6763481e-003, - 4.7746004e-004, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7 -{ - Expression = "function void Eval() -{ - // instant kill, this is a dummy particle whose sole purpose is to probe the scene - Life = 0.0; -} - -function void PostEval() -{ - // here, all our Position, Velocity, etc.. are in worldspace. - // we can query the scene for intersections using these: - float3 probeDir = vrand(); - float halfProbeVar = ProbeLength * (0.5 * ProbeRandomVariation); - float4 it = scene.intersect(Position, probeDir, ProbeLength + rand(-halfProbeVar, +halfProbeVar)); - - int hasHit = it.w != infinity; - - float3 contactNormal = it.xyz; - float3 toContactPoint = probeDir * it.w - contactNormal * 0.01; // offset a bit from the contact surface; - - // here, we\'ll use a trick that consists of using the Velocity to - // send a float3 information to the child layer we\'re going to trigger. - // it knows our position (it will be instantiated there) - // but it also needs to know the contact point we want it to shoot at. - Velocity = toContactPoint; - OnProbeHit.trigger(hasHit); -} -"; -} -CParticleState $LOCAL$/CParticleState_3AF8190E -{ - EditorInfosIsBlockMinimized = 0; - StateName = "State_0"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_F67EA027 -{ - Times = - { - 0.0000000e+000, - 4.9521124e-001, - 1.0000000e+000, - }; - FloatValues = - { - 1.0000000e+000, - 1.9575076e+000, - 1.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_832FE16F", - "$LOCAL$/CParticleAttributeDeclaration_9BDD555E", - "$LOCAL$/CParticleAttributeDeclaration_6085D8ED", - }; -} -CParticleState $LOCAL$/CParticleState_FE8D438A -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Localspace_87E3226F", - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_A86DAC34 -{ - FieldName = "Velocity"; - FieldType = float3; - TransformFilter = rotate; -} -CParticleEventDeclaration $LOCAL$/CParticleEventDeclaration_33B6E507 -{ - EventName = "OnProbeHit"; - EventAction = "$LOCAL$/LightningRay"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/LightningRay -{ - Descriptor = "$LOCAL$/CParticleDescriptor_726054D6"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_726054D6 -{ - InheritInitialVelocity = 1.0000000e+000; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_C5BEE352", - }; - CustomEvents = - { - "$LOCAL$/CParticleEventDeclaration_03F75AC6", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_860E8951"; - States = - { - "$LOCAL$/CParticleState_10173ACB", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_860E8951 -{ - Expression = "function void Eval() -{ - Life = 0.1; -} - -function void PostEval() -{ - // the Velocity we inherit from the parent trigger is set to the vector that goes - // from our position to the contact point. as we use that vector as a velocity in units/s - // we\'d need one second to reach the contact point. - // as we only live 0.1 seconds, and still want to reach that destination, - // increase the velocity by 1/0.1 = 10 : - - Velocity /= 0.1; -} -"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_6977655B -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleState $LOCAL$/CParticleState_10173ACB -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_B66CBBEA", - "$LOCAL$/LightningBeam", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_B66CBBEA -{ - EditorInfosIsBlockMinimized = 0; - WorldInteractionMode = OneWay; - DieOnContact = true; -} -CParticleEvolver_Spawner $LOCAL$/LightningBeam -{ - FirstSpawnDelay = 3.0000001e-001; - Descriptor = "$LOCAL$/CParticleDescriptor_6296BB4F"; - FluxFunction = "$LOCAL$/CParticleSamplerCurve_F67EA027"; -} -CParticleState 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(we have \'InheritInitialVelocity\' set to 1.0) - // this works because the parent particle doesn\'t modify its velocity. - // its physics evolver has neither gravity nor friction. - // also, the parent particle has its velocity multiplied by 10. - // to reconstruct the original move length, divide by 10. - - // here, we use the move length to scale the displacements. - // very short lightning rays will be less displaced by the turbulence - // than very long ones: - - float scale = sqrt(length(Velocity)) * 1.0; // defines the scale of the \'random walk\' shape - float moveLength = scale * 0.8; // defines the intensity of the \'random walk\' - - // the displacement also depends on the particle\'s location along the lighting ray. - // we use \'spawner.LifeRatio\' for this. it\'s 0 at the start of the ray, and 1 at the end. - float weight = DisplacementWeight.sample(spawner.LifeRatio) * moveLength; - float3 turbulence = Turb.sample(Position / scale); // sample the turbulence. - - Velocity = (turbulence + float3(0,0.3,0)) * weight; 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- AttributeDescription = "Random variation on the probe-rays length.\\nAs a fraction of their original length."; - DefaultValueF4 = float4(2.0000000e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CActionFactoryParticleSpawnerBase $LOCAL$/Sparks -{ - Delay = 1.0000000e-001; - Descriptor = "$LOCAL$/CParticleDescriptor_E47A4733"; - SpawnCount = 1.0000000e+001; - SpawnCountRelativeRandomDeviation = 5.1968497e-001; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_E47A4733 -{ - Renderer = "$LOCAL$/CParticleRenderer_Billboard_68EB8B1D"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_C72A5DFB", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerShape_697E0E01", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_C3150C72"; - States = - { - "$LOCAL$/CParticleState_EEDE49A4", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_C3150C72 -{ - EditorInfosIsBlockMinimized = 0; - Expression = "function void Eval() -{ - float energy = pow(rand(0,1),2); - Life = 0.15 + energy * 0.5; - Size = 0.01; - - Velocity = StartVelocity.samplePosition() * (0.1 + energy * 2); -} -"; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_68EB8B1D -{ - EditorInfosIsBlockMinimized = 0; - Diffuse = "Textures/FX/BB_Glow_02_64.dds"; - BillboardMode = VelocityCapsuleAlign; - AxisScale = 5.0000001e-002; -} -CParticleState $LOCAL$/CParticleState_EEDE49A4 -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_CB2C1737", - "$LOCAL$/CParticleEvolver_Field_2D1006DA", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_CB2C1737 -{ - ConstantAcceleration = float3(0.0000000e+000, -2.0000000e+000, 0.0000000e+000); -} -CParticleEventDeclaration $LOCAL$/CParticleEventDeclaration_03F75AC6 -{ - EventName = "OnCollide"; - EventAction = "$LOCAL$/LightningHit"; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_697E0E01 -{ - SamplerName = "StartVelocity"; - Shape = "$LOCAL$/CShapeDescriptor_7F63D458"; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_7F63D458 -{ - EditorInfosIsBlockMinimized = 0; - Position = float3(0.0000000e+000, 5.0000001e-002, 0.0000000e+000); - ShapeType = COMPLEX_ELLIPSOID; - Radius = 2.5000000e-001; - CutPlane = 5.0000000e-001; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C72A5DFB -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_2D1006DA -{ - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_83F361A5"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_83F361A5 -{ - ValueType = Float4; - Times = - { - 0.0000000e+000, - 6.6198356e-002, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 1.2034655e+000, - 4.8907104e+000, - 2.3392933e+001, - 1.0055624e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - -1.2091321e-001, - -4.4742250e-001, - -2.2881224e+000, - 0.0000000e+000, - -1.7056158e+000, - -6.3113933e+000, - -3.2276520e+001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CActionFactoryWithChilds $LOCAL$/LightningHit -{ - ChildList = - { - "$LOCAL$/Sparks", - "$LOCAL$/Light", - "$LOCAL$/HitSound", - }; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Light -{ - EditorInfosIsBlockMinimized = 0; - Descriptor = "$LOCAL$/CParticleDescriptor_04E81ECC"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_04E81ECC -{ - Renderer = "$LOCAL$/CParticleRenderer_Light_DCEA9FC3"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_D18902F4", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_056A7F7F"; - States = - { - "$LOCAL$/CParticleState_9150CA09", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_056A7F7F -{ - Expression = "function void Eval() -{ - Life = 0.15; - Size = 0.8; -} -"; -} -CParticleRenderer_Light $LOCAL$/CParticleRenderer_Light_DCEA9FC3 -{ - BillboardingMaterial = Lighting_SplatPass_Spec; - LightIntensityMultiplier = 2.0000000e+000; - LightRadiusMultiplier = 1.5000000e+000; -} -CParticleState $LOCAL$/CParticleState_9150CA09 -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Field_70F90842", - }; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_70F90842 -{ - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_C3EE4B2D"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_C3EE4B2D -{ - ValueType = Float4; - Times = - { - 0.0000000e+000, - 1.4999999e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 9.9309075e-001, - 1.8677766e+000, - 4.6116023e+000, - 9.9309075e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D18902F4 -{ - FieldName = "Color"; - FieldType = float4; -} -CActionFactoryWithRandomChilds $LOCAL$/HitSound -{ - Delay = 1.0000000e-001; - ChildList = - { - "$LOCAL$/SoundLayer_1", - "$LOCAL$/SoundLayer_2", - "$LOCAL$/SoundLayer_3", - }; -} -CActionFactorySound $LOCAL$/SoundLayer_1 -{ - SoundPath = "Sounds/lg_hit1.wav"; - Volume = 7.5119621e-001; -} -CActionFactorySound $LOCAL$/SoundLayer_2 -{ - SoundPath = "Sounds/lg_hit2.wav"; -} -CActionFactorySound $LOCAL$/SoundLayer_3 -{ - SoundPath = "Sounds/lg_hit3.wav"; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_6085D8ED -{ - AttributeName = "Flux"; - AttributeDescription = "Controls the amount of probe-rays.\\nmutiplier applied to the spawn rate of the \'Probes\' layer"; - DefaultValueF4 = float4(5.0000000e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} diff --git a/assets/streaming/PackFx/Particles/Lightning/Lightning_Projection.pkfx b/assets/streaming/PackFx/Particles/Lightning/Lightning_Projection.pkfx deleted file mode 100644 index 4b3b341..0000000 --- a/assets/streaming/PackFx/Particles/Lightning/Lightning_Projection.pkfx +++ /dev/null @@ -1,440 +0,0 @@ -Version = 1.8.4.27161; -CParticleEffect $LOCAL$/Resource -{ - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_D158FB1D -{ - EditorInfosIsBlockMinimized = 0; - Expression = "function void Eval() -{ - Life = 0.2; - - // here, grab a random spawn location in the \'ProjSpawnVolume\' shape. - // you can select that shape in the treeview and move it around in the viewport - // to make lightning start at different locations - Position = ProjSpawnMesh.samplePosition(); - - // next, reproject the start position on the mesh - // (this is because otherwise the trail evolver will make a trail from the - // original position to the projected position on the first frame) - //Position += ProjMesh.project(Position).xyz; - - // random velocity on a squased sphere whose height is - // 0.3 times its equatorial radius. -> move faster horizontally - Velocity = vrand() * float3(1,0.3,1)*ProbeVelocity; -} -"; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - ChildList = - { - "$LOCAL$/Source", - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_67949F4D -{ - FieldName = "ColorCoeff"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_E7219408 -{ - SamplerName = "DisplacementWeight"; - Times = - { - 0.0000000e+000, - 5.0000000e-001, - 1.0000000e+000, - }; - FloatValues = - { - 3.5361910e-001, - 1.7034518e+000, - 3.5361910e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 1.3884335e+000, - 0.0000000e+000, - 0.0000000e+000, - -9.6360749e-001, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_4B0C0AC6 -{ - ConstantAcceleration = float3(0.0000000e+000, 5.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_6DEC9E9F -{ - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_E63D424E"; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_9BDD555E", - "$LOCAL$/CParticleAttributeDeclaration_6085D8ED", - }; -} -CParticleState $LOCAL$/CParticleState_37820737 -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_4B0C0AC6", - "$LOCAL$/LightningTrail", - }; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_2830BC72 -{ - Samplers = - { - "$LOCAL$/CParticleSamplerShape_23C61C9B", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_D158FB1D"; - States = - { - "$LOCAL$/CParticleState_37820737", - }; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_6085D8ED -{ - AttributeName = "Flux"; - AttributeDescription = "Controls the amount of strokes\\nMultiplier of the \'Source\' layer\'s spawn-rate."; - DefaultValueF4 = float4(3.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(3.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_F6A6C829 -{ - FieldName = "PCoords"; - FieldType = int3; -} -CParticleEvolver_Spawner $LOCAL$/LightningTrail -{ - SpawnInterval = 5.0000001e-002; - LocalSpaceSpawn = true; - Descriptor = "$LOCAL$/CParticleDescriptor_EAA4F4AE"; -} -CParticleState $LOCAL$/CParticleState_48BA6F7F -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Script_6DEC9E9F", - "$LOCAL$/CParticleEvolver_Physics_815F8FC3", - "$LOCAL$/CParticleEvolver_Field_11EF5012", - "$LOCAL$/CParticleEvolver_Field_25CAC61C", - "$LOCAL$/CParticleEvolver_Script_1CA6C021", - }; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_EAA4F4AE -{ - Renderer = "$LOCAL$/CParticleRenderer_List_6FEA4612"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_342360F8", - "$LOCAL$/CParticleFieldDeclaration_6ACE796C", - "$LOCAL$/CParticleFieldDeclaration_F6A6C829", - "$LOCAL$/CParticleFieldDeclaration_7F0885A0", - "$LOCAL$/CParticleFieldDeclaration_67949F4D", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerShape_627F92C7", - "$LOCAL$/CParticleSamplerCurve_31F983E2", - "$LOCAL$/CParticleSamplerProceduralTurbulence_E0F88948", - "$LOCAL$/CParticleSamplerCurve_E7219408", - "$LOCAL$/CParticleSamplerShape_79C1883D", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_A9553A09"; - States = - { - "$LOCAL$/CParticleState_48BA6F7F", - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_7F0885A0 -{ - FieldName = "Color"; - FieldType = float4; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_A9553A09 -{ - Expression = "function void Eval() -{ - Life = 0.1; - - // grab a random lightning texture from the atlas, for the ribbon. - // there are 16 sub-frames, whose IDs go from 0 to 15 - TextureID = rand(0,16); - - // color factor that we will apply to the sampled \'Color\' in an evolve script - // make particles spawned at the end of the trail\'s life dimmer, to avoid hard-ending trails. - ColorCoeff = ColorCoeffLookup.sample(spawner.LifeRatio); - - //Position = ProjMesh.samplePosition(); - // save RealPosition (see the evolvers on why we need this) - RealPosition = Position; - - // velocity goes upwards, faster at the center of the trail (see the curve\'s shape) - Velocity = float3(0,1,0) * DisplacementWeight.sample(spawner.LifeRatio); -} -"; -} -CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_E0F88948 -{ - SamplerName = "Noise3D"; - Scale = 2.5000000e-001; - Strength = 2.0000000e-001; - TimeScale = 1.0000000e+000; - TimeBase = 2.0000000e+000; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_11EF5012 -{ - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_870B473D"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_4DAC29C5 -{ - Expression = "function void Eval() -{ - // the other evolvers have computed a new Position, back it up in \'RealPosition\' - // (see the comments in the first script evolver for details) - RealPosition = Position; - - // the projection evolver filled \'PCoords\' with the meshe\'s parametric coordinates for us. - // use this to grab the mesh normal where at the location we were reprojected on: - float3 meshNormalAtLocation = ProjMesh.sampleNormal(PCoords); - - // sample the random procedural turbulent field to get a turbulent displacement: - float3 turb = Noise3D.sample(RealPosition); - - // project this vector with the mesh normal, so that it becomes tangent to the triangle plane. - // this will effectively convert it to a 2D tangent turbulence, because we don\'t want - // the 3D turbulent vector to make the ribbon penetrate the mesh - float3 projTurb = turb + meshNormalAtLocation * max(0,-dot(turb, meshNormalAtLocation)); - - // patch the Position by moving it slightly away from the mesh surface along the mesh normal, - // and displace it by the turbulence vector. - float distanceToMesh = 0.05; - Position += meshNormalAtLocation * distanceToMesh + projTurb; - - // apply our color coefficient to the RGBA color sampled in the CParticleEvolver_Field that - // was run before us: - Color *= ColorCoeff; -} -"; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_815F8FC3 -{ -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_6ACE796C -{ - FieldName = "RealPosition"; - FieldType = float3; - TransformFilter = full; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_870B473D -{ - ValueType = Float4; - Times = - { - 0.0000000e+000, - 1.6905037e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 3.4852638e+000, - 6.2353525e+000, - 2.6371586e+001, - 9.5917916e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 5.3765507e+000, - 1.4243516e+001, - 2.5521017e+001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_E63D424E -{ - Expression = "function void Eval() -{ - // here, we have a problem: - // we can\'t yet (in popcorn 1.5.4) tell the ribbon renderer to use a custom field - // for position, and we want to manually shift the positions away from the mesh surface. - // if we shift the positions used for reprojection, they will shift from frame to frame - // and become dependent of the FPS. - // Therefore, we\'ll use a trick where we will \'backup\' the simulated position into a custom - // field named \'RealPosition\', then we\'ll shift the \'Position\' field to get it ready for rendering - // at the start of the next frame, we\'ll restore \'Position\' to the one saved in \'RealPosition\', - // so that simulation uses the correct value, not the one deformed for rendering. - - // here, restore the projected position saved in the previous frame - Position = RealPosition; - - // all the next evolvers in the state will work on this restored \'Position\', - // up to the last script evolver -} -"; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_25CAC61C -{ - EditorInfosIsBlockMinimized = 0; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_F033910F"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_31F983E2 -{ - EditorInfosIsBlockMinimized = 0; - SamplerName = "ColorCoeffLookup"; - Times = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatValues = - { - 1.0483411e+001, - 1.3673043e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - -1.5378418e+001, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_F033910F -{ - Times = - { - 0.0000000e+000, - 2.6556039e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 7.1906403e-002, - 2.3364559e-002, - }; - FloatTangents = - { - 0.0000000e+000, - 1.4652826e-001, - 0.0000000e+000, - 0.0000000e+000, - -5.8887009e-002, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_1CA6C021 -{ - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_4DAC29C5"; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_9BDD555E -{ - AttributeName = "ProbeVelocity"; - AttributeDescription = "Initial velocity of lightning strokes\\nDirectly controls the stroke length."; - DefaultValueF4 = float4(3.4574502e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+002, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CActionFactoryParticleSpawnerBase $LOCAL$/Source -{ - Descriptor = "$LOCAL$/CParticleDescriptor_2830BC72"; - Infinite = true; - DurationInSeconds = 2.0000000e+000; - SpawnCount = 8.0000000e+001; - FluxFactorExpression = "Flux"; -} -CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_976AB253 -{ - BillboardingMaterial = Additive_Soft; - Diffuse = "Textures/FX/Lightning_05.dds"; - AtlasDefinition = "Textures/FX/AtlasX4.pkat"; -} -CParticleRenderer_List $LOCAL$/CParticleRenderer_List_6FEA4612 -{ - Renderers = - { - "$LOCAL$/CParticleRenderer_Ribbon_976AB253", - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_342360F8 -{ - FieldName = "TextureID"; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_79C1883D -{ - EditorInfosIsBlockMinimized = 0; - SamplerName = "Shape_0"; - Shape = "$LOCAL$/CShapeDescriptor_1FDF7D44"; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_1FDF7D44 -{ -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_627F92C7 -{ - EditorInfosIsBlockMinimized = 0; - SamplerName = "ProjMesh"; - Shape = "$LOCAL$/CShapeDescriptor_1AAF32F4"; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_1AAF32F4 -{ - ShapeType = SPHERE; - Radius = 5.0000000e-001; - MeshResource = "Meshes/VenusHigh.pkmm"; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_23C61C9B -{ - SamplerName = "ProjSpawnMesh"; - Shape = "$LOCAL$/CShapeDescriptor_E20159FA"; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_E20159FA -{ - ShapeType = SPHERE; - Radius = 5.0000000e-001; -} diff --git a/assets/streaming/PackFx/Particles/Lightning/Lightning_Projection2.pkfx b/assets/streaming/PackFx/Particles/Lightning/Lightning_Projection2.pkfx deleted file mode 100644 index e30aaf1..0000000 --- a/assets/streaming/PackFx/Particles/Lightning/Lightning_Projection2.pkfx +++ /dev/null @@ -1,456 +0,0 @@ -Version = 1.8.4.27161; -CParticleEffect $LOCAL$/Resource -{ - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_222AD1A5 -{ - EditorInfosIsBlockMinimized = 0; - Position = float3(1.2402636e-001, 1.2913463e+000, 0.0000000e+000); - BoxDimensions = float3(1.4787850e+000, 1.9968643e+000, 1.4185632e+000); -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_D158FB1D -{ - EditorInfosIsBlockMinimized = 0; - Expression = "function void Eval() -{ - Life = 0.2; - - // here, grab a random spawn location in the \'ProjSpawnVolume\' shape. - // you can select that shape in the treeview and move it around in the viewport - // to make lightning start at different locations - Position = ProjSpawnVolume.samplePosition(); - - // next, reproject the start position on the mesh - // (this is because otherwise the trail evolver will make a trail from the - // original position to the projected position on the first frame) - Position += ProjMesh.project(Position).xyz; - - // random velocity on a squased sphere whose height is - // 0.3 times its equatorial radius. -> move faster horizontally - Velocity = vrand() * float3(1,0.3,1)*ProbeVelocity; -} -"; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - ChildList = - { - "$LOCAL$/Source", - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_67949F4D -{ - FieldName = "ColorCoeff"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_E7219408 -{ - SamplerName = "DisplacementWeight"; - Times = - { - 0.0000000e+000, - 5.0000000e-001, - 1.0000000e+000, - }; - FloatValues = - { - 3.5361910e-001, - 1.7034518e+000, - 3.5361910e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 1.3884335e+000, - 0.0000000e+000, - 0.0000000e+000, - -9.6360749e-001, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_4B0C0AC6 -{ - ConstantAcceleration = float3(0.0000000e+000, 5.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_6DEC9E9F -{ - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_E63D424E"; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_9BDD555E", - "$LOCAL$/CParticleAttributeDeclaration_6085D8ED", - }; -} -CParticleState $LOCAL$/CParticleState_37820737 -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_4B0C0AC6", - "$LOCAL$/LocalSpace_1", - "$LOCAL$/LightningTrail", - }; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_2830BC72 -{ - Samplers = - { - "$LOCAL$/CParticleSamplerShape_EED87E01", - "$LOCAL$/CParticleSamplerShape_264DB6DA", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_D158FB1D"; - States = - { - "$LOCAL$/CParticleState_37820737", - }; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_6085D8ED -{ - AttributeName = "Flux"; - AttributeDescription = "Controls the amount of strokes\\nMultiplier of the \'Source\' layer\'s spawn-rate."; - DefaultValueF4 = float4(5.0000000e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(3.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Projection $LOCAL$/CParticleEvolver_Projection_F6C54DFB -{ - Shape = "ProjMesh"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_F6A6C829 -{ - FieldName = "PCoords"; - FieldType = int3; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_264DB6DA -{ - SamplerName = "ProjSpawnVolume"; - Shape = "$LOCAL$/CShapeDescriptor_222AD1A5"; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_1AAF32F4 -{ - ShapeType = MESH; - MeshResource = "Meshes/VenusHigh.pkmm"; -} -CParticleEvolver_Spawner $LOCAL$/LightningTrail -{ - SpawnInterval = 5.0000001e-002; - LocalSpaceSpawn = true; - Descriptor = "$LOCAL$/CParticleDescriptor_EAA4F4AE"; -} -CParticleState $LOCAL$/CParticleState_48BA6F7F -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Script_6DEC9E9F", - "$LOCAL$/CParticleEvolver_Physics_815F8FC3", - "$LOCAL$/LocalSpace_2", - "$LOCAL$/CParticleEvolver_Field_11EF5012", - "$LOCAL$/CParticleEvolver_Field_25CAC61C", - "$LOCAL$/CParticleEvolver_Script_1CA6C021", - }; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_EAA4F4AE -{ - Renderer = "$LOCAL$/CParticleRenderer_Billboard_C3606E53"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_342360F8", - "$LOCAL$/CParticleFieldDeclaration_6ACE796C", - "$LOCAL$/CParticleFieldDeclaration_F6A6C829", - "$LOCAL$/CParticleFieldDeclaration_7F0885A0", - "$LOCAL$/CParticleFieldDeclaration_67949F4D", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerShape_627F92C7", - "$LOCAL$/CParticleSamplerCurve_31F983E2", - "$LOCAL$/CParticleSamplerProceduralTurbulence_E0F88948", - "$LOCAL$/CParticleSamplerCurve_E7219408", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_A9553A09"; - States = - { - "$LOCAL$/CParticleState_48BA6F7F", - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_7F0885A0 -{ - FieldName = "Color"; - FieldType = float4; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_A9553A09 -{ - Expression = "function void Eval() -{ - Life = 0.15; - - // grab a random lightning texture from the atlas, for the ribbon. - // there are 16 sub-frames, whose IDs go from 0 to 15 - TextureID = rand(0,16); - - // color factor that we will apply to the sampled \'Color\' in an evolve script - // make particles spawned at the end of the trail\'s life dimmer, to avoid hard-ending trails. - ColorCoeff = ColorCoeffLookup.sample(spawner.LifeRatio); - - // save RealPosition (see the evolvers on why we need this) - RealPosition = Position; - - // velocity goes upwards, faster at the center of the trail (see the curve\'s shape) - Velocity = float3(0,1,0) * DisplacementWeight.sample(spawner.LifeRatio); -} -"; -} -CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_E0F88948 -{ - SamplerName = "Noise3D"; - Scale = 2.5000000e-001; - Strength = 2.0000000e-001; - TimeScale = 1.0000000e+000; - TimeBase = 2.0000000e+000; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_11EF5012 -{ - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_870B473D"; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_C3606E53 -{ - ConstantRadius = 9.9999998e-003; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_4DAC29C5 -{ - Expression = "function void Eval() -{ - // the other evolvers have computed a new Position, back it up in \'RealPosition\' - // (see the comments in the first script evolver for details) - RealPosition = Position; - - // the projection evolver filled \'PCoords\' with the meshe\'s parametric coordinates for us. - // use this to grab the mesh normal where at the location we were reprojected on: - float3 meshNormalAtLocation = ProjMesh.sampleNormal(PCoords); - - // sample the random procedural turbulent field to get a turbulent displacement: - float3 turb = Noise3D.sample(RealPosition); - - // project this vector with the mesh normal, so that it becomes tangent to the triangle plane. - // this will effectively convert it to a 2D tangent turbulence, because we don\'t want - // the 3D turbulent vector to make the ribbon penetrate the mesh - float3 projTurb = turb + meshNormalAtLocation * max(0,-dot(turb, meshNormalAtLocation)); - - // patch the Position by moving it slightly away from the mesh surface along the mesh normal, - // and displace it by the turbulence vector. - float distanceToMesh = 0.05; - Position += meshNormalAtLocation * distanceToMesh + projTurb; - - // apply our color coefficient to the RGBA color sampled in the CParticleEvolver_Field that - // was run before us: - Color *= ColorCoeff; -} -"; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_815F8FC3 -{ -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_342360F8 -{ - FieldName = "TextureID"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_6ACE796C -{ - FieldName = "RealPosition"; - FieldType = float3; - TransformFilter = full; -} -CParticleEvolver_Projection $LOCAL$/CParticleEvolver_Projection_52891911 -{ - EditorInfosIsBlockMinimized = 0; - Shape = "ProjMesh"; - OutputParametricCoordsField = "PCoords"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_870B473D -{ - ValueType = Float4; - Times = - { - 0.0000000e+000, - 1.9999999e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 3.4852638e+000, - 9.4640656e+000, - 5.1027214e+001, - 9.5917916e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 6.3608856e+000, - 1.6851208e+001, - 8.2748764e+001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_E63D424E -{ - Expression = "function void Eval() -{ - // here, we have a problem: - // we can\'t yet (in popcorn 1.5.4) tell the ribbon renderer to use a custom field - // for position, and we want to manually shift the positions away from the mesh surface. - // if we shift the positions used for reprojection, they will shift from frame to frame - // and become dependent of the FPS. - // Therefore, we\'ll use a trick where we will \'backup\' the simulated position into a custom - // field named \'RealPosition\', then we\'ll shift the \'Position\' field to get it ready for rendering - // at the start of the next frame, we\'ll restore \'Position\' to the one saved in \'RealPosition\', - // so that simulation uses the correct value, not the one deformed for rendering. - - // here, restore the projected position saved in the previous frame - Position = RealPosition; - - // all the next evolvers in the state will work on this restored \'Position\', - // up to the last script evolver -} -"; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_627F92C7 -{ - SamplerName = "ProjMesh"; - Shape = "$LOCAL$/CShapeDescriptor_1AAF32F4"; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_25CAC61C -{ - EditorInfosIsBlockMinimized = 0; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_F033910F"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_31F983E2 -{ - EditorInfosIsBlockMinimized = 0; - SamplerName = "ColorCoeffLookup"; - Times = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatValues = - { - 1.0483411e+001, - 1.3673043e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - -1.5378418e+001, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_F033910F -{ - Times = - { - 0.0000000e+000, - 2.6556039e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 7.1906403e-002, - 2.3364559e-002, - }; - FloatTangents = - { - 0.0000000e+000, - 1.4652826e-001, - 0.0000000e+000, - 0.0000000e+000, - -5.8887009e-002, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_EED87E01 -{ - SamplerName = "ProjMesh"; - Shape = "$LOCAL$/CShapeDescriptor_19970458"; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_1CA6C021 -{ - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_4DAC29C5"; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_9BDD555E -{ - AttributeName = "ProbeVelocity"; - AttributeDescription = "Initial velocity of lightning strokes\\nDirectly controls the stroke length."; - DefaultValueF4 = float4(3.0000000e+001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+002, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_19970458 -{ - ShapeType = MESH; - MeshResource = "Meshes/VenusHigh.pkmm"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Source -{ - Descriptor = "$LOCAL$/CParticleDescriptor_2830BC72"; - Infinite = true; - DurationInSeconds = 2.0000000e+000; - SpawnCount = 8.0000000e+001; - FluxFactorExpression = "Flux"; -} -CParticleEvolver_Localspace $LOCAL$/LocalSpace_1 -{ - ChildList = - { - "$LOCAL$/CParticleEvolver_Projection_F6C54DFB", - }; -} -CParticleEvolver_Localspace $LOCAL$/LocalSpace_2 -{ - ChildList = - { - "$LOCAL$/CParticleEvolver_Projection_52891911", - }; -} diff --git a/assets/streaming/PackFx/Particles/Lightning_SceneProbes.pkfx b/assets/streaming/PackFx/Particles/Lightning_SceneProbes.pkfx deleted file mode 100644 index 06833a0..0000000 --- a/assets/streaming/PackFx/Particles/Lightning_SceneProbes.pkfx +++ /dev/null @@ -1,827 +0,0 @@ -Version = 1.9.0.28323; -CParticleEffect $LOCAL$/Resource -{ - OnSpawn = "$LOCAL$/Spawner"; - LayerGroups = - { - "$LOCAL$/LightningRay", - "$LOCAL$/LightningHit", - }; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Probes -{ - EditorInfosIsBlockMinimized = 0; - Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A"; - Infinite = true; - DurationInSeconds = 2.0000000e+000; - SpawnCount = 1.5000000e+003; - FluxFactorExpression = "Flux"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A -{ - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_A86DAC34", - }; - CustomEvents = - { - "$LOCAL$/CParticleEventDeclaration_33B6E507", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7"; - States = - { - "$LOCAL$/CParticleState_3AF8190E", - }; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - ChildList = - { - "$LOCAL$/Probes", - "$LOCAL$/Flash", - }; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_4CFA78DF -{ - Times = - { - 0.0000000e+000, - 6.5009765e-002, - 4.4999999e-001, - 5.0000000e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 0.0000000e+000, - 6.2412813e-002, - 1.2338459e-001, - 6.4422809e-002, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 1.4613295e-001, - 3.6763481e-003, - 4.7746004e-004, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7 -{ - Expression = "function void Eval() -{ - // instant kill, this is a dummy particle whose sole purpose is to probe the scene - Life = 0.0; -} - -function void PostEval() -{ - // here, all our Position, Velocity, etc.. are in worldspace. - // we can query the scene for intersections using these: - float3 probeDir = vrand(); - float halfProbeVar = ProbeLength * (0.5 * ProbeRandomVariation); - float4 it = scene.intersect(Position, probeDir, ProbeLength + rand(-halfProbeVar, +halfProbeVar)); - - int hasHit = it.w != infinity; - - float3 contactNormal = it.xyz; - float3 toContactPoint = probeDir * it.w - contactNormal * 0.01; // offset a bit from the contact surface; - - // here, we\'ll use a trick that consists of using the Velocity to - // send a float3 information to the child layer we\'re going to trigger. - // it knows our position (it will be instantiated there) - // but it also needs to know the contact point we want it to shoot at. - Velocity = toContactPoint; - OnProbeHit.trigger(hasHit); -} -"; -} -CParticleState $LOCAL$/CParticleState_3AF8190E -{ - EditorInfosIsBlockMinimized = 0; - StateName = "State_0"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_F67EA027 -{ - Times = - { - 0.0000000e+000, - 4.9521124e-001, - 1.0000000e+000, - }; - FloatValues = - { - 1.0000000e+000, - 1.9575076e+000, - 1.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_832FE16F", - "$LOCAL$/CParticleAttributeDeclaration_9BDD555E", - "$LOCAL$/CParticleAttributeDeclaration_6085D8ED", - }; -} -CParticleState $LOCAL$/CParticleState_FE8D438A -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Localspace_87E3226F", - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_A86DAC34 -{ - FieldName = "Velocity"; - FieldType = float3; - TransformFilter = rotate; -} -CParticleEventDeclaration $LOCAL$/CParticleEventDeclaration_33B6E507 -{ - EventName = "OnProbeHit"; - EventAction = "$LOCAL$/LightningRay"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/LightningRay -{ - Descriptor = "$LOCAL$/CParticleDescriptor_726054D6"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_726054D6 -{ - InheritInitialVelocity = 1.0000000e+000; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_C5BEE352", - }; - CustomEvents = - { - "$LOCAL$/CParticleEventDeclaration_03F75AC6", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_860E8951"; - States = - { - "$LOCAL$/CParticleState_10173ACB", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_860E8951 -{ - Expression = "function void Eval() -{ - Life = 0.1; -} - -function void PostEval() -{ - // the Velocity we inherit from the parent trigger is set to the vector that goes - // from our position to the contact point. as we use that vector as a velocity in units/s - // we\'d need one second to reach the contact point. - // as we only live 0.1 seconds, and still want to reach that destination, - // increase the velocity by 1/0.1 = 10 : - - Velocity /= 0.1; -} -"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_6977655B -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleState $LOCAL$/CParticleState_10173ACB -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_B66CBBEA", - "$LOCAL$/LightningBeam", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_B66CBBEA -{ - EditorInfosIsBlockMinimized = 0; - CustomName = "Physics"; - WorldInteractionMode = OneWay; - DieOnContact = true; -} -CParticleEvolver_Spawner $LOCAL$/LightningBeam -{ - CustomName = "Spawner"; - FirstSpawnDelay = 3.0000001e-001; - Descriptor = "$LOCAL$/CParticleDescriptor_6296BB4F"; - FluxFunction = "$LOCAL$/CParticleSamplerCurve_F67EA027"; -} -CParticleState $LOCAL$/CParticleState_AE6FB75C -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_8D148890", - "$LOCAL$/CParticleEvolver_Field_1D536061", - "$LOCAL$/CParticleEvolver_Field_61875AAC", - "$LOCAL$/CParticleEvolver_Script_3C551184", - }; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_6296BB4F -{ - InheritInitialVelocity = 1.0000000e+000; - Renderer = "$LOCAL$/CParticleRenderer_Ribbon_406A8A93"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_D2BCBB7D", - "$LOCAL$/CParticleFieldDeclaration_6977655B", - "$LOCAL$/CParticleFieldDeclaration_8733F1BA", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerProceduralTurbulence_83944BA6", - "$LOCAL$/CParticleSamplerCurve_02FE3605", - "$LOCAL$/CParticleSamplerCurve_358C32D4", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_B9DE44BE"; - States = - { - "$LOCAL$/CParticleState_AE6FB75C", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_B9DE44BE -{ - Expression = "function void Eval() -{ - Life = 0.2; - TextureID = rand(0,16); // random lightning texture from the atlas, for the ribbon - ColorCoeff = ColorCoeffLookup.sample(spawner.LifeRatio); -} - -function void PostEval() -{ - // here, we use the same trick as in the Probes -> LightningRay layers. - // we can reconstruct the vector from the start of the lightning to the hit-point - // by grabbing the parent\'s velocity. (we have \'InheritInitialVelocity\' set to 1.0) - // this works because the parent particle doesn\'t modify its velocity. - // its physics evolver has neither gravity nor friction. - // also, the parent particle has its velocity multiplied by 10. - // to reconstruct the original move length, divide by 10. - - // here, we use the move length to scale the displacements. - // very short lightning rays will be less displaced by the turbulence - // than very long ones: - - float scale = sqrt(length(Velocity)) * 1.0; // defines the scale of the \'random walk\' shape - float moveLength = scale * 0.8; // defines the intensity of the \'random walk\' - - // the displacement also depends on the particle\'s location along the lighting ray. - // we use \'spawner.LifeRatio\' for this. it\'s 0 at the start of the ray, and 1 at the end. - float weight = DisplacementWeight.sample(spawner.LifeRatio) * moveLength; - float3 turbulence = Turb.sample(Position / scale); // sample the turbulence. - - Velocity = (turbulence + float3(0,0.3,0)) * weight; // add a small up velocity - Position += turbulence * weight * 0.05; -} -"; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_8D148890 -{ - EditorInfosIsBlockMinimized = 0; - CustomName = "Physics"; -} -CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_406A8A93 -{ - CustomName = "Ribbon"; - BillboardingMaterial = Additive_NoAlpha; - Diffuse = "Textures/FX/Lightning_05.png"; - AtlasDefinition = "Textures/FX/AtlasX4.pkat"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C5BEE352 -{ - FieldName = "RibbonU"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D2BCBB7D -{ - FieldName = "TextureID"; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_3C551184 -{ - EditorInfosIsBlockMinimized = 0; - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_FD648C97"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_FD648C97 -{ - Expression = "function 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EditorInfosPosition = int2(-392, -44); - Renderer = "$LOCAL$/CParticleRenderer_Billboard_9136D2F4"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_10C37EB8", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7"; - States = - { - "$LOCAL$/CParticleState_3AF8190E", - }; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - EditorInfosPosition = int2(-162, -81); - ChildList = - { - "$LOCAL$/Layer_1", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_9136D2F4 -{ - EditorInfosPosition = int2(-508, -63); - UserData = "shaderGroup=fire"; - CustomName = "Billboard"; - BillboardingMaterial = AlphaBlend_SoftLighting; - Diffuse = "Textures/Sprites/empty.png"; - Normal = "Textures/test_nmap_normal.png"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7 -{ - EditorInfosPosition = int2(-508, 22); - Expression = "function void Eval() -{ - Life = 1.0; - Size = 0.25; - Color = float4(float3(0.5f), 1.0); -} -"; -} -CParticleState $LOCAL$/CParticleState_3AF8190E -{ - EditorInfosPosition = int2(-508, 65); - StateName = "State_0"; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - EditorInfosPosition = int2(-599, -20); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_10C37EB8 -{ - FieldName = "Color"; - FieldType = float4; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_A5B427DB -{ - Expression = "function void Eval() -{ - -} -"; -} diff --git a/assets/streaming/PackFx/Particles/PopcornLogo.pkfx b/assets/streaming/PackFx/Particles/PopcornLogo.pkfx deleted file mode 100644 index ee02197..0000000 --- a/assets/streaming/PackFx/Particles/PopcornLogo.pkfx +++ /dev/null @@ -1,259 +0,0 @@ -Version = 1.9.0.28323; -CParticleEffect $LOCAL$/Resource -{ - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1 -{ - Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A"; - DurationInSeconds = 1.0000000e+000; - SpawnCountMode = TotalParticleCount; - SpawnCount = 6.1712000e+004; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A -{ - Renderer = "$LOCAL$/CParticleRenderer_Billboard_9136D2F4"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_AF3EFE15", - "$LOCAL$/CParticleFieldDeclaration_1523F72B", - "$LOCAL$/CParticleFieldDeclaration_AB5784CF", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerTexture_B5AC583A", - "$LOCAL$/CParticleSamplerProceduralTurbulence_54652B1E", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7"; - States = - { - "$LOCAL$/CParticleState_3AF8190E", - }; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - ChildList = - { - "$LOCAL$/Layer_1", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_9136D2F4 -{ - CustomName = "Billboard"; - Diffuse = "Textures/FX/dot_NoAlpha.tga"; - BillboardMode = VelocitySpheroidalAlign; - AxisScale = 1.5000001e-001; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7 -{ - Expression = "function void Eval() -{ - // particle count in the spawner should be equal to textureWidth * textureHeight - float textureWidth = 1283; - float textureHeight = 481; - - float a = spawner.LifeRatio * textureWidth * textureHeight; - float x = discretize(a % textureWidth, 0.01); - float y = discretize(a / textureWidth, 0.01); - - Position = float3(x, 1, y) * 100 / textureWidth / 10; - ColorCoeff = img.sample(float2(x/textureWidth,y/textureHeight), textureFilter.Point, textureAddr.Clamp); - Life = max(step(ColorCoeff.w, 0.1) * rand(8, 11), 0.01); - Size = 0.15; - Mass = 0; -}"; -} -CParticleState $LOCAL$/CParticleState_3AF8190E -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_36D6D4BD", - "$LOCAL$/CParticleEvolver_Field_4F937D01", - "$LOCAL$/CParticleEvolver_Field_6659A1A6", - "$LOCAL$/CParticleEvolver_Script_A8263884", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_36D6D4BD -{ - CustomName = "Physics"; - Drag = 1.0000000e+000; - VelocityFieldSampler = "turbulence"; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_4F937D01 -{ - CustomName = "Field"; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_B5A36BC0"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_B5A36BC0 -{ - Times = - { - 0.0000000e+000, - 5.0977969e-001, - 1.0000000e+000, - }; - FloatValues = - { - 7.3328435e-002, - 7.5499684e-002, - 1.7635383e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - -2.5275584e-002, - -2.4305800e-002, - 2.6268557e-001, - 0.0000000e+000, - }; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_80FBD1D1 -{ - ValueType = Float4; - Times = - { - 0.0000000e+000, - 1.0266370e-001, - 1.4266375e-001, - 1.8266374e-001, - 4.4766521e-001, - 1.0000000e+000, - }; - FloatValues = - { - 9.2471039e-001, - 9.2471039e-001, - 9.2471039e-001, - 9.2471039e-001, - 9.2471039e-001, - 9.2471039e-001, - 9.2471039e-001, - 9.2471039e-001, - 6.1449647e-002, - 3.5956553e-001, - 7.8481913e-001, - 3.9529286e-002, - 9.2471039e-001, - 9.2471039e-001, - 9.2471039e-001, - 9.2471039e-001, - 9.2471039e-001, - 9.2471039e-001, - 9.2471039e-001, - 4.8160315e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - -1.1094874e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - -2.3124721e+000, - -1.7027018e+000, - -1.7027018e+000, - -1.7027018e+000, - -1.7027018e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; -} -CParticleSamplerTexture $LOCAL$/CParticleSamplerTexture_B5AC583A -{ - SamplerName = "img"; - TextureResource = "Textures/PopcornFx.png"; - SampleRawValues = false; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_AF3EFE15 -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_A8263884 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_D8430537"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_D8430537 -{ - Expression = "function void Eval() -{ - //Velocity = pow(max(0, (LifeRatio - 0.2) / 0.8), 2.0) * 2 * turbulence.sampleCurl(Position); - Color *= ColorCoeff; - Mass = select(0, 1, LifeRatio > 0.4); -}"; -} -CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_54652B1E -{ - SamplerName = "turbulence"; - Wavelength = 1.0000000e+000; - Strength = 2.1213204e-001; - Octaves = 1; - Interpolator = Quintic; - TimeScale = 2.0000000e-001; - TimeBase = 1.0000000e+000; - InitialSeed = 1104229502; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_1523F72B -{ - FieldName = "ColorCoeff"; - FieldType = float4; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_6659A1A6 -{ - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_80FBD1D1"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_AB5784CF -{ - FieldName = "Mass"; -} diff --git a/assets/streaming/PackFx/Particles/PortalHole.pkfx b/assets/streaming/PackFx/Particles/PortalHole.pkfx deleted file mode 100644 index 206fb9f..0000000 --- a/assets/streaming/PackFx/Particles/PortalHole.pkfx +++ /dev/null @@ -1,474 +0,0 @@ -Version = 1.9.4.30080; -CParticleEffect $LOCAL$/Resource -{ - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryParticleSpawnerBase $LOCAL$/blackhole -{ - Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A"; - Infinite = true; - DurationInSeconds = 2.0000000e+000; - SpawnCount = 1.0000000e+001; - ContinuousSpawner = false; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A -{ - EditorInfosIsBlockMinimized = 0; - Renderer = "$LOCAL$/CParticleRenderer_List_9C98FAB6"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_56EE89B5", - "$LOCAL$/CParticleFieldDeclaration_05E0F13E", - "$LOCAL$/CParticleFieldDeclaration_2F3A3C6D", - "$LOCAL$/CParticleFieldDeclaration_9FCBDD7C", - "$LOCAL$/CParticleFieldDeclaration_6C782B7A", - "$LOCAL$/CParticleFieldDeclaration_28B88455", - "$LOCAL$/CParticleFieldDeclaration_8E78CA92", - "$LOCAL$/CParticleFieldDeclaration_12409622", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7"; - States = - { - "$LOCAL$/CParticleState_3AF8190E", - }; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - ChildList = - { - "$LOCAL$/blackhole", - "$LOCAL$/smoke", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_9136D2F4 -{ - CustomName = "Billboard"; - BillboardingMaterial = Additive_Soft; - Diffuse = "Textures/FX/BB_Flame_01_128.dds"; - AtlasDefinition = "Textures/FX/AtlasX2.pkat"; - SizeField = "Size2"; - ColorField = "Color2"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7 -{ - Expression = "function void Eval() -{ - Life = 1; - InitialSize = Scale; - - Position = float3(0,0.75,0); - Color = 0.5 * Scale; - Color2 = CustomColor; - TextureID = rand(0,4); - ScalarRotationSpeed = rand(-3,3); - Rotation = rand(-pi,pi); -} -"; -} -CParticleState $LOCAL$/CParticleState_3AF8190E -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Localspace_5C31A5C1", - }; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_464DBE5B", - "$LOCAL$/CParticleAttributeDeclaration_34682ABB", - }; -} -CParticleRenderer_List $LOCAL$/CParticleRenderer_List_9C98FAB6 -{ - CustomName = "List"; - Renderers = - { - "$LOCAL$/CParticleRenderer_Billboard_9136D2F4", - "$LOCAL$/CParticleRenderer_Billboard_35F7BFC3", - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_05E0F13E -{ - FieldName = "Color2"; - FieldType = float4; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_1FA7EDD7 -{ - Expression = "function void Eval() -{ - float decayedSize = InitialSize * SizeCoeff; - Size2 = decayedSize * 1.5; - Size4 = decayedSize * 1.5; - Color4 *= CustomColor; -} -"; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_861B3223 -{ - CustomName = "Field"; - Name = "SizeCoeff"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_3D8F545A"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_3D8F545A -{ - Times = - { - 0.0000000e+000, - 4.9905631e-001, - 1.0000000e+000, - }; - FloatValues = - { - 6.3916349e-001, - 3.6995310e-001, - 0.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - -8.5174030e-001, - -8.5496157e-001, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_56EE89B5 -{ - FieldName = "SizeCoeff"; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_F50E15A4 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_1FA7EDD7"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_2F3A3C6D -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_9FCBDD7C -{ - FieldName = "Size2"; -} -CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_F8C0F500 -{ - EditorInfosIsBlockMinimized = 0; - CustomName = "Rotation"; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_35F7BFC3 -{ - CustomName = "Billboard"; - BillboardingMaterial = Additive_NoAlpha; - Diffuse = "Textures/Fx/Lightning_03.dds"; - AtlasDefinition = "Textures/Fx/AtlasX2.pkat"; - SizeField = "Size4"; - ColorField = "Color4"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_6C782B7A -{ - FieldName = "Color4"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_28B88455 -{ - FieldName = "Size4"; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_1622A5C4 -{ - CustomName = "Field"; - Name = "Color4"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_E312BD77"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_E312BD77 -{ - ValueType = Float4; - Times = - { - 0.0000000e+000, - 3.9999999e-002, - 1.0000000e+000, - }; - FloatValues = - { - 1.0000000e+002, - 1.0000000e+002, - 1.0000000e+002, - 1.0000000e+002, - 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"$LOCAL$/CParticleFieldDeclaration_FC69FD9C", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_C53D5192"; - States = - { - "$LOCAL$/CParticleState_EECF720D", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_851B4E6E -{ - DrawOrder = -2; - CustomName = "Billboard"; - BillboardingMaterial = AlphaBlend_Additive_Soft; - Diffuse = "Textures/Fx/Smoke_03.dds"; - AtlasDefinition = "Textures/Fx/AtlasX2.pkat"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_9CF3EB79 -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_FC69FD9C -{ - FieldName = "SizeCoeff"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_C53D5192 -{ - Expression = "function void Eval() -{ - Life = 1.25; - Size = 0.25; - TextureID = rand(0, 4); - Velocity = float3(rand(-1,1), 0, rand(-1,1)) * Scale * 1.5; - RotationSpeed = cross(Velocity * 4, float3(0,-1,0)); - CFI = CustomColor * 5; - CFO = 1; - SizeCoeff = Scale * 2; -} -"; -} -CParticleState $LOCAL$/CParticleState_EECF720D -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_A42ABC9C", - "$LOCAL$/CParticleEvolver_Rotation_A393D8EF", - "$LOCAL$/CParticleEvolver_Field_E5D78FF6", - "$LOCAL$/CParticleEvolver_Field_234FDDF5", - "$LOCAL$/CParticleEvolver_Script_E15F8E20", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_A42ABC9C -{ - CustomName = "Physics"; -} -CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_A393D8EF -{ - CustomName = "Rotation"; - RotationMode = Axial; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_E5D78FF6 -{ - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_40BF46E1"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_40BF46E1 -{ - ValueType = Float4; - Times = - { - 0.0000000e+000, - 5.0000001e-002, - 7.4847561e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 1.0000000e-001, - 1.0000000e-001, - 1.0000000e-001, - 1.0000000e-001, - 1.0000000e-001, - 1.0000000e-001, - 1.0000000e-001, - 1.0000000e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_E15F8E20 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_68287463"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_68287463 -{ - Expression = "function void Eval() -{ - Color *= 0.5 * ((CFI - (LifeRatio * CFI)) + (LifeRatio * CFO)); - Size *= SizeCoeff; -} -"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/smoke -{ - Descriptor = "$LOCAL$/CParticleDescriptor_626F0EC7"; - Infinite = true; - DurationInSeconds = 1.5000000e+000; - SpawnCount = 1.0000000e+002; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_234FDDF5 -{ - CustomName = "Field"; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_670B18E4"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_670B18E4 -{ - Times = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatValues = - { - 1.5000001e-001, - 5.0000000e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 6.4341843e-001, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_12409622 -{ - FieldName = "InitialSize"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_0392EBBC -{ - FieldName = "CFO"; - FieldType = float4; -} -CParticleEvolver_Localspace $LOCAL$/CParticleEvolver_Localspace_5C31A5C1 -{ - CustomName = "Localspace"; - ChildList = - { - "$LOCAL$/CParticleEvolver_Rotation_F8C0F500", - "$LOCAL$/CParticleEvolver_Field_861B3223", - "$LOCAL$/CParticleEvolver_Field_1622A5C4", - "$LOCAL$/CParticleEvolver_Script_F50E15A4", - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_A0CC37AD -{ - FieldName = "CFI"; - FieldType = float4; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_464DBE5B -{ - AttributeName = "CustomColor"; - AttributeType = float4; - DefaultValueF4 = float4(5.0000000e-001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_34682ABB -{ - AttributeName = "Scale"; - DefaultValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - MaxValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_8E78CA92 -{ - FieldName = "SizeCoeff"; -} diff --git a/assets/streaming/PackFx/Particles/QueenChrysalis/QueenChrysalisAirRiad.pkfx b/assets/streaming/PackFx/Particles/QueenChrysalis/QueenChrysalisAirRiad.pkfx deleted file mode 100644 index f6024ba..0000000 --- a/assets/streaming/PackFx/Particles/QueenChrysalis/QueenChrysalisAirRiad.pkfx +++ /dev/null @@ -1,1783 +0,0 @@ -Version = 1.9.4.30080; -CParticleEffect $LOCAL$/Resource -{ - OnSpawn = "$LOCAL$/Spawner"; - LayerGroups = - { - "$LOCAL$/CrackBranch", - }; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - EditorInfosPosition = int2(329, 64); - ChildList = - { - "$LOCAL$/Crack", - "$LOCAL$/Frame", - "$LOCAL$/PreFlash", - "$LOCAL$/Flash", - "$LOCAL$/LightPole", - "$LOCAL$/Layer_1", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_B30B2123 -{ -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_9AEE5ABD -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_168DE691 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_216E6F10"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_216E6F10 -{ - Expression = "function void Eval() -{ - Color=CC * ColorCoeff * pow(GlowSampler.sample(LifeRatio), 2); - Size = (0.05 * Scale) * GlobalSizeCurve.sample(LifeRatio); -} -"; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_FE3EB050", - "$LOCAL$/CParticleAttributeDeclaration_02243087", - "$LOCAL$/CParticleAttributeDeclaration_1DF47118", - "$LOCAL$/CParticleAttributeDeclaration_88BB8542", - "$LOCAL$/CParticleAttributeDeclaration_56740C2D", - }; - SamplerList = - { - "$LOCAL$/CParticleSamplerCurve_C7BD0385", - }; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Crack -{ - Descriptor = "$LOCAL$/CParticleDescriptor_7C46C5E9"; - DurationInSeconds = 9.9999998e-003; - SpawnCountMode = TotalParticleCount; - SpawnCount = 3.2000000e+001; - SpawnCountRelativeRandomDeviation = 1.3000000e+000; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_7C46C5E9 -{ - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_AA0A7EFA", - "$LOCAL$/CParticleFieldDeclaration_2832E92E", - "$LOCAL$/CParticleFieldDeclaration_668C5BD9", - "$LOCAL$/CParticleFieldDeclaration_7EA25C67", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerShape_3F5A22F7", - }; - SpawnEvaluator = 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$LOCAL$/CParticleFieldDeclaration_8FACC28C -{ - FieldName = "Timeb"; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_FE3EB050 -{ - AttributeName = "CustomColorRGBA"; - AttributeType = float4; - DefaultValueF4 = float4(2.7722779e-001, 1.8762376e+000, 3.9603961e-001, 1.7344180e-001); - MaxValueF4 = float4(2.0000000e+000, 2.0000000e+000, 2.0000000e+000, 2.0000000e+000); -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_104D4D29 -{ - Renderer = "$LOCAL$/CParticleRenderer_List_BF861E68"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_9AEE5ABD", - "$LOCAL$/CParticleFieldDeclaration_BB297115", - "$LOCAL$/CParticleFieldDeclaration_42AA1C4F", - "$LOCAL$/CParticleFieldDeclaration_BD2FCDD3", - "$LOCAL$/CParticleFieldDeclaration_B334DEDB", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerCurve_37052329", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_3F389B48"; - States = - { - "$LOCAL$/CParticleState_6B8B6DDE", - }; -} -CParticleEventDeclaration $LOCAL$/CParticleEventDeclaration_7A8041A7 -{ - EventName = "OnDeath"; - EventAction = "$LOCAL$/CrackBranch"; -} -CParticleState $LOCAL$/CParticleState_6B8B6DDE -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_B91A4402", - "$LOCAL$/CParticleEvolver_Script_168DE691", - }; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_BC1951CA -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_7AF25165"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_7AF25165 -{ - Expression = "function void Eval() -{ - Timeb += dt; - int shouldSpawnBranch = Timeb > 0.025; - float n = 60 * SizeCoeff; - Velocity = lerp(select(Velocity,float3(SizeCoeff*rand(-1,1)*100,0,SizeCoeff*rand(-1,1)*100),shouldSpawnBranch),Velocity,0.9); - Timeb = select(Timeb,0,shouldSpawnBranch); - NextBranchTime = select(NextBranchTime, SizeCoeff * (0.05 + 0.25 * pow(rand(0, 1), 2)), shouldSpawnBranch); -} -"; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_E9BE2D1D -{ - CustomName = "Physics"; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_B91A4402 -{ - CustomName = "Physics"; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_F1A21305 -{ - CustomName = "Physics"; - Mass = 0.0000000e+000; -} -CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_E5E0F683 -{ - CustomName = "Ribbon"; - Quality = CorrectDeformation; - Diffuse = "Textures/FX/NoisedLine.png"; - BillboardMode = SideAxisAligned; - AxisField = "Axis"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_AA0A7EFA -{ - FieldName = "Timeb"; -} -CParticleEvolver_Spawner $LOCAL$/base -{ - CustomName = "Spawner"; - SpawnInterval = 3.0000001e-001; - FirstSpawnDelay = 0.0000000e+000; - CustomSpawnIntervalScaleField = "FluxScale"; - Descriptor = "$LOCAL$/CParticleDescriptor_104D4D29"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_3F389B48 -{ - Expression = 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Velocity=float3(0,0,0)*Scale; - SizeCoeff=Scale; - FluxScale=pow(Flux,0.5)*1*Scale; -} -"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_28722F38 -{ - FieldName = "FluxScale"; -} -CParticleState $LOCAL$/CParticleState_247F7DE2 -{ - StateName = "State_0"; - MicroUpdatesMinFPS = 0.0000000e+000; - MaxMicroUpdatesPerFrame = 0; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Localspace_9AAE6F84", - "$LOCAL$/ert", - }; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_4E3ECB6C -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_25B6EC7F"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_25B6EC7F -{ - Expression = "function void Eval() -{ - Timeb += dt*SizeCoeff; - - int shouldChangeDirection = Timeb>0.01*SizeCoeff; - - float n = 60*SizeCoeff; - Velocity = select(Velocity, float3(rand(-n,n),0,rand(-n,n)), shouldChangeDirection); - Timeb = select(Timeb,0,shouldChangeDirection); // reset the \'should.pkangeDirection\' condition -} -"; -} -CParticleEvolver_Spawner $LOCAL$/ert -{ - CustomName = "Spawner"; - SpawnInterval = 5.0000000e-001; - CustomSpawnIntervalScaleField = "FluxScale"; - Descriptor = "$LOCAL$/CParticleDescriptor_47893DF0"; -} -CParticleState $LOCAL$/CParticleState_65AD76F1 -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_F1A21305", - "$LOCAL$/CParticleEvolver_Script_403022B8", - }; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_47893DF0 -{ - Renderer = "$LOCAL$/CParticleRenderer_List_021C4C6A"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_0B9A51ED", - "$LOCAL$/CParticleFieldDeclaration_366F0A1E", - "$LOCAL$/CParticleFieldDeclaration_BC9A45D6", - "$LOCAL$/CParticleFieldDeclaration_C223EA14", - "$LOCAL$/CParticleFieldDeclaration_B81A293A", - "$LOCAL$/CParticleFieldDeclaration_05190660", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerCurve_09C487E3", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_57CEA4F3"; - States = - { 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$LOCAL$/CCompilerSyntaxNodeExpression_FB3EBC9F -{ - EditorInfosPosition = int2(-879, 1022); - Expression = "function void Eval() -{ - float atlasIdFirst = 0; - float atlasIdLast = 31; - float cursor01 = (LifeRatio)%1; - TextureID = cursor01 * (atlasIdLast - atlasIdFirst) + atlasIdFirst; - - Color *= ColorCoeff * 2; - Size *= SizeCoeff * 0.5; -}"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1 -{ - EditorInfosPosition = int2(170, 355); - Descriptor = "$LOCAL$/CParticleDescriptor_0CE1E254"; - DurationInSeconds = 2.0000000e-001; - SpawnCountMode = TotalParticleCount; - SpawnCount = 6.4000000e+001; - SpawnCountRelativeRandomDeviation = 9.6650624e-001; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_0CE1E254 -{ - EditorInfosPosition = int2(25, 339); - Samplers = - { - "$LOCAL$/CParticleSamplerShape_3A2645A7", - "$LOCAL$/CParticleSamplerShape_3A0ADCF1", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_7C93296B"; - States = - { - "$LOCAL$/CParticleState_3BA9FF0A", - 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-CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_7C93296B -{ - EditorInfosPosition = int2(-153, 300); - Expression = "function void Eval() -{ - Life = rand(0.1,0.1); - Position = PositionSampler.samplePosition() * spawner.LifeRatio; - Velocity = VelocitySampler.samplePosition() * spawner.LifeRatio; - float3 v = Velocity * (Throttle * rand(0.9,1.1)); - float a = (sin(spawner.Age*4.86) * 4 + sin(spawner.Age*13.49)) * 0.1 * ShakeAmplitude; - float2 sc(sin(a), cos(a)); - Velocity = float3(v.x * sc.y - v.z * sc.x, v.y, v.x * sc.x + v.z * sc.y); -}"; -} -CParticleState $LOCAL$/CParticleState_3BA9FF0A -{ - EditorInfosPosition = int2(-79, 590); - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_A38BA595", - "$LOCAL$/CParticleEvolver_Spawner_C7B2B97C", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_A38BA595 -{ - EditorInfosPosition = int2(-249, 591); - CustomName = "Physics"; - ConstantAcceleration = float3(0.0000000e+000, -4.0000000e+000, 0.0000000e+000); - Drag = 1.0000000e+001; - WorldInteractionMode = OneWay; - BouncesBeforeDeath = 10; - BounceRestitution = 3.0000001e-001; -} -CParticleEvolver_Spawner $LOCAL$/CParticleEvolver_Spawner_C7B2B97C -{ - EditorInfosPosition = int2(-283, 669); - CustomName = "Spawner"; - SpawnMetric = Time; - SpawnInterval = 9.9999998e-003; - Descriptor = "$LOCAL$/CParticleDescriptor_1F56D7EF"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_1F56D7EF -{ - EditorInfosPosition = int2(-389, 723); - Renderer = "$LOCAL$/CParticleRenderer_Billboard_4B7C4DDE"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_2C55F2F9", - "$LOCAL$/CParticleFieldDeclaration_2E0EA0B0", - "$LOCAL$/CParticleFieldDeclaration_D3047533", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_0833D272"; - States = - { - "$LOCAL$/CParticleState_7F6EC91D", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_4B7C4DDE -{ - EditorInfosPosition = int2(-570, 657); - 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$LOCAL$/CCompilerSyntaxNodeExpression_0833D272 -{ - EditorInfosPosition = int2(-568, 830); - Expression = "function void Eval() -{ - float couillunessFactor = pow(rand(0, 1), 8); - Life = 0.2 + (0.2 + couillunessFactor * 2) * spawner.LifeRatio; - Size = rand(0.2,0.5); - Rotation = rand(-2,2); - ScalarRotationSpeed = 0;//rand(-1,1); - ColorCoeff = (0.2 + couillunessFactor * 1.3) * 0.5;//(1 - pow(abs(spawner.LifeRatio*2 - 1),2)) * 0.3; - SizeCoeff = (1 - pow(abs(spawner.LifeRatio*2 - 1),4)) + 0.1; - Velocity = float3(0,(1 - pow(abs(spawner.LifeRatio*2 - 1),4))*2,0) * 0.1;//float3(0,0,-2); -}"; -} -CParticleState $LOCAL$/CParticleState_7F6EC91D -{ - EditorInfosPosition = int2(-570, 876); - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_DFE35FA4", - "$LOCAL$/CParticleEvolver_Field_7D6BE537", - "$LOCAL$/CParticleEvolver_Field_29C1EC01", - "$LOCAL$/CParticleEvolver_Rotation_251DCBFB", - "$LOCAL$/CParticleEvolver_Script_B5310CDA", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_DFE35FA4 -{ - EditorInfosPosition = int2(-773, 805); - CustomName = "Physics"; - ConstantAcceleration = float3(0.0000000e+000, 1.0000000e+000, 0.0000000e+000); - Drag = 1.0000000e-001; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_7D6BE537 -{ - EditorInfosPosition = int2(-767, 850); - CustomName = "Field"; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_F62C40C6"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_F62C40C6 -{ - EditorInfosPosition = int2(-862, 847); - Times = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 1.4257950e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 2.6747651e+000, - 0.0000000e+000, - 0.0000000e+000, - }; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_29C1EC01 -{ - EditorInfosPosition = int2(-771, 909); - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_A6E60A58"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_A6E60A58 -{ - EditorInfosPosition = int2(-867, 908); - ValueType = Float4; - Times = - { - 0.0000000e+000, - 1.2576048e-001, - 2.4293332e-001, - 5.4598629e-001, - 1.0000000e+000, - }; - FloatValues = - { - 6.1077929e-001, - 1.3362490e+001, - 9.1206017e+000, - 6.4613003e-001, - 6.1927736e-001, - 5.6155655e+001, - 5.2226707e+001, - 6.3738000e-001, - 6.3949120e-001, - 1.0730329e+001, - 7.2392082e+000, - 6.2580532e-001, - 6.6701663e-001, - 5.0249910e+000, - 3.8423347e+000, - 6.3187772e-001, - 1.5054297e-001, - 1.2561235e+000, - 2.4628477e+000, - 6.6386288e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - -3.9587513e-001, - -3.2001706e-005, - -9.4866836e-001, - 9.9840254e-001, - 2.4669650e+000, - -3.5136234e-002, - -8.8388807e-001, - 9.3022615e-001, - 2.2985077e+000, - -3.2736957e-002, - -2.5395206e-001, - -5.9485042e-001, - -3.7091193e-001, - -1.3443086e-002, - 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(atlasIdLast - atlasIdFirst) + atlasIdFirst; - - Color *= ColorCoeff * 2; - Size *= SizeCoeff * 0.5; -}"; -} -CParticleEvolver_Spawner $LOCAL$/CParticleEvolver_Spawner_7CCAB84E -{ - EditorInfosPosition = int2(-283, 669); - CustomName = "Spawner"; - SpawnMetric = Time; - SpawnInterval = 9.9999998e-003; - Descriptor = "$LOCAL$/CParticleDescriptor_DA926919"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_F60975F5 -{ - Renderer = "$LOCAL$/CParticleRenderer_Billboard_BF02A15C"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_85CEED4F", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerCurve_636925A6", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_0E815EBE"; - States = - { - "$LOCAL$/CParticleState_D5A5E559", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_BF02A15C -{ - CustomName = "Billboard"; - BillboardingMaterial = AlphaBlend_Distortion; - Diffuse = "Textures/FX/Distortion_01.dds"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_85CEED4F -{ - FieldName = "Color"; - FieldType = float4; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_0E815EBE -{ - Expression = "function void Eval() -{ - Life = 1; - Size = (2.1) * SizeSampler.sample(spawner.LifeRatio); - Color=1; -} -"; -} -CParticleState $LOCAL$/CParticleState_D5A5E559 -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Localspace_B7AA5290", - "$LOCAL$/Field_1", - }; -} -CParticleEvolver_Localspace $LOCAL$/CParticleEvolver_Localspace_B7AA5290 -{ - CustomName = "Localspace"; - ChildList = - { - "$LOCAL$/Field_2", - }; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Layer_2 -{ - Descriptor = "$LOCAL$/CParticleDescriptor_F60975F5"; - DurationInSeconds = 1.0000000e+000; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_89977E97 -{ - AttributeName = "Distortion"; - DefaultValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_636925A6 -{ - SamplerName = "SizeSampler"; - Times = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Field $LOCAL$/Field_1 -{ - CustomName = "Field"; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_EEFC4261"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_EEFC4261 -{ - Times = - { - 0.0000000e+000, - 4.1160154e-001, - 1.0000000e+000, - }; - FloatValues = - { - 1.0993826e+000, - 5.4569254e+000, - 6.0253983e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 5.8505158e+000, - 7.3664004e-001, - 1.0530521e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Field $LOCAL$/Field_2 -{ - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_3FC9F038"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_3FC9F038 -{ - ValueType = Float4; - Times = - { - 0.0000000e+000, - 3.1714290e-001, - 1.0000000e+000, - }; - FloatValues = - { - 7.8505111e+000, - 7.8505111e+000, - 7.8505111e+000, - 7.8505111e+000, - 1.7778499e-001, - 1.7778499e-001, - 1.7778499e-001, - 1.7778499e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - -6.0681872e+000, - -6.0681872e+000, - -6.0681872e+000, - -6.0681872e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 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int2(-162, -81); - ChildList = - { - "$LOCAL$/Layer_1", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7 -{ - EditorInfosPosition = int2(-508, 22); - Expression = "function void Eval() -{ - Life = 0.75; - AngleAxis = normalize(float3(rand(-1,1),rand(-1,1),rand(-1,1))); - OrbitalCenter = TargetSphere.position(); - PosEnd = OrbitalCenter + (normalize(TargetSphere.samplePosition()) * 5); - Direction = (Position - PosEnd); - Distance = length(PosEnd - Position); - Position = OrbitalCenter + rotate(PosEnd, AngleAxis, Angle); -} -"; -} -CParticleState $LOCAL$/CParticleState_3AF8190E -{ - EditorInfosPosition = int2(-508, 65); - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/LocalSpace_1", - "$LOCAL$/Script_1", - "$LOCAL$/Trail_1", - }; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - EditorInfosPosition = int2(-599, -20); - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_E53C1102", - 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$LOCAL$/CParticleFieldDeclaration_AC3D2A13 -{ - FieldName = "Angle"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_8CB8DE1A -{ - SamplerName = "SizeCurve"; - Times = - { - 0.0000000e+000, - 8.2827091e-002, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 1.0000000e+000, - 3.0405372e-003, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Script $LOCAL$/Script_2 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_041569E5"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_041569E5 -{ - Expression = "function void Eval() -{ - Size = SizeCurve.sample(LifeRatio) * SizeMagni; - Color = TintColor * PowCurve.sample(LifeRatio) * TintPow; -} -"; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_0272AC0C -{ - AttributeName = "TintPow"; - DefaultValueF4 = float4(7.8378401e+000, 1.0000000e+000, 1.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(5.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_E19575BF -{ - SamplerName = "PowCurve"; - Times = - { - 0.0000000e+000, - 2.8291702e-002, - 1.9063681e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 5.7045574e+000, - 3.4877751e+000, - -1.4527068e-002, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_08BD57EE -{ - AttributeName = "TintColor"; - AttributeType = float3; - DefaultValueF4 = 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-CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_AEAB7A25 -{ - FieldName = "SpawnRate"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_E9FDE14C -{ - SamplerName = "SpawnRateSampler"; - Times = - { - 0.0000000e+000, - 2.8090549e-001, - 1.0000000e+000, - }; - FloatValues = - { - 2.6880021e-003, - 1.6365580e-001, - 1.9539990e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 8.8721223e-002, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Localspace $LOCAL$/LocalSpace_1 -{ - CustomName = "Localspace"; -} diff --git a/assets/streaming/PackFx/Particles/QueenChrysalis/QueenChrysalisCrucibleBurst.pkfx b/assets/streaming/PackFx/Particles/QueenChrysalis/QueenChrysalisCrucibleBurst.pkfx deleted file mode 100644 index ce8975f..0000000 --- a/assets/streaming/PackFx/Particles/QueenChrysalis/QueenChrysalisCrucibleBurst.pkfx +++ /dev/null @@ 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float3(0,800,0); -}"; -} -CParticleState $LOCAL$/CParticleState_88B9A5F9 -{ - EditorInfosPosition = int2(-79, 590); - EditorInfosIsBlockMinimized = 0; - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_E292CFB0", - "$LOCAL$/CParticleEvolver_Spawner_05B4D033", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_E292CFB0 -{ - EditorInfosPosition = int2(-249, 591); - CustomName = "Physics"; - Mass = 0.0000000e+000; - WorldInteractionMode = OneWay; - BouncesBeforeDeath = 10; - BounceRestitution = 3.0000001e-001; -} -CParticleEvolver_Spawner $LOCAL$/CParticleEvolver_Spawner_05B4D033 -{ - EditorInfosPosition = int2(-283, 669); - CustomName = "Spawner"; - SpawnMetric = Time; - SpawnInterval = 9.9999998e-003; - Descriptor = "$LOCAL$/CParticleDescriptor_7D2DC972"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_7D2DC972 -{ - EditorInfosPosition = int2(-389, 723); - Renderer = "$LOCAL$/CParticleRenderer_Billboard_C5648C1D"; - CustomFields = - { - 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4.3301004e-001, - 1.0000000e+000, - }; - FloatValues = - { - 1.0993826e+000, - 3.6439538e+000, - 4.2124267e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 9.8975307e-001, - 7.7495468e-001, - 1.0147374e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CActionFactoryParticleSpawnerBase $LOCAL$/Distortion -{ - EditorInfosIsBlockMinimized = 0; - Delay = 5.0000000e-001; - Descriptor = "$LOCAL$/CParticleDescriptor_3A4409B3"; - DurationInSeconds = 1.0000000e+000; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_70719C1B -{ - FieldName = "Accel"; - FieldType = float3; -} -CActionFactoryParticleSpawnerBase $LOCAL$/PreCircle -{ - Descriptor = "$LOCAL$/CParticleDescriptor_16031836"; - DurationInSeconds = 1.0000000e-001; - SpawnCountMode = TotalParticleCount; - SpawnCount = 3.0000000e+000; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_16031836 -{ - Renderer = "$LOCAL$/CParticleRenderer_Billboard_12DC8882"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_EC2E82AB", - "$LOCAL$/CParticleFieldDeclaration_7A7B153B", - "$LOCAL$/CParticleFieldDeclaration_39C5750C", - "$LOCAL$/CParticleFieldDeclaration_D51BB06D", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_D38FB14A"; - States = - { - "$LOCAL$/CParticleState_8EEE24D5", - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_EC2E82AB -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_7A7B153B -{ - FieldName = "Size"; - FieldType = float2; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_39C5750C -{ - FieldName = "Axis1"; - FieldType = float3; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_D38FB14A -{ - Expression = "function void Eval() -{ - Life = 0.5; - Size = 1; - //Velocity = scene.axisUp(); - Color = float4(1.0); - Position = float3(0,0.05 - - ,0); - 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CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_21F2CE07"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_21F2CE07 -{ - ValueType = Float4; - Times = - { - 0.0000000e+000, - 1.9999692e-001, - 7.2258866e-001, - 1.0000000e+000, - }; - FloatValues = - { - 9.8859072e-003, - 9.8859072e-003, - 9.8859072e-003, - 9.8859072e-003, - 4.9870867e-001, - 1.7447273e+000, - 3.7042022e-001, - 3.7042022e-001, - 6.1466491e-001, - 1.8547839e+000, - 4.1795635e-001, - 4.1795635e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 5.3340995e-001, - 5.3340995e-001, - 5.3340995e-001, - 5.3340995e-001, - 1.3536827e-001, - 0.0000000e+000, - 1.3536827e-001, - 1.3536827e-001, - 3.5371715e-001, - 0.0000000e+000, - 3.5371715e-001, - 3.5371715e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 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int2(-563, 749); - FieldName = "ColorCoeff"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_CC06153D -{ - EditorInfosPosition = int2(-564, 791); - FieldName = "SizeCoeff"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_2F088E44 -{ - EditorInfosPosition = int2(-568, 830); - Expression = "function void Eval() -{ - float couillunessFactor = pow(rand(0, 1), 8); - Life = 0.2 + (0.2 + couillunessFactor * 2) * spawner.LifeRatio; - Size = rand(0.2,0.5); - Rotation = rand(-2,2); - ScalarRotationSpeed = 0;//rand(-1,1); - ColorCoeff = (0.2 + couillunessFactor * 1.3) * 0.5;//(1 - pow(abs(spawner.LifeRatio*2 - 1),2)) * 0.3; - SizeCoeff = (1 - pow(abs(spawner.LifeRatio*2 - 1),4)) + 0.1; - Velocity = float3(0,(1 - pow(abs(spawner.LifeRatio*2 - 1),4))*2,0) * 0.1;//float3(0,0,-2); -}"; -} -CParticleState $LOCAL$/CParticleState_19EB6857 -{ - EditorInfosPosition = int2(-570, 876); - StateName = "State_0"; - Evolvers = - { - 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"$LOCAL$/CParticleDescriptor_0CE1E254"; - DurationInSeconds = 2.0000000e-001; - SpawnCountMode = TotalParticleCount; - SpawnCount = 6.0000000e+000; - SpawnCountRelativeRandomDeviation = 9.6650624e-001; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_0CE1E254 -{ - EditorInfosPosition = int2(25, 339); - Samplers = - { - "$LOCAL$/CParticleSamplerShape_3A2645A7", - "$LOCAL$/CParticleSamplerShape_3A0ADCF1", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_7C93296B"; - States = - { - "$LOCAL$/CParticleState_3BA9FF0A", - }; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_3A2645A7 -{ - EditorInfosPosition = int2(-151, 367); - SamplerName = "PositionSampler"; - Shape = "$LOCAL$/CShapeDescriptor_9FFCF1F6"; - SampleDimensionality = Volume; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_9FFCF1F6 -{ - EditorInfosPosition = int2(-247, 365); - Position = float3(0.0000000e+000, -7.6473951e-003, 0.0000000e+000); - ShapeType = COMPLEX_ELLIPSOID; - Radius = 7.5000000e-001; - InnerRadius = 5.0000000e-001; - Height = 1.0000000e+000; - CutPlane = 5.0000000e-001; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_3A0ADCF1 -{ - EditorInfosPosition = int2(-149, 416); - SamplerName = "VelocitySampler"; - Shape = "$LOCAL$/CShapeDescriptor_A3A85608"; - SampleDimensionality = Volume; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_A3A85608 -{ - EditorInfosPosition = int2(-241, 420); - ShapeType = COMPLEX_ELLIPSOID; - Radius = 7.5000000e-001; - InnerRadius = 5.0000000e-001; - Height = 1.0000000e+000; - CutPlane = 5.0000000e-001; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_7C93296B -{ - EditorInfosPosition = int2(-153, 300); - Expression = "function void Eval() -{ - Life = rand(0.1,0.1); - Position = PositionSampler.samplePosition() * spawner.LifeRatio; - Velocity = VelocitySampler.samplePosition() * spawner.LifeRatio; - float3 v = Velocity * (Throttle * rand(0.9,1.1)); - float a = (sin(spawner.Age*4.86) * 4 + sin(spawner.Age*13.49)) * 0.1 * ShakeAmplitude; - float2 sc(sin(a), cos(a)); - Velocity = float3(v.x * sc.y - v.z * sc.x, v.y, v.x * sc.x + v.z * sc.y); -}"; -} -CParticleState $LOCAL$/CParticleState_3BA9FF0A -{ - EditorInfosPosition = int2(-79, 590); - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_A38BA595", - "$LOCAL$/CParticleEvolver_Spawner_C7B2B97C", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_A38BA595 -{ - EditorInfosPosition = int2(-249, 591); - CustomName = "Physics"; - ConstantAcceleration = float3(0.0000000e+000, -4.0000000e+000, 0.0000000e+000); - Drag = 1.0000000e+001; - WorldInteractionMode = OneWay; - BouncesBeforeDeath = 10; - BounceRestitution = 3.0000001e-001; -} -CParticleEvolver_Spawner $LOCAL$/CParticleEvolver_Spawner_C7B2B97C -{ - EditorInfosPosition = int2(-283, 669); - CustomName = "Spawner"; - SpawnMetric = Time; - SpawnInterval = 9.9999998e-003; - Descriptor = "$LOCAL$/CParticleDescriptor_1F56D7EF"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_1F56D7EF -{ - EditorInfosPosition = int2(-389, 723); - Renderer = "$LOCAL$/CParticleRenderer_Billboard_4B7C4DDE"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_2C55F2F9", - "$LOCAL$/CParticleFieldDeclaration_2E0EA0B0", - "$LOCAL$/CParticleFieldDeclaration_D3047533", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_0833D272"; - States = - { - "$LOCAL$/CParticleState_7F6EC91D", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_4B7C4DDE -{ - EditorInfosPosition = int2(-570, 657); - CustomName = "Billboard"; - BillboardingMaterial = AlphaBlend_Additive_Soft; - Diffuse = "Textures/BlastPack_Extended.dds"; - AtlasDefinition = "Textures/BlastPack_Extended.pkat"; - SoftAnimationBlending = true; - AxisScale = 1.0000000e+000; - NormalsBendingFactor = 6.2500000e-001; - NormalsWrapFactor = 2.0000000e-001; - LightExponent = 2.2000000e+000; - LightScale = float3(5.0000000e+000, 5.0000000e+000, 5.0000000e+000); - AmbientLight = float3(1.0000000e-001, 1.5000001e-001, 2.0000000e-001); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_2C55F2F9 -{ - EditorInfosPosition = int2(-561, 708); - FieldName = "Color"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_2E0EA0B0 -{ - EditorInfosPosition = int2(-563, 749); - FieldName = "ColorCoeff"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D3047533 -{ - EditorInfosPosition = int2(-564, 791); - FieldName = "SizeCoeff"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_0833D272 -{ - EditorInfosPosition = int2(-568, 830); - Expression = "function void Eval() -{ - float couillunessFactor = pow(rand(0, 1), 8); - Life = 0.2 + (0.2 + couillunessFactor * 2) * spawner.LifeRatio; - Size = rand(0.2,0.5); - Rotation = rand(-2,2); - ScalarRotationSpeed = 0;//rand(-1,1); - ColorCoeff = (0.2 + couillunessFactor * 1.3) * 0.5;//(1 - pow(abs(spawner.LifeRatio*2 - 1),2)) * 0.3; - SizeCoeff = (1 - pow(abs(spawner.LifeRatio*2 - 1),4)) + 0.1; - Velocity = float3(0,(1 - pow(abs(spawner.LifeRatio*2 - 1),4))*2,0) * 0.1;//float3(0,0,-2); -}"; -} -CParticleState $LOCAL$/CParticleState_7F6EC91D -{ - EditorInfosPosition = int2(-570, 876); - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_DFE35FA4", - "$LOCAL$/CParticleEvolver_Field_7D6BE537", - "$LOCAL$/CParticleEvolver_Field_29C1EC01", - "$LOCAL$/CParticleEvolver_Rotation_251DCBFB", - "$LOCAL$/CParticleEvolver_Script_B5310CDA", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_DFE35FA4 -{ - EditorInfosPosition = int2(-773, 805); - CustomName = "Physics"; - ConstantAcceleration = float3(0.0000000e+000, 1.0000000e+000, 0.0000000e+000); - Drag = 1.0000000e-001; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_7D6BE537 -{ - EditorInfosPosition = int2(-767, 850); - CustomName = "Field"; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_F62C40C6"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_F62C40C6 -{ - EditorInfosPosition = int2(-862, 847); - Times = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 1.4257950e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 2.6747651e+000, - 0.0000000e+000, - 0.0000000e+000, - }; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_29C1EC01 -{ - EditorInfosPosition = int2(-771, 909); - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_A6E60A58"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_A6E60A58 -{ - EditorInfosPosition = int2(-867, 908); - ValueType = Float4; - Times = - { - 0.0000000e+000, - 5.4604208e-001, - 1.0000000e+000, - }; - FloatValues = - { - 2.5888059e+000, - 3.5003284e+001, - 3.0761395e+001, - 6.4613003e-001, - 2.0553560e+000, - 2.3492809e+001, - 2.0001688e+001, - 6.2580532e-001, - 1.3330801e+000, - 3.0305719e+000, - 4.2372961e+000, - 6.6386288e-001, - }; - FloatTangents = - { - 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atlasIdLast = 31; - float cursor01 = (LifeRatio)%1; - TextureID = cursor01 * (atlasIdLast - atlasIdFirst) + atlasIdFirst; - - Color *= ColorCoeff * 2; - Size *= SizeCoeff * 0.5; -}"; -} -CParticleEvolver_Spawner $LOCAL$/CParticleEvolver_Spawner_7CCAB84E -{ - EditorInfosPosition = int2(-283, 669); - CustomName = "Spawner"; - SpawnMetric = Time; - SpawnInterval = 9.9999998e-003; - Descriptor = "$LOCAL$/CParticleDescriptor_DA926919"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_F60975F5 -{ - Renderer = "$LOCAL$/CParticleRenderer_Billboard_BF02A15C"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_85CEED4F", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerCurve_636925A6", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_0E815EBE"; - States = - { - "$LOCAL$/CParticleState_D5A5E559", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_BF02A15C -{ - CustomName = "Billboard"; - BillboardingMaterial = AlphaBlend_Distortion; - Diffuse = "Textures/FX/Distortion_01.dds"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_85CEED4F -{ - FieldName = "Color"; - FieldType = float4; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_0E815EBE -{ - Expression = "function void Eval() -{ - Life = 1; - Size = (2.1) * SizeSampler.sample(spawner.LifeRatio); - Color=1; -} -"; -} -CParticleState $LOCAL$/CParticleState_D5A5E559 -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Localspace_B7AA5290", - "$LOCAL$/Field_2", - "$LOCAL$/Field_1", - }; -} -CParticleEvolver_Localspace $LOCAL$/CParticleEvolver_Localspace_B7AA5290 -{ - CustomName = "Localspace"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Layer_2 -{ - Descriptor = "$LOCAL$/CParticleDescriptor_F60975F5"; - DurationInSeconds = 1.0000000e+000; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_89977E97 -{ - AttributeName = "Distortion"; - DefaultValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_636925A6 -{ - SamplerName = "SizeSampler"; - Times = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Field $LOCAL$/Field_1 -{ - CustomName = "Field"; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_EEFC4261"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_EEFC4261 -{ - Times = - { - 0.0000000e+000, - 4.0854812e-001, - 1.0000000e+000, - }; - FloatValues = - { - 1.0993826e+000, - 3.0950603e+000, - 3.6635315e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 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0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} diff --git a/assets/streaming/PackFx/Particles/QueenChrysalis/QueenChrysalisPenetrateShot.pkfx b/assets/streaming/PackFx/Particles/QueenChrysalis/QueenChrysalisPenetrateShot.pkfx deleted file mode 100644 index 4c31b29..0000000 --- a/assets/streaming/PackFx/Particles/QueenChrysalis/QueenChrysalisPenetrateShot.pkfx +++ /dev/null @@ -1,1175 +0,0 @@ -Version = 1.9.4.30080; -CParticleEffect $LOCAL$/Resource -{ - EditorInfosPosition = int2(73, 52); - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1 -{ - EditorInfosPosition = int2(-288, -61); - Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A"; - 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$LOCAL$/CParticleFieldDeclaration_DD75DD32 -{ - FieldName = "ReCheckPos"; - FieldType = float3; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_09404ADD -{ - FieldName = "Direction"; - FieldType = float3; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_F42E2464 -{ - Expression = "function void Eval() -{ - Life = infinity; -} -"; -} -CParticleState $LOCAL$/CParticleState_AC37A8F7 -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Script_13FD6F86", - "$LOCAL$/CParticleEvolver_Localspace_0B51D318", - "$LOCAL$/CParticleEvolver_Script_1A5CE3BB", - "$LOCAL$/CParticleEvolver_Spawner_D90B0965", - }; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_13FD6F86 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_25FF61C1"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_25FF61C1 -{ - Expression = "function void Eval() -{ - CheckPos=Position; - -} -"; -} -CParticleEvolver_Localspace $LOCAL$/CParticleEvolver_Localspace_0B51D318 -{ - CustomName = "Localspace"; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_1A5CE3BB -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_5A0E1F9A"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5A0E1F9A -{ - Expression = "function void Eval() -{ - ReCheckPos=Position; - - Direction=normalize(CheckPos-ReCheckPos); -} -"; -} -CParticleEvolver_Spawner $LOCAL$/CParticleEvolver_Spawner_D90B0965 -{ - EditorInfosPosition = int2(-283, 669); - CustomName = "Spawner"; - Descriptor = "$LOCAL$/CParticleDescriptor_7341018C"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_7341018C -{ - EditorInfosPosition = int2(-389, 723); - Renderer = "$LOCAL$/CParticleRenderer_Billboard_F82FB93F"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_A7FB216E", - "$LOCAL$/CParticleFieldDeclaration_2EDC85C9", - "$LOCAL$/CParticleFieldDeclaration_FD8C43C0", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerShape_3B824D83", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_10FFDAED"; - States = - { - "$LOCAL$/CParticleState_00EDEDB4", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_F82FB93F -{ - EditorInfosPosition = int2(-570, 657); - CustomName = "Billboard"; - BillboardingMaterial = AlphaBlend_Additive_Soft; - Diffuse = "Textures/BlastPack_Extended.dds"; - AtlasDefinition = "Textures/BlastPack_Extended.pkat"; - SoftAnimationBlending = true; - AxisScale = 1.0000000e+000; - NormalsBendingFactor = 6.2500000e-001; - NormalsWrapFactor = 2.0000000e-001; - LightExponent = 2.2000000e+000; - LightScale = float3(5.0000000e+000, 5.0000000e+000, 5.0000000e+000); - AmbientLight = float3(1.0000000e-001, 1.5000001e-001, 2.0000000e-001); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_A7FB216E -{ - EditorInfosPosition = int2(-561, 708); - FieldName = "Color"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_2EDC85C9 -{ - EditorInfosPosition = int2(-563, 749); - FieldName = "ColorCoeff"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_FD8C43C0 -{ - EditorInfosPosition = int2(-564, 791); - FieldName = "SizeCoeff"; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_3B824D83 -{ - SamplerName = "SpawnShape"; - Shape = "$LOCAL$/CShapeDescriptor_352F6902"; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_352F6902 -{ - ShapeType = SPHERE; - Radius = 1.0000000e-001; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_10FFDAED -{ - EditorInfosPosition = int2(-568, 830); - Expression = "function void Eval() -{ - float couillunessFactor = pow(rand(0, 1), 8); - Life = 1 + (1 + couillunessFactor * 2) * spawner.LifeRatio; - Size = rand(0.2,0.5); - Rotation = rand(-2,2); - ScalarRotationSpeed = 0;//rand(-1,1); - Position = SpawnShape.samplePosition(); - ColorCoeff = (0.2 + couillunessFactor * 1.3) * 0.5;//(1 - pow(abs(spawner.LifeRatio*2 - 1),2)) * 0.3; - SizeCoeff = (1 - pow(abs(spawner.LifeRatio*2 - 1),4)) + 0.3; - Velocity = float3(0,(1 - pow(abs(spawner.LifeRatio*2 - 1),4))*2,0) * 5;//float3(0,0,-2); -}"; -} -CParticleState $LOCAL$/CParticleState_00EDEDB4 -{ - EditorInfosPosition = int2(-570, 876); - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_8DB38487", - "$LOCAL$/CParticleEvolver_Field_B941AA56", - "$LOCAL$/CParticleEvolver_Field_50BE1368", - "$LOCAL$/CParticleEvolver_Rotation_AEC8596A", - "$LOCAL$/CParticleEvolver_Script_0261DF75", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_8DB38487 -{ - EditorInfosPosition = int2(-773, 805); - CustomName = "Physics"; - ConstantAcceleration = float3(0.0000000e+000, 1.0000000e+000, 0.0000000e+000); - Drag = 1.0000000e-001; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_B941AA56 -{ - EditorInfosPosition = int2(-767, 850); - CustomName = "Field"; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_52B7CCD1"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_52B7CCD1 -{ - EditorInfosPosition = int2(-862, 847); - Times = - { - 0.0000000e+000, - 1.7417073e-002, - 4.6310537e-002, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 4.6133342e-001, - 2.7709076e-001, - 4.5339489e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 4.6586581e-002, - 0.0000000e+000, - 0.0000000e+000, - 2.4945091e-002, - 8.2336515e-001, - 1.3490067e-001, - 0.0000000e+000, - }; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_50BE1368 -{ - EditorInfosPosition = int2(-771, 909); - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_1E33024B"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_1E33024B -{ - EditorInfosPosition = int2(-867, 908); - ValueType = Float4; - Times = - { - 0.0000000e+000, - 5.4035908e-001, - 1.0000000e+000, - }; - FloatValues = - { - 1.0875289e+000, - 3.0284981e+001, - 2.6043091e+001, - 6.4613003e-001, - 5.5407912e-001, - 1.8774509e+001, - 1.5283390e+001, - 6.2580532e-001, - 1.3330801e+000, - 3.0305719e+000, - 4.2372961e+000, - 6.6386288e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - -1.7009701e+000, - -1.3750279e-004, - -1.1711349e+000, - -2.7432361e+000, - -1.7105120e+000, - -6.1994679e-002, - -9.9619192e-001, - -2.3334539e+000, - -1.4549969e+000, - -5.2733961e-002, - -4.2104211e-001, - -1.0328560e+000, - -3.2068660e+000, - 1.2587701e-004, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; -} -CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_AEC8596A -{ - EditorInfosPosition = int2(-773, 966); - CustomName = "Rotation"; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_0261DF75 -{ - EditorInfosPosition = int2(-767, 1024); - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_782688DC"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_782688DC -{ - EditorInfosPosition = int2(-879, 1022); - Expression = "function void Eval() -{ - float atlasIdFirst = 0; - float atlasIdLast = 31; - float cursor01 = (LifeRatio)%1; - TextureID = cursor01 * (atlasIdLast - atlasIdFirst) + atlasIdFirst; - - Color *= ColorCoeff * 2; -}"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Layer_2 -{ - Descriptor = "$LOCAL$/CParticleDescriptor_99BB2170"; -} diff --git a/assets/streaming/PackFx/Particles/QueenChrysalis/QueenChrysalisTest.pkfx b/assets/streaming/PackFx/Particles/QueenChrysalis/QueenChrysalisTest.pkfx deleted file mode 100644 index ce7f556..0000000 --- a/assets/streaming/PackFx/Particles/QueenChrysalis/QueenChrysalisTest.pkfx +++ /dev/null @@ -1,252 +0,0 @@ -Version = 1.9.1.28491; -CParticleEffect $LOCAL$/Resource -{ - EditorInfosPosition = int2(73, 52); - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - EditorInfosPosition = int2(-162, -81); - ChildList = - { - "$LOCAL$/Layer_1", - }; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - EditorInfosPosition = int2(-599, -20); - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_6CA5AA5D", - "$LOCAL$/CParticleAttributeDeclaration_BE93AC77", - "$LOCAL$/CParticleAttributeDeclaration_553FF906", - }; - SamplerList = - { - "$LOCAL$/CParticleSamplerCurve_984739E4", - }; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_19F9F7A8 -{ - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_57AE9B8B", - "$LOCAL$/CParticleFieldDeclaration_29F34BAA", - "$LOCAL$/CParticleFieldDeclaration_83D29EB5", - "$LOCAL$/CParticleFieldDeclaration_203A991C", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerShape_F7A6600F", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_40C8D219"; - States = - { - "$LOCAL$/CParticleState_249D5E50", - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_57AE9B8B -{ - FieldName = "Timeb"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_29F34BAA -{ - FieldName = "SizeCoeff"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_83D29EB5 -{ - FieldName = "FluxScale"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_203A991C -{ - FieldName = "NextBranchTime"; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_F7A6600F -{ - SamplerName = "DropSampler"; - Shape = "$LOCAL$/CShapeDescriptor_C460687E"; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_C460687E -{ - ShapeType = CYLINDER; - Radius = 2.0000000e-001; - InnerRadius = 2.0000000e-001; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_40C8D219 -{ - Expression = "function void Eval() -{ - Life = 0.3; - Position = DropSampler.samplePosition(); - Velocity = Scale*safe_normalize(Position - DropSampler.position())*30; - SizeCoeff = Scale; - FluxScale = pow(Flux,0.5)*2*Scale; - NextBranchTime = SizeCoeff * (0.5 + 0.25 * pow(rand(0, 1), 2)) * 0; -} -"; -} -CParticleState $LOCAL$/CParticleState_249D5E50 -{ - StateName = "State_0"; - MicroUpdatesMinFPS = 0.0000000e+000; - MaxMicroUpdatesPerFrame = 0; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Localspace_52553353", - "$LOCAL$/CParticleEvolver_Spawner_66220ED5", - }; -} -CParticleEvolver_Localspace $LOCAL$/CParticleEvolver_Localspace_52553353 -{ - CustomName = "Localspace"; - ChildList = - { - "$LOCAL$/CParticleEvolver_Physics_84F65B12", - "$LOCAL$/CParticleEvolver_Script_72C9AE3D", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_84F65B12 -{ - CustomName = "Physics"; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_72C9AE3D -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_79D79B44"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_79D79B44 -{ - Expression = "function void Eval() -{ - Timeb += dt; - int shouldSpawnBranch = Timeb > 0.025; - float n = 60 * SizeCoeff; - Velocity = lerp(select(Velocity,float3(SizeCoeff*rand(-1,1)*100,0,SizeCoeff*rand(-1,1)*100),shouldSpawnBranch),Velocity,0.9); - Timeb = select(Timeb,0,shouldSpawnBranch); - NextBranchTime = select(NextBranchTime, SizeCoeff * (0.05 + 0.25 * pow(rand(0, 1), 2)), shouldSpawnBranch); -} -"; -} -CParticleEvolver_Spawner $LOCAL$/CParticleEvolver_Spawner_66220ED5 -{ - CustomName = "Spawner"; - SpawnInterval = 1.0000000e+000; - FirstSpawnDelay = 0.0000000e+000; - CustomSpawnIntervalScaleField = "SizeCoeff"; - Descriptor = "$LOCAL$/CParticleDescriptor_31A8BBBC"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_31A8BBBC -{ - Renderer = "$LOCAL$/CParticleRenderer_Ribbon_F7F93098"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_950EEE1E", - "$LOCAL$/CParticleFieldDeclaration_65C0CF3B", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_B950F839"; - States = - { - "$LOCAL$/CParticleState_35B76EF0", - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_950EEE1E -{ - FieldName = "Color"; - FieldType = float4; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_B950F839 -{ - Expression = "function void Eval() -{ - Life = 0.1; - Size = 2 * Scale; - Axis = float3(0,1,0); - Color = CustomColorRGBA * 0.04 * pow(1 - spawner.LifeRatio, 2)*50; -} -"; -} -CParticleState $LOCAL$/CParticleState_35B76EF0 -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_A59A4073", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_A59A4073 -{ - CustomName = "Physics"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1 -{ - Descriptor = "$LOCAL$/CParticleDescriptor_19F9F7A8"; - DurationInSeconds = 9.9999998e-003; - SpawnCountMode = TotalParticleCount; - SpawnCount = 3.2000000e+001; - SpawnCountRelativeRandomDeviation = 1.3000000e+000; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_6CA5AA5D -{ - AttributeName = "Scale"; - DefaultValueF4 = float4(3.7786260e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_984739E4 -{ - SamplerName = "GlobalSizeCurve"; - Times = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatValues = - { - 3.2657871e+001, - 3.3657871e+001, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_BE93AC77 -{ - AttributeName = "Flux"; - DefaultValueF4 = float4(4.6183211e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_553FF906 -{ - AttributeName = "CustomColorRGBA"; - AttributeType = float4; - DefaultValueF4 = float4(1.0000000e+000, 1.0000000e+000, 9.9752480e-001, 1.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(1, 1, 1, 1); -} -CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_F7F93098 -{ - CustomName = "Ribbon"; - Quality = CorrectDeformation; - Diffuse = "Textures/FX/Chrysalis_shot_lv2.png"; - BillboardMode = SideAxisAligned; - AxisField = "Axis"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_65C0CF3B -{ - FieldName = "Axis"; - FieldType = float3; -} diff --git a/assets/streaming/PackFx/Particles/RainbowDash/CastleLightnihg.pkfx b/assets/streaming/PackFx/Particles/RainbowDash/CastleLightnihg.pkfx deleted file mode 100644 index b9defef..0000000 --- a/assets/streaming/PackFx/Particles/RainbowDash/CastleLightnihg.pkfx +++ /dev/null @@ -1,860 +0,0 @@ -Version = 1.9.1.28491; -CParticleEffect $LOCAL$/Resource -{ - OnSpawn = "$LOCAL$/Spawner"; - LayerGroups = - { - "$LOCAL$/branch", - }; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - EditorInfosPosition = int2(329, 64); - ChildList = - { - "$LOCAL$/lightning", - "$LOCAL$/Layer_1", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_B30B2123 -{ -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_9AEE5ABD -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_168DE691 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_216E6F10"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_216E6F10 -{ - Expression = "function void Eval() -{ - Color=CC * ColorCoeff * pow(GlowSampler.sample(LifeRatio), 4); -} -"; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_FE3EB050", - "$LOCAL$/CParticleAttributeDeclaration_02243087", - "$LOCAL$/CParticleAttributeDeclaration_1DF47118", - }; -} -CActionFactoryParticleSpawnerBase $LOCAL$/lightning -{ - Descriptor = "$LOCAL$/CParticleDescriptor_7C46C5E9"; - Infinite = true; - DurationInSeconds = 5.0000000e-001; - SpawnCountMode = TotalParticleCount; - SpawnCount = 3.0000000e+000; - SpawnCountRelativeRandomDeviation = 1.3000000e+000; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_7C46C5E9 -{ - EditorInfosIsBlockMinimized = 0; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_AA0A7EFA", - "$LOCAL$/CParticleFieldDeclaration_2832E92E", - "$LOCAL$/CParticleFieldDeclaration_668C5BD9", - "$LOCAL$/CParticleFieldDeclaration_7EA25C67", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerShape_3F5A22F7", - }; - SpawnEvaluator = 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void Eval() -{ - Life = infinity; -} -"; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - ChildList = - { - "$LOCAL$/Source", - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_67949F4D -{ - FieldName = "ColorCoeff"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_E7219408 -{ - SamplerName = "DisplacementWeight"; - Times = - { - 0.0000000e+000, - 5.0000000e-001, - 1.0000000e+000, - }; - FloatValues = - { - 3.5361910e-001, - 1.7034520e+000, - 3.5361910e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 1.3884330e+000, - 0.0000000e+000, - 0.0000000e+000, - -9.6360749e-001, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_6DEC9E9F -{ - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_E63D424E"; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_9BDD555E", - 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\'Color\' in an evolve script - // make particles spawned at the end of the trail\'s life dimmer, to avoid hard-ending trails. - ColorCoeff = ColorCoeffLookup.sample(spawner.LifeRatio); - - // save RealPosition (see the evolvers on why we need this) - RealPosition = Position; - - // velocity goes upwards, faster at the center of the trail (see the curve\'s shape) - Velocity = float3(0,1,0) * DisplacementWeight.sample(spawner.LifeRatio); -} -"; -} -CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_E0F88948 -{ - SamplerName = "Noise3D"; - Scale = 2.5000000e-001; - Strength = 2.5000000e-002; - TimeScale = 1.0000000e+000; - TimeBase = 2.0000000e+000; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_11EF5012 -{ - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_870B473D"; -} -CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_584734A8 -{ - EditorInfosIsBlockMinimized = 0; - BillboardingMaterial = Additive_Soft; - Diffuse = 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turbulent vector to make the ribbon penetrate the mesh - float3 projTurb = turb + meshNormalAtLocation * max(0,-dot(turb, meshNormalAtLocation)); - - // patch the Position by moving it slightly away from the mesh surface along the mesh normal, - // and displace it by the turbulence vector. - float distanceToMesh = 0; - Position += meshNormalAtLocation * distanceToMesh + projTurb; - - // apply our color coefficient to the RGBA color sampled in the CParticleEvolver_Field that - // was run before us: - Color = float4(RGB.x, RGB.y, RGB.z, Color.w) * pow(Glow.sample(LifeRatio),Power); - Color *= ColorCoeff; -} -"; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_815F8FC3 -{ -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_342360F8 -{ - FieldName = "TextureID"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_6ACE796C -{ - FieldName = "RealPosition"; - FieldType = float3; - TransformFilter = full; -} -CParticleEvolver_Projection $LOCAL$/CParticleEvolver_Projection_52891911 -{ - EditorInfosIsBlockMinimized = 0; - Shape = "ProjMesh"; - OutputParametricCoordsField = "PCoords"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_870B473D -{ - ValueType = Float4; - Times = - { - 0.0000000e+000, - 1.8990910e-001, - 1.0000000e+000, - }; - FloatValues = - { - 1.0000000e+000, - 1.0000000e+000, - 1.0000000e+000, - 0.0000000e+000, - 1.0000000e+000, - 1.0000000e+000, - 1.0000000e+000, - 9.5917922e-001, - 1.0000000e+000, - 1.0000000e+000, - 1.0000000e+000, - 0.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_E63D424E -{ - Expression = "function void Eval() -{ - // here, we have a problem: - // we can\'t yet (in popcorn 1.5.4) tell the ribbon renderer to use a custom field - // for position, and we want to manually shift the positions away from the mesh surface. - // if we shift the positions used for reprojection, they will shift from frame to frame - // and become dependent of the FPS. - // Therefore, we\'ll use a trick where we will \'backup\' the simulated position into a custom - // field named \'RealPosition\', then we\'ll shift the \'Position\' field to get it ready for rendering - // at the start of the next frame, we\'ll restore \'Position\' to the one saved in \'RealPosition\', - // so that simulation uses the correct value, not the one deformed for rendering. - - // here, restore the projected position saved in the previous frame - Position = RealPosition; - - // all the next evolvers in the state will work on this restored \'Position\', - // up to the last script evolver -} -"; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_627F92C7 -{ - SamplerName = "ProjMesh"; - Shape = "$LOCAL$/CShapeDescriptor_1AAF32F4"; - SampleDimensionality = Vertex; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_25CAC61C -{ - EditorInfosIsBlockMinimized = 0; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_F033910F"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_31F983E2 -{ - EditorInfosIsBlockMinimized = 0; - SamplerName = "ColorCoeffLookup"; - Times = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatValues = - { - 1.0483411e+001, - 1.3673043e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - -1.5378418e+001, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_F033910F -{ - Times = - { - 0.0000000e+000, - 2.9870510e-001, - 1.0000000e+000, - }; - FloatValues = - { - 1.2760758e-003, - 1.2711254e-001, - 1.3779700e-003, - }; - FloatTangents = - { - 0.0000000e+000, - 2.1109976e-001, - 0.0000000e+000, - 0.0000000e+000, - -5.6229483e-002, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_1CA6C021 -{ - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_4DAC29C5"; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_9BDD555E -{ - AttributeName = "ProbeVelocity"; - AttributeDescription = "Initial velocity of lightning strokes\\nDirectly controls the stroke length."; - DefaultValueF4 = float4(1.0000000e+002, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(5.0000000e+002, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CActionFactoryParticleSpawnerBase $LOCAL$/Source -{ - Descriptor = "$LOCAL$/CParticleDescriptor_2830BC72"; - DurationInSeconds = 1.0000000e-001; - FluxFactorExpression = "Flux"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_CD928515 -{ - SamplerName = "Glow"; - Times = - { - 0.0000000e+000, - 1.6115850e-001, - 1.7384709e-001, - 2.0104469e-001, - 5.6299138e-001, - 1.0000000e+000, - }; - FloatValues = - { - 4.3323541e-001, - 1.4717730e+000, - 3.0183129e+000, - 1.4834321e+000, - 6.6818959e-001, - 4.3290529e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 2.3728991e+000, - -2.0313981e+000, - 0.0000000e+000, - 0.0000000e+000, - -6.6506660e-001, - -8.0299091e-001, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_DC3BD88D -{ - AttributeName = "RGB"; - AttributeType = float3; - DefaultValueF4 = float4(9.9999998e-003, 1.3000000e-001, 9.4999999e-001, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_AFD4EBD4 -{ - AttributeName = "Power"; - DefaultValueF4 = float4(2.5000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleState $LOCAL$/CParticleState_37820737 -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/Script_1", - "$LOCAL$/Emitter", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_4B0C0AC6 -{ -} -CParticleEvolver_Projection $LOCAL$/CParticleEvolver_Projection_F6C54DFB -{ - Shape = "ProjMesh"; -} -CParticleEvolver_Spawner $LOCAL$/Emitter -{ - SpawnMetric = Time; - SpawnInterval = 9.9999998e-003; - Descriptor = "$LOCAL$/CParticleDescriptor_8CDE14FE"; -} -CParticleState $LOCAL$/CParticleState_E7543A8F -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_4B0C0AC6", - "$LOCAL$/CParticleEvolver_Projection_F6C54DFB", - "$LOCAL$/LightningTrail", - }; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_8CDE14FE -{ - Samplers = - { - "$LOCAL$/CParticleSamplerShape_F922C3D7", - "$LOCAL$/CParticleSamplerShape_6ED04DA1", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_1189B899"; - States = - { - "$LOCAL$/CParticleState_E7543A8F", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_1189B899 -{ - Expression = "function void Eval() -{ - Life = 0.4; - - // here, grab a random spawn location in the \'ProjSpawnVolume\' shape. - // you can select that shape in the treeview and move it around in the viewport - // to make lightning start at different locations - Position = ProjSpawnVolume.samplePosition(); - - // next, reproject the start position on the mesh - // (this is because otherwise the trail evolver will make a trail from the - // original position to the projected position on the first frame) - Position += ProjMesh.project(Position).xyz; - - // random velocity on a squased sphere whose height is - // 0.3 times its equatorial radius. -> move faster horizontally - Velocity = vrand() * float3(0.1,0.1,0.5)*ProbeVelocity; -} -"; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_F922C3D7 -{ - SamplerName = "ProjSpawnVolume"; - Shape = "$LOCAL$/CShapeDescriptor_FCC733E6"; - SampleDimensionality = Volume; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_FCC733E6 -{ - ShapeType = SPHERE; - Radius = 5.0000000e-001; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_6ED04DA1 -{ - SamplerName = "ProjMesh"; - Shape = "$LOCAL$/CShapeDescriptor_A51D3C78"; - SampleDimensionality = Vertex; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_A51D3C78 -{ - ShapeType = SPHERE; - Radius = 5.0000000e-001; -} -CParticleEvolver_Script $LOCAL$/Script_1 -{ - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_0F7DFA91"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_0F7DFA91 -{ - Expression = "function void Eval() -{ - //Position += float3(0.01,0,0); -} -"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_3D199BC4 -{ - FieldName = "Velocity"; - FieldType = float3; - TransformFilter = rotate; -} diff --git a/assets/streaming/PackFx/Particles/RainbowDash/RainbowDashMovementLightning.pkfx b/assets/streaming/PackFx/Particles/RainbowDash/RainbowDashMovementLightning.pkfx deleted file mode 100644 index b4f8daf..0000000 --- a/assets/streaming/PackFx/Particles/RainbowDash/RainbowDashMovementLightning.pkfx +++ /dev/null @@ -1,376 +0,0 @@ -Version = 1.9.1.28491; -CParticleEffect $LOCAL$/Resource -{ - EditorInfosPosition = int2(73, 52); - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1 -{ - EditorInfosPosition = int2(-288, -61); - Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A"; - Infinite = true; - DurationInSeconds = 2.0000000e+000; - SpawnCount = 2.4000000e+001; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A -{ - EditorInfosPosition = int2(-392, -44); - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_8ED4ECCD", - "$LOCAL$/CParticleFieldDeclaration_7BA8472B", - "$LOCAL$/CParticleFieldDeclaration_49559E58", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7"; - States = - { - "$LOCAL$/CParticleState_3AF8190E", - }; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - EditorInfosPosition = int2(-162, -81); - ChildList = - { - "$LOCAL$/Layer_1", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7 -{ - EditorInfosPosition = int2(-508, 22); - Expression = "function void Eval() -{ - BranchLength = rand(0.3,0.6); - Life = BranchLength; - Vrand=vrand(); -} -"; -} -CParticleState $LOCAL$/CParticleState_3AF8190E -{ - EditorInfosPosition = int2(-508, 65); - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/LocalSpace_1", - "$LOCAL$/Trail_1", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_36D6D4BD -{ - EditorInfosPosition = int2(-590, 86); - CustomName = "Physics"; - IntegrationDtTreshold = 2.0000001e-003; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - EditorInfosPosition = int2(-599, -20); - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_40FB3B62", - "$LOCAL$/CParticleAttributeDeclaration_413490CC", - }; -} -CParticleEvolver_Script $LOCAL$/Script_1 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_EF9BBE63"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_EF9BBE63 -{ - Expression = "function void Eval() -{ - Color=(RGB*sin(LifeRatio*3)).xyz1*0.5; -} -"; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_40FB3B62 -{ - AttributeName = "RGB"; - AttributeType = float3; - DefaultValueF4 = float4(1.0000000e-001, 4.4999999e-001, 1.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_8ED4ECCD -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleEvolver_Localspace $LOCAL$/LocalSpace_1 -{ - CustomName = "Localspace"; - ChildList = - { - "$LOCAL$/CParticleEvolver_Physics_36D6D4BD", - "$LOCAL$/Script_1", - }; -} -CParticleEvolver_Spawner $LOCAL$/Trail_1 -{ - CustomName = "Spawner"; - SpawnInterval = 2.0000000e-001; - FirstSpawnDelay = 0.0000000e+000; - Descriptor = "$LOCAL$/CParticleDescriptor_EC6BEF67"; -} -CParticleState $LOCAL$/CParticleState_A25D7514 -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_07A88CC8", - "$LOCAL$/Script_2", - }; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_EC6BEF67 -{ - Renderer = "$LOCAL$/CParticleRenderer_List_34193718"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_A2FF29AF", - "$LOCAL$/CParticleFieldDeclaration_5456B137", - "$LOCAL$/CParticleFieldDeclaration_62EDB30F", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerCurve_E43E0316", - "$LOCAL$/CParticleSamplerDoubleCurve_80B4C0F1", - "$LOCAL$/CParticleSamplerProceduralTurbulence_4CE60A08", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_163AFEB6"; - States = - { - "$LOCAL$/CParticleState_A25D7514", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_163AFEB6 -{ - Expression = "function void Eval() -{ - Life = (parent.BranchLength-spawner.LifeRatio*parent.BranchLength) * 1.5; - Size = 0.15; - Velocity=parent.Vrand*40+vrand()*8; - ParentVelocity = Velocity; - TextureID = rand(0,16); -} -"; -} -CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_72728FCA -{ - CustomName = "Ribbon"; - BillboardingMaterial = Additive_Soft; - Diffuse = "Textures/FX/Lightning_05.dds"; - AtlasDefinition = "Textures/Fx/AtlasX4.pkat"; - SoftnessDistance = 2.5000000e-001; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_07A88CC8 -{ - CustomName = "Physics"; - Drag = 6.0000000e+001; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_7BA8472B -{ - FieldName = "Vrand"; - FieldType = float3; -} -CParticleEvolver_Script $LOCAL$/Script_2 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_00FC543C"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_00FC543C -{ - Expression = "function void Eval() -{ - Color = float4(RGB.x, RGB.y, RGB.z, Alpha.sample(LifeRatio)) * pow(Glow.sample(LifeRatio),Power); - Color = Color * GlowTurb.sample(LifeRatio).x; - Position += float3(ParentVelocity * 0.02 * dt); -} -"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_A2FF29AF -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_49559E58 -{ - FieldName = "BranchLength"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_5456B137 -{ - FieldName = "ParentVelocity"; - FieldType = float3; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_413490CC -{ - AttributeName = "Power"; - DefaultValueF4 = float4(2.5000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_6D31A1F2 -{ - EditorInfosPosition = int2(-508, -63); - CustomName = "Billboard"; - BillboardingMaterial = Additive_Soft; - Diffuse = "Textures/Fx/Glow_03.dds"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_E43E0316 -{ - SamplerName = "Alpha"; - Times = - { - 0.0000000e+000, - 1.9577943e-002, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 9.8620117e-001, - -1.2389421e-002, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_15A23984 -{ - Expression = "function void Eval() -{ - -} -"; -} -CParticleSamplerDoubleCurve $LOCAL$/CParticleSamplerDoubleCurve_80B4C0F1 -{ - SamplerName = "Glow"; - Times = - { - 0.0000000e+000, - 1.8617511e-002, - 3.7235029e-002, - 9.6040294e-002, - 1.6187957e-001, - 4.2304891e-001, - 4.9290201e-001, - 6.5048277e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 2.9479560e-001, - 9.4297880e-001, - 1.0245690e+000, - 1.0359550e+000, - 1.3865941e+000, - 4.0372081e+000, - 1.1462400e+000, - 9.9858201e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 5.2994978e-001, - 5.2994978e-001, - 7.0677501e-001, - 2.2324190e+000, - -1.2589170e+000, - -1.4095018e+000, - 1.9320533e+000, - 7.6640139e+000, - 3.7825663e+000, - 1.0116960e+000, - -2.2850899e-001, - -5.1549101e-001, - -3.3260620e-001, - -7.3772722e-001, - 0.0000000e+000, - 0.0000000e+000, - }; - Times1 = - { - 0.0000000e+000, - 1.8617511e-002, - 3.7235029e-002, - 5.7597589e-002, - 7.4761227e-002, - 2.6808780e-001, - 5.0780308e-001, - 7.5035948e-001, - 1.0000000e+000, - }; - FloatValues1 = - { - 0.0000000e+000, - 3.2795650e-001, - 1.0501560e+000, - 2.1253221e+000, - 3.1906829e+000, - 4.8741561e-001, - 1.2509789e+000, - 9.0204418e-001, - 1.0271250e+000, - }; - FloatTangents1 = - { - 0.0000000e+000, - 0.0000000e+000, - 5.8984131e-001, - 5.8984131e-001, - 7.8848600e-001, - 8.6239153e-001, - 1.0754330e+000, - 9.0648472e-001, - 2.5512040e-002, - 2.8736070e-001, - -1.2872400e+000, - -1.5961140e+000, - 6.7877718e-003, - 6.8682232e-003, - -3.0582249e-001, - -3.1475419e-001, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_4CE60A08 -{ - SamplerName = "GlowTurb"; - Wavelength = 2.0000000e-001; - Strength = 2.1213202e-001; - Lacunarity = 4.3478259e-001; - Gain = 7.3429948e-001; - TimeScale = 6.0000000e+000; - FlowFactor = -3.7681162e-001; - DivergenceFactor = -7.0531404e-001; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_62EDB30F -{ - FieldName = "TextureID"; -} -CParticleRenderer_List $LOCAL$/CParticleRenderer_List_34193718 -{ - CustomName = "List"; - Renderers = - { - "$LOCAL$/CParticleRenderer_Ribbon_72728FCA", - }; -} diff --git a/assets/streaming/PackFx/Particles/RainbowDash/RainbowDashOmniSmashAttacking.pkfx b/assets/streaming/PackFx/Particles/RainbowDash/RainbowDashOmniSmashAttacking.pkfx deleted file mode 100644 index e627930..0000000 --- a/assets/streaming/PackFx/Particles/RainbowDash/RainbowDashOmniSmashAttacking.pkfx +++ /dev/null @@ -1,963 +0,0 @@ -Version = 1.9.4.30080; -CParticleEffect $LOCAL$/Resource -{ - EditorInfosPosition = int2(73, 52); - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1 -{ - EditorInfosPosition = int2(-288, -61); - EditorInfosIsBlockMinimized = 0; - Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A"; - Infinite = true; - DurationInSeconds = 2.0000000e+000; - SpawnCount = 1.8000000e+001; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A -{ - EditorInfosPosition = int2(-392, -44); - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_8ED4ECCD", - "$LOCAL$/CParticleFieldDeclaration_7BA8472B", - "$LOCAL$/CParticleFieldDeclaration_49559E58", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7"; - States = - { - 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$LOCAL$/CParticleSamplerShape_3F5A22F7 -{ - SamplerName = "DropSampler"; - Shape = "$LOCAL$/CShapeDescriptor_EE347186"; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_EE347186 -{ - ShapeType = CYLINDER; - Radius = 5.0000000e-001; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_F993B13E -{ - SamplerName = "SizeSampler"; - Times = - { - 0.0000000e+000, - 1.1523960e-001, - 3.4486318e-001, - 4.2985749e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 9.5470963e+000, - 9.4820709e+000, - 1.0705404e+000, - 6.4638108e-003, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - -3.4701294e-001, - -6.9144940e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_37052329 -{ - SamplerName = "GlowSampler"; - Times = - { - 0.0000000e+000, - 7.5512230e-002, - 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a/assets/streaming/PackFx/Particles/RainbowDash/RainbowDashRainblow.pkfx b/assets/streaming/PackFx/Particles/RainbowDash/RainbowDashRainblow.pkfx deleted file mode 100644 index b79a8d4..0000000 --- a/assets/streaming/PackFx/Particles/RainbowDash/RainbowDashRainblow.pkfx +++ /dev/null @@ -1,1545 +0,0 @@ -Version = 1.9.1.28491; -CParticleEffect $LOCAL$/Resource -{ - EditorInfosPosition = int2(73, 52); - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - EditorInfosPosition = int2(-162, -81); - ChildList = - { - "$LOCAL$/Tornado", - "$LOCAL$/Smoke", - "$LOCAL$/Flash", - "$LOCAL$/Particles", - "$LOCAL$/Ray", - }; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - EditorInfosPosition = int2(-599, -20); - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_A87F89C0", - "$LOCAL$/CParticleAttributeDeclaration_6AEF6013", - "$LOCAL$/CParticleAttributeDeclaration_2511A6D2", - "$LOCAL$/CParticleAttributeDeclaration_14DD04FD", - "$LOCAL$/CParticleAttributeDeclaration_B6B455B8", - "$LOCAL$/CParticleAttributeDeclaration_C4BAD27C", - "$LOCAL$/CParticleAttributeDeclaration_5CC8F48E", - "$LOCAL$/CParticleAttributeDeclaration_B8C399E2", - "$LOCAL$/CParticleAttributeDeclaration_D2EC38A0", - "$LOCAL$/CParticleAttributeDeclaration_A440FEF0", - "$LOCAL$/CParticleAttributeDeclaration_3F5845CA", - "$LOCAL$/CParticleAttributeDeclaration_7172D1F5", - }; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_BB0B9311 -{ - EditorInfosPosition = int2(-392, -44); - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_9241976E", - "$LOCAL$/CParticleFieldDeclaration_0146A810", - "$LOCAL$/CParticleFieldDeclaration_58EE5904", - "$LOCAL$/CParticleFieldDeclaration_BE911A95", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_A198D2AA"; - States = - { - "$LOCAL$/CParticleState_B51331B5", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_A198D2AA -{ - EditorInfosPosition = int2(-508, 22); - Expression = "function void Eval() -{ - SegmentID = spawner.EmittedCount; - Position = float3(0,HeightPerSegment,0) + float3(0,HeightPerSegment,0) * SegmentID; - InitPosition = Position; - Life = TornadeLife; - CircleRotation = -0.5 * SegmentID; - SecondCircleRotation = -0.5 * SegmentID; -} -"; -} -CParticleState $LOCAL$/CParticleState_B51331B5 -{ - EditorInfosPosition = int2(-508, 65); - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/LocalSpace_1", - "$LOCAL$/Script_1", - "$LOCAL$/CParticleEvolver_Physics_0A6D281C", - "$LOCAL$/Trail_1", - "$LOCAL$/Trail_2", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_0A6D281C -{ - EditorInfosPosition = int2(-590, 86); - CustomName = "Physics"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Tornado -{ - EditorInfosPosition = int2(-288, -61); - Descriptor = "$LOCAL$/CParticleDescriptor_BB0B9311"; - DurationInSeconds = 9.9999998e-003; - SpawnCountMode = TotalParticleCount; - SpawnCount = 6.0000000e+000; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_8CB2E35B -{ - ValueType = Float4; - Times = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatValues = - { - 9.8859310e-001, - 9.8859310e-001, - 9.8859310e-001, - 9.8859310e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_EB3647BA -{ - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_8CB2E35B"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_9241976E -{ - FieldName = "CircleRotation"; -} -CParticleEvolver_Script $LOCAL$/Script_1 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_A8C933C9"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_A8C933C9 -{ - Expression = "function void Eval() -{ - CircleRotation += RotationSpeed * dt; - SecondCircleRotation += SecondRotationSpeed * dt; - - float radius = MinRadius + (RadiusPerSegment * SegmentID); - float secondRadius = (RadiusPerSegment * SegmentID); - Position = InitPosition + (float3(sin(SecondCircleRotation), 0, cos(SecondCircleRotation))*secondRadius) + (float3(sin(CircleRotation), 0, cos(CircleRotation))*radius); -} -"; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_A87F89C0 -{ - AttributeName = "RotationSpeed"; - DefaultValueF4 = float4(4.0000000e+001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.2000000e+002, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleEvolver_Spawner $LOCAL$/Trail_1 -{ - CustomName = "Spawner"; - SpawnMetric = Time; - SpawnInterval = 9.9999998e-003; - FirstSpawnDelay = 0.0000000e+000; - Descriptor = "$LOCAL$/CParticleDescriptor_12C4FF02"; -} -CParticleState $LOCAL$/CParticleState_8A340B83 -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/Script_2", - }; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_12C4FF02 -{ - Renderer = "$LOCAL$/CParticleRenderer_Ribbon_6F2C6056"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_08639968", - "$LOCAL$/CParticleFieldDeclaration_F7EAC8CF", - "$LOCAL$/CParticleFieldDeclaration_E952F726", - "$LOCAL$/CParticleFieldDeclaration_B3A9F629", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerCurve_CD462EDC", - "$LOCAL$/CParticleSamplerCurve_3F4BAA17", - "$LOCAL$/CParticleSamplerDoubleCurve_6398D536", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_6ADA28ED"; - States = - { - "$LOCAL$/CParticleState_8A340B83", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_6ADA28ED -{ - Expression = "function void Eval() -{ - Life = TrailRifeTime; - InitSize = HeightPerSegment; - Normal = float3(sin(parent.CircleRotation) * 0.5,1,0);//(scene.axisUp() + scene.axisSide()) * 0.5; - //Normal = fast_normalize(parent.InitPosition - Position); - TextureID = parent.SegmentID; -} -"; -} -CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_6F2C6056 -{ - DrawOrder = 1; - CustomName = "Ribbon"; - BillboardingMaterial = AlphaBlend_Soft; - Diffuse = "Textures/FX/RainbowDashTornadoRainbow.png"; - AtlasDefinition = "Textures/FX/AtlasRainbowDashRainbow.pkat"; - TextureUField = "LifeRatio"; - BillboardMode = SideAxisAligned; - AxisField = "Normal"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_08639968 -{ - FieldName = "Normal"; - FieldType = float3; -} -CParticleEvolver_Script $LOCAL$/Script_2 -{ - CustomName = "Script"; - Expression = 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AttributeName = "MinRadius"; - DefaultValueF4 = float4(4.0000001e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_58EE5904 -{ - FieldName = "SegmentID"; - FieldType = int; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_3F4BAA17 -{ - SamplerName = "SizeSampler"; - Times = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatValues = - { - 5.0000000e-001, - 1.0966564e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 1.9865251e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E952F726 -{ - FieldName = "InitSize"; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_B6B455B8 -{ - AttributeName = "TrailRifeTime"; - DefaultValueF4 = float4(3.0000001e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_BE911A95 -{ - FieldName = "SecondCircleRotation"; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_C4BAD27C -{ - AttributeName = "SecondRotationSpeed"; - DefaultValueF4 = float4(7.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(2.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_34DDDFD6 -{ - Renderer = "$LOCAL$/CParticleRenderer_Billboard_23457051"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_4D42BCE8", - "$LOCAL$/CParticleFieldDeclaration_78D829CB", - "$LOCAL$/CParticleFieldDeclaration_1FB8D6EA", - "$LOCAL$/CParticleFieldDeclaration_35356AF5", - "$LOCAL$/CParticleFieldDeclaration_87F33A5C", - "$LOCAL$/CParticleFieldDeclaration_57CEFA4F", - "$LOCAL$/CParticleFieldDeclaration_F24BEFBE", - }; - VirtualParentFields = - { - "$LOCAL$/CParticleFieldDeclaration_A60B4A59", - "$LOCAL$/CParticleFieldDeclaration_14991B90", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerProceduralTurbulence_5C311993", - "$LOCAL$/CParticleSamplerCurve_D5B11E52", - "$LOCAL$/CParticleSamplerCurve_6565B484", - "$LOCAL$/CParticleSamplerCurve_95020DBB", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_24A06B97"; - States = - { - "$LOCAL$/CParticleState_2E7E16A6", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_23457051 -{ - CustomName = "Billboard"; - BillboardingMaterial = Additive_Soft; - Diffuse = "Textures/FX/SmokeCartoon_01.dds"; - AtlasDefinition = 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WorldInteractionMode = OneWay; - BouncesBeforeDeath = 127; - BounceRestitution = 1.0000000e+000; - BounceOffset = 1.0000000e-003; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_83627262 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_0C20EFCD"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_0C20EFCD -{ - Expression = "function void Eval() -{ - TextureID=min((ID+LifeRatio*2),4); - Color=float4((TintColor*HighLight).xyz1*float4(1-LifeRatio).111w); -} -"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Layer_2 -{ - Descriptor = "$LOCAL$/CParticleDescriptor_B52FC2E6"; - DurationInSeconds = 5.0000000e+000; - SpawnCount = 6.4000000e+001; - FluxFactorExpression = "Density"; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_46BE1A67 -{ - SamplerName = "SpawnSphere"; - Shape = "$LOCAL$/CShapeDescriptor_A79305B6"; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_A79305B6 -{ - ShapeType = SPHERE; -} 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"$LOCAL$/CParticleAttributeDeclaration_4CE336B0", - "$LOCAL$/CParticleAttributeDeclaration_F1D44C8A", - }; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - EditorInfosPosition = int2(334, 131); - ChildList = - { - "$LOCAL$/Main_Lot", - }; -} -CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_0BF9AEAA -{ - EditorInfosPosition = int2(-773, 966); - CustomName = "Rotation"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_75B28038 -{ - EditorInfosPosition = int2(-862, 847); - Times = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 1.4257952e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 2.6747651e+000, - 0.0000000e+000, - 0.0000000e+000, - }; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Main_Lot -{ - EditorInfosPosition = int2(170, 355); - Descriptor = "$LOCAL$/CParticleDescriptor_11D3CC4E"; - DurationInSeconds = 5.0000000e-001; - SpawnCountMode = TotalParticleCount; - SpawnCount = 6.4000000e+001; - 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float3(v.x * sc.y - v.z * sc.x, v.y, v.x * sc.x + v.z * sc.y); -}"; -} -CParticleState $LOCAL$/CParticleState_FBAD371B -{ - EditorInfosPosition = int2(-79, 590); - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_6735766D", - "$LOCAL$/Flames", - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_71334881 -{ - EditorInfosPosition = int2(-561, 708); - FieldName = "Color"; - FieldType = float4; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_6735766D -{ - EditorInfosPosition = int2(-249, 591); - CustomName = "Physics"; - ConstantAcceleration = float3(0.0000000e+000, -4.0000000e+000, 0.0000000e+000); - Drag = 5.0000000e-001; - WorldInteractionMode = OneWay; - BouncesBeforeDeath = 10; - BounceRestitution = 3.0000001e-001; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_9BC51382 -{ - EditorInfosPosition = int2(-151, 367); - SamplerName = "PositionSampler"; - Shape = "$LOCAL$/CShapeDescriptor_7604A941"; - SampleDimensionality = 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$LOCAL$/CParticleFieldDeclaration_49AC5E78 -{ - FieldName = "Color"; - FieldType = float3; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_C71AA29B -{ - Expression = "function void Eval() -{ - Life = 0.1; - Size = 0.5 * Scale; - Color = RGB * 0.04 * pow(1 - spawner.LifeRatio, 2); -} -"; -} -CParticleState $LOCAL$/CParticleState_B40D57FA -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Localspace_0BC47945", - "$LOCAL$/CParticleEvolver_Physics_851D3EEC", - }; -} -CParticleEvolver_Localspace $LOCAL$/CParticleEvolver_Localspace_0BC47945 -{ - CustomName = "Localspace"; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_851D3EEC -{ - CustomName = "Physics"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Lightning -{ - Delay = 3.0000001e-001; - Descriptor = "$LOCAL$/CParticleDescriptor_B2403A9D"; - DurationInSeconds = 3.0000001e-001; - SpawnCountMode = TotalParticleCount; - SpawnCount = 6.0000000e+000; - SpawnCountRelativeRandomDeviation = 1.3000000e+000; -} -CParticleEvolver_Script $LOCAL$/Script_1 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_14864369"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_14864369 -{ - Expression = "function void Eval() -{ - float rate = Curve_1.sample(LifeRatio); - Color = float4(RGB.x * rate, RGB.y *rate, RGB.z * rate, rate); -} -"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_3C9401E0 -{ - SamplerName = "Curve_1"; - Times = - { - 0.0000000e+000, - 8.5398823e-002, - 2.3699199e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 1.0134250e+001, - 3.5914707e-001, - 1.2560610e-002, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 4.3611922e-003, - 7.7416361e-003, - -1.2548015e-001, - -6.3157439e-001, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_06C7D623 -{ - SamplerName = "Curve_1"; - Times = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - -3.4219995e-003, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - -5.1962605e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Script $LOCAL$/Script_2 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_87C94E22"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_87C94E22 -{ - Expression = "function void Eval() -{ - float rate = Curve_1.sample(LifeRatio) * 0.2; - Color = float4(RGB.x * rate, RGB.y * rate, RGB.z * rate, rate); -} -"; -} diff --git a/assets/streaming/PackFx/Particles/SkillTree/SkillTreeAmbientParticle.pkfx b/assets/streaming/PackFx/Particles/SkillTree/SkillTreeAmbientParticle.pkfx deleted file mode 100644 index 8f40c09..0000000 --- a/assets/streaming/PackFx/Particles/SkillTree/SkillTreeAmbientParticle.pkfx +++ /dev/null @@ -1,356 +0,0 @@ -Version = 1.9.4.30080; -CParticleEffect $LOCAL$/Resource -{ - EditorInfosPosition = int2(73, 52); - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1 -{ - EditorInfosPosition = int2(-288, -61); - Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A"; - Infinite = true; - DurationInSeconds = 2.0000000e+000; - SpawnCount = 3.0000000e+002; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A -{ - EditorInfosPosition = int2(-392, -44); - Renderer = "$LOCAL$/CParticleRenderer_Billboard_9136D2F4"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_CBEB632D", - "$LOCAL$/CParticleFieldDeclaration_A6FFE779", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerCurve_BFD04111", - "$LOCAL$/CParticleSamplerProceduralTurbulence_8E7D769B", - "$LOCAL$/CParticleSamplerCurve_F2CD6F30", - "$LOCAL$/CParticleSamplerShape_3E09C57A", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7"; - States = - { - "$LOCAL$/CParticleState_3AF8190E", - }; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - EditorInfosPosition = int2(-162, -81); - ChildList = - { - "$LOCAL$/Layer_1", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_9136D2F4 -{ - EditorInfosPosition = int2(-508, -63); - CustomName = "Billboard"; - Diffuse = "Textures/FX/bokeh_diffraction_xsmall.dds"; - AtlasDefinition = "Textures/FX/bokeh_diffraction.pkat"; - SoftAnimationBlending = true; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7 -{ - EditorInfosPosition = int2(-508, 22); - Expression = "function void Eval() -{ - Size = 0.05; - - Position = StartPosition.samplePosition(); -// Velocity = float3(0,pow(sin(scene.Time)*0.5+0.5,2)+2,0);//rand(-1.0.xxx, 1.0.xxx) * float3(1,0.2,1) + float3(0,2,0); - Velocity = float3(0,0.1,0); - -// Brightness = 5 + step(ninja, 0.95) * 100; - float power = BrightnessSelector.sample(ninja); - Life = 12.0 + power * 5; - Brightness = power * 100; -} -"; -} -CParticleState $LOCAL$/CParticleState_3AF8190E -{ - EditorInfosPosition = int2(-508, 65); - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_36D6D4BD", - "$LOCAL$/Field_1", - "$LOCAL$/Script_1", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_36D6D4BD -{ - EditorInfosPosition = int2(-590, 86); - CustomName = "Physics"; - ConstantVelocityField = float3(0.0000000e+000, 9.9999998e-003, 0.0000000e+000); - Drag = 1.0000000e+000; - VelocityFieldSampler = "Turb_0"; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - EditorInfosPosition = int2(-599, -20); - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_4EFEBBFA", - "$LOCAL$/CParticleAttributeDeclaration_731FAD45", - "$LOCAL$/CParticleAttributeDeclaration_A93E82EC", - "$LOCAL$/CParticleAttributeDeclaration_D130A61F", - "$LOCAL$/CParticleAttributeDeclaration_0AC61FCE", - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_CBEB632D -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleEvolver_Field $LOCAL$/Field_1 -{ - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_777BFAC7"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_777BFAC7 -{ - ValueType = Float4; - Times = - { - 0.0000000e+000, - 8.8679262e-002, - 8.9314032e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 5.9527493e-001, - 5.8135343e-001, - 4.2271119e-001, - 9.8072559e-001, - 2.5069571e-001, - 5.2228272e-001, - 8.1159347e-001, - 5.5738533e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - -9.7854652e-002, - 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FocusRange.x); - float dofFactorNonLin = pow(dofFactor,2); - - float cocFactor = dofFactorNonLin; - float cocScale = distToView * cocFactor; - - float realSize = 0.01; - float newSize = realSize + cocScale * MaxCocRadius; - float areaDiffusion = pow(realSize / newSize, 2); - - float cocBias = sqrt(min(realSize / (newSize - realSize), 100)); // hack - TextureID = 3*(1-cocFactor) + 2*cocBias; - - Size = newSize; - Color *= (areaDiffusion*Brightness).111x; - -// Color = DOF_DEBUG.sample(1-cocFactor); -} -"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_BFD04111 -{ - SamplerName = "DOF_DEBUG"; - ValueType = Float4; - Times = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatValues = - { - 1.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 9.8960614e-001, - 0.0000000e+000, - 1.0000000e+000, - 0.0000000e+000, - 9.8960614e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_8E7D769B -{ - SamplerName = "Turb_0"; - Strength = 8.8388346e-002; - TimeScale = 5.0000000e-001; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_4EFEBBFA -{ - AttributeName = "FocusDistance"; - AttributeDescription = "Distance from the focus plane to the camera"; - DefaultValueF4 = float4(1.4457840e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(2.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_731FAD45 -{ - AttributeName = "FocusRange"; - AttributeType = float2; - AttributeDescription = "Distance from the in-focus to the out-of-focus plane in \'x\'\\nSize of the fully-focused zone in \'y\'"; - DefaultValueF4 = float4(2.2891560e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(4.0000000e+001, 2.0000000e+001, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_A93E82EC -{ - AttributeName = "MaxCocRadius"; - AttributeDescription = "Radius of the Bokeh when fully out of focus.\\n(Warning: larger values can quickly become EXTREMELTY HEAVY on overdraw\\nand can bring your GPU to its knees...)"; - DefaultValueF4 = float4(5.0000001e-002, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e-001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_D130A61F -{ - AttributeName = "ViewPosition"; - AttributeType = float3; - AttributeDescription = "Camera position (Will be auto-filled by the editor)"; - MinValueF4 = float4(-1.0000000e+002, -1.0000000e+002, -1.0000000e+002, 0.0000000e+000); - MaxValueF4 = float4(1.0000000e+002, 1.0000000e+002, 1.0000000e+002, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_0AC61FCE -{ - AttributeName = "ViewDirection"; - AttributeType = float3; - AttributeDescription = "Normalized camera direction (Will be auto-filled by the editor)"; - HasMin = true; - HasMax = true; - MinValueF4 = float4(-1.0000000e+000, -1.0000000e+000, -1.0000000e+000, 0.0000000e+000); - MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_A6FFE779 -{ - FieldName = "Brightness"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_F2CD6F30 -{ - SamplerName = "BrightnessSelector"; - Times = - { - 0.0000000e+000, - 9.8499995e-001, - 9.8999995e-001, - 1.0000000e+000, - }; - FloatValues = - { - 4.9999997e-002, - 1.4027023e-001, - 9.8938227e-001, - 1.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 1.9461302e-001, - 9.8788249e-004, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_3E09C57A -{ - SamplerName = "StartPosition"; - Shape = "$LOCAL$/CShapeDescriptor_B59AB4C5"; - SampleDimensionality = Volume; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_B59AB4C5 -{ - ShapeType = SPHERE; - Radius = 2.5000000e+001; -} diff --git a/assets/streaming/PackFx/Particles/SkillTree/SkillTreeLine.pkfx b/assets/streaming/PackFx/Particles/SkillTree/SkillTreeLine.pkfx deleted file mode 100644 index 8be196a..0000000 --- a/assets/streaming/PackFx/Particles/SkillTree/SkillTreeLine.pkfx +++ /dev/null @@ -1,257 +0,0 @@ -Version = 1.9.4.30080; -CParticleEffect $LOCAL$/Resource -{ - EditorInfosPosition = int2(73, 52); - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Link_lerpFunction -{ - EditorInfosPosition = int2(-288, -61); - Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A"; - Infinite = true; - DurationInSeconds = 2.0000000e+000; - SpawnCount = 2.0000000e+002; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A -{ - EditorInfosPosition = int2(-392, -44); - Renderer = "$LOCAL$/CParticleRenderer_Ribbon_8301E75F"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_58015AE9", - "$LOCAL$/CParticleFieldDeclaration_B775D1A3", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7"; - States = - { - "$LOCAL$/CParticleState_3AF8190E", - }; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - EditorInfosPosition = int2(-162, -81); - ChildList = - { - "$LOCAL$/Link_lerpFunction", - "$LOCAL$/Others", - }; -} -CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_8301E75F -{ - CustomName = "Ribbon"; - BillboardingMaterial = Additive_Soft; - Diffuse = "Textures/Fx/SymmetricGradient.dds"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7 -{ - EditorInfosPosition = int2(-508, 22); - Expression = "function void Eval() -{ - Life = 0.2; - Size = Thickness; - -} -"; -} -CParticleState $LOCAL$/CParticleState_3AF8190E -{ - EditorInfosPosition = int2(-508, 65); - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/LocalSpace_1", - }; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - EditorInfosPosition = int2(-599, -20); - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_70E40A2D", - "$LOCAL$/CParticleAttributeDeclaration_95C22DF4", - "$LOCAL$/CParticleAttributeDeclaration_96C9169E", - 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"$LOCAL$/CParticleEvolver_Script_95A75800", - }; -} -CParticleEvolver_Script $LOCAL$/Script_1 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_70AF6F2C"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_70AF6F2C -{ - Expression = "function void Eval() -{ - Pos = lerp(0,Target,LifeRatio); // Movement between 2 position with lerp function - float3 Turb = Turb_0.sample(Pos); // Sampling of the turbulence - Position = Pos + Turb * pow(sin(LifeRatio*3),2); // Using sin to lerp with turbulence position in the middle life of the particles - - // same using of sin to blend opacity between the start and end and use a lerp function to blend 2 color during the life particles - Color=pow(sin(LifeRatio*3),1.25)*lerp(RGBstart.xyz1,RGBend.xyz1,LifeRatio); -} -"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_58015AE9 -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_EB192F60 -{ - SamplerName = "Turb_0"; - GlobalScale = 1.0000000e-001; - Wavelength = 1.0000000e+000; - Strength = 2.9999999e-002; - Lacunarity = 3.1724140e-001; - Gain = 8.7241381e-001; - TimeScale = 8.0000000e+000; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B775D1A3 -{ - FieldName = "Pos"; - FieldType = float3; - TransformFilter = full; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_FD4E0A1D -{ - EditorInfosPosition = int2(-392, -44); - Renderer = "$LOCAL$/CParticleRenderer_Ribbon_84A334A4"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_6F8DDE37", - "$LOCAL$/CParticleFieldDeclaration_86892DC6", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_0A02E67F"; - States = - { - "$LOCAL$/CParticleState_B3CB37AE", - }; -} -CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_84A334A4 -{ - CustomName = "Ribbon"; - BillboardingMaterial = Additive_Soft; - Diffuse = 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$LOCAL$/CParticleFieldDeclaration_B27612FD -{ - FieldName = "AxisUpG"; - FieldType = float3; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C0D57F04 -{ - FieldName = "InitPosition"; - FieldType = float3; - TransformFilter = full; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_320EC817 -{ - EditorInfosPosition = int2(-508, 22); - Expression = "function void Eval() -{ - Life = 0.2; - Size = 0.01; - float3 v = vrand(); - PosSphere = v*0.2*Scale; - Speed = ninja*2-1; - ColorCoeff = select(1,10,ninja<0.1); - Axis = float3(0,1,0); - Offset = select(0.5,0.75,ninja<0.5); - InitPosition = Position; -} -"; -} -CParticleState $LOCAL$/CParticleState_29A56D26 -{ - EditorInfosPosition = int2(-508, 65); - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Script_79C25FE1", - }; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_79C25FE1 -{ - EditorInfosIsBlockMinimized = 0; - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_20539BB8"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_20539BB8 -{ - Expression = "function void Eval() -{ - Color = (sin(LifeRatio*3)*RGB.xyz*ColorCoeff).xyz1 * pow(2,1); - ColorG = Color*0.2; - - Pos = rotate(PosSphere * Offset, scene.axisUp(), scene.Time*Speed*2); - - AxisUp = normalize(Pos); - AxisUpG = AxisUp * Offset * Scale; - - Position = InitPosition + Pos; -} -"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1 -{ - EditorInfosPosition = int2(-288, -61); - Descriptor = "$LOCAL$/CParticleDescriptor_D2FE5656"; - Infinite = true; - DurationInSeconds = 2.0000000e+001; - SpawnCount = 3.0000000e+000; - FluxFactorExpression = "Flux"; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_60B79B3A -{ - AttributeName = "Flux"; - DefaultValueF4 = float4(1.0000000e+001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+003, 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CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_AB5F7F6B", - "$LOCAL$/CParticleFieldDeclaration_F5290B33", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerProceduralTurbulence_0B672F1D", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_791CD77C"; - States = - { - "$LOCAL$/CParticleState_1FDC4DEF", - }; -} -CParticleRenderer_List $LOCAL$/CParticleRenderer_List_7C0AE2F1 -{ - CustomName = "List"; - Renderers = - { - "$LOCAL$/CParticleRenderer_Billboard_5C05D408", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_5C05D408 -{ - CustomName = "Billboard"; - Diffuse = "Textures/FX/BB_Glow_02_64.tga"; - BillboardMode = VelocityCapsuleAlign; - AxisScale = 5.0000001e-002; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_AB5F7F6B -{ - FieldName = "Color"; - FieldType = float4; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_791CD77C -{ - Expression = "function void Eval() -{ - float power = pow(rand(0,1),4); // steep pow curve, only a few sparks are \'powerful\' - Life = 0.6 + pow(power,8) * 4; // very steep pow curve, only very few powerful sparks live long - Size = 0.0015 + power * 0.001; // powerful sparks are slightly bigger - Target = float3(rand(1,10),rand(1,10),rand(1,10)); - Velocity = normalize(float3(rand(-10,10),rand(-10,10),rand(-10,10))) * (1 + 1 * power); // powerful sparks go faster -} -"; -} -CParticleState $LOCAL$/CParticleState_1FDC4DEF -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_6913FBDE", - "$LOCAL$/Script_2", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_6913FBDE -{ - CustomName = "Physics"; - Drag = 4.0000000e+000; - WorldInteractionMode = OneWay; - BouncesBeforeDeath = 16; - BounceRestitution = 7.5000000e-001; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Layer_2 -{ - Descriptor = "$LOCAL$/CParticleDescriptor_14935FF6"; - Infinite = true; - DurationInSeconds = 2.0000000e+000; - SpawnCount = 1.0000000e+002; -} -CParticleEvolver_Script $LOCAL$/Script_2 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_07535EB0"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_07535EB0 -{ - Expression = "function void Eval() -{ - float3 Pos = lerp(0,Target,LifeRatio); - Color = RGB * pow(1 + AlphaTurb.sample(Pos).x,1) * pow(2,Power); -} -"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_F5290B33 -{ - FieldName = "Target"; - FieldType = float3; -} -CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_0B672F1D -{ - SamplerName = "AlphaTurb"; - GlobalScale = 3.0000000e+000; - Strength = 4.0000001e-001; - Octaves = 1; - Lacunarity = 0.0000000e+000; - Gain = 0.0000000e+000; - Interpolator = Quintic; - TimeScale = 1.0000000e-001; - TimeRandomVariation = 1.0000000e+000; - FlowFactor = 2.0000000e+000; - DivergenceFactor = 2.0000000e+000; -} diff --git a/assets/streaming/PackFx/Particles/SkillTree/SkillTreeSkillStar_Lv4.pkfx b/assets/streaming/PackFx/Particles/SkillTree/SkillTreeSkillStar_Lv4.pkfx deleted file mode 100644 index 71c2016..0000000 --- a/assets/streaming/PackFx/Particles/SkillTree/SkillTreeSkillStar_Lv4.pkfx +++ /dev/null @@ -1,990 +0,0 @@ -Version = 1.9.4.30080; -CParticleEffect $LOCAL$/Resource -{ - EditorInfosPosition = int2(73, 52); - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - EditorInfosPosition = int2(-162, -81); - ChildList = - { - "$LOCAL$/Starlight", - "$LOCAL$/Layer_1", - "$LOCAL$/Layer_2", - "$LOCAL$/Layer_3", - "$LOCAL$/Layer_4", - }; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - EditorInfosPosition = int2(-599, -20); - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_DBDA839C", - "$LOCAL$/CParticleAttributeDeclaration_1BCEDEFE", - "$LOCAL$/CParticleAttributeDeclaration_9078374F", 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"$LOCAL$/CCompilerSyntaxNodeExpression_AAE465E5"; - States = - { - "$LOCAL$/CParticleState_05AF580C", - }; -} -CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_BC985177 -{ - CustomName = "Ribbon"; - BillboardingMaterial = Additive_NoAlpha; - Diffuse = "Textures/Fx/Lightning_05.dds"; - AtlasDefinition = "Textures/Fx/AtlasX4.pkat"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D49F0206 -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_2C1F2641 -{ - FieldName = "TextureID"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_72D2B198 -{ - FieldName = "ColorCoeff"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_31E7E43B -{ - FieldName = "CC"; - FieldType = float4; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_397CEA1A -{ - SamplerName = "GlowSampler"; - Times = - { - 0.0000000e+000, - 7.5512230e-002, - 1.6900167e-001, - 1.0000000e+000, - }; - FloatValues = - { - 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float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} diff --git a/assets/streaming/PackFx/Particles/SkillTree/SkillTreeSkillStar_empty.pkfx b/assets/streaming/PackFx/Particles/SkillTree/SkillTreeSkillStar_empty.pkfx deleted file mode 100644 index fe7730b..0000000 --- a/assets/streaming/PackFx/Particles/SkillTree/SkillTreeSkillStar_empty.pkfx +++ /dev/null @@ -1,177 +0,0 @@ -Version = 1.9.4.30080; -CParticleEffect $LOCAL$/Resource -{ - EditorInfosPosition = int2(73, 52); - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - EditorInfosPosition = int2(-162, -81); - ChildList = - { - "$LOCAL$/Starlight", - }; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - EditorInfosPosition = int2(-599, -20); - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_DBDA839C", - "$LOCAL$/CParticleAttributeDeclaration_1BCEDEFE", - }; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_05FF2204 -{ - ShapeType = SPHERE; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_DBDA839C -{ - AttributeName = "RGB"; - AttributeType = float4; - DefaultValueF4 = float4(5.0000000e-001, 5.0000000e-001, 5.0000000e-001, 5.0000000e-001); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_1BCEDEFE -{ - AttributeName = "Power"; - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_2FF1CF89 -{ - Expression = "function void Eval() -{ - -} -"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_38F45F59 -{ - FieldName = "RandomRGB"; - FieldType = float3; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_4F7D5490 -{ - FieldName = "RandomRGB"; - FieldType = float3; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Starlight -{ - Descriptor = "$LOCAL$/CParticleDescriptor_AB7EC2E2"; - Infinite = true; - DurationInSeconds = 2.0000000e+000; - SpawnCount = 4.0000000e+000; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_AB7EC2E2 -{ - Renderer = "$LOCAL$/CParticleRenderer_Billboard_98BF80E7"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_01646094", - "$LOCAL$/CParticleFieldDeclaration_32074B2F", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerProceduralTurbulence_59018FBC", - "$LOCAL$/CParticleSamplerCurve_E6410E3F", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_23D34A4D"; - States = - { - "$LOCAL$/CParticleState_ABE52E36", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_98BF80E7 -{ - CustomName = "Billboard"; - Diffuse = "Textures/FX/BlackStar.png"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_01646094 -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_32074B2F -{ - FieldName = "Target"; - FieldType = float3; -} -CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_59018FBC -{ - SamplerName = "AlphaTurb"; - Wavelength = 2.0000000e+000; - Strength = 5.0000000e-001; - Octaves = 1; - Lacunarity = 0.0000000e+000; - Gain = 0.0000000e+000; - TimeScale = 1.0000000e-003; - TimeRandomVariation = 1.0000000e+000; - FlowFactor = 2.0000000e+000; - DivergenceFactor = 2.0000000e+000; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_23D34A4D -{ - Expression = "function void Eval() -{ - Life = rand(0.5,1); - Size = rand(1,1.1); - Color = float4(1.0); - Target = float3(rand(1,10),rand(1,10),rand(1,10)); -} -"; -} -CParticleState $LOCAL$/CParticleState_ABE52E36 -{ - StateName = "Evolvers"; - Evolvers = - { - "$LOCAL$/Script_1", - }; -} -CParticleEvolver_Script $LOCAL$/Script_1 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_903292D5"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_903292D5 -{ - Expression = "function void Eval() -{ - Color = RGB * AlphaCurve.sample(LifeRatio); -} -"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_E6410E3F -{ - SamplerName = "AlphaCurve"; - Times = - { - 0.0000000e+000, - 5.0000000e-001, - 1.0000000e+000, - }; - FloatValues = - { - 4.9429536e-003, - 5.8721614e-001, - 6.4638853e-003, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 1.1368742e-003, - 1.1368742e-003, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} diff --git a/assets/streaming/PackFx/Particles/Teleporter.pkfx b/assets/streaming/PackFx/Particles/Teleporter.pkfx deleted file mode 100644 index 709204e..0000000 --- a/assets/streaming/PackFx/Particles/Teleporter.pkfx +++ /dev/null @@ -1,1057 +0,0 @@ -Version = 1.9.4.30080; -CParticleEffect $LOCAL$/Resource -{ - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryParticleSpawnerBase $LOCAL$/GroundPlasma -{ - Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A"; - Infinite = true; - DurationInSeconds = 2.0000000e+000; - SpawnCount = 8.0000000e+003; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A -{ - Renderer = "$LOCAL$/CParticleRenderer_Billboard_9136D2F4"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_B1B598C3", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerShape_9E69D59F", - "$LOCAL$/CParticleSamplerTexture_0DBC2790", - "$LOCAL$/CParticleSamplerProceduralTurbulence_AD573872", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7"; - States = - { - "$LOCAL$/CParticleState_3AF8190E", - }; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - ChildList = - { - "$LOCAL$/GroundPlasma", - "$LOCAL$/GroundPlasma_Columns", - "$LOCAL$/VortexDust", - "$LOCAL$/VortexDeform", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_9136D2F4 -{ - CustomName = "Billboard"; - BillboardingMaterial = Additive_Soft; - Diffuse = "Textures/FX/LightRays_02.dds"; - AxisScale = 2.5000000e-002; - SoftnessDistance = 1.0000000e-001; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7 -{ - Expression = "function void Eval() -{ - float3 pCoords = Telepod.sampleParametricCoords(); - float2 uv = Telepod.sampleTexcoord(pCoords); - float4 mask = SpawnMask.sample(uv); - - float4 iMask = 1 - mask; - float spawnCoeff = ((pow(iMask.z,6) * 1.5 + step(iMask.z, 0.01) * 0.5) * TeleportStartup2 + (iMask.x * 0.75) * TeleportStartup1) * TeleportStartup; - Life = rand(1.5,2.0) * ((spawnCoeff + 0.2) * step(spawnCoeff, 0.01)); - Size = 0.05; - Position = Telepod.samplePosition(pCoords); - Velocity = float3(0,spawnCoeff * rand(0.5,0.8),0); - - Rotation = rand(-pi,pi); - ScalarRotationSpeed = rand(-3,3); -}"; -} -CParticleState $LOCAL$/CParticleState_3AF8190E -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_36D6D4BD", - "$LOCAL$/CParticleEvolver_Field_CC753D6D", - "$LOCAL$/CParticleEvolver_Field_C74F9CD6", - "$LOCAL$/CParticleEvolver_Rotation_DB1D7DEC", - "$LOCAL$/CParticleEvolver_Script_89E836C2", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_36D6D4BD -{ - CustomName = "Physics"; - ConstantAcceleration = float3(0.0000000e+000, 2.0000000e-001, 0.0000000e+000); - Drag = 2.0000000e-001; - VelocityFieldSampler = "Turbulence"; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_48246813", - "$LOCAL$/CParticleAttributeDeclaration_0B97728A", - "$LOCAL$/CParticleAttributeDeclaration_BF4A30DA", - "$LOCAL$/CParticleAttributeDeclaration_09CFF435", - 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"TeleportStartup"; - AttributeDescription = "Global teleport startup control\\n\\nIs applied to all the other coefficients.\\n - vertical columns\\n - ground engraving\\n - central portal / vortex"; - DefaultValueF4 = float4(2.5000000e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_0B97728A -{ - AttributeName = "TeleportStartup1"; - AttributeDescription = "Vertical rising particle columns"; - DefaultValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_AD573872 -{ - SamplerName = "Turbulence"; - Wavelength = 8.0000001e-001; - Strength = 1.4142136e-001; - Lacunarity = 2.4195836e-001; - Gain = 5.5986917e-001; - TimeScale = 2.0000000e-001; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_CC753D6D -{ - CustomName = "Field"; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_775EDA7C"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_775EDA7C -{ - Times = - { - 0.0000000e+000, - 2.3570725e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 1.1653721e-001, - 4.4357508e-002, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - -2.7509876e-002, - -8.9202166e-002, - -3.5422303e-002, - 0.0000000e+000, - }; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_C74F9CD6 -{ - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_A662A041"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_A662A041 -{ - ValueType = Float4; - Times = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 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$LOCAL$/CParticleFieldDeclaration_2EAB97DA -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_FBC46987 -{ - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_75763E2E"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_2A3FD714 -{ - FieldName = "Color"; - FieldType = float4; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_E16A4CBE -{ - Position = float3(0.0000000e+000, -4.0000001e-001, 0.0000000e+000); - ShapeType = MESH; - MeshResource = "Meshes/Telepod.pkmm"; - MeshScale = float3(6.9999999e-001, 6.9999999e-001, 6.9999999e-001); - MeshSamplingMode = Fast; - SubMeshIndex = 1; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_7E843089 -{ - SamplerName = "Telepod"; - Shape = "$LOCAL$/CShapeDescriptor_E16A4CBE"; -} -CParticleSamplerTexture $LOCAL$/CParticleSamplerTexture_33197128 -{ - SamplerName = "SpawnMask"; - TextureResource = "Textures/Telepod_SamplingMap.dds"; - 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$LOCAL$/CParticleDescriptor_5CA7E459 -{ - Renderer = "$LOCAL$/CParticleRenderer_Billboard_2FE195B8"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_37AEDF80", - "$LOCAL$/CParticleFieldDeclaration_1EB7C353", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerShape_A8F6FFFC", - "$LOCAL$/CParticleSamplerCurve_46884B4C", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_1BA730ED"; - States = - { - "$LOCAL$/CParticleState_1D6EBD9B", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_2FE195B8 -{ - CustomName = "Billboard"; - BillboardingMaterial = Additive_NoAlpha; - Diffuse = "Textures/FX/dot_NoAlpha.tga"; - BillboardMode = VelocityCapsuleAlign; - AxisScale = 2.0000000e-002; -} -CParticleState $LOCAL$/CParticleState_1D6EBD9B -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_4B0891F2", - "$LOCAL$/CParticleEvolver_Field_5DC8ABC1", - "$LOCAL$/CParticleEvolver_Field_BDDA60CA", - "$LOCAL$/CParticleEvolver_Script_6560DE07", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_4B0891F2 -{ - CustomName = "Physics"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_1BA730ED -{ - Expression = "function void Eval() -{ - float kStartup = TeleportStartup3 * TeleportStartup; - float3 spread = VortexSpreads.sample(kStartup); - - float speedCoeff = spread.z;//(1.0 + pow(rand(0, 1),2)*1.5) * (0.5 + max(kStartup-0.5, 0)); - Life = (1.0/speedCoeff) * step(kStartup, pow(rand(0,1), 1.0)); - kStartup = kStartup * step(kStartup, 0.1); - ColorCoeff = step(pow(rand(0, 1), 6),0.9)*10+0.25; - - int3 pCoords = Sampler_0.sampleParametricCoords(); - float3 n = Sampler_0.sampleNormal(pCoords) * 2.5; // FIXME: * Sampler_0.Properties.Radius - Position = Sampler_0.samplePosition(pCoords); - - Velocity = (n*float3(-1,spread.x * 2 - 1,-1) + cross(n, float3(0,1,0))*spread.y) * speedCoeff; -}"; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_A8F6FFFC 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5.3892694e+000, - 9.9983054e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 1.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 1.5406430e+000, - 2.7317243e+000, - 9.8854389e+000, - 2.3607463e-002, - 5.1354766e-001, - 9.1057479e-001, - 3.2951465e+000, - 7.8691542e-003, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_AF2F36D3 -{ - CustomName = "Field"; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_21A2064A"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_723AEA1C -{ - FieldName = "SizeCoeff"; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_0DF9506F -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_00E52976"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_00E52976 -{ - Expression = "function void Eval() -{ - Size *= SizeCoeff * 0.3; - Color *= 5.0.xxx1 * 0.1 + DistColor; - Color = Color * pow(Power, 2); -}"; -} -CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_DB1D7DEC -{ - CustomName = "Rotation"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_B53F827D -{ - Expression = "function void Eval() -{ - Color *= 0.1 + DistColor; - Color = Color * pow(Power, 2); - Size *= 1.5; -}"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_9AE531D1 -{ - Expression = "function void Eval() -{ - float kStrength = TeleportStartup * TeleportStartup3; - Life = 1.0 + 2 * (1 - kStrength); - Size = 0.25; - Position = float3(0,0.75,0); - ColorCoeff = pow(kStrength, 0.5); - Axis = float3(0,4*kStrength,0); -}"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_DBDA6E18 -{ - FieldName = "ColorCoeff"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/VortexDeform -{ - Descriptor = "$LOCAL$/CParticleDescriptor_83EF61FD"; - Infinite = true; - DurationInSeconds = 2.0000000e+000; - SpawnCount = 1.5000000e+000; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_BF4A30DA -{ - AttributeName = "TeleportStartup2"; - AttributeDescription = "Engraved ground pattern effect"; - DefaultValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_09CFF435 -{ - AttributeName = "TeleportStartup3"; - AttributeDescription = "Central portal opening\\n\\nValues when the global \'TeleportStartup\' is set to 1.0 :\\n - 0.01 to 0.20 : central vortex ring\\n - 0.20 to 0.40 : concentration to singularity\\n - 0.40 to 0.75 : vertical opening\\n - 0.75 to 1.00 : final portal opening"; - DefaultValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_89E836C2 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_B53F827D"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_46884B4C -{ - SamplerName = "VortexSpreads"; - ValueType = Float3; - Times = - { - 0.0000000e+000, - 3.9052486e-001, - 6.4549178e-001, - 7.4294996e-001, - 1.0000000e+000, - }; - FloatValues = - { - 2.6990980e-002, - 4.5297426e-001, - 2.6224336e-001, - 4.5769066e-002, - 0.0000000e+000, - 7.9684091e-001, - 4.8968244e-001, - 0.0000000e+000, - 9.0844417e-001, - 4.9522573e-001, - 0.0000000e+000, - 8.6161149e-001, - 6.8301708e-001, - 5.9759569e-001, - 8.1808197e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - -3.7480723e-002, - 8.2619929e-001, - 3.3956375e-002, - -6.2466252e-001, - 1.8972012e-001, - 2.2169529e-002, - -3.1825437e-003, - 1.2386498e-001, - 2.1619104e-002, - 0.0000000e+000, - -8.7094046e-002, - 8.2636550e-003, - 0.0000000e+000, - -3.3290703e-002, - 1.7503839e-003, - 0.0000000e+000, - 0.0000000e+000, - 4.6167108e-003, - 0.0000000e+000, - 0.0000000e+000, - 4.1338420e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleState $LOCAL$/CParticleState_7B6CC85F -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Field_AF2F36D3", - "$LOCAL$/CParticleEvolver_Field_FBC46987", - "$LOCAL$/CParticleEvolver_Script_BC1DB47B", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_3056ACCC -{ - CustomName = "Billboard"; - BillboardingMaterial = AlphaBlend_Distortion; - Diffuse = "Textures/FX/Deform03.dds"; - AxisField = "Axis"; - AxisScale = 1.0000000e+000; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_1EB7C353 -{ - FieldName = "ColorCoeff"; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_BDDA60CA -{ - CustomName = "Field"; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_EAAB2465"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_EAAB2465 -{ - Times = - { - 0.0000000e+000, - 4.9231350e-001, - 1.0000000e+000, - }; - FloatValues = - { - 1.4324039e-001, - 1.4324039e-001, - 4.1704991e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 8.3021946e-002, - 0.0000000e+000, - }; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_83EF61FD -{ - Renderer = "$LOCAL$/CParticleRenderer_Billboard_3056ACCC"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_2A3FD714", - "$LOCAL$/CParticleFieldDeclaration_DBDA6E18", - "$LOCAL$/CParticleFieldDeclaration_A898DECD", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_9AE531D1"; - States = - { - "$LOCAL$/CParticleState_7B6CC85F", - }; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_6560DE07 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_2512E0AE"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_2512E0AE -{ - Expression = "function void Eval() -{ - Size *= 0.2;//SizeCoeff; - //Color *= ((50*pow(SizeCoeff,4)+0.4)).xxx1; - Color *= ColorCoeff.xxx1 * 0.1 + DistColor; - Color = Color * pow(Power, 2); -}"; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_E5A60CBB -{ - AttributeName = "DistColor"; - AttributeType = float4; - DefaultValueF4 = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 1.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_0A09FC9A -{ - AttributeName = "Power"; - DefaultValueF4 = float4(2.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(5.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} diff --git a/assets/streaming/PackFx/Particles/Thruster.pkfx b/assets/streaming/PackFx/Particles/Thruster.pkfx deleted file mode 100644 index 48f51c2..0000000 --- a/assets/streaming/PackFx/Particles/Thruster.pkfx +++ /dev/null @@ -1,870 +0,0 @@ -Version = 1.9.0.28323; -CParticleEffect $LOCAL$/Resource -{ - EditorInfosPosition = int2(73, 52); - OnSpawn = "$LOCAL$/Spawner"; - LayerGroups = - { - "$LOCAL$/OnHit", - "$LOCAL$/Dust", - }; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Flame -{ - EditorInfosPosition = int2(-288, -61); - Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A"; - Infinite = true; - DurationInSeconds = 2.0000000e+000; - SpawnCount = 3.0000000e+002; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A -{ - EditorInfosPosition = int2(-392, -44); - Renderer = "$LOCAL$/CParticleRenderer_Billboard_9136D2F4"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_810F8ED5", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerProceduralTurbulence_EB91C64D", - "$LOCAL$/CParticleSamplerShape_B8868C94", - "$LOCAL$/CParticleSamplerCurve_43F8F34A", - "$LOCAL$/CParticleSamplerCurve_EA2D0D62", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7"; - States = - { - "$LOCAL$/CParticleState_3AF8190E", - }; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - EditorInfosPosition = int2(-162, -81); - ChildList = - { - "$LOCAL$/Flame", - "$LOCAL$/Hit", - "$LOCAL$/Flame_1", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_9136D2F4 -{ - EditorInfosPosition = int2(-508, -63); - CustomName = "Billboard"; - Diffuse = "Textures/BB_Glow_02_64.tga"; - BillboardMode = VelocitySpheroidalAlign; - AxisScale = 7.5000003e-002; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7 -{ - EditorInfosPosition = int2(-508, 22); - Expression = "function void Eval() -{ - Life = 0.12; - Size = 0.3; - //Position = Spawn.samplePosition(); - Velocity = float3(0, -10, 0); -} -"; -} -CParticleState $LOCAL$/CParticleState_3AF8190E -{ - EditorInfosPosition = int2(-508, 65); - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_36D6D4BD", - "$LOCAL$/CParticleEvolver_Script_AEA6FA36", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_36D6D4BD -{ - EditorInfosPosition = int2(-590, 86); - CustomName = "Physics"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Flame_1 -{ - EditorInfosPosition = int2(-288, -61); - EditorInfosIsBlockMinimized = 0; - Descriptor = "$LOCAL$/CParticleDescriptor_EE3C32D8"; - Infinite = true; - DurationInSeconds = 2.0000000e+000; - SpawnCount = 1.0000000e+002; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - EditorInfosPosition = int2(-599, -20); - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_958CC850", - "$LOCAL$/CParticleAttributeDeclaration_69CB8DF8", - "$LOCAL$/CParticleAttributeDeclaration_7A70AB7A", - "$LOCAL$/CParticleAttributeDeclaration_817EBD85", - }; -} -CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_EB91C64D -{ - SamplerName = "Trub"; - Strength = 8.8388346e-002; - Gain = 1.0000000e+000; - TimeScale = 5.0000000e-001; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_B8868C94 -{ - SamplerName = "Spawn"; - Shape = "$LOCAL$/CShapeDescriptor_6C371CE7"; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_6C371CE7 -{ - ShapeType = SPHERE; - Radius = 1.0000000e-001; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_AEA6FA36 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_E92A3CAB"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_E92A3CAB -{ - Expression = "function void Eval() -{ - Color = SampColor.sample(LifeRatio) * 0.5; - Size = SampSize.sample(LifeRatio) * 0.8; -} -"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_43F8F34A -{ - SamplerName = "SampColor"; - ValueType = Float4; - Times = - { - 0.0000000e+000, - 8.1095225e-001, - 1.0000000e+000, - }; - FloatValues = - { - 5.7424700e-001, - 5.7424700e-001, - 2.1750972e+000, - 1.0000000e+000, - 1.4841725e+000, - 9.1255206e-001, - 5.4194069e-001, - 6.8126559e-002, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - -9.9560744e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - -4.8800033e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - -1.1376178e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_810F8ED5 -{ - FieldName = "Color"; - FieldType = float4; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Hit -{ - Descriptor = "$LOCAL$/CParticleDescriptor_48643BBC"; - Infinite = true; - DurationInSeconds = 2.0000000e+000; - SpawnCount = 2.0000000e+001; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_48643BBC -{ - Renderer = "$LOCAL$/CParticleRenderer_Billboard_21481493"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_76E3E553", - "$LOCAL$/CParticleFieldDeclaration_5EE1E544", - }; - CustomEvents = - { - "$LOCAL$/CParticleEventDeclaration_F28F7906", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_0A89672F"; - States = - { - "$LOCAL$/CParticleState_1F067839", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_0A89672F -{ - Expression = "function void Eval() -{ - Velocity = float3(0, -20, 0) + vrand() * 2; - float v = length(Velocity); - - Life = rand(0, 1) * abs(v) / MaxDistance; - Size = 0; - Distance = 0; -} -"; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_958CC850 -{ - AttributeName = "SmokeSpawnFact"; - DefaultValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleState $LOCAL$/CParticleState_1F067839 -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Script_3271F512", - "$LOCAL$/CParticleEvolver_Physics_8ADAEEF0", - "$LOCAL$/CParticleEvolver_Script_1A840B57", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_8ADAEEF0 -{ - CustomName = "Physics"; - WorldInteractionMode = OneWay; - DieOnContact = true; - EventTransformsMode = PostContactVelocity; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Dust -{ - EditorInfosIsBlockMinimized = 0; - Descriptor = "$LOCAL$/CParticleDescriptor_C7C3C073"; - DurationInSeconds = 1.0000000e-001; - DurationRelativeRandomDeviation = 2.0000000e+000; - SpawnCountMode = TotalParticleCount; - SpawnCount = 5.0000000e+001; - SpawnCountRelativeRandomDeviation = 2.0000000e+000; - FluxFactorExpression = "SmokeSpawnFact"; - FluxFunction = "$LOCAL$/CParticleSamplerCurve_E9C31B93"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_C7C3C073 -{ - Renderer = "$LOCAL$/CParticleRenderer_Billboard_2EA32A5D"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_006CB098", - "$LOCAL$/CParticleFieldDeclaration_2C9039BE", - "$LOCAL$/CParticleFieldDeclaration_52205C59", - "$LOCAL$/CParticleFieldDeclaration_E3CA4852", - "$LOCAL$/CParticleFieldDeclaration_B689C81B", - "$LOCAL$/CParticleFieldDeclaration_4497AC63", - "$LOCAL$/CParticleFieldDeclaration_66A93D3F", - }; - VirtualParentFields = - { - "$LOCAL$/CParticleFieldDeclaration_BB0D6941", - "$LOCAL$/CParticleFieldDeclaration_A916F921", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerProceduralTurbulence_860240EA", - "$LOCAL$/CParticleSamplerCurve_6D261CF5", - "$LOCAL$/CParticleSamplerCurve_62EA9590", - "$LOCAL$/CParticleSamplerCurve_3683758C", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_83335EB2"; - States = - { - "$LOCAL$/CParticleState_DB52B9E4", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_83335EB2 -{ - Expression = "function void Eval() -{ - Distance = parent.Distance; - DistRatio = Distance / MaxDistance; - FlameRatio = min(Distance, FlameDistance) / FlameDistance; - - Life = rand(0, 1) * (1 - DistRatio) * 4; - //kill(Life < 0.1); - Size = 0.25; - AxisUp = float3(1, 0, 0); - - TextureID = rand(32, 35); -} -function void PostEval() -{ - Position += float3(0, 0.2, 0); - float3 up = float3(0, 1, 0); - float3 cr = cross(vrand() + AxisUp * AngleFactor, float3(0, 1, 0)).x0z;// + vrand() * 0.1; - float crl = length(cr); - float3 x = select(float3(0), cr / crl, crl > 0.0001); - - Velocity = x * (1 - DistRatio) * 20; - RotationAxis = cross(up, x) * 2; -} -"; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_2EA32A5D -{ - CustomName = "Billboard"; - BillboardingMaterial = AlphaBlend_Additive_Soft; - Diffuse = "Textures/BlastPack_Extended.png"; - AtlasDefinition = "Textures/BlastPack_Extended.pkat"; - SoftAnimationBlending = true; - BillboardMode = VelocitySpheroidalAlign; - AxisScale = 3.0000001e-001; - SoftnessDistance = 2.0000000e+000; -} -CParticleState $LOCAL$/CParticleState_DB52B9E4 -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_F0C52C77", - "$LOCAL$/CParticleEvolver_Script_3B78D45C", - "$LOCAL$/CParticleEvolver_Rotation_1B49847D", - "$LOCAL$/CParticleEvolver_Damper_39481419", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_F0C52C77 -{ - CustomName = "Physics"; - ConstantAcceleration = float3(0.0000000e+000, 8.0000001e-001, 0.0000000e+000); - Drag = 1.0000000e+000; - VelocityFieldSampler = "Turb"; - WorldInteractionMode = OneWay; -} -CActionFactoryWithChilds $LOCAL$/OnHit -{ -} -CParticleEventDeclaration $LOCAL$/CParticleEventDeclaration_F28F7906 -{ - EventName = "OnCollide"; - EventAction = "$LOCAL$/Dust"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_BB0D6941 -{ - FieldName = "Velocity"; - FieldType = float3; - TransformFilter = rotate; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_006CB098 -{ - FieldName = "AxisUp"; - FieldType = float3; - TransformFilter = rotate; -} -CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_860240EA -{ - SamplerName = "Turb"; - Wavelength = 2.0000000e+000; - Strength = 3.5355338e-001; - Gain = 1.0000000e+000; - TimeScale = 5.0000000e-001; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_6D261CF5 -{ - SamplerName = "SampColor"; - ValueType = Float4; - Times = - { - 0.0000000e+000, - 2.1920484e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 2.4044332e-001, - 2.4044332e-001, - 2.4044332e-001, - 3.3824044e-001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 3.7190318e-003, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_3B78D45C -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_7A979C4F"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_7A979C4F -{ - Expression = "function void Eval() -{ - Color = SampColor.sample(LifeRatio) + SampColorFlame.sample(min(LifeRatio + pow(FlameRatio, 4) * 0.1, 1)); - Size = SampSize.sample(LifeRatio); - Color *= (1 - DistRatio); - TextureID = (TextureID + dt * 0.1 - 32) % 4 + 32; -} -"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_2C9039BE -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_52205C59 -{ - FieldName = "TextureID"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_62EA9590 -{ - SamplerName = "SampSize"; - Times = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatValues = - { - 1.0033851e+000, - 5.9395857e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 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"$LOCAL$/CCompilerSyntaxNodeExpression_3DD58B80"; - States = - { - "$LOCAL$/CParticleState_961D5043", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_C522DE7B -{ - EditorInfosPosition = int2(-508, -63); - CustomName = "Billboard"; - Diffuse = "Textures/BB_Glow_02_64.tga"; - BillboardMode = VelocitySpheroidalAlign; - AxisScale = 2.0000000e-001; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_14BA515A -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_1CEE3E25 -{ - SamplerName = "Trub"; - Strength = 8.8388346e-002; - Gain = 1.0000000e+000; - TimeScale = 5.0000000e-001; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_F455F54C -{ - SamplerName = "Spawn"; - Shape = "$LOCAL$/CShapeDescriptor_B469D7FF"; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_B469D7FF -{ - ShapeType = SPHERE; - Radius = 1.0000000e-001; -} -CParticleSamplerCurve 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SampColor.sample(LifeRatio) * 0.15; - Size = SampSize.sample(LifeRatio) * 1.8; -} -"; -} diff --git a/assets/streaming/PackFx/Particles/TorchFire.pkfx b/assets/streaming/PackFx/Particles/TorchFire.pkfx deleted file mode 100644 index f692a73..0000000 --- a/assets/streaming/PackFx/Particles/TorchFire.pkfx +++ /dev/null @@ -1,1272 +0,0 @@ -Version = 1.9.0.28323; -CParticleEffect $LOCAL$/Resource -{ - EditorInfosPosition = int2(560, 108); - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Smoke -{ - EditorInfosPosition = int2(-474, -675); - Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A"; - Infinite = true; - DurationInSeconds = 8.0000000e+000; - SpawnCount = 8.0000000e+000; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A -{ - EditorInfosPosition = int2(-632, -668); - InheritInitialVelocity = 1.0000000e+000; - Renderer = "$LOCAL$/CParticleRenderer_Billboard_9136D2F4"; - 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-CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_E70F37D1 -{ - ValueType = Float4; - Times = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatValues = - { - 8.7447720e+000, - 4.5880709e+000, - 1.0473518e+001, - 1.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 1.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - -1.0970583e+001, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_35E45A68 -{ - CustomName = "Field"; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_56A3554B"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_56A3554B -{ - Times = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatValues = - { - 1.0000000e+000, - 0.0000000e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - -3.4636030e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_5405A86A -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_C9B1DA75"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_C9B1DA75 -{ - Expression = "function void Eval() -{ - Size *= SizeFactor * 2; - Color *= (RGB.xyz1 + RandomedRGB.xyz1) * GlowCurve.sample(LifeRatio) * pow(Power,1); - Force = Turb.sample(LifeRatio) * 5 * LifeRatio; -} -"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Spark -{ - Descriptor = "$LOCAL$/CParticleDescriptor_010DD88C"; - Infinite = true; - SpawnCount = 1.2800000e+002; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_84958DCF -{ - AttributeName = "ParticleScale"; - DefaultValueF4 = float4(2.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(5.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_2204493E -{ - SamplerName = "GlowCurve"; - Times = - { - 0.0000000e+000, - 9.8354541e-002, - 2.1165061e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 2.5340417e-001, - 2.4170661e-001, - -1.3308048e-002, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - -9.0102851e-002, - -6.2696373e-001, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_C515E1D9 -{ - AttributeName = "RandomRGB"; - AttributeType = float3; - DefaultValueF4 = float4(8.5000002e-001, 2.0000000e-001, 7.0999998e-001, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_7623C910 -{ - FieldName = "RandomedRGB"; - FieldType = float3; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_DE6392D5 -{ - FieldName = "Force"; - FieldType = float3; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_EF71D2B2 -{ - AttributeName = "Power"; - DefaultValueF4 = float4(4.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} diff --git a/assets/streaming/PackFx/Particles/TwilightSparkle/TwilightBaseShotConcentration.pkfx b/assets/streaming/PackFx/Particles/TwilightSparkle/TwilightBaseShotConcentration.pkfx deleted file mode 100644 index 4ed96f4..0000000 --- a/assets/streaming/PackFx/Particles/TwilightSparkle/TwilightBaseShotConcentration.pkfx +++ /dev/null @@ -1,619 +0,0 @@ -Version = 1.9.4.30080; -CParticleEffect $LOCAL$/Resource -{ - OnSpawn = "$LOCAL$/Spawner"; - LayerGroups = - { - "$LOCAL$/branch", - }; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - EditorInfosPosition = int2(329, 64); - ChildList = - { - "$LOCAL$/lightning", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_B30B2123 -{ -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_9AEE5ABD -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_168DE691 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_216E6F10"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_216E6F10 -{ - Expression = "function void Eval() -{ - Color=CC * ColorCoeff * pow(GlowSampler.sample(LifeRatio), 4); -} -"; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_FE3EB050", - "$LOCAL$/CParticleAttributeDeclaration_02243087", - "$LOCAL$/CParticleAttributeDeclaration_1DF47118", - }; -} -CActionFactoryParticleSpawnerBase $LOCAL$/lightning -{ - Descriptor = "$LOCAL$/CParticleDescriptor_7C46C5E9"; - Infinite = true; - DurationInSeconds = 5.0000000e-001; - SpawnCountMode = TotalParticleCount; - SpawnCount = 5.0000000e+000; - SpawnCountRelativeRandomDeviation = 1.3000000e+000; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_7C46C5E9 -{ - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_AA0A7EFA", - "$LOCAL$/CParticleFieldDeclaration_2832E92E", - "$LOCAL$/CParticleFieldDeclaration_668C5BD9", - "$LOCAL$/CParticleFieldDeclaration_7EA25C67", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerShape_3F5A22F7", - }; - SpawnEvaluator = 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$LOCAL$/CParticleFieldDeclaration_8FACC28C -{ - FieldName = "Timeb"; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_FE3EB050 -{ - AttributeName = "CustomColorRGBA"; - AttributeType = float4; - DefaultValueF4 = float4(4.0000000e+000, 2.7586201e-001, 2.0000000e+000, 4.0000000e+000); - MaxValueF4 = float4(2.0000000e+000, 2.0000000e+000, 2.0000000e+000, 2.0000000e+000); -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_104D4D29 -{ - EditorInfosIsBlockMinimized = 0; - Renderer = "$LOCAL$/CParticleRenderer_Ribbon_E5E0F683"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_9AEE5ABD", - "$LOCAL$/CParticleFieldDeclaration_BB297115", - "$LOCAL$/CParticleFieldDeclaration_42AA1C4F", - "$LOCAL$/CParticleFieldDeclaration_BD2FCDD3", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerCurve_37052329", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_3F389B48"; - States = - { - "$LOCAL$/CParticleState_6B8B6DDE", - }; -} -CParticleEventDeclaration $LOCAL$/CParticleEventDeclaration_7A8041A7 -{ - EventName = "OnDeath"; - EventAction = "$LOCAL$/branch"; -} -CParticleState $LOCAL$/CParticleState_6B8B6DDE -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/LocalSpace_1", - "$LOCAL$/CParticleEvolver_Physics_B91A4402", - "$LOCAL$/CParticleEvolver_Script_168DE691", - }; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_BC1951CA -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_7AF25165"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_7AF25165 -{ - Expression = "function void Eval() -{ - Timeb += dt; - int shouldSpawnBranch = Timeb > 0.01; - float n = 60 * SizeCoeff; - Velocity = select(Velocity,float3(SizeCoeff*rand(-1,1)*100,rand(-n,n),SizeCoeff*rand(-1,1)*100),shouldSpawnBranch); - Timeb = select(Timeb,0,shouldSpawnBranch); - NextBranchTime = select(NextBranchTime, SizeCoeff * (0.05 + 0.25 * pow(rand(0, 1), 2)), shouldSpawnBranch); -} -"; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_E9BE2D1D -{ - CustomName = "Physics"; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_B91A4402 -{ - CustomName = "Physics"; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_F1A21305 -{ - CustomName = "Physics"; -} -CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_E5E0F683 -{ - CustomName = "Ribbon"; - BillboardingMaterial = Additive_NoAlpha; - Diffuse = "Textures/Fx/Lightning_05.dds"; - AtlasDefinition = "Textures/Fx/AtlasX4.pkat"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_AA0A7EFA -{ - FieldName = "Timeb"; -} -CParticleEvolver_Spawner $LOCAL$/base -{ - EditorInfosIsBlockMinimized = 0; - CustomName = "Spawner"; - SpawnInterval = 5.0000000e-001; - FirstSpawnDelay = 0.0000000e+000; - CustomSpawnIntervalScaleField = "FluxScale"; - Descriptor = "$LOCAL$/CParticleDescriptor_104D4D29"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_3F389B48 -{ - 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$LOCAL$/CCompilerSyntaxNodeExpression_C095B224 -{ - Expression = "function void Eval() -{ - Life = 0.01; - Color = CustomColorRGBA; -} -"; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_D33971BE -{ - CustomName = "Physics"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/branch -{ - EditorInfosIsBlockMinimized = 0; - Descriptor = "$LOCAL$/CParticleDescriptor_1DEAC189"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_1DEAC189 -{ - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_8FACC28C", - "$LOCAL$/CParticleFieldDeclaration_C9081B39", - "$LOCAL$/CParticleFieldDeclaration_28722F38", - "$LOCAL$/CParticleFieldDeclaration_E4021DE6", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_4669BE28"; - States = - { - "$LOCAL$/CParticleState_247F7DE2", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_4669BE28 -{ - Expression = "function void Eval() -{ - Life = rand(0.025,0.05); - Velocity=float3(0,50,0)*Scale; - SizeCoeff=Scale; - FluxScale=pow(Flux,0.5)*1*Scale; -} -"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_28722F38 -{ - FieldName = "FluxScale"; -} -CParticleState $LOCAL$/CParticleState_247F7DE2 -{ - StateName = "State_0"; - MicroUpdatesMinFPS = 0.0000000e+000; - MaxMicroUpdatesPerFrame = 0; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Localspace_9AAE6F84", - "$LOCAL$/ert", - }; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_4E3ECB6C -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_25B6EC7F"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_25B6EC7F -{ - Expression = "function void Eval() -{ - Timeb += dt*SizeCoeff; - - int shouldChangeDirection = Timeb>0.01*SizeCoeff; - - float n = 60*SizeCoeff; - Velocity = select(Velocity, float3(rand(-n,n),50*SizeCoeff,rand(-n,n)), shouldChangeDirection); - Timeb = select(Timeb,0,shouldChangeDirection); // reset the \'should.pkangeDirection\' condition -} -"; -} -CParticleEvolver_Spawner $LOCAL$/ert -{ - CustomName = "Spawner"; - SpawnInterval = 5.0000000e-001; - CustomSpawnIntervalScaleField = "FluxScale"; - Descriptor = "$LOCAL$/CParticleDescriptor_47893DF0"; -} -CParticleState $LOCAL$/CParticleState_65AD76F1 -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_F1A21305", - "$LOCAL$/CParticleEvolver_Script_403022B8", - }; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_47893DF0 -{ - Renderer = "$LOCAL$/CParticleRenderer_Ribbon_23F2DF84"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_0B9A51ED", - "$LOCAL$/CParticleFieldDeclaration_366F0A1E", - "$LOCAL$/CParticleFieldDeclaration_BC9A45D6", - "$LOCAL$/CParticleFieldDeclaration_C223EA14", - }; - Samplers = - { - "$LOCAL$/CParticleSamplerCurve_09C487E3", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_57CEA4F3"; - States = - { - "$LOCAL$/CParticleState_65AD76F1", - }; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_57CEA4F3 -{ - Expression = "function void Eval() -{ - Life = 0.1; - float iSpawnerLR = 1 - spawner.LifeRatio; - Size = 0.4*Scale * pow(iSpawnerLR, 0.5); - ColorCoeff = pow(Flux,4)*100*pow(iSpawnerLR, 2); - TextureID = rand(0,16); - Position = float3(0,-0.5,0)*Scale; - CC = CustomColorRGBA * 5; -} -"; -} -CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_23F2DF84 -{ - CustomName = "Ribbon"; - BillboardingMaterial = Additive_NoAlpha; - Diffuse = "Textures/Fx/Lightning_05.dds"; - AtlasDefinition = "Textures/Fx/AtlasX4.pkat"; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_403022B8 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_70F7169B"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_70F7169B -{ - Expression = "function void Eval() -{ - Color = CC * ColorCoeff * pow(GlowSampler.sample(LifeRatio), 4); -} -"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C223EA14 -{ - FieldName = "CC"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_0B9A51ED -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C9081B39 -{ - FieldName = "SizeCoeff"; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_02243087 -{ - AttributeName = "Scale"; - DefaultValueF4 = float4(1.0000000e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - MaxValueF4 = float4(1.0000000e+002, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_2832E92E -{ - FieldName = "SizeCoeff"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_366F0A1E -{ - FieldName = "TextureID"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_BB297115 -{ - FieldName = "TextureID"; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_90A7E102 -{ - CustomName = "Physics"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_88F983BD -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_91A60DEB -{ - CustomName = "Billboard"; - BillboardingMaterial = Additive_NoAlpha; - Diffuse = "Textures/Fx/Glow_12.dds"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_548E9048 -{ - Expression = "function void Eval() -{ - Life = 0.1; - Size = 2 * Scale; - Color = CustomColorRGBA * 0.04 * pow(1 - spawner.LifeRatio, 2); -} -"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_E8BCA629 -{ - Renderer = "$LOCAL$/CParticleRenderer_Billboard_91A60DEB"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_88F983BD", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_548E9048"; - States = - { - "$LOCAL$/CParticleState_D38CFADE", - }; -} -CParticleEvolver_Spawner $LOCAL$/glow -{ - EditorInfosIsBlockMinimized = 0; - CustomName = "Spawner"; - SpawnInterval = 1.0000000e+000; - FirstSpawnDelay = 0.0000000e+000; - CustomSpawnIntervalScaleField = "SizeCoeff"; - Descriptor = "$LOCAL$/CParticleDescriptor_E8BCA629"; -} -CParticleState $LOCAL$/CParticleState_D38CFADE -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/LocalSpace_2", - "$LOCAL$/CParticleEvolver_Physics_90A7E102", - }; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_1DF47118 -{ - AttributeName = "Flux"; - DefaultValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - MaxValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleEvolver_Localspace $LOCAL$/CParticleEvolver_Localspace_081972C0 -{ - EditorInfosIsBlockMinimized = 0; - CustomName = "Localspace"; - ChildList = - { - "$LOCAL$/CParticleEvolver_Physics_C1D98F7D", - "$LOCAL$/CParticleEvolver_Script_BC1951CA", - }; -} -CParticleEvolver_Localspace $LOCAL$/CParticleEvolver_Localspace_9AAE6F84 -{ - CustomName = "Localspace"; - ChildList = - { - "$LOCAL$/CParticleEvolver_Physics_E9BE2D1D", - "$LOCAL$/CParticleEvolver_Script_4E3ECB6C", - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_42AA1C4F -{ - FieldName = "ColorCoeff"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_BC9A45D6 -{ - FieldName = "ColorCoeff"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_BD2FCDD3 -{ - FieldName = "CC"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_7EA25C67 -{ - FieldName = "NextBranchTime"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E4021DE6 -{ - FieldName = "ParentColor"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_59D07FA1 -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleSamplerShape $LOCAL$/CParticleSamplerShape_3F5A22F7 -{ - SamplerName = "DropSampler"; - Shape = "$LOCAL$/CShapeDescriptor_EE347186"; -} -CShapeDescriptor $LOCAL$/CShapeDescriptor_EE347186 -{ - ShapeType = CYLINDER; - Radius = 9.9999998e-003; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_37052329 -{ - SamplerName = "GlowSampler"; - Times = - { - 0.0000000e+000, - 7.5512230e-002, - 1.6900167e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 1.4312178e+000, - 3.8749021e-001, - 1.5209466e-003, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; - MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_09C487E3 -{ - SamplerName = "GlowSampler"; - Times = - { - 0.0000000e+000, - 7.5512230e-002, - 1.6900170e-001, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 1.4312180e+000, - 3.8749021e-001, - 1.5209470e-003, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, 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2.9479560e-001, - 9.4297880e-001, - 3.3005321e+000, - 1.0359550e+000, - 2.5645046e+000, - 1.7412803e+000, - 1.1462400e+000, - 9.9858201e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 5.2994978e-001, - 5.2994978e-001, - 7.0677501e-001, - 2.4016132e+000, - -1.3543299e+000, - -1.3140889e+000, - 1.8012676e+000, - 3.2500029e+000, - 1.6040356e+000, - 3.2386386e+000, - -7.3150241e-001, - -5.0455630e-001, - -3.2555088e-001, - -7.3772722e-001, - 0.0000000e+000, - 0.0000000e+000, - }; - Times1 = - { - 0.0000000e+000, - 1.8617511e-002, - 3.7235029e-002, - 5.7597589e-002, - 1.0930161e-001, - 2.6808780e-001, - 5.0780308e-001, - 7.5035948e-001, - 1.0000000e+000, - }; - FloatValues1 = - { - 0.0000000e+000, - 3.2795650e-001, - 1.0501560e+000, - 2.1253221e+000, - 4.6880264e+000, - 4.8741561e-001, - 1.2509789e+000, - 9.0204418e-001, - 1.0271250e+000, - }; - FloatTangents1 = - { - 0.0000000e+000, - 0.0000000e+000, - 5.8984131e-001, - 5.8984131e-001, - 7.8848600e-001, - 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-CParticleState $LOCAL$/CParticleState_96DC9ED4 -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_CCA17C27", - "$LOCAL$/CParticleEvolver_Script_DE652A76", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_CCA17C27 -{ - CustomName = "Physics"; - Drag = 6.0000000e+001; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_DE652A76 -{ - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_86833F71"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_86833F71 -{ - Expression = "function void Eval() -{ - Color = float4(RGB.x, RGB.y, RGB.z, Alpha.sample(LifeRatio)) * pow(Glow.sample(LifeRatio),Power * 0.6); - Color = Color * GlowTurb.sample(LifeRatio).x; - Position += float3(ParentVelocity * 0.02 * dt); -} -"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1 -{ - EditorInfosPosition = int2(-288, -61); - Descriptor = "$LOCAL$/CParticleDescriptor_85273F59"; - Infinite = true; - DurationInSeconds = 2.0000000e+000; - SpawnCount = 8.0000000e+000; -} diff --git a/assets/streaming/PackFx/Particles/TwilightSparkle/TwilightSummonArrow.pkfx b/assets/streaming/PackFx/Particles/TwilightSparkle/TwilightSummonArrow.pkfx deleted file mode 100644 index 5e6005d..0000000 --- a/assets/streaming/PackFx/Particles/TwilightSparkle/TwilightSummonArrow.pkfx +++ /dev/null @@ -1,550 +0,0 @@ -Version = 1.9.4.30080; -CParticleEffect $LOCAL$/Resource -{ - EditorInfosPosition = int2(73, 52); - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - EditorInfosPosition = int2(-162, -81); - ChildList = - { - "$LOCAL$/Trail", - "$LOCAL$/Spark", - }; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - EditorInfosPosition = int2(-599, -20); - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_40FB3B62", - "$LOCAL$/CParticleAttributeDeclaration_B1F5EDB1", - 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+ scene.Time), -1, 1, 0.03, 0.1); - Rotation = rand(-pi, pi); - RandomedRGB = float3(rand(0,RandomRGB.x),rand(0,RandomRGB.y),rand(0,RandomRGB.z)); -} -"; -} -CParticleState $LOCAL$/CParticleState_545764B4 -{ - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_530EC787", - "$LOCAL$/CParticleEvolver_Field_574CA956", - "$LOCAL$/CParticleEvolver_Field_35E45A68", - "$LOCAL$/CParticleEvolver_Script_5405A86A", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_530EC787 -{ - CustomName = "Physics"; - Mass = -1.0000000e+000; - Drag = 5.0000000e-001; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_574CA956 -{ - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_E70F37D1"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_E70F37D1 -{ - ValueType = Float4; - Times = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatValues = - { - 8.7447720e+000, - 4.5880709e+000, - 1.0473518e+001, - 1.0000000e+000, - 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EditorInfosPosition = int2(-570, 876); - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/CParticleEvolver_Physics_C3D70E7A", - "$LOCAL$/CParticleEvolver_Field_525D31C5", - "$LOCAL$/CParticleEvolver_Field_843B669F", - "$LOCAL$/CParticleEvolver_Rotation_7CF55029", - "$LOCAL$/CParticleEvolver_Script_2CB5ADA0", - }; -} -CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_C3D70E7A -{ - EditorInfosPosition = int2(-773, 805); - CustomName = "Physics"; - ConstantAcceleration = float3(0.0000000e+000, 1.0000000e+000, 0.0000000e+000); - Drag = 1.0000000e-001; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_525D31C5 -{ - EditorInfosPosition = int2(-767, 850); - CustomName = "Field"; - Name = "Size"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_ED50216C"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_ED50216C -{ - EditorInfosPosition = int2(-862, 847); - Times = - { - 0.0000000e+000, - 1.0000000e+000, - }; - FloatValues = - { - 0.0000000e+000, - 1.4257950e+000, - }; - FloatTangents = - { - 0.0000000e+000, - 2.6747651e+000, - 0.0000000e+000, - 0.0000000e+000, - }; -} -CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_843B669F -{ - EditorInfosPosition = int2(-771, 909); - CustomName = "Field"; - Name = "Color"; - Evaluator = "$LOCAL$/CParticleSamplerCurve_A7CFAA4E"; -} -CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_A7CFAA4E -{ - EditorInfosPosition = int2(-867, 908); - ValueType = Float4; - Times = - { - 0.0000000e+000, - 5.2289981e-001, - 1.0000000e+000, - }; - FloatValues = - { - 4.7189722e+000, - 3.8995371e+000, - 1.4623152e+002, - 6.4613003e-001, - 2.5878999e+000, - 2.0375540e+000, - 9.2806473e+001, - 6.2580532e-001, - 1.3330801e+000, - 3.0305719e+000, - 4.2372961e+000, - 6.6386288e-001, - }; - FloatTangents = - { - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - -1.6460106e+000, - -1.3306005e-004, - -1.1332957e+000, - -2.6545999e+000, - -1.6552440e+000, - -5.9991583e-002, - -1.0340325e+000, - -2.4220903e+000, - -1.5102651e+000, - -5.4737065e-002, - -4.3703559e-001, - -1.0720898e+000, - -3.3286791e+000, - 1.3065843e-004, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - 0.0000000e+000, - }; -} -CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_7CF55029 -{ - EditorInfosPosition = int2(-773, 966); - CustomName = "Rotation"; -} -CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_2CB5ADA0 -{ - EditorInfosPosition = int2(-767, 1024); - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_7C310CE3"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_7C310CE3 -{ - EditorInfosPosition = int2(-879, 1022); - Expression = "function void Eval() -{ - float atlasIdFirst = 0; - float atlasIdLast = 31; - float cursor01 = (LifeRatio)%1; - TextureID = cursor01 * (atlasIdLast - atlasIdFirst) + atlasIdFirst; - - Color *= ColorCoeff * 2; - Size *= SizeCoeff * 0.3; -}"; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1 -{ - EditorInfosPosition = int2(170, 355); - EditorInfosIsBlockMinimized = 0; - Delay = 2.0000000e-001; - Descriptor = "$LOCAL$/CParticleDescriptor_7D9D48AA"; - DurationInSeconds = 2.0000000e-001; - SpawnCountMode = TotalParticleCount; - SpawnCount = 3.2000000e+001; - SpawnCountRelativeRandomDeviation = 9.6650624e-001; -} diff --git a/assets/streaming/PackFx/Particles/TwilightSparkle/TwilightSummonTrapEntity.pkfx b/assets/streaming/PackFx/Particles/TwilightSparkle/TwilightSummonTrapEntity.pkfx deleted file mode 100644 index 9c6b072..0000000 --- a/assets/streaming/PackFx/Particles/TwilightSparkle/TwilightSummonTrapEntity.pkfx +++ /dev/null @@ -1,219 +0,0 @@ -Version = 1.9.5.30373; -CParticleEffect $LOCAL$/Resource -{ - EditorInfosPosition = int2(73, 52); - OnSpawn = "$LOCAL$/Spawner"; - CustomAttributes = "$LOCAL$/_GlobalAttributes"; - Autostart = true; -} -CActionFactoryParticleSpawnerBase $LOCAL$/Orb -{ - EditorInfosPosition = int2(-288, -61); - Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A"; - Infinite = true; - DurationInSeconds = 2.0000000e+001; - SpawnCount = 3.0000000e+000; - FluxFactorExpression = "Flux"; -} -CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A -{ - EditorInfosPosition = int2(-392, -44); - Renderer = "$LOCAL$/CParticleRenderer_List_B7E8E066"; - CustomFields = - { - "$LOCAL$/CParticleFieldDeclaration_CC227D45", - "$LOCAL$/CParticleFieldDeclaration_E29F8B33", - "$LOCAL$/CParticleFieldDeclaration_51C1A072", - "$LOCAL$/CParticleFieldDeclaration_1409AF1D", - "$LOCAL$/CParticleFieldDeclaration_1F853DA4", - "$LOCAL$/CParticleFieldDeclaration_470DAEC6", - "$LOCAL$/CParticleFieldDeclaration_15053421", - "$LOCAL$/CParticleFieldDeclaration_510218E3", - "$LOCAL$/CParticleFieldDeclaration_E6CC3B27", - "$LOCAL$/CParticleFieldDeclaration_4D775576", - "$LOCAL$/CParticleFieldDeclaration_1487313F", - }; - SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7"; - States = - { - "$LOCAL$/CParticleState_3AF8190E", - }; -} -CActionFactoryWithChilds $LOCAL$/Spawner -{ - EditorInfosPosition = int2(-162, -81); - ChildList = - { - "$LOCAL$/Orb", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_9136D2F4 -{ - EditorInfosPosition = int2(-508, -63); - CustomName = "Billboard"; - BillboardingMaterial = Additive_Soft; - Diffuse = "Textures/Fx/Glow_03.dds"; - BillboardMode = PlanarAlignedQuad; - AxisField = "Axis"; - Axis2Field = "AxisUp"; - AxisScale = 1.0000000e+000; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7 -{ - EditorInfosPosition = int2(-508, 22); - Expression = "function void Eval() -{ - Life = 0.2; - Size = 0.1; - float3 v = vrand(); - PosSphere = v*0.2*Scale; - Speed = ninja*2-1; - ColorCoeff = select(1,10,ninja<0.1); - Axis = float3(0,1,0); - Offset = select(0.5,0.75,ninja<0.5); - InitPosition = Position; -} -"; -} -CParticleState $LOCAL$/CParticleState_3AF8190E -{ - EditorInfosPosition = int2(-508, 65); - StateName = "State_0"; - Evolvers = - { - "$LOCAL$/Script_1", - }; -} -CParticleAttributeList $LOCAL$/_GlobalAttributes -{ - EditorInfosPosition = int2(-599, -20); - AttributeList = - { - "$LOCAL$/CParticleAttributeDeclaration_48A41B37", - "$LOCAL$/CParticleAttributeDeclaration_3B9B22EF", - "$LOCAL$/CParticleAttributeDeclaration_E17425F9", - }; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_CC227D45 -{ - FieldName = "PosSphere"; - FieldType = float3; -} -CParticleEvolver_Script $LOCAL$/Script_1 -{ - EditorInfosIsBlockMinimized = 0; - CustomName = "Script"; - Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_321192EC"; -} -CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_321192EC -{ - Expression = "function void Eval() -{ - Color = (sin(LifeRatio*3)*RGB*ColorCoeff).xyz1 * pow(3,1); - ColorG = Color*0.2; - - Pos = rotate(PosSphere * Offset, scene.axisUp(), scene.Time*Speed*2); - - AxisUp = normalize(Pos); - AxisUpG = AxisUp * Offset * Scale; - - Position = InitPosition + Pos; -} -"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E29F8B33 -{ - FieldName = "Axis"; - FieldType = float3; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_51C1A072 -{ - FieldName = "AxisUp"; - FieldType = float3; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_1409AF1D -{ - FieldName = "Speed"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_1F853DA4 -{ - FieldName = "Color"; - FieldType = float4; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_48A41B37 -{ - AttributeName = "RGB"; - AttributeType = float3; - DefaultValueF4 = float4(8.9603961e-001, 1.4603961e-001, 1.0000000e+000, 0.0000000e+000); - HasMin = true; - HasMax = true; - MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_470DAEC6 -{ - FieldName = "ColorCoeff"; - FieldType = float3; -} -CParticleRenderer_List $LOCAL$/CParticleRenderer_List_B7E8E066 -{ - CustomName = "List"; - Renderers = - { - "$LOCAL$/CParticleRenderer_Billboard_9136D2F4", - "$LOCAL$/CParticleRenderer_Billboard_F7E49E57", - }; -} -CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_F7E49E57 -{ - EditorInfosPosition = int2(-508, -63); - CustomName = "Billboard"; - BillboardingMaterial = Additive_Soft; - Diffuse = "Textures/Fx/Glow_03.dds"; - BillboardMode = VelocityAxisAligned; - ColorField = "ColorG"; - AxisField = "AxisUpG"; - Axis2Field = "AxisUp"; - AxisScale = 1.0000000e+000; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_15053421 -{ - FieldName = "ColorG"; - FieldType = float4; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_510218E3 -{ - FieldName = "Pos"; - FieldType = float3; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E6CC3B27 -{ - FieldName = "Offset"; -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_4D775576 -{ - FieldName = "AxisUpG"; - FieldType = float3; -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_3B9B22EF -{ - AttributeName = "Flux"; - DefaultValueF4 = float4(3.0000000e+002, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - MaxValueF4 = float4(1.0000000e+003, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_E17425F9 -{ - AttributeName = "Scale"; - DefaultValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000); - HasMin = true; - MaxValueF4 = float4(1.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000); - MaxValueI4 = int4(10, 10, 10, 10); -} -CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_1487313F -{ - FieldName = "InitPosition"; - FieldType = float3; - TransformFilter = full; -} diff --git a/assets/streaming/PackFx/Shaders/D3D11/CS_D3D11_Soft_AnimBlend_Field.hlsl b/assets/streaming/PackFx/Shaders/D3D11/CS_D3D11_Soft_AnimBlend_Field.hlsl deleted file mode 100644 index 7b48b34..0000000 --- a/assets/streaming/PackFx/Shaders/D3D11/CS_D3D11_Soft_AnimBlend_Field.hlsl +++ /dev/null @@ -1,117 +0,0 @@ -#if defined(PK_VERTEX_SHADER) - -struct SPixelInput -{ - float4 Position : SV_POSITION; - float4 ProjPos : TEXCOORD0; - float4 Color : COLOR; - float4 UV : TEXCOORD1; - float FrameLerp : TEXCOORD2; - float LifeRatio : TEXCOORD3; -}; -struct VS_IN -{ - float3 ObjPos : POSITION; - float4 Color : COLOR; - float2 UV0 : TEXCOORD0; - float2 UV1 : TEXCOORD1; - float AtlasID : TEXCOORD2; - float PK_LifeRatio : TEXCOORD3; -}; -float4x4 matWVP : register(c0); -float4x4 matWV : register(c4); -SPixelInput main(VS_IN In) -{ - SPixelInput Out; - Out.Position = mul(matWVP, float4(In.ObjPos, 1)); - Out.ProjPos = Out.Position; - Out.Color = In.Color; - Out.UV = float4(In.UV0, In.UV1); - Out.FrameLerp = frac(In.AtlasID); - Out.LifeRatio = In.PK_LifeRatio; - return Out; -} - -#endif - -//------------------------------------------------ - -#if defined(PK_PIXEL_SHADER) - -struct SPixelInput -{ - float4 Position : SV_POSITION; - float4 ProjPos : TEXCOORD0; - float4 Color : COLOR; - float4 UV : TEXCOORD1; - float FrameLerp : TEXCOORD2; - float LifeRatio : TEXCOORD3; -}; -float4 UniformsPack : register(c0); -bool HasDiffuse() { return (asuint(UniformsPack.x) & 1U ); } -bool IsAlphaMultiply() { return (asuint(UniformsPack.x) & 2U ); } -bool IsAdditive() { return (asuint(UniformsPack.x) & 4U ); } -bool IsOrthoCam() { return (asuint(UniformsPack.x) & 8U ); } -bool IsRotateTexture() { return (asuint(UniformsPack.x) & 16U ); } -bool IsDepthReversed() { return (asuint(UniformsPack.x) & 32U); } -float InvSoftnessDistance() { return asfloat(UniformsPack.y); } -float4 ZBufferParams : register(c1); -Texture2D ColorTexture : register(t0); -SamplerState ColorSampler : register(s0); -SamplerState DepthSampler : register(s1); -Texture2D DepthTexture : register(t1); -float clipToLinearDepth(float depth) -{ - float zNear = ZBufferParams.x; - float zFar = ZBufferParams.y; - if (IsOrthoCam()) - return depth * (zFar - zNear) + zNear; - else - return (-zNear * zFar) / (depth * (zFar - zNear) - zFar); -} -float4 main(SPixelInput In) : SV_TARGET -{ - float4 diffuse = float4(1.0, 1.0, 1.0, 1.0); - if (HasDiffuse()) - { - float2 uv0 = In.UV.xy; - float2 uv1 = In.UV.zw; - float4 diffuseA = ColorTexture.Sample(ColorSampler, uv0); - float4 diffuseB = ColorTexture.Sample(ColorSampler, uv1); - diffuse = lerp(diffuseA, diffuseB, In.FrameLerp); - } - float4 projPos = In.ProjPos; - float rcpw = 1.0 / projPos.w; - float fragDepth_cs = projPos.z * rcpw; - if (IsDepthReversed()) - fragDepth_cs = 1.0 - fragDepth_cs; - float2 screenUV = projPos.xy * rcpw * float2(0.5, -0.5) + 0.5; - float sceneDepth_cs = DepthTexture.Sample(DepthSampler, screenUV).x; - float sceneDepth = clipToLinearDepth(sceneDepth_cs); - float fragDepth = clipToLinearDepth(fragDepth_cs); - float depthfade = saturate((sceneDepth - fragDepth) * InvSoftnessDistance()); - diffuse *= In.Color; - - if (In.LifeRatio > 0.5f) - { - float tmp = diffuse.g; - diffuse.g = diffuse.r; - diffuse.r = tmp; - } - - if (IsAlphaMultiply()) - diffuse *= diffuse.w; - if (IsAdditive()) - { - diffuse *= depthfade; - diffuse.w = 0.0f; - } - else - { - diffuse.w *= depthfade; - } - return diffuse; -} - -#endif - diff --git a/assets/streaming/PackFx/Shaders/D3D11/CS_D3D11_Soft_PointLight.hlsl b/assets/streaming/PackFx/Shaders/D3D11/CS_D3D11_Soft_PointLight.hlsl deleted file mode 100644 index fe00bd9..0000000 --- a/assets/streaming/PackFx/Shaders/D3D11/CS_D3D11_Soft_PointLight.hlsl +++ /dev/null @@ -1,142 +0,0 @@ -#if defined(PK_VERTEX_SHADER) - -struct SPixelInput -{ - float4 Position : SV_POSITION; - float4 ProjPos : TEXCOORD0; - float4 Color : COLOR; - float2 UV : TEXCOORD1; - float3 Normal : TEXCOORD2; - float4 Pos : TEXCOORD3; -}; -struct VS_IN -{ - float3 ObjPos : POSITION; - float4 Color : COLOR; - float2 UV : TEXCOORD0; - float3 Normal : TEXCOORD1; -}; -float4x4 matWVP : register(c0); -float4x4 matWV : register(c4); -SPixelInput main(VS_IN In) -{ - SPixelInput Out; - Out.Position = mul(matWVP, float4(In.ObjPos, 1)); - Out.ProjPos = Out.Position; - Out.Color = In.Color; - Out.UV = In.UV; - Out.Normal = In.Normal; - Out.Normal.z = -Out.Normal.z; - Out.Pos = float4(In.ObjPos, 1); - return Out; -} - -#endif - -//------------------------------------------------ - -#if defined(PK_PIXEL_SHADER) - -struct SPixelInput -{ - float4 Position : SV_POSITION; - float4 ProjPos : TEXCOORD0; - float4 Color : COLOR; - float2 UV : TEXCOORD1; - float3 Normal : TEXCOORD2; - float4 Pos : TEXCOORD3; -}; - -cbuffer PK_PS : register(b1) -{ - float4 PointLightPos; // pos.x pos.y pos.z range - float4 PointLightColor; - float3 CameraPos; - float4 DIFFUSE; - float4 SPECULAR; - float2 SHININESS; -} - -float4 UniformsPack : register(c0); -bool HasDiffuse() { return (asuint(UniformsPack.x) & 1U ); } -bool IsAlphaMultiply() { return (asuint(UniformsPack.x) & 2U ); } -bool IsAdditive() { return (asuint(UniformsPack.x) & 4U ); } -bool IsOrthoCam() { return (asuint(UniformsPack.x) & 8U ); } -bool IsRotateTexture() { return (asuint(UniformsPack.x) & 16U ); } -bool IsDepthReversed() { return (asuint(UniformsPack.x) & 32U); } -float InvSoftnessDistance() { return asfloat(UniformsPack.y); } - -float4 ZBufferParams : register(c1); -Texture2D ColorTexture : register(t0); -SamplerState ColorSampler : register(s0); -SamplerState DepthSampler : register(s1); -Texture2D DepthTexture : register(t1); -Texture2D NormalTexture : register(t2); -SamplerState NormalSampler : register(s2); - -float clipToLinearDepth(float depth) -{ - float zNear = ZBufferParams.x; - float zFar = ZBufferParams.y; - if (IsOrthoCam()) - return depth * (zFar - zNear) + zNear; - else - return (-zNear * zFar) / (depth * (zFar - zNear) - zFar); -} -float4 main(SPixelInput In) : SV_TARGET -{ - float4 texColor = float4(1.0, 1.0, 1.0, 1.0); - if (HasDiffuse()) - { - float2 uv = In.UV; - texColor = ColorTexture.Sample(ColorSampler, uv); - } - - float3 normMap = NormalTexture.Sample(NormalSampler, In.UV).xyz; - normMap.z = - normMap.z; - float3 norm = normalize(In.Normal + normMap); - float3 lightVec = PointLightPos.xyz - In.Pos.xyz; - float dist = length(lightVec); - lightVec = normalize(lightVec); - float attenuation = max(0.0, 1.0 - (dist / PointLightPos.w)); - float nxDir = max(0.0, dot(norm, lightVec)); - float4 diffuse = DIFFUSE * PointLightColor * attenuation * nxDir; - - float4 specular = float4(0.0, 0.0, 0.0, 0.0); - if (SHININESS.y > 0 && nxDir != 0.0) - { - float3 camVec = normalize(CameraPos - In.Pos.xyz); - float specularPow = pow(max(0.0, dot(camVec, reflect(-lightVec, norm))), SHININESS.x); - specular = SPECULAR * PointLightColor * specularPow * attenuation; - } - - float4 projPos = In.ProjPos; - float rcpw = 1.0 / projPos.w; - float fragDepth_cs = projPos.z * rcpw; - if (IsDepthReversed()) - fragDepth_cs = 1.0 - fragDepth_cs; - float2 screenUV = projPos.xy * rcpw * float2(0.5, -0.5) + 0.5; - float sceneDepth_cs = DepthTexture.Sample(DepthSampler, screenUV).x; - float sceneDepth = clipToLinearDepth(sceneDepth_cs); - float fragDepth = clipToLinearDepth(fragDepth_cs); - float depthfade = saturate((sceneDepth - fragDepth) * InvSoftnessDistance()); - - float4 outCol = In.Color * texColor; - outCol = outCol + diffuse * texColor.a + specular * texColor.a; - - if (IsAlphaMultiply()) - outCol *= outCol.w; - if (IsAdditive()) - { - outCol *= depthfade; - outCol.w = 0.0f; - } - else - { - outCol.w *= depthfade; - } - return outCol; -} - -#endif - diff --git a/assets/streaming/PackFx/Shaders/D3D11/CS_D3D11_UVScrolling.hlsl b/assets/streaming/PackFx/Shaders/D3D11/CS_D3D11_UVScrolling.hlsl deleted file mode 100644 index f79393a..0000000 --- a/assets/streaming/PackFx/Shaders/D3D11/CS_D3D11_UVScrolling.hlsl +++ /dev/null @@ -1,65 +0,0 @@ -#if defined(PK_VERTEX_SHADER) - -float4x4 matWVP : register(c0); - -struct VS_IN -{ - float4 ObjPos : POSITION; - float4 Color : COLOR; - float2 UV : TEXCOORD; -}; - -struct VS_OUT -{ - float4 Position : SV_POSITION; - float2 UV : TEXCOORD0; - float4 Color : COLOR; -}; - -VS_OUT main(VS_IN In) -{ - VS_OUT Out; - Out.Position = mul(matWVP, In.ObjPos); - Out.UV = In.UV; - Out.Color = In.Color; - return Out; -} - -#endif - -//------------------------------------------------ - -#if defined(PK_PIXEL_SHADER) - -Texture2D ColorTexture : register(t0); -SamplerState ColorSampler : register(s0); - -struct PS_IN -{ - float4 ProjPos : SV_POSITION; - float2 UV : TEXCOORD0; - float4 Color : COLOR; -}; - -cbuffer PK_PS : register(b1) -{ - float2 UV_offset; -}; - -float4 main(PS_IN In) : SV_TARGET -{ - In.UV += UV_offset; - float4 t = ColorTexture.Sample(ColorSampler, In.UV); - float4 outCol = In.Color * t; -#if defined(MAT_ADDITIVE_ALPHA) - outCol *= outCol.w; - outCol.w = 0.0f; -#endif -#if defined(MAT_ADDITIVE_NOALPHA) - outCol.w = 0.0f; -#endif - return outCol; -} - -#endif - diff --git a/assets/streaming/PackFx/Shaders/D3D9/CS_D3D9_Soft_AnimBlend_Field.hlsl b/assets/streaming/PackFx/Shaders/D3D9/CS_D3D9_Soft_AnimBlend_Field.hlsl deleted file mode 100644 index 6c363fb..0000000 --- a/assets/streaming/PackFx/Shaders/D3D9/CS_D3D9_Soft_AnimBlend_Field.hlsl +++ /dev/null @@ -1,99 +0,0 @@ -#if defined(PK_VERTEX_SHADER) - -float4x4 matWVP : register(c0); - -struct VS_IN -{ - float4 ObjPos : POSITION; - float4 Color : COLOR; - float2 UV0 : TEXCOORD0; - float2 UV1 : TEXCOORD1; - float AtlasID : TEXCOORD2; - float PK_LifeRatio : TEXCOORD3; -}; - -struct VS_OUT -{ - float4 ProjPos : POSITION; - float4 UV : TEXCOORD0; - float FrameLerp : TEXCOORD1; - float4 Color : TEXCOORD2; - float4 Position : TEXCOORD3; - float LifeRatio : TEXCOORD4; -}; - -VS_OUT main(VS_IN In) -{ - VS_OUT Out; - Out.ProjPos = mul(matWVP, In.ObjPos); - Out.UV = float4(In.UV0, In.UV1); - Out.FrameLerp = frac(In.AtlasID); - Out.Color = In.Color; - Out.Position = Out.ProjPos; - Out.LifeRatio = In.PK_LifeRatio; - return Out; -} - -#endif - -//------------------------------------------------ - -#if defined(PK_PIXEL_SHADER) - -float4 ZBufferParams : register(c0); -float SoftnessDistance : register(c1); -sampler2D ColorTexture : register(s0); -sampler2D DepthTexture : register(s1); - -struct PS_IN -{ - float4 UV : TEXCOORD0; - float FrameLerp : TEXCOORD1; - float4 Color : TEXCOORD2; - float4 ProjPos : TEXCOORD3; - float LifeRatio : TEXCOORD4; -}; - - -float clipToLinearDepth(float depth) -{ - float zNear = ZBufferParams.x; - float zFar = ZBufferParams.y; - return (-zNear * zFar) / (depth * (zFar - zNear) - zFar); -} - -float4 main(PS_IN In) : COLOR -{ - float rcpw = 1.0 / In.ProjPos.w; - float2 screenUV = In.ProjPos.xy * rcpw * float2(0.5, -0.5) + 0.5; - float sceneDepth_cs = tex2D(DepthTexture, screenUV).x; - float sceneDepth = clipToLinearDepth(sceneDepth_cs); - float fragDepth = clipToLinearDepth(In.ProjPos.z * rcpw); - float fade = SoftnessDistance * (sceneDepth - fragDepth); - fade = saturate(fade); - - - float4 diffA = tex2D(ColorTexture, In.UV.xy); - float4 diffB = tex2D(ColorTexture, In.UV.zw); - float4 outCol = In.Color * lerp(diffA, diffB, In.FrameLerp); - - if (In.LifeRatio > 0.5f) - { - float tmp = outCol.g; - outCol.g = outCol.r; - outCol.r = tmp; - } - - outCol *= fade; -#if defined(MAT_ADDITIVE_ALPHA) - outCol *= outCol.w; - outCol.w = 0.0f; -#endif -#if defined(MAT_ADDITIVE_NOALPHA) - outCol.w = 0.0f; -#endif - return outCol; -} - -#endif - diff --git a/assets/streaming/PackFx/Shaders/D3D9/CS_D3D9_Soft_PointLight.hlsl b/assets/streaming/PackFx/Shaders/D3D9/CS_D3D9_Soft_PointLight.hlsl deleted file mode 100644 index 9c3ea3a..0000000 --- a/assets/streaming/PackFx/Shaders/D3D9/CS_D3D9_Soft_PointLight.hlsl +++ /dev/null @@ -1,118 +0,0 @@ -//-------------------------------------------------------------------------------------- -// Vertex shader -// Position + Color + Texcoord -//-------------------------------------------------------------------------------------- - -#if defined(PK_VERTEX_SHADER) - -float4x4 matWVP : register(c0); - -struct VS_IN -{ - float4 ObjPos : POSITION; - float4 Color : COLOR; - float2 UV : TEXCOORD0; - float3 Normal : TEXCOORD1; -}; - -struct VS_OUT -{ - float4 ProjPos : POSITION; - float2 UV : TEXCOORD0; - float4 Color : TEXCOORD1; - float4 Pos : TEXCOORD2; - float3 Normal : TEXCOORD3; - float4 ProjPos2 : TEXCOORD4; -}; - -VS_OUT main(VS_IN In) -{ - VS_OUT Out; - Out.UV = In.UV; - Out.Color = In.Color; - Out.ProjPos = mul(matWVP, In.ObjPos); - Out.Pos = In.ObjPos; - Out.Normal = In.Normal; - Out.Normal.z = -Out.Normal.z; - Out.ProjPos2 = Out.ProjPos; - return Out; -} - -#endif - - -//------------------------------------------------------------------------------------- -// Pixel shader -// Color + Texture -//------------------------------------------------------------------------------------- - -#if defined(PK_PIXEL_SHADER) - -float4 ZBufferParams : register(c0); -float SoftnessDistance : register(c1); -sampler2D ColorTexture : register(s0); -sampler2D DepthTexture : register(s1); -sampler2D NormalTexture : register(s2); - -float4 PK_PS_PointLightPos : register(c2); // pos.x pos.y pos.z range -float4 PK_PS_PointLightColor : register(c3); -float3 PK_PS_CameraPos : register(c4); -float4 PK_PS_DIFFUSE : register(c5); -float4 PK_PS_SPECULAR : register(c6); -float2 PK_PS_SHININESS : register(c7); - -struct PS_IN -{ - float2 UV : TEXCOORD0; - float4 Color : TEXCOORD1; - float4 Pos : TEXCOORD2; - float3 Normal : TEXCOORD3; - float4 ProjPos : TEXCOORD4; -}; - -float clipToLinearDepth(float depth) -{ - float zNear = ZBufferParams.x; - float zFar = ZBufferParams.y; - return (-zNear * zFar) / (depth * (zFar - zNear) - zFar); -} - -float4 main(PS_IN In) : COLOR -{ - float3 normMap = tex2D(NormalTexture, In.UV).xyz; - normMap.z = -normMap.z; - float3 norm = normalize(In.Normal + normMap); - float3 lightVec = PK_PS_PointLightPos.xyz - In.Pos.xyz; - float dist = length(lightVec); - lightVec = normalize(lightVec); - float attenuation = max(0.0, 1.0 - (dist / PK_PS_PointLightPos.w)); - float nxDir = max(0.0, dot(norm, lightVec)); - //float nxDir = 1.0; - float4 diffuse = PK_PS_DIFFUSE * PK_PS_PointLightColor * attenuation * nxDir; - - float4 specular = float4(0.0, 0.0, 0.0, 0.0); - if (PK_PS_SHININESS.y > 0 && nxDir != 0.0) - { - float3 camVec = normalize(PK_PS_CameraPos - In.Pos.xyz); - float specularPow = pow(max(0.0, dot(camVec, reflect(-lightVec, norm))), PK_PS_SHININESS.x); - specular = PK_PS_SPECULAR * PK_PS_PointLightColor * specularPow * attenuation; - } - - float rcpw = 1.0 / In.Pos.w; - float2 screenUV = In.ProjPos.xy * rcpw * float2(0.5, -0.5) + 0.5; - float sceneDepth_cs = tex2D(DepthTexture, screenUV).x; - float sceneDepth = clipToLinearDepth(sceneDepth_cs); - float fragDepth = clipToLinearDepth(In.ProjPos.z * rcpw); - float fade = SoftnessDistance * (sceneDepth - fragDepth); - - fade = saturate(fade); - - float4 texColor = tex2D(ColorTexture, In.UV); - float4 outCol = In.Color * texColor; - outCol = outCol + diffuse * texColor.a + specular * texColor.a; - outCol *= fade; - outCol.a = min(1.0, outCol.a); - return outCol; -} - -#endif \ No newline at end of file diff --git a/assets/streaming/PackFx/Shaders/D3D9/CS_D3D9_UVScrolling.hlsl b/assets/streaming/PackFx/Shaders/D3D9/CS_D3D9_UVScrolling.hlsl deleted file mode 100644 index 9bd4b2b..0000000 --- a/assets/streaming/PackFx/Shaders/D3D9/CS_D3D9_UVScrolling.hlsl +++ /dev/null @@ -1,63 +0,0 @@ -#if defined(PK_VERTEX_SHADER) - -float4x4 matWVP : register(c0); - -struct VS_IN -{ - float4 ObjPos : POSITION; - float2 UV : TEXCOORD; - float4 Color : COLOR; -}; - -struct VS_OUT -{ - float4 ProjPos : POSITION; - float2 UV : TEXCOORD0; - float4 Color : TEXCOORD1; - float4 Position : TEXCOORD2; -}; - -VS_OUT main(VS_IN In) -{ - VS_OUT Out; - Out.ProjPos = mul(matWVP, In.ObjPos); - Out.UV = In.UV; - Out.Color = In.Color; - Out.Position = Out.ProjPos; - return Out; -} - -#endif - -//------------------------------------------------ - -#if defined(PK_PIXEL_SHADER) - -sampler2D ColorTexture : register(s0); - -float2 PK_PS_UV_offset : register(c0); - - -struct PS_IN -{ - float2 UV : TEXCOORD0; - float4 Color : TEXCOORD1; -}; - - -float4 main(PS_IN In) : COLOR -{ - In.UV += PK_PS_UV_offset; - float4 outCol = In.Color * tex2D(ColorTexture, In.UV); -#if defined(MAT_ADDITIVE_ALPHA) - outCol *= outCol.w; - outCol.w = 0.0f; -#endif -#if defined(MAT_ADDITIVE_NOALPHA) - outCol.w = 0.0f; -#endif - return outCol; -} - -#endif - diff --git a/assets/streaming/PackFx/Shaders/GL/CS_GL_Soft_AnimBlend_Field.glsl b/assets/streaming/PackFx/Shaders/GL/CS_GL_Soft_AnimBlend_Field.glsl deleted file mode 100644 index 543d597..0000000 --- a/assets/streaming/PackFx/Shaders/GL/CS_GL_Soft_AnimBlend_Field.glsl +++ /dev/null @@ -1,91 +0,0 @@ -#ifdef PK_VERTEX_SHADER - -uniform mat4 MatWVP; - -in vec3 InVertex; -in vec4 InColor; -in vec2 InTexcoord; -in vec2 InTexcoord2; -in float InAtlasID; -in float PK_LifeRatio; - -out vec4 FragColor; -out vec4 Texcoord; -out float FrameLerp; -out vec4 ProjPos; -out float LifeRatio; - -void main() -{ - vec4 position = MatWVP * vec4(InVertex, 1); - gl_Position = position; - ProjPos = position; - FragColor = InColor; - Texcoord = vec4(InTexcoord, InTexcoord2); - FrameLerp = fract(InAtlasID); - LifeRatio = PK_LifeRatio; -} - -#endif - -//------------------------------------------------ - -#ifdef PK_PIXEL_SHADER - -uniform sampler2D Texture; -uniform sampler2D DepthRT; -uniform vec4 ZBufferParams; -uniform float InvSoftnessDistance; -in float LifeRatio; - -out vec4 OutFragColor; - -in vec4 FragColor; -in vec4 Texcoord; -in float FrameLerp; -in vec4 ProjPos; - -float clipToLinearDepth(float depth) -{ - float zNear = ZBufferParams.x; - float zFar = ZBufferParams.y; - return (2.0 * zNear * zFar) / (zFar + zNear - depth * (zFar - zNear)); -} - -void main() -{ - float rcpw = 1.0 / ProjPos.w; - vec2 screenUV = ProjPos.xy * rcpw * 0.5 + 0.5; - float sceneDepth_cs = texture2D(DepthRT, screenUV).x; - float sceneDepth = clipToLinearDepth(sceneDepth_cs * 2.0 - 1.0); - float fragDepth = clipToLinearDepth(ProjPos.z * rcpw); - float fade = clamp(InvSoftnessDistance * (sceneDepth - fragDepth), 0.0, 1.0); - - vec4 colorA = texture2D(Texture, Texcoord.xy); - vec4 colorB = texture2D(Texture, Texcoord.zw); - - vec4 color = FragColor * mix(colorA, colorB, FrameLerp); - - if (LifeRatio > 0.5f) - { - float tmp = color.g; - color.g = color.r; - color.r = tmp; - } - - color *= fade; - -#ifdef ADDITIVE_ALPHA - color *= color.w; - color.w = 0.f; -#endif - -#ifdef ADDITIVE_NOALPHA - color.w = 0.f; -#endif - - OutFragColor = color; -} - -#endif - diff --git a/assets/streaming/PackFx/Shaders/GL/CS_GL_Soft_PointLight.glsl b/assets/streaming/PackFx/Shaders/GL/CS_GL_Soft_PointLight.glsl deleted file mode 100644 index 660461a..0000000 --- a/assets/streaming/PackFx/Shaders/GL/CS_GL_Soft_PointLight.glsl +++ /dev/null @@ -1,96 +0,0 @@ -#ifdef PK_VERTEX_SHADER - -uniform mat4 MatWVP; - -in vec3 InVertex; -in vec4 InColor; -in vec2 InTexcoord; -in vec3 InNormal; - -out vec4 FragColor; -out vec2 Texcoord; -out vec4 ProjPos; -out vec3 Normal; -out vec4 Pos; - -void main() -{ - vec4 position = MatWVP * vec4(InVertex, 1); - gl_Position = position; - ProjPos = position; - FragColor = InColor; - Texcoord = InTexcoord; - Normal = InNormal; - Normal.z = -Normal.z; - Pos = vec4(InVertex, 1); -} - -#endif - -#ifdef PK_PIXEL_SHADER - -uniform sampler2D Texture; -uniform sampler2D DepthRT; -uniform sampler2D NormalTexture; -uniform vec4 ZBufferParams; -uniform float InvSoftnessDistance; - -uniform vec4 PK_PointLightPos; // pos.x pos.y pos.z range -uniform vec4 PK_PointLightColor; -uniform vec3 PK_CameraPos; -uniform vec4 PK_DIFFUSE; -uniform vec4 PK_SPECULAR; -uniform vec2 PK_SHININESS; - -out vec4 OutFragColor; - -in vec4 FragColor; -in vec2 Texcoord; -in vec4 ProjPos; -in vec3 Normal; -in vec4 Pos; - -float clipToLinearDepth(float depth) -{ - float zNear = ZBufferParams.x; - float zFar = ZBufferParams.y; - return (2.0 * zNear * zFar) / (zFar + zNear - depth * (zFar - zNear)); -} - -void main() -{ - vec3 normMap = texture2D(NormalTexture, Texcoord).xyz; - normMap.z = -normMap.z; - vec3 norm = normalize(Normal + normMap); - vec3 lightVec = PK_PointLightPos.xyz - Pos.xyz; - float dist = distance(PK_PointLightPos.xyz, Pos.xyz); - lightVec = normalize(lightVec); - float attenuation = max(0.0, 1.0 - (dist / PK_PointLightPos.w)); - float nxDir = max(0.0, dot(norm, lightVec)); - //float nxDir = 1.0; - vec4 diffuse = PK_DIFFUSE * PK_PointLightColor * attenuation * nxDir; - - vec4 specular = vec4(0.0, 0.0, 0.0, 0.0); - if (PK_SHININESS.y > 0 && nxDir != 0.0) - { - vec3 camVec = normalize(PK_CameraPos - Pos.xyz); - float specularPow = pow(max(0.0, dot(camVec, reflect(-lightVec, norm))), PK_SHININESS.x); - specular = PK_SPECULAR * PK_PointLightColor * specularPow * attenuation; - } - - float rcpw = 1.0 / ProjPos.w; - vec2 screenUV = ProjPos.xy * rcpw * 0.5 + 0.5; - float sceneDepth_cs = texture2D(DepthRT, screenUV).x; - float sceneDepth = clipToLinearDepth(sceneDepth_cs * 2.0 - 1.0); - float fragDepth = clipToLinearDepth(ProjPos.z * rcpw); - float fade = clamp(InvSoftnessDistance * (sceneDepth - fragDepth), 0.0, 1.0); - - vec4 texColor = texture2D(Texture, Texcoord); - vec4 outCol = FragColor * texColor; - outCol = outCol + diffuse * texColor.a + specular * texColor.a; - outCol *= fade; - outCol.a = min(1.0, outCol.a); - OutFragColor = outCol; -} - -#endif \ No newline at end of file diff --git a/assets/streaming/PackFx/Shaders/GL/CS_GL_UVScrolling.glsl b/assets/streaming/PackFx/Shaders/GL/CS_GL_UVScrolling.glsl deleted file mode 100644 index 124d1ab..0000000 --- a/assets/streaming/PackFx/Shaders/GL/CS_GL_UVScrolling.glsl +++ /dev/null @@ -1,50 +0,0 @@ -#ifdef PK_VERTEX_SHADER - -uniform mat4 MatWVP; - -in vec3 InVertex; -in vec4 InColor; -in vec2 InTexcoord; - -out vec4 FragColor; -out vec2 Texcoord; - -void main() -{ - gl_Position = MatWVP * vec4(InVertex, 1); - FragColor = InColor; - Texcoord = InTexcoord; -} - -#endif - -//------------------------------------------------ - -#ifdef PK_PIXEL_SHADER - -uniform sampler2D Texture; - -out vec4 OutFragColor; - -in vec4 FragColor; -in vec2 Texcoord; - -uniform vec2 PK_UV_offset; - -void main() -{ - vec2 UV = Texcoord + PK_UV_offset; - vec4 color = FragColor * texture2D(Texture, UV); -#ifdef ADDITIVE_ALPHA - color *= color.w; - color.w = 0.f; -#endif -#ifdef ADDITIVE_NOALPHA - color.w = 0.f; -#endif - OutFragColor = color; - -} - -#endif - diff --git a/assets/streaming/PackFx/Sounds/Explosion1.mp3 b/assets/streaming/PackFx/Sounds/Explosion1.mp3 deleted file mode 100644 index ecb7226..0000000 Binary files a/assets/streaming/PackFx/Sounds/Explosion1.mp3 and /dev/null differ diff --git a/assets/streaming/PackFx/Sounds/lg_hit1.wav b/assets/streaming/PackFx/Sounds/lg_hit1.wav deleted file mode 100644 index 3f8280e..0000000 --- a/assets/streaming/PackFx/Sounds/lg_hit1.wav +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:c6a77eb3f8b5f9ae45e1986529d04c40759ec03def5ae6878063963bf1012982 -size 35538 diff --git a/assets/streaming/PackFx/Sounds/lg_hit2.wav b/assets/streaming/PackFx/Sounds/lg_hit2.wav deleted file mode 100644 index d4408c4..0000000 --- a/assets/streaming/PackFx/Sounds/lg_hit2.wav +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:0ea1cc9db6adb34a85aede33d4489c4caa20687a0a0ce4fb8b6681dffc99f53e -size 16484 diff --git a/assets/streaming/PackFx/Sounds/lg_hit3.wav b/assets/streaming/PackFx/Sounds/lg_hit3.wav deleted file mode 100644 index 73999e8..0000000 --- a/assets/streaming/PackFx/Sounds/lg_hit3.wav +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:d9644d65dff153d6d1b3f2602f6a1adee67aea844643c025170e0ef847361a1e -size 29668 diff --git a/assets/streaming/PackFx/Textures/BB_Glow_02_64.tga b/assets/streaming/PackFx/Textures/BB_Glow_02_64.tga deleted file mode 100644 index 3e6cac5..0000000 Binary files a/assets/streaming/PackFx/Textures/BB_Glow_02_64.tga and /dev/null differ diff --git a/assets/streaming/PackFx/Textures/BlastPack.pkat b/assets/streaming/PackFx/Textures/BlastPack.pkat deleted file mode 100644 index 4f52aa7..0000000 --- a/assets/streaming/PackFx/Textures/BlastPack.pkat +++ /dev/null @@ -1,9 +0,0 @@ -0, 0, 0.25, 0.25 -0.25, 0, 0.5, 0.25 -0.5, 0, 0.75, 0.25 -0.75, 0, 1.0, 0.25 -0, 0.25, 0.25, 0.75 -0.25, 0.25, 0.5, 0.5 -0.25, 0.5, 0.5, 0.75 -0.5, 0.25, 1.0, 0.75 -0.75, 0.75, 1.0, 1.0 \ No newline at end of file diff --git a/assets/streaming/PackFx/Textures/BlastPack.png b/assets/streaming/PackFx/Textures/BlastPack.png deleted file mode 100644 index 965bf82..0000000 --- a/assets/streaming/PackFx/Textures/BlastPack.png +++ /dev/null @@ -1,3 +0,0 @@ -version https://git-lfs.github.com/spec/v1 -oid sha256:03ad8661120b24c6995526a1ee321744dee4e93cfbbda191317ea560ce47b0b3 -size 198444 diff --git a/assets/streaming/PackFx/Textures/BlastPack_Extended.dds b/assets/streaming/PackFx/Textures/BlastPack_Extended.dds deleted file mode 100644 index 0f70f9c..0000000 Binary files a/assets/streaming/PackFx/Textures/BlastPack_Extended.dds and /dev/null differ diff --git a/assets/streaming/PackFx/Textures/BlastPack_Extended.pkat b/assets/streaming/PackFx/Textures/BlastPack_Extended.pkat deleted file mode 100644 index e15c5cf..0000000 --- a/assets/streaming/PackFx/Textures/BlastPack_Extended.pkat +++ /dev/null @@ -1,41 +0,0 @@ -0, 0, 0.125, 0.125 -0.125, 0, 0.25, 0.125 -0.25, 0, 0.375, 0.125 -0.375, 0, 0.5, 0.125 -0.5, 0, 0.625, 0.125 -0.625, 0, 0.75, 0.125 -0.75, 0, 0.875, 0.125 -0.875, 0, 1.0, 0.125 -0, 0.125, 0.125, 0.25 -0.125, 0.125, 0.25, 0.25 -0.25, 0.125, 0.375, 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\ No newline at end of file diff --git a/assets/values/CharaSelect_Loyalty.atlas b/assets/values/CharaSelect_Loyalty.atlas deleted file mode 100644 index 82512d7..0000000 --- a/assets/values/CharaSelect_Loyalty.atlas +++ /dev/null @@ -1,13 +0,0 @@ - -CharaSelect_Loyalty.png -size: 2048,2048 -format: RGBA8888 -filter: Linear,Linear -repeat: none -Images/Loyalty - rotate: false - xy: 2, 2 - size: 1032, 1191 - orig: 1032, 1191 - offset: 0, 0 - index: -1 diff --git a/assets/values/CharaSelect_Loyalty.skel b/assets/values/CharaSelect_Loyalty.skel deleted file mode 100644 index bffc934..0000000 Binary files a/assets/values/CharaSelect_Loyalty.skel and /dev/null differ diff --git a/assets/values/CinemaSuite_LensData.txt b/assets/values/CinemaSuite_LensData.txt deleted file mode 100644 index 1dd7571..0000000 --- a/assets/values/CinemaSuite_LensData.txt +++ /dev/null @@ -1,126 +0,0 @@ -# Data sheet for real world lens -# Comments start with '#' -# 'Name' starts a new class of film format aperture -# 'FocalLength' = Lens Kit, NodalPt, RealHFoV, UnityVFoV -# 'Lens Kit' specifies the lens used for the FocalLength measurements that follow it -# 'RealHFoV' is real horizontal field of view from the Film Plane -# 'UnityVFoV' is Unity's vertical field of view from the Nodal Point - -Name=35mm Full Aperture (1.33:1) -Aspect=4:3 -ScreenSize=DI,1024 -ScreenSize=2x DI,2048 -ScreenSize=4x DI,4096 -FocalLength=Cooke S4/i - T2,12mm,4.980,76.539,78.630 -FocalLength=Cooke S4/i - T2,14mm,5.200,69.893,66.830 -FocalLength=Cooke S4/i - T2,16mm,5.545,65.785,62.580 -FocalLength=Cooke S4/i - T2,18mm,4.507,62.766,56.650 -FocalLength=Cooke S4/i - T2,21mm,4.310,55.693,48.940 -FocalLength=Cooke S4/i - T2,25mm,3.912,48.720,41.760 -FocalLength=Cooke S4/i - T2,27mm,4.056,45.704,38.607 -FocalLength=Cooke S4/i - T2,32mm,4.173,39.851,33.200 -FocalLength=Cooke S4/i - T2,35mm,3.834,36.488,29.838 -FocalLength=Cooke S4/i - T2,40mm,3.517,32.872,26.481 -FocalLength=Cooke S4/i - T2,50mm,2.847,26.871,21.150 -FocalLength=Cooke S4/i - T2,65mm,3.052,20.901,16.300 -FocalLength=Cooke S4/i - T2,75mm,3.263,18.253,14.170 -FocalLength=Cooke S4/i - T2,100mm,2.361,13.819,10.560 -FocalLength=Cooke S4/i - T2,135mm,5.947,10.085,7.799 -FocalLength=Cooke S4/i - T2,150mm,2.923,9.053,6.879 -FocalLength=Cooke S4/i - T2,180mm,4.803,7.584,5.799 - - -Name=35mm Full Aperture (1.37:1) -Aspect=1.37:1 -ScreenSize=DI,1024 -ScreenSize=2x DI,2048 -ScreenSize=4x DI,4096 -FocalLength=Cooke S4/i - T2,12mm,4.980,70.410,70.890 -FocalLength=Cooke S4/i - T2,14mm,5.200,63.930,59.590 -FocalLength=Cooke S4/i - T2,16mm,5.545,59.735,55.360 -FocalLength=Cooke S4/i - T2,18mm,4.507,57.033,50.000 -FocalLength=Cooke S4/i - T2,21mm,4.310,49.950,42.600 -FocalLength=Cooke S4/i - T2,25mm,3.912,44.424,37.000 -FocalLength=Cooke S4/i - T2,27mm,4.056,40.992,33.600 -FocalLength=Cooke S4/i - T2,32mm,4.173,36.116,29.210 -FocalLength=Cooke S4/i - T2,35mm,3.834,32.618,25.880 -FocalLength=Cooke S4/i - T2,40mm,3.517,29.417,23.000 -FocalLength=Cooke S4/i - T2,50mm,2.847,23.994,18.340 -FocalLength=Cooke S4/i - T2,65mm,3.052,18.553,14.060 -FocalLength=Cooke S4/i - T2,75mm,3.263,16.230,12.240 -FocalLength=Cooke S4/i - T2,100mm,2.361,12.287,9.120 -FocalLength=Cooke S4/i - T2,135mm,5.947,8.941,6.720 -FocalLength=Cooke S4/i - T2,150mm,2.923,8.032,5.930 -FocalLength=Cooke S4/i - T2,180mm,4.803,6.710,4.990 - - -Name=35mm 16:9 Aperture (1.78:1) -Aspect=16:9 -ScreenSize=DI,1024 -ScreenSize=2x DI,2048 -ScreenSize=4x DI,4096 -FocalLength=Cooke S4/i - T2,12mm,4.980,74.952,61.630 -FocalLength=Cooke S4/i - T2,14mm,5.200,67.432,50.600 -FocalLength=Cooke S4/i - T2,16mm,5.545,62.960,46.700 -FocalLength=Cooke S4/i - T2,18mm,4.507,60.370,42.150 -FocalLength=Cooke S4/i - T2,21mm,4.310,53.130,35.790 -FocalLength=Cooke S4/i - T2,25mm,3.912,46.991,30.730 -FocalLength=Cooke S4/i - T2,27mm,4.056,44.072,28.310 -FocalLength=Cooke S4/i - T2,32mm,4.173,38.474,24.280 -FocalLength=Cooke S4/i - T2,35mm,3.834,35.143,21.730 -FocalLength=Cooke S4/i - T2,40mm,3.517,31.550,19.180 -FocalLength=Cooke S4/i - T2,50mm,2.847,25.815,15.300 -FocalLength=Cooke S4/i - T2,65mm,3.052,20.223,11.860 -FocalLength=Cooke S4/i - T2,75mm,3.263,17.580,10.260 -FocalLength=Cooke S4/i - T2,100mm,2.361,13.309,7.640 -FocalLength=Cooke S4/i - T2,135mm,5.947,9.695,5.630 -FocalLength=Cooke S4/i - T2,150mm,2.923,8.721,4.970 -FocalLength=Cooke S4/i - T2,180mm,4.803,7.322,4.200 - - -Name=35mm Academy Aperture (1.85:1) -Aspect=1.85:1 -ScreenSize=DI,1024 -ScreenSize=2x DI,2048 -ScreenSize=4x DI,4096 -FocalLength=Cooke S4/i - T2,12mm,4.980,74.952,59.680 -FocalLength=Cooke S4/i - T2,14mm,5.200,60.961,43.700 -FocalLength=Cooke S4/i - T2,16mm,5.545,56.242,39.810 -FocalLength=Cooke S4/i - T2,18mm,4.507,53.891,35.910 -FocalLength=Cooke S4/i - T2,21mm,4.310,47.116,30.310 -FocalLength=Cooke S4/i - T2,25mm,3.912,41.391,25.860 -FocalLength=Cooke S4/i - T2,27mm,4.056,38.702,23.780 -FocalLength=Cooke S4/i - T2,32mm,4.173,33.836,20.460 -FocalLength=Cooke S4/i - 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Characters.txt deleted file mode 100644 index 99d5e2e..0000000 --- a/assets/values/LineBreaking Leading Characters.txt +++ /dev/null @@ -1 +0,0 @@ -([{〔〈《「『【〘〖〝‘“⦅«$—…‥〳〴〵\[({£¥"々〇〉》」$⦆¥₩ # \ No newline at end of file diff --git a/assets/values/LoadingIcon.atlas b/assets/values/LoadingIcon.atlas deleted file mode 100644 index e534bd5..0000000 --- a/assets/values/LoadingIcon.atlas +++ /dev/null @@ -1,48 +0,0 @@ - -LoadingIcon.png -size: 512,512 -format: RGBA8888 -filter: Linear,Linear -repeat: none -LoadingIcon/Blue - rotate: false - xy: 192, 268 - size: 188, 112 - orig: 188, 112 - offset: 0, 0 - index: -1 -LoadingIcon/Orange - rotate: false - xy: 2, 267 - size: 188, 113 - orig: 188, 113 - offset: 0, 0 - index: -1 -LoadingIcon/Pink - rotate: false - xy: 2, 152 - size: 188, 113 - orig: 188, 113 - offset: 0, 0 - index: -1 -LoadingIcon/Purple - rotate: false - xy: 192, 51 - size: 82, 215 - orig: 82, 215 - offset: 0, 0 - index: -1 -LoadingIcon/White - rotate: false - xy: 2, 38 - size: 188, 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a/assets/values/abiliies_icon_applejack.atlas b/assets/values/abiliies_icon_applejack.atlas deleted file mode 100644 index 57a25c0..0000000 --- a/assets/values/abiliies_icon_applejack.atlas +++ /dev/null @@ -1,76 +0,0 @@ - -abiliies_icon_applejack.png -size: 1024,1024 -format: RGBA8888 -filter: Linear,Linear -repeat: none -textures/abilities_icon_fader - rotate: false - xy: 516, 830 - size: 96, 96 - orig: 96, 96 - offset: 0, 0 - index: -1 -textures/abilities_icon_frame - rotate: false - xy: 414, 316 - size: 96, 96 - orig: 96, 96 - offset: 0, 0 - index: -1 -textures/abilities_icon_frame_blue - rotate: false - xy: 516, 732 - size: 96, 96 - orig: 96, 96 - offset: 0, 0 - index: -1 -textures/abilities_icon_frame_green - rotate: false - xy: 614, 830 - size: 96, 96 - orig: 96, 96 - offset: 0, 0 - index: -1 -textures/abilities_icon_frame_red - rotate: false - xy: 414, 218 - size: 96, 96 - orig: 96, 96 - offset: 0, 0 - index: -1 -textures/abilities_lensfrare - rotate: false - xy: 2, 2 - size: 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false - xy: 712, 830 - size: 96, 96 - orig: 96, 96 - offset: 0, 0 - index: -1 -textures/widefrare - rotate: false - xy: 2, 414 - size: 512, 512 - orig: 512, 512 - offset: 0, 0 - index: -1 diff --git a/assets/values/abiliies_icon_rising_sun.skel b/assets/values/abiliies_icon_rising_sun.skel deleted file mode 100644 index 2d151fd..0000000 Binary files a/assets/values/abiliies_icon_rising_sun.skel and /dev/null differ diff --git a/assets/values/abiliies_icon_twilight.atlas b/assets/values/abiliies_icon_twilight.atlas deleted file mode 100644 index 51dd98d..0000000 --- a/assets/values/abiliies_icon_twilight.atlas +++ /dev/null @@ -1,83 +0,0 @@ - -abiliies_icon_twilight.png -size: 1024,1024 -format: RGBA8888 -filter: Linear,Linear -repeat: none -textures/abilities_icon_fader - rotate: false - xy: 516, 830 - size: 96, 96 - orig: 96, 96 - offset: 0, 0 - index: -1 -textures/abilities_icon_frame - rotate: false - xy: 414, 316 - size: 96, 96 - orig: 96, 96 - offset: 0, 0 - index: -1 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:","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"LOBBY_CHOOSE_ENEMY_TYPE":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Enemy Forces","_gdeType_Japanese":"String","Japanese":"\u6575\u306e\u7a2e\u985e","_gdeType_French":"String","French":"Forces ennemies :","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"LOBBY_ENEMY_TYPE_LABEL":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Enemy:","_gdeType_Japanese":"String","Japanese":"\u6575:%s","_gdeType_French":"String","French":"Ennemi s:","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"LOBBY_CHOOSE_MAP":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Choose a 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room\u2026\n","_gdeType_Japanese":"String","Japanese":"\u6700\u9069\u306a\u30d1\u30d6\u30ea\u30c3\u30af\u30eb\u30fc\u30e0\u3092\u63a2\u3057\u3066\u3044\u307e\u3059...","_gdeType_French":"String","French":"Recherche de la partie publique la plus appropri\u00e9e\u2026","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"LOBBY_PRIVATE_MATCH_INFORMATION":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Please enter the password for a private room.","_gdeType_Japanese":"String","Japanese":"\u30d7\u30e9\u30a4\u30d9\u30fc\u30c8\u30eb\u30fc\u30e0\u306e\u30d1\u30b9\u30ef\u30fc\u30c9\u3092\u5165\u529b\u3057\u3066\u4e0b\u3055\u3044","_gdeType_French":"String","French":"Veuillez entrer le mot de passe pour une partie 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again.","_gdeType_Japanese":"String","Japanese":"\u30eb\u30fc\u30e0\u3092\u4f5c\u6210\u3067\u304d\u307e\u305b\u3093\u3067\u3057\u305f\u3002\n\u30cd\u30c3\u30c8\u30ef\u30fc\u30af\u63a5\u7d9a\u3068\u30d5\u30a1\u30a4\u30e4\u30a6\u30a9\u30fc\u30eb\u8a2d\u5b9a\u3092\u78ba\u8a8d\u3057\u305f\u5f8c\u3001\n\u6642\u9593\u3092\u304a\u3044\u3066\u518d\u5ea6\u8a66\u3057\u3066\u4e0b\u3055\u3044","_gdeType_French":"String","French":"La cr\u00e9ation de la partie \u00e0 \u00e9chou\u00e9e.\nVeuillez r\u00e9essayer apr\u00e8s avoir v\u00e9rifi\u00e9 votre parefeu et connexion.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"LOBBY_ERROR_FAILD_TO_JOIN_ROOM":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Match failed.\nPlease try again a 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:","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"LOBBY_INFORMATION_TITLE_ANY_NETWORK":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Network Information :","_gdeType_Japanese":"String","Japanese":"\u30cd\u30c3\u30c8\u30ef\u30fc\u30af\u60c5\u5831","_gdeType_French":"String","French":"Information \u00e0 propos du r\u00e9seau :","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"OPTION_MENU_TITLE":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Option","_gdeType_Japanese":"String","Japanese":"\u30aa\u30d7\u30b7\u30e7\u30f3","_gdeType_French":"String","French":"Menu 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Alpha","_gdeType_Japanese":"String","Japanese":"\u30c1\u30a7\u30f3\u30b8\u30ea\u30f3\u30b0\u30fb\u30a2\u30eb\u30d5\u30a1","_gdeType_French":"String","French":"Changeling Alpha","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ENEMY_NAME_THE_QUEEN_OF_INSECTS":{"Type":"ENEMY_NAME","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The Queen of the Insects","_gdeType_Japanese":"String","Japanese":"\u30a4\u30f3\u30bb\u30af\u30c8\u30fb\u30af\u30a4\u30fc\u30f3","_gdeType_French":"String","French":"La Reine des Insectes","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ENEMY_NAME_THE_CRYSTAL_TYRANT":{"Type":"ENEMY_NAME","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The Crystal Tyrant","_gdeType_Japanese":"String","Japanese":"\u30af\u30ea\u30b9\u30bf\u30eb\u306e\u66b4\u541b","_gdeType_French":"String","French":"Le Tyran Cristallin","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ENEMY_NAME_THE_NIGHTMARE":{"Type":"ENEMY_NAME","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The Nightmare","_gdeType_Japanese":"String","Japanese":"\u30ca\u30a4\u30c8\u30e1\u30a2","_gdeType_French":"String","French":"Le Cauchemar","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"KEYMAP_DESCRIPTION":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Base Attack : L2\nJump : A\nEvade : B\nSelf-Revive : X (Consumed Friendship Point : 3pt)\nRevive Friends : X on Defeated Player (Consumed Friendship Point : 2pt)\nChange Lock-on Target : Right Stick\nChange Lock-on Mode : Right Stick Button","_gdeType_Japanese":"String","Japanese":"\u901a\u5e38\u653b\u6483\uff1aLT\n\u30b8\u30e3\u30f3\u30d7\uff1aA\n\u56de\u907f\uff1aB\n\u5fa9\u6d3b\u3059\u308b\uff1aX(\u30d5\u30ec\u30f3\u30c9\u30b7\u30c3\u30d7\u30dd\u30a4\u30f3\u30c8\u30923\u6d88\u8cbb)\n\u4ef2\u9593\u3092\u52a9\u3051\u308b\uff1a\u4ef2\u9593\u306e\u8fd1\u304f\u3067X(\u30d5\u30ec\u30f3\u30c9\u30b7\u30c3\u30d7\u30dd\u30a4\u30f3\u30c8\u30922\u6d88\u8cbb)\n\u30ed\u30c3\u30af\u30aa\u30f3\u5207\u308a\u66ff\u3048\uff1a\u53f3\u30b9\u30c6\u30a3\u30c3\u30af\n\u30ed\u30c3\u30af\u30aa\u30f3\u30e2\u30fc\u30c9\u5909\u66f4\uff1a\u53f3\u30b9\u30c6\u30a3\u30c3\u30af\u62bc\u3057\u8fbc\u307f","_gdeType_French":"String","French":"Attaque basique : L2\nSaut : A\nEsquive : B\nAuto-r\u00e9surrection : X (point Friendship consomm\u00e9 : 3pts)\nR\u00e9ssusciter un alli\u00e9 : X sur le joueur vaincu (point Friendship consomm\u00e9 : 2pts)\nChanger de cible automatique : Stick droit (direction)\nChanger le mode automatique : Stick droit (bouton)","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SELF_REVIVE_DESCRIPTION":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Pressing X Button to self-revive\n(Cost : 3 Friendship Point)","_gdeType_Japanese":"String","Japanese":"X\u30dc\u30bf\u30f3\u3067\u81ea\u529b\u3067\u5fa9\u6d3b\u3067\u304d\u307e\u3059\n(Friendship\u30923\u30dd\u30a4\u30f3\u30c8\u6d88\u8cbb\u3057\u307e\u3059)","_gdeType_French":"String","French":"Appuyez sur X pour vous auto-r\u00e9ssusciter\n(Co\u00fbt : 3 points Friendship)","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"REVIVE_DESCRIPTION":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Pressing X Button to revive other player\n(Cost : 2 Friendship Point)","_gdeType_Japanese":"String","Japanese":"X\u30dc\u30bf\u30f3\u3067\u4ef2\u9593\u3092\u8607\u751f\u3067\u304d\u307e\u3059\n(Friendship\u30922\u30dd\u30a4\u30f3\u30c8\u6d88\u8cbb\u3057\u307e\u3059)","_gdeType_French":"String","French":"Appuyez sur X pour vous r\u00e9ssusciter un autre joueur\n(Co\u00fbt : 2 points Friendship)","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SELF_REVIVE_DESCRIPTION_DISABLE":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Pressing X Button to self-revive\n(Cost : 3 Friendship Point)\nYou don't have enough Friendship Point to revive yourself.","_gdeType_Japanese":"String","Japanese":"X\u30dc\u30bf\u30f3\u3067\u81ea\u529b\u3067\u5fa9\u6d3b\u3067\u304d\u307e\u3059\n(Friendship\u30923\u30dd\u30a4\u30f3\u30c8\u6d88\u8cbb\u3057\u307e\u3059)\n\u30dd\u30a4\u30f3\u30c8\u304c\u8db3\u308a\u307e\u305b\u3093\uff01","_gdeType_French":"String","French":"Appuyez sur X pour vous auto-r\u00e9ssusciter\n(Co\u00fbt : 3 points Friendship) Vous n'avez pas assez de points Friendship pour vous auto-r\u00e9ssusciter.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"REVIVE_DESCRIPTION_DISABLE":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Pressing X Button to revive other player\n(Cost : 2 Friendship Point)\nYou don't have enough Friendship Point to revive otherplayer.","_gdeType_Japanese":"String","Japanese":"X\u30dc\u30bf\u30f3\u3067\u4ef2\u9593\u3092\u8607\u751f\u3067\u304d\u307e\u3059\n(Friendship\u30922\u30dd\u30a4\u30f3\u30c8\u6d88\u8cbb\u3057\u307e\u3059)\n\u30dd\u30a4\u30f3\u30c8\u304c\u8db3\u308a\u307e\u305b\u3093\uff01","_gdeType_French":"String","French":"Appuyez sur X pour vous r\u00e9ssusciter un autre joueur\n(Co\u00fbt : 2 points Friendship)\n Vous n'avez pas assez de points Friendship pour r\u00e9ssusciter vos alli\u00e9s.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"LOBBY_DISCRIPTION":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Right Side Red Portal : Game Start (Require all players on the portal)\nLeft Side Blue Portal : Return to Main Menu","_gdeType_Japanese":"String","Japanese":"\u53f3\u5074\u306e\u8d64\u3044\u30dd\u30fc\u30bf\u30eb\u306b\u5168\u54e1\u304c\u96c6\u307e\u308b\u3068\u51fa\u6483\u3067\u304d\u307e\u3059\n\u5de6\u5074\u306e\u9752\u3044\u30dd\u30fc\u30bf\u30eb\u306b\u4e57\u308b\u3068\u30ed\u30d3\u30fc\u304b\u3089\u9000\u51fa\u3057\u307e\u3059","_gdeType_French":"String","French":"Portail Rouge - c\u00f4t\u00e9 droit : D\u00e9but de la partie (N\u00e9cessite tous les joueurs dans le portail)\nPortail Bleu - c\u00f4t\u00e9 gauche : Retour au menu principal","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ARE_YOU_READY":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Are you ready to fight?\n","_gdeType_Japanese":"String","Japanese":"\u6e96\u5099OK\uff1f","_gdeType_French":"String","French":"\u00cates-vous pr\u00eat \u00e0 combattre ?","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_LOBBY_INFO":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"About the online lobby","_gdeType_Japanese":"String","Japanese":"\u30aa\u30f3\u30e9\u30a4\u30f3\u30ed\u30d3\u30fc\u3078\u3088\u3046\u3053\u305d\uff01","_gdeType_French":"String","French":"A propos du lobby en ligne","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_KEY_MAP":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The key mappings","_gdeType_Japanese":"String","Japanese":"\u64cd\u4f5c\u65b9\u6cd5\u306b\u3064\u3044\u3066","_gdeType_French":"String","French":"Configuration des touches","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_RETURNING_PORTAL_INFO":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The Blue Portal","_gdeType_Japanese":"String","Japanese":"\u3053\u308c\u306f\u8131\u51fa\u7528\u30dd\u30fc\u30bf\u30eb\u3067\u3059","_gdeType_French":"String","French":"Portail Bleu","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_DEPATURE_PORTAL_INFO":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The Red Portal","_gdeType_Japanese":"String","Japanese":"\u3053\u308c\u306f\u51fa\u767a\u7528\u30dd\u30fc\u30bf\u30eb\u3067\u3059","_gdeType_French":"String","French":"Portail Rouge","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_OBJECTIVE_SURVIVAL":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Defeat all enemies!","_gdeType_Japanese":"String","Japanese":"\u5168\u3066\u306e\u6575\u3092\u5012\u3057\u3066\u4e0b\u3055\u3044\uff01","_gdeType_French":"String","French":"Annihilez tous les ennemis !","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ANYONE_DEFEATED":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"An ally player is defeated.","_gdeType_Japanese":"String","Japanese":"\u5473\u65b9\u304c\u5012\u3055\u308c\u307e\u3057\u305f\uff01","_gdeType_French":"String","French":"Un joueur alli\u00e9 a \u00e9t\u00e9 vaincu.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_MYSELF_DEFEATED":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"You are defeated.","_gdeType_Japanese":"String","Japanese":"\u5012\u3055\u308c\u3066\u3057\u307e\u3044\u307e\u3057\u305f\u30fb\u30fb\u30fb","_gdeType_French":"String","French":"Vous avez \u00e9t\u00e9 vaincu","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_FRIENDSHIP_POINT_INFO":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"You got a Friendship Point!","_gdeType_Japanese":"String","Japanese":"\u30d5\u30ec\u30f3\u30c9\u30b7\u30c3\u30d7\u30dd\u30a4\u30f3\u30c8\u304c\u5897\u3048\u307e\u3057\u305f\uff01","_gdeType_French":"String","French":"Vous obtenez un point Friendship !","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_CURRENT_WAVE_COMPLETED":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Complete the current wave!","_gdeType_Japanese":"String","Japanese":"\u30a6\u30a7\u30fc\u30d6\u3092\u30af\u30ea\u30a2\u3057\u307e\u3057\u305f\uff01","_gdeType_French":"String","French":"Venez \u00e0 bo\u00fbt de la vague actuelle !","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ALL_WAVES_COMPLETED":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Congrats for your completing the all waves!","_gdeType_Japanese":"String","Japanese":"\u5168\u3066\u306e\u30a6\u30a7\u30fc\u30d6\u3092\u30af\u30ea\u30a2\u3057\u307e\u3057\u305f\uff01","_gdeType_French":"String","French":"F\u00e9licitation, vous avez vaincu toutes les vagues !","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ELE_MAGIC_DESCRIPTION":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"About : The Element of Magic","_gdeType_Japanese":"String","Japanese":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u7d39\u4ecb\uff1aThe Element of Magic","_gdeType_French":"String","French":"A propos de : L'\u00c9l\u00e9ment de la Magie","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ELE_MAGIC_EVADE":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The doge action of Element of Magic : Teleport","_gdeType_Japanese":"String","Japanese":"The Element of Magic\u306e\u56de\u907f\u30a2\u30af\u30b7\u30e7\u30f3\uff1a\u30c6\u30ec\u30dd\u30fc\u30c8","_gdeType_French":"String","French":"Action d'esquive de l'\u00c9l\u00e9ment de la Magie : T\u00e9l\u00e9portation","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ELE_MAGIC_BASE_ATTACK":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The base attack action of Element of Magic : Magic Arrow","_gdeType_Japanese":"String","Japanese":"The Element of Magic\u306e\u901a\u5e38\u653b\u6483\u30a2\u30af\u30b7\u30e7\u30f3\uff1a\u30de\u30b8\u30c3\u30af\u30a2\u30ed\u30fc","_gdeType_French":"String","French":"Attaque basique de l'\u00c9l\u00e9ment de la Magie : Trait arcanique","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ELE_MAGIC_ABILITY_1":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The ability #1 of Element of Magic : Shiny Arrow","_gdeType_Japanese":"String","Japanese":"The Element of Magic\u306e\u30a2\u30d3\u30ea\u30c6\u30a3#1\uff1a\u30b7\u30e3\u30a4\u30cb\u30fc\u30a2\u30ed\u30fc","_gdeType_French":"String","French":"Capacit\u00e9 #1 de l'\u00c9l\u00e9ment de la Magie : Laser \u00e9tincellant","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ELE_MAGIC_ABILITY_2":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The ability #2 of Element of Magic : Summon Arrow","_gdeType_Japanese":"String","Japanese":"The Element of Magic\u306e\u30a2\u30d3\u30ea\u30c6\u30a3#2\uff1a\u30b5\u30e2\u30f3\u30a2\u30ed\u30fc","_gdeType_French":"String","French":"Capacit\u00e9 #2 de l'\u00c9l\u00e9ment de la Magie : Invocation de fl\u00e8ches","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ELE_MAGIC_ABILITY_3":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The ability #3 of Element of Magic : Magic Bubble","_gdeType_Japanese":"String","Japanese":"The Element of Magic\u306e\u30a2\u30d3\u30ea\u30c6\u30a3#3\uff1a\u30de\u30b8\u30c3\u30af\u30d0\u30d6\u30eb","_gdeType_French":"String","French":"Capacit\u00e9 #3 de l'\u00c9l\u00e9ment de la Magie : Bulle magique","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ELE_HONESTY_DESCRIPTION":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"About : The Element of Honesty","_gdeType_Japanese":"String","Japanese":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u7d39\u4ecb\uff1aThe Element of Honesty","_gdeType_French":"String","French":"A propos de : L'\u00c9l\u00e9ment de l'Honn\u00eatet\u00e9","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ELE_HONESTY_EVADE":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The doge action of Element of Honesty : The Steps","_gdeType_Japanese":"String","Japanese":"The Element of Honesty\u306e\u56de\u907f\u30a2\u30af\u30b7\u30e7\u30f3\uff1a\u30b9\u30c6\u30c3\u30d7","_gdeType_French":"String","French":"Action d'esquive de l'\u00c9l\u00e9ment de la Honn\u00eatet\u00e9 : Pas chass\u00e9s","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ELE_HONESTY_BASE_ATTACK":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The base attack action of Element of Honesty : Punches & Kickes","_gdeType_Japanese":"String","Japanese":"The Element of Honesty\u306e\u901a\u5e38\u653b\u6483\u30a2\u30af\u30b7\u30e7\u30f3\uff1a\u30d1\u30f3\u30c1&\u30ad\u30c3\u30af","_gdeType_French":"String","French":"Attaque basique de l'\u00c9l\u00e9ment de la Honn\u00eatet\u00e9 : Coups de sabot","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ELE_HONESTY_ABILITY_1":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The ability #1 of Element of Honesty : Trickey Rope","_gdeType_Japanese":"String","Japanese":"The Element of Honesty\u306e\u30a2\u30d3\u30ea\u30c6\u30a3#1\uff1a\u30c8\u30ea\u30c3\u30ad\u30fc\u30ed\u30fc\u30d7","_gdeType_French":"String","French":"Capacit\u00e9 #1 de l'\u00c9l\u00e9ment de la Honn\u00eatet\u00e9 : Lanc\u00e9 de lasso","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ELE_HONESTY_ABILITY_2":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The ability #2 of Element of Honesty : Yeehaw!","_gdeType_Japanese":"String","Japanese":"The Element of Honesty\u306e\u30a2\u30d3\u30ea\u30c6\u30a3#2\uff1a\u30a4\u30fc\u30cf\u30fc!","_gdeType_French":"String","French":"Capacit\u00e9 #2 de l'\u00c9l\u00e9ment de la Honn\u00eatet\u00e9 : Yeehaw !","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ELE_HONESTY_ABILITY_3":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The ability #3 of Element of Honesty : B.K. Stomping","_gdeType_Japanese":"String","Japanese":"The Element of Honesty\u306e\u30a2\u30d3\u30ea\u30c6\u30a3#3\uff1aB.K.\u30b9\u30c8\u30f3\u30d7","_gdeType_French":"String","French":"Capacit\u00e9 #3 de l'\u00c9l\u00e9ment de la Honn\u00eatet\u00e9 : Pique B.K.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ELE_LOYALTY_DESCRIPTION":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"About : The Element of Loyalty","_gdeType_Japanese":"String","Japanese":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u7d39\u4ecb\uff1aThe Element of Loyalty","_gdeType_French":"String","French":"A propos de : L'\u00c9l\u00e9ment de la Loyaut\u00e9","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ELE_LOYALTY_EVADE":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The doge action of Element of Loyalty : Rapid Move","_gdeType_Japanese":"String","Japanese":"The Element of Loyalty\u306e\u56de\u907f\u30a2\u30af\u30b7\u30e7\u30f3\uff1a\u30e9\u30d4\u30c3\u30c9\u30e0\u30fc\u30d6","_gdeType_French":"String","French":"Action d'esquive de l'\u00c9l\u00e9ment de la Loyaut\u00e9 : Mouvement rapide","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ELE_LOYALTY_BASE_ATTACK":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The base attack action of Element of Loyalty : Marshall Arts","_gdeType_Japanese":"String","Japanese":"The Element of Loyalty\u306e\u901a\u5e38\u653b\u6483\u30a2\u30af\u30b7\u30e7\u30f3\uff1a\u30de\u30fc\u30b7\u30e3\u30eb\u30a2\u30fc\u30c4","_gdeType_French":"String","French":"Attaque basique de l'\u00c9l\u00e9ment de la Loyaut\u00e9 : Arts Marshall","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ELE_LOYALTY_ABILITY_1":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The ability #1 of Element of Loyalty : Double Payback","_gdeType_Japanese":"String","Japanese":"The Element of Loyalty\u306e\u30a2\u30d3\u30ea\u30c6\u30a3#1\uff1a\u30c0\u30d6\u30eb\u30da\u30a4\u30d0\u30c3\u30af","_gdeType_French":"String","French":"Capacit\u00e9 #1 de l'\u00c9l\u00e9ment de la Loyaut\u00e9 : Vengeance doubl\u00e9e","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ELE_LOYALTY_ABILITY_2":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The ability #2 of Element of Loyalty : Rainblow","_gdeType_Japanese":"String","Japanese":"The Element of Loyalty\u306e\u30a2\u30d3\u30ea\u30c6\u30a3#2\uff1a\u30ec\u30a4\u30f3\u30d6\u30ed\u30fc","_gdeType_French":"String","French":"Capacit\u00e9 #2 de l'\u00c9l\u00e9ment de la Loyaut\u00e9 : Rainblow","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_ELE_LOYALTY_ABILITY_3":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The ability #3 of Element of Loyalty : Omni Smash","_gdeType_Japanese":"String","Japanese":"The Element of Loyalty\u306e\u30a2\u30d3\u30ea\u30c6\u30a3#3\uff1a\u30aa\u30e0\u30cb\u30b9\u30de\u30c3\u30b7\u30e5","_gdeType_French":"String","French":"Capacit\u00e9 #3 de l'\u00c9l\u00e9ment de la Loyaut\u00e9 : Omnismash","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_RISING_SIUN_DESCRIPTION":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"About : Princess Rising Sun","_gdeType_Japanese":"String","Japanese":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u7d39\u4ecb\uff1a\u30e9\u30a4\u30b8\u30f3\u30b0\u30b5\u30f3","_gdeType_French":"String","French":"","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_RISING_SUN_EVADE":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The doge action of Princess Rising Sun : Burning Teleport","_gdeType_Japanese":"String","Japanese":"\u30e9\u30a4\u30b8\u30f3\u30b0\u30b5\u30f3\u306e\u56de\u907f\u30a2\u30af\u30b7\u30e7\u30f3\uff1a\u30d0\u30fc\u30cb\u30f3\u30b0\u30c6\u30ec\u30dd\u30fc\u30c8","_gdeType_French":"String","French":"","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_RISING_SUN_BASE_ATTACK":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The base attack action of Princess Rising Sun : Fire Arrow","_gdeType_Japanese":"String","Japanese":"\u30e9\u30a4\u30b8\u30f3\u30b0\u30b5\u30f3\u306e\u901a\u5e38\u653b\u6483\u30a2\u30af\u30b7\u30e7\u30f3\uff1a\u30d5\u30a1\u30a4\u30a2\u30a2\u30ed\u30fc","_gdeType_French":"String","French":"","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_RISING_SUN_ABILITY_1":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The ability #1 of Princess Rising Sun : Starlight Shot","_gdeType_Japanese":"String","Japanese":"\u30e9\u30a4\u30b8\u30f3\u30b0\u30b5\u30f3\u306e\u30a2\u30d3\u30ea\u30c6\u30a3#1\uff1a\u30b9\u30bf\u30fc\u30e9\u30a4\u30c8\u30b7\u30e7\u30c3\u30c8","_gdeType_French":"String","French":"","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_RISING_SUN_ABILITY_2":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The ability #2 of Princess Rising Sun : Rapid Sunshine","_gdeType_Japanese":"String","Japanese":"\u30e9\u30a4\u30b8\u30f3\u30b0\u30b5\u30f3\u306e\u30a2\u30d3\u30ea\u30c6\u30a3#2\uff1a\u30e9\u30d4\u30c3\u30c9\u30b5\u30f3\u30b7\u30e3\u30a4\u30f3","_gdeType_French":"String","French":"","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_TITLE_RISING_SUN_ABILITY_3":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"The ability #3 of Princess Rising Sun : Massive Sparks","_gdeType_Japanese":"String","Japanese":"\u30e9\u30a4\u30b8\u30f3\u30b0\u30b5\u30f3\u306e\u30a2\u30d3\u30ea\u30c6\u30a3#3\uff1a\u30de\u30c3\u30b7\u30d6\u30b9\u30d1\u30fc\u30af\u30b9","_gdeType_French":"String","French":"","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"INGAME_GAMEOVER_SCREEN_CAPTION":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"YOUR JOURNEY HAS ENDED","_gdeType_Japanese":"String","Japanese":"\u5192\u967a\u306f\u5e55\u3092\u4e0b\u308d\u3057\u305f","_gdeType_French":"String","French":"VOTRE \u00c9POP\u00c9E S'EST TERMIN\u00c9E","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"INGAME_GAMEOVER_SCREEN_PENALTY_DESCRIPTION":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Experience earned in this game will be reduced to half if you choose retry","_gdeType_Japanese":"String","Japanese":"\u30ea\u30c8\u30e9\u30a4\u3057\u305f\u5834\u5408\u3001\u3053\u306e\u5192\u967a\u3067\u5165\u624b\u3057\u305f\u7d4c\u9a13\u5024\u304c\u534a\u5206\u306b\u306a\u308a\u307e\u3059","_gdeType_French":"String","French":"L'XP gagn\u00e9 durant cette partie sera r\u00e9duit de moiti\u00e9 si vous continuez.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"INGAME_GAMEOVER_SCREEN_BUTTON_RETRY":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"RETRY","_gdeType_Japanese":"String","Japanese":"\u30ea\u30c8\u30e9\u30a4","_gdeType_French":"String","French":"CONTINUER","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"INGAME_GAMEOVER_SCREEN_BUTTON_QUIT":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"QUIT","_gdeType_Japanese":"String","Japanese":"\u8ae6\u3081\u308b","_gdeType_French":"String","French":"QUITTER","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"INGAME_GAMEOVER_WAITING_HOST":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Please wait for the host player's decision...","_gdeType_Japanese":"String","Japanese":"\u30db\u30b9\u30c8\u30d7\u30ec\u30a4\u30e4\u30fc\u304c\u30ea\u30c8\u30e9\u30a4\u3059\u308b\u304b\u3069\u3046\u304b\u3092\u9078\u629e\u3057\u3066\u3044\u307e\u3059...","_gdeType_French":"String","French":"Veuillez attendre la d\u00e9cision du joueur h\u00f4te...","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_SUCCEED_TO_CONNECT_MASTER_SERVER":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Connection to master server succeed.\nThe game is currently online.","_gdeType_Japanese":"String","Japanese":"\u30de\u30b9\u30bf\u30fc\u30b5\u30fc\u30d0\u3078\u306e\u63a5\u7d9a\u306b\u6210\u529f\u3057\u307e\u3057\u305f\u3002\n\u30aa\u30f3\u30e9\u30a4\u30f3\u30e2\u30fc\u30c9\u3067\u30b2\u30fc\u30e0\u3092\u958b\u59cb\u3057\u307e\u3059\u3002","_gdeType_French":"String","French":"Connexion au serveur r\u00e9ussie.\nLe jeu est actuellement en ligne.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_BOOT_IN_OFFLINE_MODE":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Failed to connect to master server.\nThe game is currently offline.","_gdeType_Japanese":"String","Japanese":"\u30de\u30b9\u30bf\u30fc\u30b5\u30fc\u30d0\u3078\u306e\u63a5\u7d9a\u306b\u5931\u6557\u3057\u307e\u3057\u305f\u3002\n\u30aa\u30d5\u30e9\u30a4\u30f3\u30e2\u30fc\u30c9\u3067\u30b2\u30fc\u30e0\u3092\u958b\u59cb\u3057\u307e\u3059\u3002","_gdeType_French":"String","French":"\nImpossible de se connecter au serveur.\nLe jeu est actuellement hors-ligne.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ARE_YOU_READY":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"If you are ready to fight, please go to the red portal on the right side.\nOr, if you would like to leave the room, please go to the blue portal on the left side.","_gdeType_Japanese":"String","Japanese":"\u6e96\u5099\u304c\u3067\u304d\u305f\u3089\u3001\u5168\u54e1\u3067\u53f3\u5074\u306e\u8d64\u3044\u30dd\u30fc\u30bf\u30eb\u306b\u4e57\u3063\u3066\u51fa\u767a\u3057\u307e\u3057\u3087\u3046\u3002\n\u3082\u3057\u3001\u3053\u306e\u30b2\u30fc\u30e0\u304b\u3089\u9000\u51fa\u3057\u305f\u3044\u3068\u304d\u306f\u3001\u5de6\u5074\u306e\u9752\u3044\u30dd\u30fc\u30bf\u30eb\u306b\u4e57\u3063\u3066\u4e0b\u3055\u3044\u3002","_gdeType_French":"String","French":"Si vous \u00eates pr\u00eat \u00e0 combattre, veuillez rentrer dans le portail rouge sur le c\u00f4t\u00e9 droit.\nSi vous souhaitez quitter la partie, veuillez rentrer dans le portail bleu sur le c\u00f4t\u00e9 gauche.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_LOBBY_INFO":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Welcome to the online lobby of Friendship is Epic!\nThis is a chance to check out your character's abilities\nwhile you and your allied players prepare to fight.","_gdeType_Japanese":"String","Japanese":"\u3053\u3053\u306f\u30aa\u30f3\u30e9\u30a4\u30f3\u30ed\u30d3\u30fc\u3067\u3059\u3002\n\u4ed6\u306e\u30d7\u30ec\u30a4\u30e4\u30fc\u304c\u30de\u30c3\u30c1\u30f3\u30b0\u3057\u3066\u6e96\u5099\u304c\u6574\u3046\u307e\u3067\u306e\u3042\u3044\u3060\u3001\n\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u4f7f\u7528\u611f\u3092\u78ba\u304b\u3081\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002","_gdeType_French":"String","French":"Bienvenue dans le lobby en ligne de Friendship is Epic !\nC'est l'occasion de v\u00e9rifier les capacit\u00e9s de votre personnage tant que vos alli\u00e9s et vous-m\u00eame vous pr\u00e9parez pour combattre.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_RETURNING_PORTAL_INFO":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"You can exit to the lobby by using this blue portal.\nIf you do want to exit, please stay away from the portal.\nAfter 10 seconds, you will be transported to the lobby.","_gdeType_Japanese":"String","Japanese":"\u3053\u306e\u9752\u3044\u30dd\u30fc\u30bf\u30eb\u306f\u30ed\u30d3\u30fc\u9000\u51fa\u7528\u3067\u3059\u3002\n\u30ed\u30d3\u30fc\u304b\u3089\u629c\u3051\u305f\u304f\u306a\u3044\u5834\u5408\u306f\u30dd\u30fc\u30bf\u30eb\u304b\u3089\u964d\u308a\u3066\u4e0b\u3055\u3044\u3002\n10\u79d2\u5f8c\u306b\u30ed\u30d3\u30fc\u304b\u3089\u9000\u51fa\u3057\u307e\u3059\u3002","_gdeType_French":"String","French":"Vous pouvez vous rendre dans le lobby en utilisant ce portail bleu.\n Si vous ne souhaitez pas vous y rendre, restez en-dehors du portail.\n Apr\u00e8s 10 secondes, vous serez transport\u00e9 dans le loobby.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_DEPATURE_PORTAL_INFO":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"This red portal is used to exit the level. \nPlease stay away from the portal if you do not wish to exit.\nAfter all members are gathered at the portal for 10 seconds, you may exit.","_gdeType_Japanese":"String","Japanese":"\u3053\u306e\u8d64\u3044\u30dd\u30fc\u30bf\u30eb\u306f\u51fa\u767a\u7528\u3067\u3059\u3002\n\u307e\u3060\u51fa\u767a\u3057\u305f\u304f\u306a\u3044\u5834\u5408\u306f\u30dd\u30fc\u30bf\u30eb\u304b\u3089\u964d\u308a\u3066\u4e0b\u3055\u3044\u3002\n\u5168\u54e1\u304c\u30dd\u30fc\u30bf\u30eb\u306b\u4e57\u3063\u3066\u304b\u308910\u79d2\u5f8c\u306b\u51fa\u767a\u3057\u307e\u3059\u3002","_gdeType_French":"String","French":"Le portail rouge sert \u00e0 quitter le niveau.\nVeuillez rester en-dehors du portail si vous ne souhaitez pas partir.\nD\u00e8s que tous les membres sont r\u00e9unis dans le portail pendant 10 secondes, vous pourrez quitter.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_KEY_MAP":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Base Attack : LT\nJump : A\nEvade : B\nSelf-Revive or Revive Friends: X\nChange Lock-on Target : Right Stick\nChange Lock-on Mode : Right Stick Button\n","_gdeType_Japanese":"String","Japanese":"\u6a2a\u65b9\u5411\u306e\u79fb\u52d5\uff1a\u5de6\u30b9\u30c6\u30a3\u30c3\u30af\u3092\u5de6\u53f3\u306b\u5012\u3059\n\u5965\u884c\u304d\u65b9\u5411\u306e\u79fb\u52d5\uff1a\u5de6\u30b9\u30c6\u30a3\u30c3\u30af\u3092\u4e0a\u4e0b\u306b\u5012\u3059(\u5730\u4e0a\u306b\u3044\u308b\u3068\u304d\u9650\u5b9a)\n\u4e0a\u4e0b\u65b9\u5411\u306e\u79fb\u52d5\uff1a\u5de6\u30b9\u30c6\u30a3\u30c3\u30af\u3092\u4e0a\u4e0b\u306b\u5012\u3059(\u7a7a\u4e2d\u306b\u3044\u308b\u3068\u304d\u9650\u5b9a)\n\u901a\u5e38\u653b\u6483\uff1aLT\n\u30b8\u30e3\u30f3\u30d7\uff1aA\n\u56de\u907f\uff1aB\n\u5fa9\u6d3b\u3059\u308b\u3001\u307e\u305f\u306f\u4ef2\u9593\u3092\u52a9\u3051\u308b\uff1aX\n\u30ed\u30c3\u30af\u30aa\u30f3\u5207\u308a\u66ff\u3048\uff1a\u53f3\u30b9\u30c6\u30a3\u30c3\u30af\n\u30ed\u30c3\u30af\u30aa\u30f3\u30e2\u30fc\u30c9\u5909\u66f4\uff1a\u53f3\u30b9\u30c6\u30a3\u30c3\u30af\u62bc\u3057\u8fbc\u307f\n(\u203b\u30ed\u30c3\u30af\u30aa\u30f3\u5207\u308a\u66ff\u3048\u3068\u30e2\u30fc\u30c9\u5909\u66f4\u306f\u6226\u95d8\u4e2d\u306e\u307f\u5229\u7528\u3067\u304d\u307e\u3059)","_gdeType_French":"String","French":"Attaque basique : LT\n Saut : A\n Esquive : B\n Auto-r\u00e9surrection ou r\u00e9ssusciter un alli\u00e9 : X\n Changer de cible automatique : Stick droit (direction)\n Changer le mode automatique : Stick droit (bouton)","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_OBJECTIVE_SURVIVAL":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Your objectives in the mode are defeated all enemies.\nIf you clear the current wave, you can go to the next wave.\nYour ultimate objective is completed the all waves.","_gdeType_Japanese":"String","Japanese":"\u3053\u306e\u30e2\u30fc\u30c9\u3067\u306f\u8972\u3044\u304b\u304b\u308b\u6575\u3092\u5168\u3066\u5012\u3059\u3068\u6b21\u306e\u30a6\u30a7\u30fc\u30d6\u306b\u9032\u3081\u307e\u3059\u3002\n\u5168\u3066\u306e\u30a6\u30a7\u30fc\u30d6\u3092\u5207\u308a\u629c\u3051\u3066\u5b8c\u5168\u30af\u30ea\u30a2\u3092\u76ee\u6307\u3057\u3066\u4e0b\u3055\u3044\u3002","_gdeType_French":"String","French":"Vos objectifs dans ce mode est de vaincre tous les ennemis.\nSi vous annihilez la vague actuelle, vous pourrez vous rendre \u00e0 la prochaine vague.\nVotre objectif ultime est de vaincre toutes les vagues.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ANYONE_DEFEATED":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"You can rescue a defeated player.\nIf you would like to that, plase press X button on the defeated player.\n(Cost : 2 Friendship Points)","_gdeType_Japanese":"String","Japanese":"\u5012\u308c\u305f\u5473\u65b9\u306b\u8fd1\u5bc4\u3063\u3066X\u30dc\u30bf\u30f3\u3092\u62bc\u3059\u3068\u3001\u5012\u308c\u305f\u5473\u65b9\u3092\u5fa9\u6d3b\u3055\u305b\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002\n\u5fa9\u6d3b\u3055\u305b\u308b\u306b\u306f\u30d5\u30ec\u30f3\u30c9\u30b7\u30c3\u30d7\u30dd\u30a4\u30f3\u30c8\u304c2\u30dd\u30a4\u30f3\u30c8\u5fc5\u8981\u3067\u3059\u3002","_gdeType_French":"String","French":"Vous pouvez aider un joueur vaincu.\nSi vous souhaitez le faire, appuyez sur le bouton X en s\u00e9lectionant le joueur vaincu.\n(Co\u00fbt : 2 points Friendship)","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_MYSELF_DEFEATED":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"You can revive yourself.\nIf you would like to that, plase press X button.\n(Cost : 3 Friendship Points)","_gdeType_Japanese":"String","Japanese":"\u5012\u3055\u308c\u3066\u3057\u307e\u3063\u305f\u5834\u5408\u3001X\u30dc\u30bf\u30f3\u3067\u81ea\u529b\u3067\u751f\u304d\u8fd4\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002\n\u81ea\u529b\u3067\u5fa9\u6d3b\u3059\u308b\u306b\u306f\u30d5\u30ec\u30f3\u30c9\u30b7\u30c3\u30d7\u30dd\u30a4\u30f3\u30c8\u304c3\u30dd\u30a4\u30f3\u30c8\u5fc5\u8981\u3067\u3059\u3002","_gdeType_French":"String","French":"Vous pouvez vous r\u00e9ssusciter vous-m\u00eame.\nSi vous souhaitez le faire, appuyez sur le bouton X.\n(Co\u00fbt : 3 points Friendship)","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_FRIENDSHIP_POINT_INFO":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Friendship Points are specials point for reviving your allied players or reviving yourself.\nYou can get it when you hit any enemies.\nAnd, if you do that, your allied players will receive it as half points.\nFriendship Point information will be displayed on the HUD located on the left side of the HP gauges.","_gdeType_Japanese":"String","Japanese":"\u30d5\u30ec\u30f3\u30c9\u30b7\u30c3\u30d7\u30dd\u30a4\u30f3\u30c8\u3068\u306f\u3001\u5473\u65b9\u3092\u52a9\u3051\u305f\u308a\u3001\u81ea\u5206\u81ea\u8eab\u304c\u5fa9\u6d3b\u3059\u308b\u305f\u3081\u306b\u5fc5\u8981\u306a\u30dd\u30a4\u30f3\u30c8\u3067\u3059\u3002\n\u30d5\u30ec\u30f3\u30c9\u30b7\u30c3\u30d7\u304c\u4e00\u5b9a\u91cf\u8caf\u307e\u308b\u30681\u30dd\u30a4\u30f3\u30c8\u306b\u306a\u308a\u307e\u3059\u3002\n\u30d5\u30ec\u30f3\u30c9\u30b7\u30c3\u30d7\u306e\u3044\u3061\u3070\u3093\u7c21\u5358\u306a\u5165\u624b\u65b9\u6cd5\u306f\u653b\u6483\u3092\u6575\u306b\u5f53\u3066\u308b\u3053\u3068\u3067\u3059\u3002\n\u307e\u305f\u3001\u3042\u306a\u305f\u304c\u5165\u624b\u3057\u305f\u30d5\u30ec\u30f3\u30c9\u30b7\u30c3\u30d7\u306e\u534a\u5206\u3092\u4ed6\u306e\u5473\u65b9\u3082\u5165\u624b\u3067\u304d\u307e\u3059\u3002\n\u30d5\u30ec\u30f3\u30c9\u30b7\u30c3\u30d7\u30dd\u30a4\u30f3\u30c8\u306f\u5404\u30d7\u30ec\u30a4\u30e4\u30fc\u306eHP\u30b2\u30fc\u30b8\u306e\u5de6\u5074\u306b\u8868\u793a\u3055\u308c\u3066\u3044\u307e\u3059\u3002","_gdeType_French":"String","French":"Les points Friendship sont des points sp\u00e9ciaux qui servent \u00e0 r\u00e9ssusciter vos alli\u00e9s ou vous-m\u00eame.\nVous pouvez en recevoir quand vous parvenez \u00e0 toucher vos ennemis.\nEt, si vous le faites, vos alli\u00e9s recevront des demi-points.\nLes informations quant aux points Friendship seront affich\u00e9s dans la bulle d'aide situ\u00e9es \u00e0 gauche de la jauge de PV.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_NEXT_WAVE":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Wave completed!\nThe next wave will start soon. \nPlease prepare for it.\nNext Wave : [CURRENT_WAVE]","_gdeType_Japanese":"String","Japanese":"\u3059\u3050\u306b\u6b21\u306e\u30a6\u30a7\u30fc\u30d6\u304c\u59cb\u307e\u308a\u307e\u3059\u3002\u7528\u610f\u306f\u3044\u3044\u3067\u3059\u304b\uff1f\n\u6b21\u306e\u30a6\u30a7\u30fc\u30d6\uff1a[CURRENT_WAVE]","_gdeType_French":"String","French":"Vague termin\u00e9e!\nLa prochaine vague arrivera bient\u00f4t. \nPr\u00e9parez-vous !\nProchaine vague : [CURRENT_WAVE]","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ALL_WAVES_COMPLETED":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"You did it!\nAll of the enemies are defeated.\nThank you for playing!","_gdeType_Japanese":"String","Japanese":"\u3084\u308a\u307e\u3057\u305f\u306d\uff01\u5168\u3066\u306e\u30a6\u30a7\u30fc\u30d6\u3092\u30af\u30ea\u30a2\u3057\u307e\u3057\u305f\u3002\n\u30d7\u30ec\u30a4\u3057\u3066\u304f\u308c\u3066\u3042\u308a\u304c\u3068\u3046\u3054\u3056\u3044\u307e\u3059\u3002","_gdeType_French":"String","French":"F\u00e9licitation !\nTous les ennemis ont \u00e9t\u00e9 vaincu.\nMerci d'avoir jou\u00e9 !","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ELE_MAGIC_DESCRIPTION":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Better than anyone else, you excel at magic and have come from far away lands to fight the enemy.\nYour magic is mighty, and as the party\u2019s main attacker you will demonstrate your unquestionable abilities. \nOn the other hand, your physical strength is not as great, making your character more vulnerable to attacks. \nAlso, most of your actions will use a lot of magic power so you must be very careful to manage it.\nCharacter Difficulty: B-\n","_gdeType_Japanese":"String","Japanese":"\u8ab0\u3088\u308a\u3082\u9b54\u6cd5\u306b\u79c0\u3067\u3066\u304a\u308a\u3001\u9060\u8ddd\u96e2\u304b\u3089\u6575\u3092\u653b\u6483\u3059\u308b\u3053\u3068\u306b\u7279\u5316\u3057\u305f\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u3067\u3059\u3002\n\u5f7c\u5973\u306e\u9b54\u6cd5\u306f\u3044\u305a\u308c\u3082\u5a01\u529b\u304c\u9ad8\u304f\u3001\u30d1\u30fc\u30c6\u30a3\u30fc\u306e\u30a2\u30bf\u30c3\u30ab\u30fc\u3068\u3057\u3066\u7533\u3057\u5206\u306a\u3044\u80fd\u529b\u3092\u767a\u63ee\u3057\u307e\u3059\u3002\n\u53cd\u9762\u3001\u4f53\u529b\u306f\u4f4e\u304f\u3001\u6253\u305f\u308c\u5f31\u3044\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u3067\u3059\u3002\n\u307e\u305f\u3001\u591a\u304f\u306e\u884c\u52d5\u304c\u30de\u30b8\u30c3\u30af\u30d1\u30ef\u30fc\u3092\u6d88\u8cbb\u3059\u308b\u305f\u3081\u3001\u305d\u306e\u7ba1\u7406\u3082\u91cd\u8981\u306b\u306a\u308a\u307e\u3059\u3002\n\u96e3\u3057\u3055\uff1a\u2605\u2605\u2605\u2606\u2606","_gdeType_French":"String","French":"Meilleur que quiconque dans ce domaine, vous excellez en magie et venez de loin pour combattre l'ennemi.\nVotre magie est puissante et, en tant qu'attaquant principal,\nvous allez d\u00e9montrer vos incroyables capacit\u00e9s.\nD'un autre c\u00f4t\u00e9, votre force physique n'est pas des plus \u00e9lev\u00e9es,\nce qui rend votre personnage plus vuln\u00e9rable aux attaques.\nAussi, la majorit\u00e9 de vos actions utilisera une grande quantit\u00e9 de puissance magique donc vous devrez \u00eatre tr\u00e8s prudent en la contr\u00f4lant.\nDifficult\u00e9 : \u2605\u2605\u2605\u2606\u2606","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ELE_MAGIC_EVADE":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"With the power of magic you can disappear and teleport a short distance.\nAs you teleport, you will be invincible.\nWhen activated, it will only use a small amount of your magic power.\nYou cannot use this ability when you have no magic power.\n","_gdeType_Japanese":"String","Japanese":"\u9b54\u6cd5\u306e\u529b\u3067\u59ff\u3092\u6d88\u3057\u3001\u30b9\u30c6\u30a3\u30c3\u30af\u3092\u5012\u3057\u3066\u3044\u308b\u65b9\u5411\u306b\u30c6\u30ec\u30dd\u30fc\u30c8\u3057\u307e\u3059\u3002\n\u30c6\u30ec\u30dd\u30fc\u30c8\u4e2d\u306f\u5b8c\u5168\u306b\u7121\u6575\u3067\u3059\u3002\n\u767a\u52d5\u6642\u306b\u30de\u30b8\u30c3\u30af\u30d1\u30ef\u30fc\u3092\u308f\u305a\u304b\u306b\u6d88\u8cbb\u3057\u307e\u3059\u3002\n\u30de\u30b8\u30c3\u30af\u30d1\u30ef\u30fc\u304c\u306a\u3044\u72b6\u614b\u3067\u306f\u4f7f\u7528\u3067\u304d\u307e\u305b\u3093\u3002","_gdeType_French":"String","French":"Avec la puissance de votre magie, vous pouvez dispara\u00eetre et vous t\u00e9l\u00e9porter sur une courte distance.\nTant que vous vous t\u00e9l\u00e9portez, vous serez invincible.\nLorsque vous l'utilisez, cela n'utilisera qu'une petite partie de votre puissance magique.\nVous ne pouvez pas utiliser cette capacit\u00e9 quand vous n'avez plus de puissance magique.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ELE_MAGIC_BASE_ATTACK":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"With the power of magic, you will produce a magical bolt to hit the enemy.\nWhile locked onto an enemy, it will partially chase after the enemy automatically.\nWhen activated, you will only use a small amount of your magic power, \nbut even when you have no magic power you may use it to shoot enemies.","_gdeType_Japanese":"String","Japanese":"\u9b54\u6cd5\u306e\u529b\u3067\u5c0f\u3055\u306a\u69cd\u3092\u4f5c\u308a\u51fa\u3057\u3001\u6575\u306b\u3076\u3064\u3051\u307e\u3059\u3002\n\u30ed\u30c3\u30af\u30aa\u30f3\u4e2d\u306e\u6575\u3092\u5c11\u3057\u3060\u3051\u81ea\u52d5\u7684\u306b\u8ffd\u3044\u304b\u3051\u307e\u3059\u3002\n\u767a\u52d5\u6642\u306b\u30de\u30b8\u30c3\u30af\u30d1\u30ef\u30fc\u3092\u308f\u305a\u304b\u306b\u6d88\u8cbb\u3057\u307e\u3059\u304c\u3001\n\u30de\u30b8\u30c3\u30af\u30d1\u30ef\u30fc\u304c\u306a\u3044\u72b6\u614b\u3067\u3082\u6483\u3064\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002","_gdeType_French":"String","French":"Avec la puissance de votre magie, vous produisez un rayon magique pour frapper l'ennemi.\nLorsque vous visez un ennemi, le rayon le pourchassera partiellement et automatiquement.\nLorsque vous l'utilisez, cela n'utilisera qu'une petite partie de votre puissance magique\nToutefois, cette capacit\u00e9 est utilisable lorsque vous n'avez plus de puissance magique.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ELE_MAGIC_ABILITY_1":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"With the power of magic, you will produce a large sparkling bolt,\nWhile facing an enemy you\u2019re locked onto, you can shoot it quickly.\nIt will shock enemies and stun weaker ones. You may also shoot it in the air. ","_gdeType_Japanese":"String","Japanese":"\u9b54\u6cd5\u306e\u529b\u3067\u5f37\u529b\u306a\u8f1d\u304f\u69cd\u3092\u4f5c\u308a\u51fa\u3057\u3001\n\u30ed\u30c3\u30af\u30aa\u30f3\u4e2d\u306e\u6575\u306b\u5411\u3051\u3066\u9ad8\u901f\u3067\u6483\u3061\u51fa\u3057\u307e\u3059\u3002\n\u885d\u6483\u529b\u304c\u9ad8\u304f\u3001\u5f31\u3044\u6575\u3092\u602f\u307e\u305b\u305f\u308a\u3001\u7a7a\u4e2d\u306b\u6253\u3061\u4e0a\u3052\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002","_gdeType_French":"String","French":"Avec la puissance de votre magie, vous produisez un grand rayon \u00e9tincelant.\nLorsque vous faites face \u00e0 un ennemi que vous visez, vous pouvez tirer ce rayon rapidement.\nCe rayon \u00e9lectrocute les ennemis et assome les plus faibles.\nVous pouvez aussi tirer dans les airs.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ELE_MAGIC_ABILITY_2":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Concentrating your magic, you will summon countless arrows that shoot out in quick succession.\nThese arrows will randomly lock on and hit nearby enemies,\nbut if you are too close, it will lose its lock-on ability.\nAlso, it will be more effective while you are in the air than while you are on the ground.\n","_gdeType_Japanese":"String","Japanese":"\u9b54\u6cd5\u529b\u3092\u51dd\u7e2e\u3055\u305b\u305f\u5834\u3092\u4f5c\u308a\u51fa\u3057\u3001\u6570\u3048\u304d\u308c\u306a\u3044\u307b\u3069\u306e\u77e2\u3092\u9023\u7d9a\u3067\u53ec\u559a\u3057\u307e\u3059\u3002\n\u3053\u306e\u77e2\u306f\u30e9\u30f3\u30c0\u30e0\u3067\u4ed8\u8fd1\u306e\u6575\u3092\u6349\u3048\u3066\u8ffd\u3044\u304b\u3051\u307e\u3059\u3002\n\u9b54\u529b\u306e\u5834\u304c\u6575\u306b\u8fd1\u3059\u304e\u308b\u3068\u8ffd\u5c3e\u6027\u304c\u843d\u3061\u3084\u3059\u304f\u3001\n\u307e\u305f\u3001\u5730\u4e0a\u3088\u308a\u3082\u7a7a\u4e2d\u3067\u4f7f\u3046\u307b\u3046\u304c\u52b9\u679c\u7684\u3067\u3059\u3002","_gdeType_French":"String","French":"En concentrant votre magie, vous invoquez un nombre incalculable de fl\u00e8ches qui d\u00e9ferleront sur l'ennemi.\nCes fl\u00e8ches viseront al\u00e9atoirement et toucheront les ennemis proches.\nSi vous \u00eates trop proche, par contre, elles perdront leur capacit\u00e9 de vis\u00e9e automatique.\nCette capacit\u00e9 est plus efficaces dans les airs que sur terre.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ELE_MAGIC_ABILITY_3":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"You can produce a magical bubble that deflects most enemy attacks that are fired from afar.\nDeflected attacks will heal damaged friends and damage enemies.\nAlso, any enemies that come within the bubble will receive minor damage.\n","_gdeType_Japanese":"String","Japanese":"\u307b\u307c\u5168\u3066\u306e\u9060\u9694\u653b\u6483\u3092\u53cd\u5c04\u3059\u308b\u9b54\u6cd5\u306e\u6ce1\u3092\u4f5c\u308a\u3060\u3057\u307e\u3059\u3002\n\u53cd\u5c04\u3057\u305f\u653b\u6483\u306f\u653b\u6483\u3057\u3066\u304d\u305f\u76f8\u624b\u306b\u5411\u3051\u3066\u8df3\u306d\u8fd4\u308a\u3001\u30c0\u30e1\u30fc\u30b8\u3092\u4e0e\u3048\u308b\u3053\u3068\u3082\u3067\u304d\u307e\u3059\u3002\n\u307e\u305f\u3001\u6ce1\u306e\u4e2d\u306b\u5165\u3063\u3066\u304d\u305f\u6575\u306b\u3082\u5c11\u3057\u3060\u3051\u30c0\u30e1\u30fc\u30b8\u3092\u4e0e\u3048\u3066\u304f\u308c\u307e\u3059\u3002","_gdeType_French":"String","French":"Vous pouvez produire une bulle magique qui renvoient la plupart des attaques ennemies qui sont tir\u00e9es de loin.\nLes attaques renvoy\u00e9es soigneront les alli\u00e9s bless\u00e9s et blesseront les ennemis.\nDe plus, tous les ennemis rentrant dans cette bulle recevront des d\u00e9g\u00e2ts mineurs.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ELE_HONESTY_DESCRIPTION":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Always putting friends ahead of herself, you specialize in protecting your friends.\nWith the ability to stop various enemies dead in their tracks, you can distract enemies and keep them away from friends.\nWith a strong body you will rarely fall, but on the other hand, your attacks are weak and are not suited with fighting against flying enemies.\nCharacter Difficulty: C","_gdeType_Japanese":"String","Japanese":"\u4ef2\u9593\u601d\u3044\u306a\u6027\u683c\u3067\u3001\u5473\u65b9\u3092\u5b88\u308b\u3053\u3068\u306b\u7279\u5316\u3057\u305f\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u3067\u3059\u3002\n\u69d8\u3005\u306a\u653b\u6483\u3067\u6575\u306e\u8db3\u6b62\u3081\u3092\u3057\u305f\u308a\u6ce8\u610f\u3092\u5f15\u304f\u3053\u3068\u304c\u3067\u304d\u3001\u4ed6\u306e\u30d7\u30ec\u30a4\u30e4\u30fc\u304b\u3089\u6575\u3092\u9060\u3056\u3051\u3089\u308c\u307e\u3059\u3002\n\u4f53\u529b\u3082\u975e\u5e38\u306b\u9ad8\u304f\u306a\u304b\u306a\u304b\u5012\u308c\u307e\u305b\u3093\u304c\u3001\u53cd\u9762\u3001\u653b\u6483\u529b\u306f\u4f4e\u304f\u3001\u98db\u3076\u6575\u3068\u306f\u76f8\u6027\u304c\u3088\u304f\u3042\u308a\u307e\u305b\u3093\u3002\n\u96e3\u3057\u3055\uff1a\u2605\u2605\u2606\u2606\u2606","_gdeType_French":"String","French":"Donnant plus d'importance \u00e0 vos amis qu'\u00e0 vous-m\u00eame, votre sp\u00e9cialit\u00e9 est de prot\u00e9ger vos alli\u00e9s.\nAvec la capacit\u00e9 d'arr\u00eater des ennemis vari\u00e9s dans leur lanc\u00e9es,\nvous pouvez les distra\u00eere et les garder \u00e9loign\u00e9s de vos amis.\nVotre corps puissant vous trahira rarement mais, d'un autre c\u00f4t\u00e9,\nvos attaques sont faibles et peu efficaces face \u00e0 des ennemis volants.\nDifficult\u00e9 : \u2605\u2605\u2606\u2606\u2606","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ELE_HONESTY_EVADE":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"With a quick step, you can dodge enemies. \nCompared to other characters, your dodge distance and invulnerability time is slightly lower,\nbut it will not consume any power so you may use it an unlimited amount of times.\nHowever, you may only use it while on the ground.\n","_gdeType_Japanese":"String","Japanese":"\u7d20\u65e9\u3044\u30b9\u30c6\u30c3\u30d7\u3067\u653b\u6483\u3092\u56de\u907f\u3057\u307e\u3059\u3002\n\u79fb\u52d5\u8ddd\u96e2\u3084\u7121\u6575\u6642\u9593\u306f\u4ed6\u306e\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u56de\u907f\u884c\u52d5\u306b\u6bd4\u3079\u3066\u5c11\u306a\u3081\u3067\u3059\u304c\u3001\n\u4f55\u304b\u3092\u6d88\u8cbb\u3057\u305f\u308a\u305b\u305a\u3001\u7121\u5236\u9650\u3067\u4f7f\u7528\u3067\u304d\u308b\u306e\u304c\u5f37\u307f\u3067\u3059\u3002\n\u5730\u4e0a\u3067\u3057\u304b\u4f7f\u7528\u3067\u304d\u307e\u305b\u3093\u3002","_gdeType_French":"String","French":"D'un pas rapide, vous pouvez \u00e9viter vos ennemis.\nCompar\u00e9 aux autres personnages, la distance de votre esquive et votre temps d'invuln\u00e9rabilit\u00e9 est un peu plus court.\nToutefois, \u00e7a ne consumera aucune puissance, donc vous pouvez l'utiliser de mani\u00e8re illimit\u00e9e.\nToutefois, vous pouvez uniquement l'utiliser au sol.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ELE_HONESTY_BASE_ATTACK":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"With 2 consecutive quick punches, you can draw your whip and then greet your enemies with a powerful kick.\nYou can cancel your dodge step with whatever timing of your punches.\nThis is the same for when you kick.\nIf done in the air, normal attacks will change into somersault kicks. ","_gdeType_Japanese":"String","Japanese":"\u7d20\u65e9\u3044\u30d1\u30f3\u30c1\u30922\u9023\u7d9a\u3067\u7e70\u308a\u51fa\u3057\u305f\u5f8c\u3001\u5f37\u529b\u306a\u30ad\u30c3\u30af\u3092\u304a\u898b\u821e\u3044\u3057\u307e\u3059\u3002\n\u30d1\u30f3\u30c1\u306f\u3069\u306e\u30bf\u30a4\u30df\u30f3\u30b0\u3067\u3082\u30b9\u30c6\u30c3\u30d7\u3067\u30ad\u30e3\u30f3\u30bb\u30eb\u3059\u308b\u3053\u3068\u304c\u3067\u304d\u3001\n\u30ad\u30c3\u30af\u3082\u51fa\u3057\u59cb\u3081\u3068\u51fa\u3057\u7d42\u308f\u308a\u306e\u9699\u3092\u30b9\u30c6\u30c3\u30d7\u3067\u6d88\u3059\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002\n\u7a7a\u4e2d\u3067\u306e\u901a\u5e38\u653b\u6483\u306f\u30b5\u30de\u30fc\u30bd\u30eb\u30c8\u30ad\u30c3\u30af\u306b\u5909\u5316\u3057\u307e\u3059\u3002","_gdeType_French":"String","French":"Avec deux coups de sabot (avant-arri\u00e8re) cons\u00e9cutifs,\nvous pouvez utiliser votre corde et acceuillir vos ennemis d'un coup de sabot arri\u00e8re surpuissant.\nVous pouvez annuler votre esquive quand vous le d\u00e9sirez avec vos coups de sabot avant.\nC'en est de m\u00eame pour vos coups de sabot arri\u00e8re.\nSi cela est utilis\u00e9 dans les airs, les attaques normales deviendront des coups de sabot saut\u00e9s.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ELE_HONESTY_ABILITY_1":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Expertly handling your lasso, you can pull your enemies towards you.\nThey receive no damage, but it is an effective way of letting your friends escape.\nAlso, if used in the air, you can lasso and pull yourself towards the enemy.","_gdeType_Japanese":"String","Japanese":"\u5f97\u610f\u306e\u30ed\u30fc\u30d7\u3067\u6575\u3092\u5f15\u304d\u5bc4\u305b\u307e\u3059\u3002\n\u30c0\u30e1\u30fc\u30b8\u306f\u3042\u308a\u307e\u305b\u3093\u304c\u3001\u9003\u3052\u308b\u76f8\u624b\u3092\u5f15\u304d\u5bc4\u305b\u308b\u624b\u6bb5\u3068\u3057\u3066\u6709\u52b9\u3067\u3059\u3002\n\u307e\u305f\u3001\u7a7a\u4e2d\u3067\u4f7f\u3046\u3068\u6575\u3092\u30a2\u30f3\u30ab\u30fc\u4ee3\u308f\u308a\u306b\u3057\u3066\u81ea\u5206\u304b\u3089\u7a81\u9032\u3057\u307e\u3059\u3002","_gdeType_French":"String","French":"Maniant votre lasso d'un sabot d'expert, vous pouvez attirer vos ennemis vers vous.\nIls ne recevront aucun d\u00e9g\u00e2t mais il s'agit d'une bonne technique pour laisser vos alli\u00e9s s'\u00e9chapper.\nSi c'est utilis\u00e9 dans les airs, vous pouvez vous tracter vers l'ennemi.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ELE_HONESTY_ABILITY_2":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"With a large war cry, you can stun your enemies and boost the morale of your friends.\nThe cry carries over a long distance and will stun weaker enemies, but will attract the attention of others.\nThe user's physical strength will also slightly recover for a temporary amount of time and your resilience increases.","_gdeType_Japanese":"String","Japanese":"\u96c4\u53eb\u3073\u3092\u4e0a\u3052\u3066\u6575\u3092\u602f\u307e\u305b\u3001\u81ea\u5206\u306e\u58eb\u6c17\u3092\u4e0a\u3052\u307e\u3059\u3002\n\u5e83\u7bc4\u56f2\u306b\u6e21\u3063\u3066\u5f31\u3044\u6575\u3092\u602f\u307e\u305b\u3089\u308c\u308b\u307b\u304b\u3001\u6575\u306e\u6ce8\u610f\u3092\u5f15\u304d\u3064\u3051\u308b\u3053\u3068\u3082\u3067\u304d\u307e\u3059\u3002\n\u307e\u305f\u3001\u4f7f\u7528\u8005\u306e\u4f53\u529b\u3092\u5c11\u3057\u3060\u3051\u56de\u5fa9\u3057\u3001\u4f53\u529b\u56de\u5fa9\u529b\u3082\u4e00\u5b9a\u6642\u9593\u4e0a\u6607\u3057\u307e\u3059\u3002","_gdeType_French":"String","French":"D'un puissant cri de guerre, vous pouvez assomer vos ennemis et booster le moral de vos alli\u00e9s.\nLe cri porte sur une longue distance et peut assomer les ennemis les plus faibles,mais attirera aussi l'attention des autres.\n La force physique de l'utilisateur se r\u00e9g\u00e9n\u00e8rera l\u00e9g\u00e8rement pour une courte dur\u00e9e et votre r\u00e9silience augmentera.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ELE_HONESTY_ABILITY_3":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"You jump high in the air and with all your might come crashing down on the ground, sending a shockwave that damages enemies.\nThis ability deals lots of damage with its devastating crash and has a wide area of effect,\nbut it will send you far away from the impact crater and leave you with considerably less your power.","_gdeType_Japanese":"String","Japanese":"\u9ad8\u304f\u98db\u3073\u4e0a\u304c\u308a\u3001\u5730\u9762\u3092\u601d\u3044\u304d\u308a\u8e0f\u307f\u3064\u3051\u3066\u885d\u6483\u6ce2\u3067\u6575\u3092\u653b\u6483\u3057\u307e\u3059\u3002\n\u9ad8\u3044\u30c0\u30e1\u30fc\u30b8\u3068\u885d\u6483\u529b\u3001\u305d\u3057\u3066\u5e83\u3044\u653b\u6483\u7bc4\u56f2\u3092\u5099\u3048\u3066\u3044\u307e\u3059\u304c\u3001\n\u885d\u6483\u5730\u70b9\u304b\u3089\u96e2\u308c\u308b\u307b\u3069\u5a01\u529b\u306f\u5927\u304d\u304f\u6e1b\u8870\u3057\u3066\u3057\u307e\u3044\u307e\u3059\u3002","_gdeType_French":"String","French":"Vous sautez haut dans les airs et, avec toute votre volont\u00e9,\nvous vous \u00e9crasez sur le sol, envoyant une onde de choc qui blesse vos ennemis.\nCette capacit\u00e9 est tr\u00e8s d\u00e9vastatrice et \u00e0 une aire d'effet assez large.\nToutefois, cela vous enverra loin du crat\u00e8re d'impact et votre puissance sera consid\u00e9rablement diminu\u00e9e.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ELE_LOYALTY_DESCRIPTION":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Flying about faster than the eye can follow, you are a very strong damage dealing in-fighter. \nThere is a definitive line that separates you from other characters with your high mobility, strong attacks, and exceptional power of which you are extremely proud of.\nHowever, your physical strength is low, meaning you will have to be creative in your technique in order to fly around and strike like a bee.\nCharacter Difficulty: A","_gdeType_Japanese":"String","Japanese":"\u76ee\u306b\u3082\u7559\u307e\u3089\u306c\u901f\u3055\u3067\u98db\u3073\u56de\u308a\u3001\u5f37\u70c8\u306a\u6253\u6483\u653b\u6483\u3092\u304a\u898b\u821e\u3044\u3059\u308b\u30a4\u30f3\u30d5\u30a1\u30a4\u30bf\u30fc\u3067\u3059\u3002\n\u4ed6\u306e\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u3068\u306f\u4e00\u7dda\u3092\u753b\u3059\u6a5f\u52d5\u529b\u304c\u3042\u308a\u3001\u3069\u306e\u653b\u6483\u3082\u629c\u7fa4\u306b\u9ad8\u3044\u5a01\u529b\u3092\u8a87\u308a\u307e\u3059\u3002\n\u305f\u3060\u3057\u4f53\u529b\u306f\u4f4e\u304f\u3001\u8702\u306e\u3088\u3046\u306b\u821e\u3044\u306a\u304c\u3089\u6226\u3046\u64cd\u4f5c\u6280\u8853\u304c\u6c42\u3081\u3089\u308c\u307e\u3059\u3002\n\u96e3\u3057\u3055\uff1a\u2605\u2605\u2605\u2605\u2605","_gdeType_French":"String","French":"Presque aussi rapide que l'\u00e9clair, vous \u00eates un combattant capable d'infliger de grands d\u00e9g\u00e2ts au corps-\u00e0-corps.\nIl y a une grande ligne qui vous s\u00e9pare des autres personnages gr\u00e2ce \u00e0 votre haute mobilit\u00e9,\nvos puissantes attaques et votre force exceptionnel dont vous \u00eates extr\u00eamement fier.\nPar contre, votre force physique est basse,\nce qui veut dire que vous allez devoir \u00eatre techniquement cr\u00e9atif afin de voler rapidement et de frapper tel un faucon. \nDifficulty: \u2605\u2605\u2605\u2605\u2605","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ELE_LOYALTY_EVADE":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"In an instant, you fly a short distance.\nOnly a small amount of wing power is lost.\nWhen you do not have wing power, you may not use this ability.","_gdeType_Japanese":"String","Japanese":"\u4e00\u77ac\u3067\u77ed\u3044\u8ddd\u96e2\u3092\u98db\u884c\u3057\u307e\u3059\u3002\n\u308f\u305a\u304b\u306b\u30a6\u30a3\u30f3\u30b0\u30d1\u30ef\u30fc\u3092\u6d88\u8cbb\u3057\u307e\u3059\u3002\n\u30a6\u30a3\u30f3\u30b0\u30d1\u30ef\u30fc\u304c\u306a\u3044\u72b6\u614b\u3067\u306f\u4f7f\u7528\u3067\u304d\u307e\u305b\u3093\u3002","_gdeType_French":"String","French":"En un instant, vous volez sur une courte distance.\nSeul une petite partie de votre puissance a\u00e9rienne est perdue.\nQuand vous n'avez plus de puissance a\u00e9rienne, vous ne pouvez plus utiliser cette capacit\u00e9.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ELE_LOYALTY_BASE_ATTACK":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"You send out a flurry of kicks, followed by a one two punch and a somersault kick in a continual motion of hand-to-hand combat moves.\nIf you hit an enemy with a somersault kick, you will attain one \"Awesome.\"\nWith one \"Awesome,\" the damage of the next attack you are hit with will be drastically reduced.\nAwesome can stack up to 4 times. \n","_gdeType_Japanese":"String","Japanese":"\u6d74\u3073\u305b\u8e74\u308a\u3001\u30ef\u30f3\u30c4\u30fc\u30d1\u30f3\u30c1\u3001\u30b5\u30de\u30fc\u30bd\u30eb\u30c8\u30ad\u30c3\u30af\u3068\u7d9a\u304f\u683c\u95d8\u653b\u6483\u3092\u7e70\u308a\u51fa\u3057\u307e\u3059\u3002\n\u30b5\u30de\u30fc\u30bd\u30eb\u30c8\u30ad\u30c3\u30af\u3092\u6575\u306b\u30d2\u30c3\u30c8\u3055\u305b\u308b\u3068\u3001\u4f7f\u7528\u8005\u306fAwesome\u3092\u4e00\u3064\u7372\u5f97\u3057\u307e\u3059\u3002\nAwesome\u3072\u3068\u3064\u306b\u3064\u304d\u4e00\u56de\u3060\u3051\u3001\u6b21\u306b\u53d7\u3051\u308b\u30c0\u30e1\u30fc\u30b8\u306e\u5a01\u529b\u3092\u5927\u5e45\u306b\u8efd\u6e1b\u3057\u3066\u304f\u308c\u307e\u3059\u3002\nAwesome\u306f\u540c\u6642\u306b4\u3064\u307e\u3067\u30b9\u30bf\u30c3\u30af\u3067\u304d\u307e\u3059\u3002","_gdeType_French":"String","French":"Vous donnez une myriade de coups de sabot arri\u00e8re,\nsuivi par quelques combos dans un mouvement continuel de technique de combat au corps-\u00e0-corps.\nSi vous touchez un ennemi avec un coup de sabot saut\u00e9, vous gagnerez un \"Awesome\".\nAvec un \"Awesome\", les d\u00e9g\u00e2ts de la prochaine attaque que vous subirez seront drastiquement diminu\u00e9s.\n Vous pouvez avoir un maximum de 4 \"Awesome\".","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ELE_LOYALTY_ABILITY_1":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"In a short amount of time, you will take a counterattack posture and when your opponent attacks you will make them eat a drop kick. \nCounterattacks will completely negate your any of your opponent's attacks.\nIf you successfully counter attack, you will receive one \"Awesome.\"\nWith one \"Awesome,\" the damage of the next attack you are hit with will be drastically reduced.\nAwesome can stack up to 4 times. \n","_gdeType_Japanese":"String","Japanese":"\u77ed\u6642\u9593\u3001\u53cd\u6483\u306e\u69cb\u3048\u3092\u53d6\u308a\u3001\u653b\u6483\u3057\u3066\u304d\u305f\u76f8\u624b\u306b\u5411\u3051\u3066\u98db\u3073\u8e74\u308a\u3092\u98df\u3089\u308f\u305b\u307e\u3059\u3002\n\u53cd\u6483\u306b\u6210\u529f\u3057\u305f\u653b\u6483\u306f\u5b8c\u5168\u306b\u7121\u52b9\u5316\u3067\u304d\u307e\u3059\u3002\n\u30ab\u30a6\u30f3\u30bf\u30fc\u306b\u6210\u529f\u3059\u308b\u3068\u3001\u4f7f\u7528\u8005\u306fAwesome\u3092\u4e00\u3064\u7372\u5f97\u3057\u307e\u3059\u3002\nAwesome\u3072\u3068\u3064\u306b\u3064\u304d\u4e00\u56de\u3060\u3051\u3001\u6b21\u306b\u53d7\u3051\u308b\u30c0\u30e1\u30fc\u30b8\u306e\u5a01\u529b\u3092\u5927\u5e45\u306b\u8efd\u6e1b\u3057\u3066\u304f\u308c\u307e\u3059\u3002\nAwesome\u306f\u540c\u6642\u306b4\u3064\u307e\u3067\u30b9\u30bf\u30c3\u30af\u3067\u304d\u307e\u3059\u3002","_gdeType_French":"String","French":"Pendant un court laps de temps, vous prendrez une posture de contre-attaque et,\nlorsqu'un ennemi vous attaquera, vous donnerez un coup de sabot arri\u00e8re.\nLes contre-attaques annuleront compl\u00e8tement n'importe quelle attaque de votre ennemi.\nSi vous r\u00e9ussissez votre contre-attaque, vous gagnerez un \"Awesome\".\nAvec un \"Awesome\", les d\u00e9g\u00e2ts de la prochaine attaque que vous subirez seront drastiquement diminu\u00e9s.\nVous pouvez avoir un maximum de 4 \"Awesome\".","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ELE_LOYALTY_ABILITY_2":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"You create a rainbow colored tornado, dealing damage to any enemies caught in it.\nStunned enemies that are caught will fly up into the air. \nAlthough this tornado is temporary and will eventually die, it is quite powerful.\n","_gdeType_Japanese":"String","Japanese":"\u8679\u8272\u306e\u7adc\u5dfb\u3092\u751f\u307f\u51fa\u3057\u3066\u8eab\u3092\u96a0\u3057\u307e\u3059\u3002\n\u8eab\u3092\u96a0\u3057\u305f\u72b6\u614b\u304b\u3089\u653b\u6483\u3092\u3059\u308b\u3068\u5f37\u529b\u306a\u30d0\u30c3\u30af\u30b9\u30bf\u30d6\u3092\u7e70\u308a\u51fa\u3057\u307e\u3059\u3002\n\u30d0\u30c3\u30af\u30b9\u30bf\u30d6\u306f\u6575\u306e\u80cc\u5f8c\u304b\u3089\u5f53\u3066\u308b\u3053\u3068\u304c\u3067\u304d\u308c\u3070\u5927\u30c0\u30e1\u30fc\u30b8\u3092\u4e0e\u3048\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002\n\u307e\u305f\u3001\u7adc\u5dfb\u306b\u89e6\u308c\u305f\u6575\u306f\u30c0\u30e1\u30fc\u30b8\u3092\u53d7\u3051\u307e\u3059\u3002","_gdeType_French":"String","French":"Vous cr\u00e9ez une tornade aux couleurs de l'arc-en-ciel, infligeant des d\u00e9g\u00e2ts \u00e0 tous les ennemis pris \u00e0 l'int\u00e9rieur.\nLes ennemis assom\u00e9s attrap\u00e9s par cette tornade seront envoy\u00e9 dans les airs.\nBien que cette tornade est temporaire et cessera \u00e0 un moment donn\u00e9, elle est relativement puissante.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_ELE_LOYALTY_ABILITY_3":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Spending all of your stacked \"Awesome,\" you send out a flurry of attacks,\nand drill your enemy with a final blow, a devastating sonic rainboom.\nHow strong the move will be is depedent on how much \"Awesome\" you have accumulated.\nThis special move is immensely powerful, a move worth being proud of, but the time it takes for you to recover from it afterwards is very long.\nAlso, although there is no cooldown, you must have at least one \"Awesome\" in order to use it.","_gdeType_Japanese":"String","Japanese":"\u30b9\u30bf\u30c3\u30af\u3057\u305fAwesome\u3092\u5168\u3066\u6d88\u8cbb\u3057\u3066\u4e71\u821e\u653b\u6483\u3092\u7e70\u308a\u51fa\u3057\u3001\n\u30d5\u30a3\u30cb\u30c3\u30b7\u30e5\u30d6\u30ed\u30fc\u3068\u3057\u3066\u30bd\u30cb\u30c3\u30af\u30ec\u30a4\u30f3\u30d6\u30fc\u30e0\u3092\u53e9\u304d\u8fbc\u3080\u5927\u6280\u3067\u3059\u3002\n\u653b\u6483\u529b\u306fAwesome\u3092\u6e9c\u3081\u305f\u6570\u306b\u5fdc\u3058\u3066\u5927\u304d\u304f\u4e0a\u6607\u3057\u307e\u3059\u3002\n\u7d76\u5927\u306a\u30c0\u30e1\u30fc\u30b8\u3092\u8a87\u308b\u5fc5\u6bba\u6280\u3067\u3059\u304c\u3001\u767a\u52d5\u5f8c\u306e\u9699\u3082\u975e\u5e38\u306b\u5927\u304d\u3044\u3067\u3059\u3002\n\u307e\u305f\u3001\u30af\u30fc\u30eb\u30c0\u30a6\u30f3\u3092\u5fc5\u8981\u3068\u3057\u306a\u3044\u4ee3\u308f\u308a\u306bAwesome\u304c\u4e00\u3064\u4ee5\u4e0a\u30b9\u30bf\u30c3\u30af\u3057\u3066\u306a\u3051\u308c\u3070\u4f7f\u7528\u3067\u304d\u307e\u305b\u3093\u3002\n(\u203b\u30ed\u30d3\u30fc\u3067\u306f\u4f7f\u3048\u307e\u305b\u3093)","_gdeType_French":"String","French":"D\u00e9pensant l'enti\u00e8ret\u00e9 de vos \"Awesome\",\nvous envoyez une myriade d'attaques et finirez votre combo d'un fulgurant et d\u00e9vastateur Sonic Rainboom.\nPlus le nombre de \"Awesome\" accumul\u00e9 est \u00e9lev\u00e9, plus votre capacit\u00e9 sera puissante.\nCette attaque sp\u00e9ciale est immens\u00e9ment puissante, une technique donnant une certaine fiert\u00e9.\nPar contre, le temps de r\u00e9cup\u00e9ration qui vous sera n\u00e9cessaire apr\u00e8s coup est tr\u00e8s long.\nAussi, m\u00eame s'il n'y a pas de temps de rechargement, vous devez avoir au moins un \"Awesome\" pour utilise cette capacit\u00e9.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_RISING_SUN_DESCRIPTION":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Hailing from the Land of the Rising Sun, this little horse has come a long way to participate in the war.\nWith the power to manupulate fire, your have a strong impact on the battle, specializing in stunning enemies.\nAlthough you have a host of somewhat quirky abilities, if you learn how to handle them well, you will have a very strong battle potential.\nCharacter Difficulty: B\n","_gdeType_Japanese":"String","Japanese":"\u9060\u3044\u6771\u306e\u56fd\u304b\u3089\u53c2\u6226\u3057\u305f\u5927\u548c\u99ac\u5b50\u3067\u3059\u3002\n\u5f7c\u5973\u304c\u64cd\u308b\u708e\u306e\u653b\u6483\u306f\u3069\u308c\u3082\u885d\u6483\u529b\u304c\u9ad8\u304f\u3001\u6575\u3092\u602f\u307e\u305b\u308b\u3053\u3068\u306b\u7279\u5316\u3057\u3066\u3044\u307e\u3059\u3002\n\u3084\u3084\u30af\u30bb\u306e\u3042\u308b\u30a2\u30d3\u30ea\u30c6\u30a3\u304c\u63c3\u3063\u3066\u3044\u307e\u3059\u304c\u3001\u4f7f\u3044\u3053\u306a\u305b\u308c\u3070\u5f37\u529b\u306a\u6226\u529b\u306b\u306a\u308b\u3067\u3057\u3087\u3046\u3002\n\u96e3\u3057\u3055\uff1a\u2605\u2605\u2605\u2605\u2606","_gdeType_French":"String","French":"","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_RISING_SUN_EVADE":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"You transform into flames and teleport yourself a short distance.\nHowever, the time it takes you to teleport is short, meaning your invincibility time will also be short.\nIt will only consume a small portion of earth power, but if you run out of earth power you will not be able to use it.","_gdeType_Japanese":"String","Japanese":"\u81ea\u5206\u3092\u708e\u306b\u5909\u3048\u3066\u77ed\u8ddd\u96e2\u3092\u30c6\u30ec\u30dd\u30fc\u30c8\u3057\u307e\u3059\u3002\n\u30c6\u30ec\u30dd\u30fc\u30c8\u6642\u9593\u304c\u77ed\u3044\u53cd\u9762\u3001\u7121\u6575\u6642\u9593\u3068\u8ddd\u96e2\u3082\u77ed\u3044\u3067\u3059\u3002\n\u308f\u305a\u304b\u306b\u30a2\u30fc\u30b9\u30d1\u30ef\u30fc\u3092\u6d88\u8cbb\u3057\u3001\u30a2\u30fc\u30b9\u30d1\u30ef\u30fc\u304c\u306a\u3044\u72b6\u614b\u3067\u306f\u4f7f\u3048\u307e\u305b\u3093\u3002","_gdeType_French":"String","French":"","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_RISING_SUN_BASE_ATTACK":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"You will strike enemies by producing small flamed lances.\nAlthough its strength is low, you will have a high rapid-fire capability and the special ability to stun enemies. \nOn the other hand, it will use earth power, \nbut even if you lose all of it you will still be ble to use it. ","_gdeType_Japanese":"String","Japanese":"\u5c0f\u3055\u306a\u708e\u306e\u69cd\u3092\u4f5c\u308a\u51fa\u3057\u3001\u6575\u306b\u3076\u3064\u3051\u307e\u3059\u3002\n\u653b\u6483\u529b\u306f\u4f4e\u3081\u3067\u3059\u304c\u3001\u9023\u5c04\u6027\u80fd\u304c\u9ad8\u304f\u3001\u307e\u305f\u3001\u6575\u3092\u602f\u307e\u305b\u3084\u3059\u3044\u7279\u6027\u304c\u3042\u308a\u307e\u3059\u3002\n\u308f\u305a\u304b\u306b\u30a2\u30fc\u30b9\u30d1\u30ef\u30fc\u3092\u6d88\u8cbb\u3057\u307e\u3059\u304c\u3001\n\u30a2\u30fc\u30b9\u30d1\u30ef\u30fc\u3092\u5b8c\u5168\u306b\u5931\u3063\u3066\u3044\u3066\u3082\u4f7f\u7528\u3067\u304d\u307e\u3059\u3002\n","_gdeType_French":"String","French":"","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_RISING_SUN_ABILITY_1":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"When facing the enemy you will produce a large burning flame lance to fire at the enemy.\nIt will be a very slow attack and will have no chasing ability, \nbut if it hits its target it will create a large explosion, dealing a high amount of damage.","_gdeType_Japanese":"String","Japanese":"\u71c3\u3048\u3055\u304b\u308b\u5de8\u5927\u306a\u708e\u306e\u69cd\u3092\u4f5c\u308a\u51fa\u3057\u3001\u6575\u306b\u5411\u3051\u3066\u6483\u3061\u51fa\u3057\u307e\u3059\u3002\n\u3068\u3066\u3082\u901f\u5ea6\u304c\u9045\u304f\u3001\u8ffd\u5c3e\u6027\u80fd\u3082\u307b\u3068\u3093\u3069\u3042\u308a\u307e\u305b\u3093\u304c\u3001\n\u7740\u5f3e\u3059\u308b\u3068\u5927\u7206\u767a\u3092\u5f15\u304d\u8d77\u3053\u3057\u3066\u9ad8\u3044\u30c0\u30e1\u30fc\u30b8\u3092\u4e0e\u3048\u307e\u3059\u3002","_gdeType_French":"String","French":"","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_RISING_SUN_ABILITY_2":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"You will consecutively produce small sparks to strike the enemy.\nIt will only deal a small amount of offensive damage, but it willl have a large impact by its ability to chase and hit a large number of enemies.\n","_gdeType_Japanese":"String","Japanese":"\u9023\u7d9a\u3067\u5c0f\u3055\u306a\u706b\u306e\u7c89\u3092\u751f\u307f\u51fa\u3057\u3001\u6575\u3092\u653b\u6483\u3057\u307e\u3059\u3002\n\u653b\u6483\u529b\u306f\u308f\u305a\u304b\u3067\u3059\u304c\u3001\u8ffd\u5c3e\u6027\u80fd\u3068\u885d\u6483\u529b\u304c\u9ad8\u304f\u3001\u591a\u304f\u306e\u6575\u3092\u602f\u307e\u305b\u3089\u308c\u307e\u3059\u3002","_gdeType_French":"String","French":"","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ACTIVITY_NOTE_RISING_SUN_ABILITY_3":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"In an instant, you will produce before you a small sun.\nIt will have high damage and the gap between you and short recharge time, \nbut it will only have a narrow field of effect for a short amount of time.\nThe user must use this attack carefully.","_gdeType_Japanese":"String","Japanese":"\u4e00\u77ac\u3067\u89d2\u306e\u524d\u306b\u5c0f\u3055\u306a\u592a\u967d\u3092\u4f5c\u308a\u51fa\u3057\u307e\u3059\u3002\n\u30c0\u30e1\u30fc\u30b8\u304c\u9ad8\u304f\u3001\u9699\u3082\u5c11\u306a\u3044\u3067\u3059\u304c\u3001\u52b9\u679c\u7bc4\u56f2\u304c\u72ed\u304f\u52b9\u679c\u6642\u9593\u3082\u308f\u305a\u304b\u3067\u3059\u3002\n\u4f7f\u7528\u8005\u3092\u9078\u3076\u30d4\u30fc\u30ad\u30fc\u306a\u653b\u6483\u3067\u3059\u3002","_gdeType_French":"String","French":"","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_LEVEL_LABEL":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Level:___Value1___/___Value2___","_gdeType_Japanese":"String","Japanese":"\u30ec\u30d9\u30eb:___Value1___/___Value2___","_gdeType_French":"String","French":"Niveau : ___Value1___/___Value2___","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_SKILL_POINTS_LABEL":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Skill Points:___Value1___","_gdeType_Japanese":"String","Japanese":"\u30b9\u30ad\u30eb\u30dd\u30a4\u30f3\u30c8:___Value1___","_gdeType_French":"String","French":"Points de talent : ___Value1___","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_SKILL_LEVEL_GUIDE_LABEL":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Skill Level:___Value1___","_gdeType_Japanese":"String","Japanese":"\u30b9\u30ad\u30eb\u30ec\u30d9\u30eb:___Value1___","_gdeType_French":"String","French":"Niveau de talent : ___Value1___","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_REQUIRE_COST_LABLEL":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Cost:___Value1___ Skill Points","_gdeType_Japanese":"String","Japanese":"\u5fc5\u8981\u30b9\u30ad\u30eb\u30dd\u30a4\u30f3\u30c8:___Value1___","_gdeType_French":"String","French":"Points de talent n\u00e9cessaires : ___Value1___","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_REQUIRE_UNLOCK_LABLEL":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Unlock level ___Value1___ skill required.","_gdeType_Japanese":"String","Japanese":"\u30ec\u30d9\u30eb___Value1___\u30b9\u30ad\u30eb\u306e\u89e3\u653e\u304c\u5fc5\u8981\u3067\u3059","_gdeType_French":"String","French":"Talent niveau ___Value1___ requis.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_CONFIRMATION_OF_UNLOCKING_TITLE":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Unlock Confirmation","_gdeType_Japanese":"String","Japanese":"\u3053\u306e\u30b9\u30ad\u30eb\u3092\u30a2\u30f3\u30ed\u30c3\u30af\u3057\u307e\u3059\u304b\uff1f","_gdeType_French":"String","French":"Confirmation du d\u00e9verrouillage\n","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_HEADER_TITLE":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Skill Tree:___Value1___","_gdeType_Japanese":"String","Japanese":"\u30b9\u30ad\u30eb\u30c4\u30ea\u30fc:___Value1___","_gdeType_French":"String","French":"Arbre de talent : ___Value1___","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_GROUP_NAME_SPARKLY_CANNON":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Sparkly Cannon","_gdeType_Japanese":"String","Japanese":"\u30b9\u30d1\u30fc\u30af\u30ea\u30fc \u30ad\u30e3\u30ce\u30f3","_gdeType_French":"String","French":"Laser \u00e9tincellant","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_GROUP_NAME_SUMMON_ARROW":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Summon Arrow","_gdeType_Japanese":"String","Japanese":"\u30b5\u30e2\u30f3 \u30a2\u30ed\u30fc","_gdeType_French":"String","French":"Invocation de fl\u00e8ches","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_GROUP_NAME_MAGIC_BUBBLE":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Magic Bubble","_gdeType_Japanese":"String","Japanese":"\u30de\u30b8\u30c3\u30af \u30d0\u30d6\u30eb","_gdeType_French":"String","French":"Bulle magique","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_GROUP_NAME_DEFENSIVE_MAGICOLOGY":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Defensive Magicology","_gdeType_Japanese":"String","Japanese":"\u56de\u907f\u9b54\u6cd5\u5b66","_gdeType_French":"String","French":"Magie d\u00e9fensive","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_GROUP_NAME_OFFENSIVE_MAGICOLOGY":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Offensive Magicology","_gdeType_Japanese":"String","Japanese":"\u653b\u6483\u9b54\u6cd5\u5b66","_gdeType_French":"String","French":"Magie offensive","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_GROUP_NAME_TRICKY_ROPE":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Tricky Rope","_gdeType_Japanese":"String","Japanese":"\u30c8\u30ea\u30c3\u30ad\u30fc \u30ed\u30fc\u30d7","_gdeType_French":"String","French":"Lanc\u00e9 de lasso","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_GROUP_NAME_B_K_STOMP":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"B.K. Stomp","_gdeType_Japanese":"String","Japanese":"B.K.\u30b9\u30c8\u30f3\u30d7","_gdeType_French":"String","French":"Pique B.K.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_GROUP_NAME_YEEHAW":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"YEEHAW!","_gdeType_Japanese":"String","Japanese":"\u30a4\u30fc\u30cf\u30fc\uff01","_gdeType_French":"String","French":"Yeehaw !","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_GROUP_NAME_TOUGHNESS":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Toughness","_gdeType_Japanese":"String","Japanese":"\u30bf\u30d5\u30cd\u30b9","_gdeType_French":"String","French":"R\u00e9sistance","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_GROUP_NAME_KICKER_TRAINING":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Kicker Training","_gdeType_Japanese":"String","Japanese":"\u8e74\u811a\u8853","_gdeType_French":"String","French":"Entrainement aux coups arri\u00e8res","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_GROUP_NAME_DOUBLE_PAYBACK":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Double Payback","_gdeType_Japanese":"String","Japanese":"\u30c0\u30d6\u30eb \u30da\u30a4\u30d0\u30c3\u30af","_gdeType_French":"String","French":"Vengeance doubl\u00e9e","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_GROUP_NAME_RAINBLOW":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Rainblow","_gdeType_Japanese":"String","Japanese":"\u30ec\u30a4\u30f3\u30d6\u30ed\u30fc","_gdeType_French":"String","French":"Rainblow","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_GROUP_NAME_OMNISMASH":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Omnismash","_gdeType_Japanese":"String","Japanese":"\u30aa\u30e0\u30cb\u30b9\u30de\u30c3\u30b7\u30e5","_gdeType_French":"String","French":"Omnismash","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_GROUP_NAME_E_U_P_TRAINING":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"E.U.P Training","_gdeType_Japanese":"String","Japanese":"E.U.P.\u30c8\u30ec\u30fc\u30cb\u30f3\u30b0","_gdeType_French":"String","French":"Entrainement T.L.P.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_TREE_GROUP_NAME_MARTIAL_ARTS":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Martial Arts","_gdeType_Japanese":"String","Japanese":"\u30d5\u30a1\u30a4\u30c6\u30a3\u30f3\u30b0 \u30a2\u30fc\u30c4","_gdeType_French":"String","French":"Arts martiaux","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"HEALTH_ATTRIBUTE_HEALTH":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Health","_gdeType_Japanese":"String","Japanese":"\u4f53\u529b","_gdeType_French":"String","French":"Sant\u00e9","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"HEALTH_ATTRIBUTE_MAGIC_POWER":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Magic Power","_gdeType_Japanese":"String","Japanese":"\u30de\u30b8\u30c3\u30af\u30d1\u30ef\u30fc","_gdeType_French":"String","French":"Puissance magique","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"HEALTH_ATTRIBUTE_EARTH_POWER":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Earth Power","_gdeType_Japanese":"String","Japanese":"\u30a2\u30fc\u30b9\u30d1\u30ef\u30fc","_gdeType_French":"String","French":"Puissance terrestre","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"HEALTH_ATTRIBUTE_WING_POWER":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Wing Power","_gdeType_Japanese":"String","Japanese":"\u30a6\u30a3\u30f3\u30b0\u30d1\u30ef\u30fc","_gdeType_French":"String","French":"Puissance a\u00e9rienne","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"HEALTH_AND_SHIELD":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Health and ___HEALTH_ATTRIBUTE_NAME___","_gdeType_Japanese":"String","Japanese":"\u4f53\u529b\u3068___HEALTH_ATTRIBUTE_NAME___","_gdeType_French":"String","French":"Sant\u00e9 et ___HEALTH_ATTRIBUTE_NAME___","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ABILITY_NAME_COMMON_BASE_ATTACK":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Base Attack","_gdeType_Japanese":"String","Japanese":"\u901a\u5e38\u653b\u6483","_gdeType_French":"String","French":"Attaque de base","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ABILITY_NAME_SPARKLY_CANNON":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Sparkly Cannon","_gdeType_Japanese":"String","Japanese":"\u30b9\u30d1\u30fc\u30af\u30ea\u30fc \u30ad\u30e3\u30ce\u30f3","_gdeType_French":"String","French":"Laser \u00e9tincellant","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ABILITY_NAME_SUMMON_ARROW":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Summon Arrow","_gdeType_Japanese":"String","Japanese":"\u30b5\u30e2\u30f3 \u30a2\u30ed\u30fc","_gdeType_French":"String","French":"Invocation de fl\u00e8ches","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ABILITY_NAME_MAGIC_BUBBLE":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Magic Bubble","_gdeType_Japanese":"String","Japanese":"\u30de\u30b8\u30c3\u30af \u30d0\u30d6\u30eb","_gdeType_French":"String","French":"Bulle magique","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ABILITY_NAME_TRICKY_ROPE":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Tricky Rope","_gdeType_Japanese":"String","Japanese":"\u30c8\u30ea\u30c3\u30ad\u30fc \u30ed\u30fc\u30d7","_gdeType_French":"String","French":"Lanc\u00e9 de lasso","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ABILITY_NAME_B_K_STOMP":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"B.K. Stomp","_gdeType_Japanese":"String","Japanese":"B.K.\u30b9\u30c8\u30f3\u30d7","_gdeType_French":"String","French":"Pique B.K.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ABILITY_NAME_YEEHAW":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"YEEHAW!","_gdeType_Japanese":"String","Japanese":"\u30a4\u30fc\u30cf\u30fc\uff01","_gdeType_French":"String","French":"Yeehaw !","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ABILITY_NAME_CHARGE":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Charge","_gdeType_Japanese":"String","Japanese":"\u7a81\u9032","_gdeType_French":"String","French":"Charge","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ABILITY_NAME_DOUBLE_PAYBACK":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Double Payback","_gdeType_Japanese":"String","Japanese":"\u30c0\u30d6\u30eb \u30da\u30a4\u30d0\u30c3\u30af","_gdeType_French":"String","French":"Vengeance doubl\u00e9e","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ABILITY_NAME_RAINBLOW":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Rainblow","_gdeType_Japanese":"String","Japanese":"\u30ec\u30a4\u30f3\u30d6\u30ed\u30fc","_gdeType_French":"String","French":"Rainblow","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ABILITY_NAME_OMNISMASH":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Omnismash","_gdeType_Japanese":"String","Japanese":"\u30aa\u30e0\u30cb\u30b9\u30de\u30c3\u30b7\u30e5","_gdeType_French":"String","French":"Omnismash","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"ABILITY_NAME_RAPID_MOVE":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Rapid Move","_gdeType_Japanese":"String","Japanese":"\u30e9\u30d4\u30c3\u30c9 \u30e0\u30fc\u30d6","_gdeType_French":"String","French":"Mouvement rapide","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"GAINED_SCORE_DEFEAT":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"SCORE:___Value1___\nDEFEAT BONUS!","_gdeType_Japanese":"String","Japanese":"SCORE:___Value1___\nDEFEAT BONUS!","_gdeType_French":"String","French":"SCORE : ___Value1___\nCOUP FATAL!","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"GAINED_SCORE_ASSIST":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"SCORE:___Value1___\nASSIST BONUS!","_gdeType_Japanese":"String","Japanese":"SCORE:___Value1___\nASSIST BONUS!","_gdeType_French":"String","French":"SCORE : ___Value1___\nBONUS D'ASSISTANCE!","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"RESULT_SCORE":{"Type":"RESULT","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"SCORE:___Value1___","_gdeType_Japanese":"String","Japanese":"\u30b9\u30b3\u30a2:___Value1___","_gdeType_French":"String","French":"SCORE : ___Value1___","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"RESULT_HEADER":{"Type":"RESULT","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"RESULT","_gdeType_Japanese":"String","Japanese":"\u30ea\u30b6\u30eb\u30c8","_gdeType_French":"String","French":"RESULTATS","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"RESULT_TOTAL_SCORE":{"Type":"RESULT","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"GAINED EXP POINT","_gdeType_Japanese":"String","Japanese":"\u53d6\u5f97\u7d4c\u9a13\u5024","_gdeType_French":"String","French":"XP GAGN\u00c9","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"CHARACTER_SELECT_BUTTON_SKILL_TREE":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Skill Tree","_gdeType_Japanese":"String","Japanese":"\u30b9\u30ad\u30eb\u30c4\u30ea\u30fc","_gdeType_French":"String","French":"Arbre de talent","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"CHARACTER_SELECT_BUTTON_REBIRTH":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Rebirth","_gdeType_Japanese":"String","Japanese":"\u8ee2\u751f","_gdeType_French":"String","French":"Renaissance","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"CHARACTER_SELECT_REBIRTHING_TITLE":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Character Rebirthing","_gdeType_Japanese":"String","Japanese":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u8ee2\u751f","_gdeType_French":"String","French":"Renaissance du personnage","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"CHARACTER_SELECT_REBIRTHING_DESC":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Rebirthing this character will reset the character level and skill tree.\nBut you will receive a +1 player level.","_gdeType_Japanese":"String","Japanese":"\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u3092\u8ee2\u751f\u3055\u305b\u308b\u3068\u3001\u305d\u306e\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u306e\u30ec\u30d9\u30eb\u304c1\u306b\u623b\u308a\u3001\u30b9\u30ad\u30eb\u30c4\u30ea\u30fc\u304c\u30ea\u30bb\u30c3\u30c8\u3055\u308c\u307e\u3059\u3002\n\u305d\u308c\u3068\u5f15\u304d\u63db\u3048\u306b\u3042\u306a\u305f\u306e\u30d7\u30ec\u30a4\u30e4\u30fc\u30ec\u30d9\u30eb\u304c1\u4e0a\u304c\u308a\u307e\u3059\u3002","_gdeType_French":"String","French":"Faire rena\u00eetre ce personnage va r\u00e9initialiser son niveau et son arbre de talent.\nToutefois, vous gagnerez un niveau de joueur.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"CHARACTER_SELECT_REBIRTHING_DESC_2":{"Type":"SYSTEM_MESSAGE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"This command requires a level 20 character.","_gdeType_Japanese":"String","Japanese":"\u30ec\u30d9\u30eb20\u306b\u5230\u9054\u3057\u305f\u30ad\u30e3\u30e9\u30af\u30bf\u30fc\u3060\u3051\u304c\u8ee2\u751f\u3067\u304d\u307e\u3059\u3002","_gdeType_French":"String","French":"Cette action n\u00e9cessite un personnage de niveau 20.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_COMMON_DESC_1":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Damage Increase\nIncreased ___ABILITY_NAME___ damage by ___Value1___%.","_gdeType_Japanese":"String","Japanese":"\u57fa\u790e\u30c0\u30e1\u30fc\u30b8\u30a2\u30c3\u30d7\n___ABILITY_NAME___\u306e\u57fa\u790e\u30c0\u30e1\u30fc\u30b8+___Value1___%","_gdeType_French":"String","French":"Puissance\nAugmente les d\u00e9gats de ___ABILITY_NAME___ de ___Value1___%.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_COMMON_DESC_2":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Cooldown Reduction\nReduced ___ABILITY_NAME___ cooldown by ___Value1___%.","_gdeType_Japanese":"String","Japanese":"\u30af\u30fc\u30eb\u30bf\u30a4\u30e0\u6539\u5584\n___ABILITY_NAME___\u306e\u30af\u30fc\u30eb\u30bf\u30a4\u30e0-___Value1___%","_gdeType_French":"String","French":"Agilit\u00e9\nR\u00e9duit le cooldown de ___ABILITY_NAME___ de ___Value1___%.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_COMMON_DESC_3":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Stagger Damage Increase\nIncreased ___ABILITY_NAME___ stagger damage by ___Value1___%","_gdeType_Japanese":"String","Japanese":"\u885d\u6483\u529b\u4e0a\u6607\n___ABILITY_NAME___\u306e\u885d\u6483\u529b+___Value1___%","_gdeType_French":"String","French":"Perforation\nAugmente les d\u00e9g\u00e2ts p\u00e9riodiques de ___ABILITY_NAME___ de ___Value1___%.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_COMMON_DESC_4":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Hostilty Gain Increase\nIncreased ___ABILITY_NAME___ hostility gain by ___Value1___%","_gdeType_Japanese":"String","Japanese":"\u30d8\u30a4\u30c8\u5024\u4e0a\u6607\n___ABILITY_NAME___\u306e\u7372\u5f97\u30d8\u30a4\u30c8\u5024+___Value1___%","_gdeType_French":"String","French":"Hostilit\u00e9\nAugmente la menace g\u00e9n\u00e9r\u00e9e par ___ABILITY_NAME___ de ___Value1___%.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_COMMON_DESC_5":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Friendship Point Gain Increase\nIncreased ___ABILITY_NAME___ Friendship Point gain by ___Value1___%","_gdeType_Japanese":"String","Japanese":"\u7372\u5f97\u30d5\u30ec\u30f3\u30c9\u30b7\u30c3\u30d7\u30dd\u30a4\u30f3\u30c8\u4e0a\u6607\n___ABILITY_NAME___\u306e\u7372\u5f97\u30d5\u30ec\u30f3\u30c9\u30b7\u30c3\u30d7\u30dd\u30a4\u30f3\u30c8+___Value1___%","_gdeType_French":"String","French":"Amiti\u00e9\nAugmente l'obtention de Points Friendship par ___ABILITY_NAME___ de ___Value1___%.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_COMMON_DESC_6":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"___HEALTH_ATTRIBUTE_NAME___ Increase\nIncreased ___HEALTH_ATTRIBUTE_NAME___ by ___Value1___%","_gdeType_Japanese":"String","Japanese":"___HEALTH_ATTRIBUTE_NAME___\u4e0a\u6607\n___HEALTH_ATTRIBUTE_NAME___+___Value1___%","_gdeType_French":"String","French":"___HEALTH_ATTRIBUTE_NAME___ augment\u00e9e\nAugmente la ___HEALTH_ATTRIBUTE_NAME___ de ___Value1___%.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"SKILL_COMMON_DESC_7":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Stagger Resistance Increase\nIncreased stagger resistance by ___Value1___%","_gdeType_Japanese":"String","Japanese":"\u885d\u6483\u8010\u6027\u4e0a\u6607\n\u885d\u6483\u8010\u6027+___Value1___%","_gdeType_French":"String","French":"R\u00e9sistance\nAugmente la r\u00e9sistence aux d\u00e9g\u00e2ts p\u00e9riodique de ___Value1___%.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"MAGIC_SKILL_UNIQUE_DESC_1":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"\"Beam Extension\nBeam Thickness+___Value1___%\"","_gdeType_Japanese":"String","Japanese":"\u30d3\u30fc\u30e0\u62e1\u5f35\n\u30d3\u30fc\u30e0\u306e\u592a\u3055+___Value1___%","_gdeType_French":"String","French":"Puissance de feu\n\u00c9paisseur du Laser \u00e9tincellant augment\u00e9 de ___Value1___%.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"MAGIC_SKILL_UNIQUE_DESC_2":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Summon Amount\nArrow Summon Amount+___Value1_Raw___","_gdeType_Japanese":"String","Japanese":"\u53ec\u559a\u6570\n\u77e2\u306e\u53ec\u559a\u6570+___Value1_Raw___","_gdeType_French":"String","French":"Pluie de fl\u00e8ches arcaniques\nNombre de fl\u00e8ches invoqu\u00e9es augment\u00e9 de ___Value1_Raw___.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"MAGIC_SKILL_UNIQUE_DESC_3":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Effect Time Extension\nEffect Time+___Value1___%","_gdeType_Japanese":"String","Japanese":"\u52b9\u679c\u6642\u9593\u5ef6\u9577\n\u52b9\u679c\u6642\u9593+___Value1___%","_gdeType_French":"String","French":"Endurance du bouclier\nDur\u00e9e d'existance de la bulle magique augment\u00e9e de ___Value1___%.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"MAGIC_SKILL_UNIQUE_DESC_4":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Barrier Area Extension\nBarrier Area+___Value1___%","_gdeType_Japanese":"String","Japanese":"\u30d0\u30ea\u30a2\u7bc4\u56f2\u62e1\u5f35\n\u30d0\u30ea\u30a2\u7bc4\u56f2+___Value1___%","_gdeType_French":"String","French":"Port\u00e9e du bouclier\nAire courverte par la bulle magique augment\u00e9e de ___Value1___%.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"MAGIC_SKILL_UNIQUE_DESC_5":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Teleportation Optimization\nConsumed Magic Power when using Teleportation-___Value1___%","_gdeType_Japanese":"String","Japanese":"\u30c6\u30ec\u30dd\u30fc\u30c6\u30fc\u30b7\u30e7\u30f3\u52b9\u7387\u5316\n\u30c6\u30ec\u30dd\u30fc\u30c6\u30fc\u30b7\u30e7\u30f3\u4f7f\u7528\u6642\u306e\u6d88\u8cbb\u30de\u30b8\u30c3\u30af\u30d1\u30ef\u30fc-___Value1___%","_gdeType_French":"String","French":"Optimisation de T\u00e9l\u00e9portation\nPuissance magique consum\u00e9e par T\u00e9l\u00e9portation diminu\u00e9e de ___Value1___%.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"MAGIC_SKILL_UNIQUE_DESC_6":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Increase cast speed\nNormal Attack Charge Time___Value1___%\u9ad8\u901f\u5316","_gdeType_Japanese":"String","Japanese":"\u9ad8\u901f\u8a60\u5531\n\u901a\u5e38\u653b\u6483\u306e\u30c1\u30e3\u30fc\u30b8\u6642\u9593___Value1___%\u9ad8\u901f\u5316","_gdeType_French":"String","French":"Vitesse extr\u00eame : Aria\nTemps entre les Traits arcaniques r\u00e9duit de ___Value1___%.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"MAGIC_SKILL_UNIQUE_DESC_7":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Ultimate Skill: Defensive Cannon\nWhile shooting the beam, Your taking damage reduces by 80% and will no longer consume your magic power.\nHowever, base damage also decreases by 40%","_gdeType_Japanese":"String","Japanese":"\u30a2\u30eb\u30c6\u30a3\u30e1\u30c3\u30c8 \u30b9\u30ad\u30eb\uff1a\u30c7\u30a3\u30d5\u30a7\u30f3\u30b7\u30d6 \u30ad\u30e3\u30ce\u30f3\n\u30d3\u30fc\u30e0\u7167\u5c04\u4e2d\u306e\u88ab\u30c0\u30e1\u30fc\u30b8\u304c80%\u6e1b\u5c11\u3057\u3001\u30de\u30b8\u30c3\u30af\u30d1\u30ef\u30fc\u3082\u6d88\u8cbb\u3057\u306a\u304f\u306a\u308b\n\u305f\u3060\u3057\u3001\u57fa\u790e\u30c0\u30e1\u30fc\u30b8\u306f40%\u6e1b\u5c11\u3057\u3066\u3057\u307e\u3046","_gdeType_French":"String","French":"Technique ultime : Canon r\u00e9ducteur\nQuand affect\u00e9 par le laser, la valeur des d\u00e9g\u00e2ts de la cible diminue de 80% et la puissance magique est consum\u00e9e.\nToutefois, les d\u00e9g\u00e2ts de base du laser sont diminu\u00e9 de 40%.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"MAGIC_SKILL_UNIQUE_DESC_8":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Ultimate Skill: Unstoppable Cannon\nSparkly Cannon base damage increases by 70%\nHowever, you cannot use your canceling effect in concern to jumping or teleporation","_gdeType_Japanese":"String","Japanese":"\u30a2\u30eb\u30c6\u30a3\u30e1\u30c3\u30c8 \u30b9\u30ad\u30eb\uff1a\u30a2\u30f3\u30b9\u30c8\u30c3\u30d1\u30d6\u30eb \u30ad\u30e3\u30ce\u30f3\n\u57fa\u790e\u30c0\u30e1\u30fc\u30b8\u304c70%\u4e0a\u6607\u3059\u308b\n\u305f\u3060\u3057\u3001\u30b8\u30e3\u30f3\u30d7\u3084\u30c6\u30ec\u30dd\u30fc\u30c6\u30fc\u30b7\u30e7\u30f3\u306b\u3088\u308b\u30ad\u30e3\u30f3\u30bb\u30eb\u304c\u884c\u3048\u306a\u304f\u306a\u308b","_gdeType_French":"String","French":"Technique ultime : Canon surpuissant\nD\u00e9g\u00e2ts de base du laser augment\u00e9 de 70%.\nToutefois, vous ne pouvez plus le stopper \u00e0 l'aide d'un saut ou de la t\u00e9l\u00e9portation.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"MAGIC_SKILL_UNIQUE_DESC_9":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Ultimate Skill: Stunning Arrow\nArrow impact damage increases by 500%, and you gain the ability to shoot any enemies affected by Summoner Arrows in the air\nHowever, base damage decreases by 60%","_gdeType_Japanese":"String","Japanese":"\u30a2\u30eb\u30c6\u30a3\u30e1\u30c3\u30c8 \u30b9\u30ad\u30eb\uff1a\u30b9\u30bf\u30cb\u30f3\u30b0 \u30a2\u30ed\u30fc\n\u77e2\u306e\u885d\u6483\u529b\u304c500%\u4e0a\u6607\u3057\u3001\u30b5\u30e2\u30f3\u30a2\u30ed\u30fc\u306b\u3088\u3063\u3066\u602f\u3093\u3060\u6575\u304c\u7a7a\u4e2d\u306b\u6253\u3061\u4e0a\u3052\u3089\u308c\u308b\u3088\u3046\u306b\u306a\u308b\n\u305f\u3060\u3057\u3001\u57fa\u790e\u30c0\u30e1\u30fc\u30b8\u306f60%\u4f4e\u4e0b\u3059\u308b","_gdeType_French":"String","French":"Technique ultime : Fl\u00e8ches explosives\nAire d'impact des fl\u00e8ches augment\u00e9 de 500% et vous pouvez d\u00e9sormais tirer sur les ennemis volants affect\u00e9s par les fl\u00e8ches invoqu\u00e9es.\nToutefois, leurs d\u00e9g\u00e2ts de base sont diminu\u00e9s de 60%.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"MAGIC_SKILL_UNIQUE_DESC_10":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Ultimate Skill: Summon Trap\nAt the time of invoking Summon Arrow you may then setup a magic trap. \nThe magic trap explodes whenever an enemies draws near and will also cause high damage close to its area of effect.\nIn exchange for this effect, cooldown times are increased by 30%","_gdeType_Japanese":"String","Japanese":"\u30a2\u30eb\u30c6\u30a3\u30e1\u30c3\u30c8 \u30b9\u30ad\u30eb\uff1a\u30b5\u30e2\u30f3 \u30c8\u30e9\u30c3\u30d7\n\u30b5\u30e2\u30f3\u30a2\u30ed\u30fc\u767a\u52d5\u6642\u306b\u9b54\u6cd5\u306e\u7f60\u3092\u8a2d\u7f6e\u3059\u308b\u3088\u3046\u306b\u306a\u308b\n\u9b54\u6cd5\u306e\u7f60\u306f\u6575\u304c\u63a5\u8fd1\u3059\u308b\u3068\u7206\u767a\u3092\u5f15\u304d\u8d77\u3053\u3057\u3001\u5c0f\u7bc4\u56f2\u306e\u6575\u306b\u9ad8\u3044\u30c0\u30e1\u30fc\u30b8\u3092\u4e0e\u3048\u308b\n\u3053\u306e\u52b9\u679c\u3068\u5f15\u304d\u63db\u3048\u306b\u3001\u30af\u30fc\u30eb\u30bf\u30a4\u30e0\u306f30%\u5897\u52a0\u3059\u308b","_gdeType_French":"String","French":"Technique ultime : Invocation de pi\u00e8ge\nPendant l'Invocation de fl\u00e8ches, vous pouvez mettre en place un pi\u00e8ge magique. \nLe pi\u00e8ge explose d\u00e8s qu'un ennemi s'y approche et causera ainsi de gros d\u00e9g\u00e2ts proches de sa zone d'effet.\nEn \u00e9change, le cooldown de l'Invocation de fl\u00e8ches est augment\u00e9 de 30%.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"MAGIC_SKILL_UNIQUE_DESC_11":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Ultimate Skill: Disruptor Bubble\nAny enemies that touch the magic bubble will have any damage dealt to them increase by 40%\nIn exchange for this effect, cooldown times are increased by 30%","_gdeType_Japanese":"String","Japanese":"\u30a2\u30eb\u30c6\u30a3\u30e1\u30c3\u30c8 \u30b9\u30ad\u30eb\uff1a\u30c7\u30a3\u30b9\u30e9\u30d7\u30bf\u30fc \u30d0\u30d6\u30eb\n\u30de\u30b8\u30c3\u30af\u30d0\u30d6\u30eb\u306b\u89e6\u308c\u3066\u3044\u308b\u6575\u306b\u5bfe\u3059\u308b\u5168\u3066\u306e\u30c0\u30e1\u30fc\u30b8\u304c40%\u4e0a\u6607\u3059\u308b\n\u3053\u306e\u52b9\u679c\u3068\u5f15\u304d\u63db\u3048\u306b\u3001\u30af\u30fc\u30eb\u30bf\u30a4\u30e0\u306f30%\u5897\u52a0\u3059\u308b","_gdeType_French":"String","French":"Technique ultime : Bulle disruptrice\nTous les ennemis touchant la bulle magique verront leur r\u00e9sistance aux d\u00e9g\u00e2ts diminu\u00e9 de 40%.\nPar contre, le cooldown de la bulle magique est augment\u00e9 de 30%.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"MAGIC_SKILL_UNIQUE_DESC_12":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Ultimate Skill: Healing Bubble\nAll allies within the magic pubble will recover their health by 10% every second.\nIn exchange for this effect, the magic bubble will lose damage over time effect.","_gdeType_Japanese":"String","Japanese":"\u30a2\u30eb\u30c6\u30a3\u30e1\u30c3\u30c8 \u30b9\u30ad\u30eb\uff1a\u30d2\u30fc\u30ea\u30f3\u30b0 \u30d0\u30d6\u30eb\n\u30de\u30b8\u30c3\u30af\u30d0\u30d6\u30eb\u306e\u4e2d\u306b\u3044\u308b\u5473\u65b9\u306e\u4f53\u529b\u3092\u6bce\u79d210%\u56de\u5fa9\u3059\u308b\u3088\u3046\u306b\u306a\u308b\n\u3053\u306e\u52b9\u679c\u3068\u5f15\u304d\u63db\u3048\u306b\u3001\u30de\u30b8\u30c3\u30af\u30d0\u30d6\u30eb\u306b\u5165\u3063\u305f\u6575\u3078\u306e\u6301\u7d9a\u30c0\u30e1\u30fc\u30b8\u52b9\u679c\u306f\u5931\u308f\u308c\u308b","_gdeType_French":"String","French":"Technique ultime : Bulle de soin\nTous les alli\u00e9s \u00e0 l'int\u00e9rieur de la bulle magique seront soign\u00e9 de 10% de leur maximum de sant\u00e9 par seconde.\nPar contre, les ennemis entrant dans la bulle ne recevront plus de d\u00e9g\u00e2ts p\u00e9riodiques.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"MAGIC_SKILL_UNIQUE_DESC_13":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Ultimate Skill: Explosive Teleporation\nWhen invoking a teleporation spell, deals damage to enemies nearby at the point of reappearance. \nHowever, the magic power cost of using teleporation is multiplied 1.5 times","_gdeType_Japanese":"String","Japanese":"\u30a2\u30eb\u30c6\u30a3\u30e1\u30c3\u30c8 \u30b9\u30ad\u30eb\uff1a\u30a8\u30af\u30b9\u30d7\u30ed\u30fc\u30b7\u30d6 \u30c6\u30ec\u30dd\u30fc\u30c6\u30fc\u30b7\u30e7\u30f3\n\u30c6\u30ec\u30dd\u30fc\u30c6\u30fc\u30b7\u30e7\u30f3\u767a\u52d5\u6642\u3001\u51fa\u73fe\u5148\u3067\u9b54\u529b\u3092\u7206\u767a\u3055\u305b\u3066\u4e2d\u7bc4\u56f2\u306e\u6575\u306b\u30c0\u30e1\u30fc\u30b8\u3092\u4e0e\u3048\u308b\n\u305f\u3060\u3057\u3001\u30c6\u30ec\u30dd\u30fc\u30c6\u30fc\u30b7\u30e7\u30f3\u4f7f\u7528\u6642\u306e\u30de\u30b8\u30c3\u30af\u30d1\u30ef\u30fc\u30b3\u30b9\u30c8\u306f1.5\u500d\u306b\u5897\u52a0\u3059\u308b","_gdeType_French":"String","French":"Technique ultime : T\u00e9l\u00e9portation explosive\nQuand vous vous t\u00e9l\u00e9portez, vous infligez des d\u00e9g\u00e2ts aux ennemis proches du point de r\u00e9apparition. \nToutefois, le coup en puissance magique de la t\u00e9l\u00e9portation est multipli\u00e9 par 1,5.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"MAGIC_SKILL_UNIQUE_DESC_14":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Ultimate Skill: Concentrated Teleporation\nWhenever using teleporation, your cooldown decreases by 2 seconds. \nHowever, when using teleporation your magic power cost is multiplied by 3 times","_gdeType_Japanese":"String","Japanese":"\u30a2\u30eb\u30c6\u30a3\u30e1\u30c3\u30c8 \u30b9\u30ad\u30eb\uff1a\u30b3\u30f3\u30bb\u30f3\u30c8\u30ec\u30fc\u30c6\u30a3\u30d6 \u30c6\u30ec\u30dd\u30fc\u30c6\u30fc\u30b7\u30e7\u30f3\n\u30c6\u30ec\u30dd\u30fc\u30c6\u30fc\u30b7\u30e7\u30f3\u3092\u4f7f\u3046\u305f\u3073\u3001\u5168\u3066\u306e\u30a2\u30d3\u30ea\u30c6\u30a3\u30af\u30fc\u30eb\u30c0\u30a6\u30f3\u304c2\u79d2\u6e1b\u5c11\u3059\u308b\n\u305f\u3060\u3057\u3001\u30c6\u30ec\u30dd\u30fc\u30c6\u30fc\u30b7\u30e7\u30f3\u4f7f\u7528\u6642\u306e\u30de\u30b8\u30c3\u30af\u30d1\u30ef\u30fc\u30b3\u30b9\u30c8\u306f3\u500d\u306b\u5897\u52a0\u3059\u308b","_gdeType_French":"String","French":"Technique ultime : Concentration en t\u00e9l\u00e9portation\nD\u00e8s que vous vous t\u00e9l\u00e9portez, vos cooldowns diminuent de 2 secondes. \nToutefois, le coup en puissance magique de T\u00e9l\u00e9portation est multipli\u00e9 par 3.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"MAGIC_SKILL_UNIQUE_DESC_15":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Reduce cast consumption\nBase attack magic power consumption-___Value1___%","_gdeType_Japanese":"String","Japanese":"\u4f4e\u30b3\u30b9\u30c8\u8a60\u5531\n\u901a\u5e38\u653b\u6483\u306e\u6d88\u8cbb\u30de\u30b8\u30c3\u30af\u30d1\u30ef\u30fc-___Value1___%","_gdeType_French":"String","French":"\u00c9conomie : Aria\nLa consommation en puissance magique des attaques de base est diminu\u00e9e de ___Value1___%.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"MAGIC_SKILL_UNIQUE_DESC_16":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Ultimate Skill: Aggressive Casting\nBase attack damage increases by 35%, making enemy shields useless\nHowever, the amount of magic power consumed when using normal attacks is multiplied 1.5 times","_gdeType_Japanese":"String","Japanese":"\u30a2\u30eb\u30c6\u30a3\u30e1\u30c3\u30c8 \u30b9\u30ad\u30eb\uff1a\u30a2\u30b0\u30ec\u30c3\u30b7\u30d6\u30fb\u30ad\u30e3\u30b9\u30c6\u30a3\u30f3\u30b0\n\u901a\u5e38\u653b\u6483\u306e\u30c0\u30e1\u30fc\u30b8\u304c35%\u5897\u52a0\u3057\u3001\u30b7\u30fc\u30eb\u30c9\u306a\u3069\u306b\u3088\u3063\u3066\u53cd\u5c04\u3055\u308c\u306a\u304f\u306a\u308b\n\u305f\u3060\u3057\u3001\u901a\u5e38\u653b\u6483\u3042\u305f\u308a\u306e\u30de\u30b8\u30c3\u30af\u30d1\u30ef\u30fc\u6d88\u8cbb\u91cf\u306f1.5\u500d\u306b\u306a\u308b","_gdeType_French":"String","French":"Technique ultime : Incantation aggressive\nLes d\u00e9g\u00e2ts de Trait arcanique sont augment\u00e9s de 35%, rendant les boucliers ennemis inutiles.\nToutefois, le coup en puissance magique de Trait arcanique est multipli\u00e9 par 1,5.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":0,"_gdeSchema":"ConstantTextList"},"MAGIC_SKILL_UNIQUE_DESC_17":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"Ultimate Skill: Smart Casting\nBase attack charge time improves by 70%\nHowever, the amount of magic power consumed when using normal attacks is multiplied 1.5 times","_gdeType_Japanese":"String","Japanese":"\u30a2\u30eb\u30c6\u30a3\u30e1\u30c3\u30c8 \u30b9\u30ad\u30eb\uff1a\u30b9\u30de\u30fc\u30c8\u30fb\u30ad\u30e3\u30b9\u30c6\u30a3\u30f3\u30b0\n\u901a\u5e38\u653b\u6483\u306e\u30c1\u30e3\u30fc\u30b8\u6642\u9593\u304c70%\u9ad8\u901f\u5316\u3059\u308b\n\u305f\u3060\u3057\u3001\u901a\u5e38\u653b\u6483\u3042\u305f\u308a\u306e\u30de\u30b8\u30c3\u30af\u30d1\u30ef\u30fc\u6d88\u8cbb\u91cf\u306f2\u500d\u306b\u306a\u308b","_gdeType_French":"String","French":"Technique ultime : Incantation intelligente\nTemps de recharge de Trait arcanique diminu\u00e9s de 70%.\nToutefois, le coup en puissance magique de Trait arcanique est multipli\u00e9 par 1,5.","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":0,"_gdeSchema":"ConstantTextList"},"HONESTY_SKILL_UNIQUE_DESC_1":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"","_gdeType_Japanese":"String","Japanese":"\u5f53\u305f\u308b\u3068\u75db\u3044\u30ed\u30fc\u30d7\n\u30ed\u30fc\u30d7\u3092\u5f53\u3066\u305f\u6575\u306b___Value1_Raw___\u30c0\u30e1\u30fc\u30b8","_gdeType_French":"String","French":"","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"HONESTY_SKILL_UNIQUE_DESC_2":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"","_gdeType_Japanese":"String","Japanese":"\u5b89\u5168\u30ed\u30fc\u30d7\n\u30ed\u30fc\u30d7\u4f7f\u7528\u5f8c\u3001___Value1_Raw___\u79d2\u9593\u306f\u7121\u6575\u306b\u306a\u308b","_gdeType_French":"String","French":"","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"HONESTY_SKILL_UNIQUE_DESC_3":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"","_gdeType_Japanese":"String","Japanese":"\u30de\u30fc\u30ad\u30f3\u30b0\n\u30ed\u30fc\u30d7\u3092\u5f53\u3066\u305f\u6575\u306b___Value1_Raw___\u79d2\u9593\u3001\u8ffd\u52a0\u30c0\u30e1\u30fc\u30b820%","_gdeType_French":"String","French":"","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"HONESTY_SKILL_UNIQUE_DESC_4":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"","_gdeType_Japanese":"String","Japanese":"\u632f\u52d5\u3059\u308b\u5927\u5730\n\u52b9\u679c\u7bc4\u56f2+___Value1___%","_gdeType_French":"String","French":"","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"HONESTY_SKILL_UNIQUE_DESC_5":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"","_gdeType_Japanese":"String","Japanese":"\u7d76\u5bfe\u843d\u4e0b\nB.K.\u30b9\u30c8\u30f3\u30d7\u306b\u3088\u308b\u843d\u4e0b\u4e2d\u306f\u7121\u6575\u306b\u306a\u308b","_gdeType_French":"String","French":"","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"HONESTY_SKILL_UNIQUE_DESC_6":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"","_gdeType_Japanese":"String","Japanese":"\u3064\u3093\u3056\u304f\u5927\u58f0\n\u30a4\u30fc\u30cf\u30fc\uff01\u306e\u97f3\u6ce2\u3092\u5f53\u3066\u305f\u6575\u306b___Value1_Raw___\u30c0\u30e1\u30fc\u30b8","_gdeType_French":"String","French":"","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"HONESTY_SKILL_UNIQUE_DESC_7":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"","_gdeType_Japanese":"String","Japanese":"\u547c\u5438\u6cd5\n\u30a4\u30fc\u30cf\u30fc\uff01\u4f7f\u7528\u6642\u306e\u56de\u5fa9\u91cf+___Value1___%","_gdeType_French":"String","French":"","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"HONESTY_SKILL_UNIQUE_DESC_8":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"","_gdeType_Japanese":"String","Japanese":"\u30ce\u30f3\u30b9\u30c8\u30c3\u30d7\u30e9\u30a4\u30d6\n\u30a4\u30fc\u30cf\u30fc\uff01\u306e\u53eb\u3073\u52d5\u4f5c\u4e2d\u306f\u7121\u6575\u306b\u306a\u308b","_gdeType_French":"String","French":"","_gdeType_ForceEnableToUseEnglishFont":"Bool","ForceEnableToUseEnglishFont":false,"_gdeSchema":"ConstantTextList"},"HONESTY_SKILL_UNIQUE_DESC_9":{"Type":"SKILL_TREE","_gdeType_Type":"ConstantTextType","_gdeType_English":"String","English":"","_gdeType_Japanese":"String","Japanese":"\u30a2\u30eb\u30c6\u30a3\u30e1\u30c3\u30c8 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\u00e7a!","_gdeType_EnglishCaption":"String","EnglishCaption":"Try this!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3053\u308c\u306f\u3069\u3046\u304b\u3057\u3089","_gdeSchema":"WordScriptsList"},"P_MAGIC_ABILITY_MAGIC_BUBBLE_1":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_ABILITY_MAGIC_BUBBLE_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u4f86\u9019\u88e1\u5c31\u5b89\u5168\u4e86\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Par ici tout le monde!","_gdeType_EnglishCaption":"String","EnglishCaption":"Everypony over 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Equestria!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u79c1\u306b\u306f\u30a8\u30af\u30a8\u30b9\u30c8\u30ea\u30a2\u3092\u5b88\u308b\u7fa9\u52d9\u304c\u3042\u308b\uff01","_gdeSchema":"WordScriptsList"},"P_MAGIC_TOOK_DAMAGE_1":{"Trigger":"WS_TRIGGER_TYPE_TOOK_DAMAGE","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_TOOK_DAMAGE_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u554a\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Ah !","_gdeType_EnglishCaption":"String","EnglishCaption":"Ah!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3042\u3042\u3063\uff01","_gdeSchema":"WordScriptsList"},"P_MAGIC_TOOK_DAMAGE_2":{"Trigger":"WS_TRIGGER_TYPE_TOOK_DAMAGE","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_TOOK_DAMAGE_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u560e\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Gah !","_gdeType_EnglishCaption":"String","EnglishCaption":"Gah!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3050\u3046\u3063\uff01","_gdeSchema":"WordScriptsList"},"P_MAGIC_LOST_SECONDARY_HP_1":{"Trigger":"WS_TRIGGER_TYPE_LOST_SECONDARY_HP","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_LOST_SECONDARY_HP_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u6211\u6c92\u9b54\u529b\u4e86\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"J'ai perdu ma puissance magique!","_gdeType_EnglishCaption":"String","EnglishCaption":"I lost my magical power!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u9b54\u529b\u3092\u5931\u3063\u305f\u308f\uff01","_gdeSchema":"WordScriptsList"},"P_MAGIC_PRIMARY_HP_LESS_THAN_HALF_1":{"Trigger":"WS_TRIGGER_TYPE_PRIMARY_HP_LESS_THAN_HALF","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_PRIMARY_HP_LESS_THAN_HALF_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u7cdf\u7cd5\u4e86...","_gdeType_FrenchCaption":"String","FrenchCaption":"C'est une mauvaise situation, je pr\u00e9sume.","_gdeType_EnglishCaption":"String","EnglishCaption":"This is bad situation, I suppose.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u307e\u305a\u3044\u72b6\u6cc1\u306d\u30fb\u30fb\u30fb","_gdeSchema":"WordScriptsList"},"P_MAGIC_DEFEATED_1":{"Trigger":"WS_TRIGGER_TYPE_DEFEATED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_DEFEATED_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u770b\u4f86\u6211\u9084\u662f\u5b78\u5f97\u4e0d\u5920...","_gdeType_FrenchCaption":"String","FrenchCaption":"Je n'\u00e9tais pas pr\u00eate pour \u00e7a...","_gdeType_EnglishCaption":"String","EnglishCaption":"I wasn't prepared for this...","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u79c1\u3001\u52c9\u5f37\u4e0d\u8db3\u3060\u3063\u305f\u307f\u305f\u3044\u30fb\u30fb\u30fb","_gdeSchema":"WordScriptsList"},"P_MAGIC_DEFEATED_2":{"Trigger":"WS_TRIGGER_TYPE_DEFEATED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_DEFEATED_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u62b1\u6b49\u8f9c\u8ca0\u59b3\u7684\u671f\u5f85\u4e86...\u5b87\u5b99\u516c\u4e3b...","_gdeType_FrenchCaption":"String","FrenchCaption":"Pardonnez-moi... Princesse Celestia","_gdeType_EnglishCaption":"String","EnglishCaption":"Forgive me ... Princess Celestia ...","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u671f\u5f85\u3092\u88cf\u5207\u308a\u307e\u3057\u305f\u30fb\u30fb\u30fb\u30bb\u30ec\u30b9\u30c6\u30a3\u30a2\u69d8\u30fb\u30fb\u30fb","_gdeSchema":"WordScriptsList"},"P_MAGIC_RESURRECTED_1":{"Trigger":"WS_TRIGGER_TYPE_RESURRECTED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_RESURRECTED_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u8b1d\u8b1d\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"Merci!","_gdeType_EnglishCaption":"String","EnglishCaption":"Thank you!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3042\u308a\u304c\u3068\u3046","_gdeSchema":"WordScriptsList"},"P_MAGIC_RESURRECTED_2":{"Trigger":"WS_TRIGGER_TYPE_RESURRECTED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_RESURRECTED_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u5fa9\u4ec7\u7684\u6642\u5019\u5230\u4e86\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"J'essaierai encore.","_gdeType_EnglishCaption":"String","EnglishCaption":"I'll try again.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u30ea\u30d9\u30f3\u30b8\u306d","_gdeSchema":"WordScriptsList"},"P_MAGIC_DEFEAT_ENEMY_1":{"Trigger":"WS_TRIGGER_TYPE_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_DEFEAT_ENEMY_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u5c11\u4e00\u96bb\u6575\u4eba\u4e86\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"Ennemi vaincu.","_gdeType_EnglishCaption":"String","EnglishCaption":"Enemy down.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3072\u3068\u308a\u6e1b\u3063\u305f\u308f","_gdeSchema":"WordScriptsList"},"P_MAGIC_DEFEAT_ENEMY_2":{"Trigger":"WS_TRIGGER_TYPE_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_DEFEAT_ENEMY_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u4f60\u6253\u6557\u4e0d\u4e86\u6211\u5011\u7684\u53cb\u60c5\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Vous ne vaincrez jamais notre amiti\u00e9!","_gdeType_EnglishCaption":"String","EnglishCaption":"You'll never defeat our friendship!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u79c1\u305f\u3061\u306e\u53cb\u60c5\u306b\u306f\u52dd\u3066\u306a\u3044\uff01","_gdeSchema":"WordScriptsList"},"P_MAGIC_DEFEAT_ENEMY_3":{"Trigger":"WS_TRIGGER_TYPE_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"HONESTY","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_DEFEAT_ENEMY_3","Next":"P_HONESTY_DIALOG_2","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u4f60\u6253\u6557\u4e0d\u4e86\u6211\u5011\u7684\u53cb\u60c5\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Vous ne vaincrez jamais notre amiti\u00e9!","_gdeType_EnglishCaption":"String","EnglishCaption":"You'll never defeat our friendship!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u79c1\u305f\u3061\u306e\u53cb\u60c5\u306b\u306f\u52dd\u3066\u306a\u3044\uff01","_gdeSchema":"WordScriptsList"},"P_MAGIC_DEFEAT_ENEMY_4":{"Trigger":"WS_TRIGGER_TYPE_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"LOYALTY","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_DEFEAT_ENEMY_4","Next":"P_LOYALTY_DIALOG_2","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u4f60\u6253\u6557\u4e0d\u4e86\u6211\u5011\u7684\u53cb\u60c5\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Vous ne vaincrez jamais notre amiti\u00e9!","_gdeType_EnglishCaption":"String","EnglishCaption":"You'll never defeat our friendship!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u79c1\u305f\u3061\u306e\u53cb\u60c5\u306b\u306f\u52dd\u3066\u306a\u3044\uff01","_gdeSchema":"WordScriptsList"},"P_MAGIC_ALLY_DEFEAT_ENEMY_1":{"Trigger":"WS_TRIGGER_TYPE_ALLY_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"HONESTY","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_ALLY_DEFEAT_ENEMY_1","Next":"P_HONESTY_DIALOG_3","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u54c7\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"C'est... WOW.","_gdeType_EnglishCaption":"String","EnglishCaption":"Just...WOW.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u9a5a\u304d\u306d","_gdeSchema":"WordScriptsList"},"P_MAGIC_ALLY_DEFEAT_ENEMY_2":{"Trigger":"WS_TRIGGER_TYPE_ALLY_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"LOYALTY","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_ALLY_DEFEAT_ENEMY_2","Next":"P_LOYALTY_DIALOG_3","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u54c7\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"C'est... WOW.","_gdeType_EnglishCaption":"String","EnglishCaption":"Just...WOW.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u9a5a\u304d\u306d","_gdeSchema":"WordScriptsList"},"P_MAGIC_ALLY_DEFEAT_ENEMY_3":{"Trigger":"WS_TRIGGER_TYPE_ALLY_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"HONESTY","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_ALLY_DEFEAT_ENEMY_3","Next":"P_HONESTY_DIALOG_4","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u505a\u5f97\u597d\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Bien jou\u00e9!","_gdeType_EnglishCaption":"String","EnglishCaption":"Nice one!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3044\u3044\u611f\u3058","_gdeSchema":"WordScriptsList"},"P_MAGIC_ALLY_DEFEAT_ENEMY_4":{"Trigger":"WS_TRIGGER_TYPE_ALLY_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"LOYALTY","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_ALLY_DEFEAT_ENEMY_4","Next":"P_LOYALTY_DIALOG_4","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u505a\u5f97\u597d\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Bien jou\u00e9!","_gdeType_EnglishCaption":"String","EnglishCaption":"Nice one!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3044\u3044\u611f\u3058","_gdeSchema":"WordScriptsList"},"P_MAGIC_ALLY_DEFEATED_1":{"Trigger":"WS_TRIGGER_TYPE_ALLY_DEFEATED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_ALLY_DEFEATED_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u6211\u4e0d\u6703\u539f\u8ad2\u4f60\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Comment osez-vous faire \u00e7a \u00e0 mes amies?!","_gdeType_EnglishCaption":"String","EnglishCaption":"You can't do this to my friend!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3082\u3046\u8a31\u3055\u306a\u3044\uff01","_gdeSchema":"WordScriptsList"},"P_MAGIC_DIALOG_1":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_DIALOG_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u5c31\u9760\u59b3\u4e86\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Je compte sur toi!","_gdeType_EnglishCaption":"String","EnglishCaption":"I'm counting on you.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u983c\u308a\u306b\u3057\u3066\u308b\u308f","_gdeSchema":"WordScriptsList"},"P_MAGIC_DIALOG_2":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_DIALOG_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u6211\u5011\u80fd\u5e73\u5b89\u56de\u4f86\u771f\u597d\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"C'est bon de revenir en vie.","_gdeType_EnglishCaption":"String","EnglishCaption":"It's good to be back safe and sound.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u79c1\u305f\u3061\u3082\u7121\u4e8b\u306b\u5e30\u308c\u308b\u3068\u3044\u3044\u3051\u3069","_gdeSchema":"WordScriptsList"},"P_MAGIC_DIALOG_3":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_DIALOG_3","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u563f\u563f\uff0c\u8b1d\u8b1d\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"H\u00e9h\u00e9, merci.","_gdeType_EnglishCaption":"String","EnglishCaption":"Hehe, thanks.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3075\u3075\u3063\u3001\u3042\u308a\u304c\u3068\u3046","_gdeSchema":"WordScriptsList"},"P_MAGIC_DIALOG_4":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_DIALOG_4","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u96d6\u7136\u6211\u4e0d\u60f3\u7528\u9019\u6a23\u7684\u65b9\u5f0f\u7528\u9b54\u6cd5...","_gdeType_FrenchCaption":"String","FrenchCaption":"Mais je ne veux pas utiliser la magie de cette fa\u00e7on.","_gdeType_EnglishCaption":"String","EnglishCaption":"But I don't want to use magic in this way.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u9b54\u6cd5\u3092\u3053\u3046\u3044\u3046\u7528\u9014\u306b\u306f\u4f7f\u3044\u305f\u304f\u306a\u3044\u306e\u3060\u3051\u308c\u3069","_gdeSchema":"WordScriptsList"},"P_MAGIC_DIALOG_5":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_DIALOG_5","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u8b49\u660e\u7d66\u6211\u770b\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"Prouve-le.","_gdeType_EnglishCaption":"String","EnglishCaption":"Prove it.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"10\u79d2\u6570\u3048\u3066\u308b\u308f\u306d","_gdeSchema":"WordScriptsList"},"P_MAGIC_DIALOG_6":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_DIALOG_6","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u6211\u6709\u5728\u770b\u5566\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Je peux le voir clairement.","_gdeType_EnglishCaption":"String","EnglishCaption":"I can see clearly.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3061\u3083\u3093\u3068\u898b\u3066\u305f\u308f\u3088","_gdeSchema":"WordScriptsList"},"P_MAGIC_DIALOG_7":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_DIALOG_7","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u6211\u5011\u53ef\u6c92\u6709\u5728\u76f8\u4e92\u7af6\u722d\u5594\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"Hey, ce n'est pas un concours.","_gdeType_EnglishCaption":"String","EnglishCaption":"Please, we are not competing.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3082\u3046\u3001\u7af6\u4e89\u3057\u3066\u3044\u308b\u308f\u3051\u3058\u3083\u306a\u3044\u306e\u3088","_gdeSchema":"WordScriptsList"},"P_MAGIC_DIALOG_8":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"MAGIC","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Magic/lsd/P_MAGIC_DIALOG_8","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u55ef...\u6211\u8a72\u8b1d\u8b1d\u59b3\u5427\uff1f","_gdeType_FrenchCaption":"String","FrenchCaption":"He bien, merci, je suppose?","_gdeType_EnglishCaption":"String","EnglishCaption":"Well, thank you, I guess?","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3048\u30fc\u3063\u3068\u3001\u3042\u308a\u304c\u3068\u3046\u3001\u304b\u306a\uff1f","_gdeSchema":"WordScriptsList"},"P_HONESTY_APPEAR_1":{"Trigger":"WS_TRIGGER_TYPE_ARRIVAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_APPEAR_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u4f86\u5427\uff01\u8a72\u4e0a\u5834\u4e86\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"Okay, on y va.","_gdeType_EnglishCaption":"String","EnglishCaption":"Alright, let's do this.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3088\u30fc\u3057\u3001\u3084\u308b\u3088","_gdeSchema":"WordScriptsList"},"P_HONESTY_BORING_1":{"Trigger":"WS_TRIGGER_TYPE_NO_INPUT_SIGNAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_BORING_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u5728\u4e0d\u51fa\u767c\u6211\u5c31\u8981\u56de\u53bb\u56c9\uff1f","_gdeType_FrenchCaption":"String","FrenchCaption":"J'dois replier bagage et y aller ?","_gdeType_EnglishCaption":"String","EnglishCaption":"Should I just pack my stuff and get back now?","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u5148\u306b\u9032\u307e\u306a\u3044\u306a\u3089\u5e30\u308b\u3051\u3069\uff1f","_gdeSchema":"WordScriptsList"},"P_HONESTY_BORING_2":{"Trigger":"WS_TRIGGER_TYPE_NO_INPUT_SIGNAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_BORING_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u8eab\u9ad4\u4e0d\u52d5\u4e00\u52d5\u7684\u8a71\u6211\u611f\u89ba\u602a\u602a\u7684...","_gdeType_FrenchCaption":"String","FrenchCaption":"Et si on s'bougeait ?","_gdeType_EnglishCaption":"String","EnglishCaption":"How'bout moving on?","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u4f53\u3092\u52d5\u304b\u3057\u3066\u3044\u306a\u3044\u3068\u304a\u304b\u3057\u304f\u306a\u308a\u305d\u3046\u3060","_gdeSchema":"WordScriptsList"},"P_HONESTY_ENCOUNT_1":{"Trigger":"WS_TRIGGER_TYPE_ENEMY_DETECTED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_ENCOUNT_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u7ad9\u5728\u6211\u5f8c\u9762\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Derri\u00e8re moi, Sucres d'orges.","_gdeType_EnglishCaption":"String","EnglishCaption":"Get behind me, Sugercubes.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u30a2\u30bf\u30b7\u306e\u5f8c\u308d\u306a\u3089\u5b89\u5168\u3055","_gdeSchema":"WordScriptsList"},"P_HONESTY_ENCOUNT_2":{"Trigger":"WS_TRIGGER_TYPE_ENEMY_DETECTED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"MAGIC","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_ENCOUNT_2","Next":"P_MAGIC_DIALOG_1","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u7ad9\u5728\u6211\u5f8c\u9762\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Derri\u00e8re moi, Sucres d'orges.","_gdeType_EnglishCaption":"String","EnglishCaption":"Get behind me, Sugercubes.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u30a2\u30bf\u30b7\u306e\u5f8c\u308d\u306a\u3089\u5b89\u5168\u3055","_gdeSchema":"WordScriptsList"},"P_HONESTY_ENCOUNT_3":{"Trigger":"WS_TRIGGER_TYPE_ENEMY_DETECTED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"LOYALTY","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_ENCOUNT_3","Next":"P_LOYALTY_DIALOG_5","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u7ad9\u5728\u6211\u5f8c\u9762\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Derri\u00e8re moi, Sucres d'orges.","_gdeType_EnglishCaption":"String","EnglishCaption":"Get behind me, 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!","_gdeType_EnglishCaption":"String","EnglishCaption":"Gatcha!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u898b\u5207\u3063\u305f\uff01","_gdeSchema":"WordScriptsList"},"P_HONESTY_EVASION_2":{"Trigger":"WS_TRIGGER_TYPE_EVADED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_EVASION_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u54c7\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"J't'ai eu 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va \u00eatre efficace.","_gdeType_EnglishCaption":"String","EnglishCaption":"It gonna be effective.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3053\u308c\u306f\u52b9\u304f\u3088\uff01","_gdeSchema":"WordScriptsList"},"P_HONESTY_ABILITY_2":{"Trigger":"WS_TRIGGER_TYPE_USED_ABILITY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_ABILITY_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u9019\u6211\u4e5f\u53ef\u4ee5\u505a\u5f97\u5f88\u597d\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"M\u00eame moi j'peux l'faire bien.","_gdeType_EnglishCaption":"String","EnglishCaption":"Even I can do it 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!","_gdeType_EnglishCaption":"String","EnglishCaption":"Hey!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3053\u3063\u3061\u3053\u3063\u3061\uff01","_gdeSchema":"WordScriptsList"},"P_HONESTY_ABILITY_ROPE_2":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_ABILITY_ROPE_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u6211\u5f88\u6703\u7528\u5957\u7d22\u7684\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"J'suis bonne au lasso !","_gdeType_EnglishCaption":"String","EnglishCaption":"As long as I've got my trusty 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!","_gdeType_EnglishCaption":"String","EnglishCaption":"Yeehaw!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u30a4\u30fc\u30cf\u30fc\uff01","_gdeSchema":"WordScriptsList"},"P_HONESTY_ABILITY_YEEHAW_2":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_ABILITY_YEEHAW_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u54bf\u54c8\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Yeehaw !","_gdeType_EnglishCaption":"String","EnglishCaption":"Yeehaw!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u30a4\u30fc\u30cf\u30fc\uff01","_gdeSchema":"WordScriptsList"},"P_HONESTY_FRIENDSHIP_ABILITY_1":{"Trigger":"WS_TRIGGER_TYPE_USED_FRIENDSHIP_ABILITY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_FRIENDSHIP_ABILITY_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u4f86\u9019\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Viens ici !","_gdeType_EnglishCaption":"String","EnglishCaption":"C'mere!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u304b\u304b\u3063\u3066\u304a\u3044\u3067\uff01","_gdeSchema":"WordScriptsList"},"P_HONESTY_FRIENDSHIP_ABILITY_2":{"Trigger":"WS_TRIGGER_TYPE_USED_FRIENDSHIP_ABILITY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_FRIENDSHIP_ABILITY_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u4f86\u9019\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Viens ici !","_gdeType_EnglishCaption":"String","EnglishCaption":"C'mere!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u304b\u304b\u3063\u3066\u304a\u3044\u3067\uff01","_gdeSchema":"WordScriptsList"},"P_HONESTY_FRIENDSHIP_ABILITY_3":{"Trigger":"WS_TRIGGER_TYPE_USED_FRIENDSHIP_ABILITY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_FRIENDSHIP_ABILITY_3","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u6211\u53ef\u4e0d\u6703\u9019\u9ebc\u7c21\u55ae\u5c31\u88ab\u4f60\u6253\u6557\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"J'suis pas vaincue si 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facilement.","_gdeType_EnglishCaption":"String","EnglishCaption":"I ain't defeated so easily.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u8ca0\u3051\u3089\u308c\u306a\u3044\u304b\u3089\u306d\uff01","_gdeSchema":"WordScriptsList"},"P_HONESTY_TOOK_DAMAGE_1":{"Trigger":"WS_TRIGGER_TYPE_TOOK_DAMAGE","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_TOOK_DAMAGE_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u597d\u75db\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Ouch !","_gdeType_EnglishCaption":"String","EnglishCaption":"Ouch!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3044\u305f\u3063","_gdeSchema":"WordScriptsList"},"P_HONESTY_TOOK_DAMAGE_2":{"Trigger":"WS_TRIGGER_TYPE_TOOK_DAMAGE","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_TOOK_DAMAGE_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u597d\u75db\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Ouch !","_gdeType_EnglishCaption":"String","EnglishCaption":"Ouch!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3044\u305f\u3063","_gdeSchema":"WordScriptsList"},"P_HONESTY_TOOK_DAMAGE_3":{"Trigger":"WS_TRIGGER_TYPE_TOOK_DAMAGE","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_TOOK_DAMAGE_3","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u597d\u75db\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Ouch !","_gdeType_EnglishCaption":"String","EnglishCaption":"Ouch!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3044\u305f\u3063","_gdeSchema":"WordScriptsList"},"P_HONESTY_TOOK_DAMAGE_4":{"Trigger":"WS_TRIGGER_TYPE_TOOK_DAMAGE","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_TOOK_DAMAGE_4","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u560e\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Uhh !","_gdeType_EnglishCaption":"String","EnglishCaption":"Uhh!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3050\u3046\u3063\uff01","_gdeSchema":"WordScriptsList"},"P_HONESTY_TOOK_DAMAGE_5":{"Trigger":"WS_TRIGGER_TYPE_TOOK_DAMAGE","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_TOOK_DAMAGE_5","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u560e\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Uhh !","_gdeType_EnglishCaption":"String","EnglishCaption":"Uhh!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3050\u3046\u3063\uff01","_gdeSchema":"WordScriptsList"},"P_HONESTY_TOOK_DAMAGE_6":{"Trigger":"WS_TRIGGER_TYPE_TOOK_DAMAGE","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_TOOK_DAMAGE_6","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u560e\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Uhh !","_gdeType_EnglishCaption":"String","EnglishCaption":"Uhh!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3050\u3046\u3063\uff01","_gdeSchema":"WordScriptsList"},"P_HONESTY_LOST_SECONDARY_HP_1":{"Trigger":"WS_TRIGGER_TYPE_LOST_SECONDARY_HP","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_LOST_SECONDARY_HP_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u55ef...\u6211\u8a72\u600e\u9ebc\u505a\u5462...","_gdeType_FrenchCaption":"String","FrenchCaption":"Eh bien, qu'est-ce que j'peux faire ?","_gdeType_EnglishCaption":"String","EnglishCaption":"Well, what should I do?","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3055\u3042\u3066\u3001\u3069\u3046\u3057\u3088\u3046\u304b\u30fb\u30fb\u30fb","_gdeSchema":"WordScriptsList"},"P_HONESTY_PRIMARY_HP_LESS_THAN_HALF_1":{"Trigger":"WS_TRIGGER_TYPE_PRIMARY_HP_LESS_THAN_HALF","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_PRIMARY_HP_LESS_THAN_HALF_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u51b7\u975c\u4e00\u9ede...\u5438\u4e00\u53e3\u6c23...\u547c\u4e00\u53e3\u6c23...","_gdeType_FrenchCaption":"String","FrenchCaption":"Yeux ouverts, oreilles dress\u00e9es, yeux ouverts, oreilles 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l'monde\u2026","_gdeType_EnglishCaption":"String","EnglishCaption":"Sorry y'all..","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3054\u3081\u3093\u3088\u3001\u307f\u3093\u306a\u30fb\u30fb\u30fb","_gdeSchema":"WordScriptsList"},"P_HONESTY_DEFEATED_2":{"Trigger":"WS_TRIGGER_TYPE_DEFEATED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_DEFEATED_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u6211\u4e0d\u8a72\u9019\u6a23\u7684...","_gdeType_FrenchCaption":"String","FrenchCaption":"Qu'est-ce que\u2026","_gdeType_EnglishCaption":"String","EnglishCaption":"What the 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ne l'referai plus.","_gdeType_EnglishCaption":"String","EnglishCaption":"I'll never do it again.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u6b21\u306f\u6c17\u3092\u3064\u3051\u308b\u3088","_gdeSchema":"WordScriptsList"},"P_HONESTY_RESURRECTED_4":{"Trigger":"WS_TRIGGER_TYPE_RESURRECTED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_RESURRECTED_4","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u4e0b\u6b21\u6211\u6703\u66f4\u6ce8\u610f\u7684\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"Je ne l'referai plus.","_gdeType_EnglishCaption":"String","EnglishCaption":"I'll never do it again.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u6b21\u306f\u6c17\u3092\u3064\u3051\u308b\u3088","_gdeSchema":"WordScriptsList"},"P_HONESTY_DEFEAT_ENEMY_1":{"Trigger":"WS_TRIGGER_TYPE_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_DEFEAT_ENEMY_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u4e0b\u6b21\u6703\u66f4\u597d\u5427\uff1f","_gdeType_FrenchCaption":"String","FrenchCaption":"Vaut mieux r\u00e9essayer, hein ?","_gdeType_EnglishCaption":"String","EnglishCaption":"Better try it again, heh?","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u51fa\u306a\u304a\u3057\u3066\u304a\u3044\u3067\uff01","_gdeSchema":"WordScriptsList"},"P_HONESTY_DEFEAT_ENEMY_2":{"Trigger":"WS_TRIGGER_TYPE_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_DEFEAT_ENEMY_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u56de\u4f60\u5bb6\u53bb\u5427\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Rentrez chez vous !","_gdeType_EnglishCaption":"String","EnglishCaption":"Get back to your home!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u304a\u5bb6\u306b\u5e30\u308a\u306a\uff01","_gdeSchema":"WordScriptsList"},"P_HONESTY_DEFEAT_ENEMY_3":{"Trigger":"WS_TRIGGER_TYPE_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"MAGIC","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_DEFEAT_ENEMY_3","Next":"P_MAGIC_DIALOG_2","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u56de\u4f60\u5bb6\u53bb\u5427\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Rentrez chez vous !","_gdeType_EnglishCaption":"String","EnglishCaption":"Get back to your home!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u304a\u5bb6\u306b\u5e30\u308a\u306a\uff01","_gdeSchema":"WordScriptsList"},"P_HONESTY_DEFEAT_ENEMY_4":{"Trigger":"WS_TRIGGER_TYPE_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"LOYALTY","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_DEFEAT_ENEMY_4","Next":"P_LOYALTY_DIALOG_6","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u56de\u4f60\u5bb6\u53bb\u5427\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Rentrez chez vous !","_gdeType_EnglishCaption":"String","EnglishCaption":"Get back to your home!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u304a\u5bb6\u306b\u5e30\u308a\u306a\uff01","_gdeSchema":"WordScriptsList"},"P_HONESTY_ALLY_DEFEAT_ENEMY_1":{"Trigger":"WS_TRIGGER_TYPE_ALLY_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"MAGIC","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_ALLY_DEFEAT_ENEMY_1","Next":"P_MAGIC_DIALOG_3","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"(\u53e3\u54e8) \u8b9a\u5566\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"(Siffle) G\u00e9nial !","_gdeType_EnglishCaption":"String","EnglishCaption":"(Whistle) Awesome!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"(\u53e3\u7b1b) \u898b\u3068\u308c\u3061\u3083\u3063\u305f\u3088","_gdeSchema":"WordScriptsList"},"P_HONESTY_ALLY_DEFEAT_ENEMY_2":{"Trigger":"WS_TRIGGER_TYPE_ALLY_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"LOYALTY","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_ALLY_DEFEAT_ENEMY_2","Next":"P_LOYALTY_DIALOG_7","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"(\u53e3\u54e8) \u8b9a\u5566\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"(Siffle) G\u00e9nial !","_gdeType_EnglishCaption":"String","EnglishCaption":"(Whistle) Awesome!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"(\u53e3\u7b1b) \u898b\u3068\u308c\u3061\u3083\u3063\u305f\u3088","_gdeSchema":"WordScriptsList"},"P_HONESTY_ALLY_DEFEAT_ENEMY_3":{"Trigger":"WS_TRIGGER_TYPE_ALLY_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"MAGIC","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_ALLY_DEFEAT_ENEMY_3","Next":"P_MAGIC_DIALOG_4","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u597d\u6a23\u5730","_gdeType_FrenchCaption":"String","FrenchCaption":"Bien fait !","_gdeType_EnglishCaption":"String","EnglishCaption":"Nicely done.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3084\u308b\u3058\u3083\u306a\u3044\u304b","_gdeSchema":"WordScriptsList"},"P_HONESTY_ALLY_DEFEAT_ENEMY_4":{"Trigger":"WS_TRIGGER_TYPE_ALLY_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"LOYALTY","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_ALLY_DEFEAT_ENEMY_4","Next":"P_LOYALTY_DIALOG_8","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u597d\u6a23\u5730","_gdeType_FrenchCaption":"String","FrenchCaption":"Bien fait !","_gdeType_EnglishCaption":"String","EnglishCaption":"Nicely done.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3084\u308b\u3058\u3083\u306a\u3044\u304b","_gdeSchema":"WordScriptsList"},"P_HONESTY_ALLY_DEFEATED_1":{"Trigger":"WS_TRIGGER_TYPE_ALLY_DEFEATED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_ALLY_DEFEATED_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u4f60\u7adf\u6562...","_gdeType_FrenchCaption":"String","FrenchCaption":"N'essaie m\u00eame pas\u2026","_gdeType_EnglishCaption":"String","EnglishCaption":"Don't you dare...","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u30a2\u30bf\u30b7\u3092\u6012\u3089\u305b\u306a\u3044\u307b\u3046\u304c\u3044\u3044\u3088","_gdeSchema":"WordScriptsList"},"P_HONESTY_DIALOG_1":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_DIALOG_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u6211\u8ddf\u8277\u967d\u4e0b\u7684\u7267\u7f8a\u72ac\u4e00\u6a23\u6e96\u5099\u597d\u4e86\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Pr\u00eate comme un pasteur en jour d'\u00e9t\u00e9 !","_gdeType_EnglishCaption":"String","EnglishCaption":"As ready as shepherd in summer days!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u6674\u308c\u305f\u65e5\u306e\u7267\u7f8a\u72ac\u307f\u305f\u3044\u306b\u6e96\u5099\u4e07\u7aef\u3055\uff01","_gdeSchema":"WordScriptsList"},"P_HONESTY_DIALOG_2":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_DIALOG_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u5c31\u662f\u9019\u6a23\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Exactement !","_gdeType_EnglishCaption":"String","EnglishCaption":"Exactly!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u305d\u306e\u3068\u304a\u308a\uff01","_gdeSchema":"WordScriptsList"},"P_HONESTY_DIALOG_3":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_DIALOG_3","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u5c0f\u4e8b\u4e00\u6a01\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"Aww, zut, tu as fais c'que j'aurai du faire.","_gdeType_EnglishCaption":"String","EnglishCaption":"Aw, shoot, just did what I should 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Continue !","_gdeType_EnglishCaption":"String","EnglishCaption":"That's it! Keep it up!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3069\u3093\u3069\u3093\u884c\u3053\u3046","_gdeSchema":"WordScriptsList"},"P_HONESTY_DIALOG_5":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_DIALOG_5","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u9019\u6211\u4e0d\u884c\u5566...","_gdeType_FrenchCaption":"String","FrenchCaption":"C't'impossible !","_gdeType_EnglishCaption":"String","EnglishCaption":"That's impossible!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u305c\u3063\u305f\u3044\u3001\u7121\u7406\uff01","_gdeSchema":"WordScriptsList"},"P_HONESTY_DIALOG_6":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_DIALOG_6","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u8aaa\u5be6\u5728\u5730...\u597d\u9177...","_gdeType_FrenchCaption":"String","FrenchCaption":"Pour dire vrai\u2026 c'est cool.","_gdeType_EnglishCaption":"String","EnglishCaption":"Truth be told, ...it's cool.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u6b63\u76f4\u306b\u8a00\u3063\u3066\u30fb\u30fb\u30fb\u30af\u30fc\u30eb\u3060\u306d\uff01","_gdeSchema":"WordScriptsList"},"P_HONESTY_DIALOG_7":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_DIALOG_7","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u6211\u5011\u9084\u6709\u5f88\u591a\u8981\u8655\u7406\u7684\u5462\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"Il y en a encore beaucoup.","_gdeType_EnglishCaption":"String","EnglishCaption":"We still got plenty of them.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u307e\u3060\u307e\u3060\u6ca2\u5c71\u3044\u308b\u3063\u3066\u3070","_gdeSchema":"WordScriptsList"},"P_HONESTY_DIALOG_8":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"HONESTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Honesty/lsd/P_HONESTY_DIALOG_8","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u6211\u6c92\u59b3\u9019\u9ebc\u53b2\u5bb3\u5566\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"J'n'ai pas mieux que toi.","_gdeType_EnglishCaption":"String","EnglishCaption":"I got no better than you.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3042\u3093\u305f\u307b\u3069\u3058\u3083\u306a\u3044\u3055","_gdeSchema":"WordScriptsList"},"P_LOYALTY_APPEAR_1":{"Trigger":"WS_TRIGGER_TYPE_ARRIVAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_APPEAR_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u6c92\u6709\u6211\u7684\u8a71\u4f60\u662f\u4e0d\u6703\u8d0f\u7684\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"\u00c7a n'ira pas sans moi.","_gdeType_EnglishCaption":"String","EnglishCaption":"You can't do without me.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u30dc\u30af\u629c\u304d\u3067\u59cb\u307e\u308b\u308f\u3051\u304c\u306a\u3044\u3088\u306d","_gdeSchema":"WordScriptsList"},"P_LOYALTY_BORING_1":{"Trigger":"WS_TRIGGER_TYPE_NO_INPUT_SIGNAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_BORING_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u554a\u554a...\u597d\u7121\u804a...","_gdeType_FrenchCaption":"String","FrenchCaption":"Ahh, si ennuyant !","_gdeType_EnglishCaption":"String","EnglishCaption":"Ahhh, so boring!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3042\u30fc\u3001\u30bf\u30a4\u30af\u30c4\uff01","_gdeSchema":"WordScriptsList"},"P_LOYALTY_BORING_2":{"Trigger":"WS_TRIGGER_TYPE_NO_INPUT_SIGNAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_BORING_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u662f\u9084\u6709\u5565\u4e8b\uff1f\u8d70\u4e86\u5566\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Qu'est-ce qu'on attend ? Allons-y !","_gdeType_EnglishCaption":"String","EnglishCaption":"What keep us waiting. Let's go!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u4f55\u3067\u30ce\u30ed\u30ce\u30ed\u3057\u3066\u308b\u3093\u3060\u3088\uff01\u65e9\u304f\u5148\u306b\u9032\u3082\u3046\u305c","_gdeSchema":"WordScriptsList"},"P_LOYALTY_ENCOUNT_1":{"Trigger":"WS_TRIGGER_TYPE_ENEMY_DETECTED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_ENCOUNT_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u9019\u621110\u79d2\u5c31\u80fd\u641e\u5b9a\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Je pourrais nettoyer cette zone en dix secondes chrono !","_gdeType_EnglishCaption":"String","EnglishCaption":"I could clear this area in ten seconds flat! ","_gdeType_JapaneseCaption":"String","JapaneseCaption":"10\u79d2\u3067\u7247\u4ed8\u3051\u3066\u3084\u308b\uff01","_gdeSchema":"WordScriptsList"},"P_LOYALTY_ENCOUNT_2":{"Trigger":"WS_TRIGGER_TYPE_ENEMY_DETECTED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"HONESTY","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_ENCOUNT_2","Next":"P_HONESTY_DIALOG_5","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u9019\u621110\u79d2\u5c31\u80fd\u641e\u5b9a\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Je pourrais nettoyer cette zone en dix secondes chrono !","_gdeType_EnglishCaption":"String","EnglishCaption":"I could clear this area in ten seconds flat! ","_gdeType_JapaneseCaption":"String","JapaneseCaption":"10\u79d2\u3067\u7247\u4ed8\u3051\u3066\u3084\u308b\uff01","_gdeSchema":"WordScriptsList"},"P_LOYALTY_ENCOUNT_3":{"Trigger":"WS_TRIGGER_TYPE_ENEMY_DETECTED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"MAGIC","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_ENCOUNT_3","Next":"P_MAGIC_DIALOG_5","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u9019\u621110\u79d2\u5c31\u80fd\u641e\u5b9a\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Je pourrais nettoyer cette zone en dix secondes chrono !","_gdeType_EnglishCaption":"String","EnglishCaption":"I could clear this area in ten seconds flat! ","_gdeType_JapaneseCaption":"String","JapaneseCaption":"10\u79d2\u3067\u7247\u4ed8\u3051\u3066\u3084\u308b\uff01","_gdeSchema":"WordScriptsList"},"P_LOYALTY_ENCOUNT_4":{"Trigger":"WS_TRIGGER_TYPE_ENEMY_DETECTED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_ENCOUNT_4","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u9019\u6211\u4e00\u99ac\u5c31\u884c\u4e86\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"Je peux m'en occuper.","_gdeType_EnglishCaption":"String","EnglishCaption":"I can handle 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!","_gdeType_EnglishCaption":"String","EnglishCaption":"Hu!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3075\u3063","_gdeSchema":"WordScriptsList"},"P_LOYALTY_EVASION_4":{"Trigger":"WS_TRIGGER_TYPE_EVADED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_EVASION_4","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u547c\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Hu !","_gdeType_EnglishCaption":"String","EnglishCaption":"Hu!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3075\u3063","_gdeSchema":"WordScriptsList"},"P_LOYALTY_ABILITY_1":{"Trigger":"WS_TRIGGER_TYPE_USED_ABILITY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_ABILITY_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u63a5\u62db\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Prends \u00e7a !","_gdeType_EnglishCaption":"String","EnglishCaption":"Take this!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u53d7\u3051\u3066\u307f\u306a\uff01","_gdeSchema":"WordScriptsList"},"P_LOYALTY_ABILITY_2":{"Trigger":"WS_TRIGGER_TYPE_USED_ABILITY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_ABILITY_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u63a5\u62db\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Prends \u00e7a !","_gdeType_EnglishCaption":"String","EnglishCaption":"Take 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that!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u30ad\u30df\u3058\u3083\u907f\u3051\u3089\u308c\u306a\u3044\u3055\uff01","_gdeSchema":"WordScriptsList"},"P_LOYALTY_ABILITY_4":{"Trigger":"WS_TRIGGER_TYPE_USED_ABILITY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_ABILITY_4","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u5440\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Yaa !","_gdeType_EnglishCaption":"String","EnglishCaption":"Ya!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3084\u3063\uff01","_gdeSchema":"WordScriptsList"},"P_LOYALTY_ABILITY_DOUBLE_PAYBACK_1":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_ABILITY_COUNTER_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u96d9\u500d\u5949\u9084\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Vengeance doubl\u00e9e !","_gdeType_EnglishCaption":"String","EnglishCaption":"Double pay back!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u500d\u306b\u3057\u3066\u8fd4\u3059\u3088\uff01","_gdeSchema":"WordScriptsList"},"P_LOYALTY_ABILITY_DOUBLE_PAYBACK_2":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_ABILITY_COUNTER_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u5c31\u8ddf\u6211\u4e00\u6a23\u9177","_gdeType_FrenchCaption":"String","FrenchCaption":"Aussi g\u00e9niale que moi.","_gdeType_EnglishCaption":"String","EnglishCaption":"Just awesome as me.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3084\u3063\u3071\u308a\u30dc\u30af\u3063\u3066\u6700\u9ad8","_gdeSchema":"WordScriptsList"},"P_LOYALTY_FRIENDSHIP_ABILITY_1":{"Trigger":"WS_TRIGGER_TYPE_USED_FRIENDSHIP_ABILITY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_FRIENDSHIP_ABILITY_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u5f69\u8679...\u97f3\u7206\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Sonic\u2026 Rainboom !","_gdeType_EnglishCaption":"String","EnglishCaption":"Sonic... Rainboom!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u30bd\u30cb\u30c3\u30af\u30fb\u30fb\u30fb\u30ec\u30a4\u30f3\u30d6\u30fc\u30e0\uff01","_gdeSchema":"WordScriptsList"},"P_LOYALTY_FRIENDSHIP_ABILITY_2":{"Trigger":"WS_TRIGGER_TYPE_USED_FRIENDSHIP_ABILITY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_FRIENDSHIP_ABILITY_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u90a3\u6211\u5011\u5c31\u4f86\u786c\u7684\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"On va faire \u00e7a de la mani\u00e8re forte !","_gdeType_EnglishCaption":"String","EnglishCaption":"Let do this the hard way!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u30dc\u30af\u3092\u672c\u6c17\u306b\u3055\u305b\u3061\u3083\u3063\u305f\u306d","_gdeSchema":"WordScriptsList"},"P_LOYALTY_TOOK_DAMAGE_1":{"Trigger":"WS_TRIGGER_TYPE_TOOK_DAMAGE","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_TOOK_DAMAGE_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u55da\u554a\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Kyaa !","_gdeType_EnglishCaption":"String","EnglishCaption":"Kyaa!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u304d\u3083\u3042\u3063","_gdeSchema":"WordScriptsList"},"P_LOYALTY_TOOK_DAMAGE_2":{"Trigger":"WS_TRIGGER_TYPE_TOOK_DAMAGE","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_TOOK_DAMAGE_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u54c7\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Whoa !","_gdeType_EnglishCaption":"String","EnglishCaption":"Whoa!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3046\u308f\u3063","_gdeSchema":"WordScriptsList"},"P_LOYALTY_LOST_SECONDARY_HP_1":{"Trigger":"WS_TRIGGER_TYPE_LOST_SECONDARY_HP","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_LOST_SECONDARY_HP_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u9019\u5f88\u7cdf...\u5c0d\u5427\uff1f","_gdeType_FrenchCaption":"String","FrenchCaption":"C'est mauvais\u2026 c'est \u00e7a ?","_gdeType_EnglishCaption":"String","EnglishCaption":"It's bad...right?","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3042\u30fc\u3001\u3061\u3087\u3063\u3068\u3001\u30de\u30ba\u3044\uff1f","_gdeSchema":"WordScriptsList"},"P_LOYALTY_PRIMARY_HP_LESS_THAN_HALF_1":{"Trigger":"WS_TRIGGER_TYPE_PRIMARY_HP_LESS_THAN_HALF","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_PRIMARY_HP_LESS_THAN_HALF_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u7cdf\u7cd5\u4e86\uff01\u7cdf\u7cd5\u4e86\uff01\u7cdf\u7cd5\u4e86\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Oh non ! Oh non ! Oh non !","_gdeType_EnglishCaption":"String","EnglishCaption":"Oh no! Oh no! Oh no!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u30de\u30ba\u3044\u30de\u30ba\u3044\u30de\u30ba\u3044\u30de\u30ba\u3044\uff01","_gdeSchema":"WordScriptsList"},"P_LOYALTY_DEFEATED_1":{"Trigger":"WS_TRIGGER_TYPE_DEFEATED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_DEFEATED_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u70cf\u554a\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Kyaa !","_gdeType_EnglishCaption":"String","EnglishCaption":"Kyaa!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u304d\u3083\u3042\u30fc\u3063","_gdeSchema":"WordScriptsList"},"P_LOYALTY_RESURRECTED_1":{"Trigger":"WS_TRIGGER_TYPE_RESURRECTED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_RESURRECTED_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u4f60\u662f\u6545\u610f\u7121\u8996\u6211\uff0c\u5c0d\u55ce\uff1f","_gdeType_FrenchCaption":"String","FrenchCaption":"Tu m'as ignor\u00e9, c'est \u00e7a ?","_gdeType_EnglishCaption":"String","EnglishCaption":"You did ignore me, right?","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u898b\u306a\u304b\u3063\u305f\u3053\u3068\u306b\u3057\u3066\u3088\u306d\uff01","_gdeSchema":"WordScriptsList"},"P_LOYALTY_RESURRECTED_2":{"Trigger":"WS_TRIGGER_TYPE_RESURRECTED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_RESURRECTED_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u597d\u9078\u64c7\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Bon choix !","_gdeType_EnglishCaption":"String","EnglishCaption":"Good choose!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u30dc\u30af\u3092\u52a9\u3051\u3066\u6b63\u89e3\u3060\u306d\uff01","_gdeSchema":"WordScriptsList"},"P_LOYALTY_DEFEAT_ENEMY_1":{"Trigger":"WS_TRIGGER_TYPE_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_DEFEAT_ENEMY_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u6839\u672c\u4e0d\u582a\u4e00\u64ca\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"\u00c7a ne vaut pas la peine de se battre du tout.","_gdeType_EnglishCaption":"String","EnglishCaption":"Not worth fighting at all.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u76f8\u624b\u306b\u306a\u3093\u306a\u3044\u306d","_gdeSchema":"WordScriptsList"},"P_LOYALTY_DEFEAT_ENEMY_2":{"Trigger":"WS_TRIGGER_TYPE_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_DEFEAT_ENEMY_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u4f86\u6253\u6557\u6211\u554a\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Essaie de me vaincre.","_gdeType_EnglishCaption":"String","EnglishCaption":"Try to beat me.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u30dc\u30af\u3092\u76ee\u6307\u3057\u3066\u3044\u3044\u3088","_gdeSchema":"WordScriptsList"},"P_LOYALTY_DEFEAT_ENEMY_3":{"Trigger":"WS_TRIGGER_TYPE_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"HONESTY","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_DEFEAT_ENEMY_3","Next":"P_HONESTY_DIALOG_6","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u4f60\u770b\u5230\u4e86\u5427\uff01\u770b\u5230\u4e86\u5427\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Tu as vu ? Tu as vu ?","_gdeType_EnglishCaption":"String","EnglishCaption":"See that! See that!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u306d\u3048\u898b\u3066\u305f\uff1f\u898b\u3066\u305f\uff1f","_gdeSchema":"WordScriptsList"},"P_LOYALTY_DEFEAT_ENEMY_4":{"Trigger":"WS_TRIGGER_TYPE_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"MAGIC","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_DEFEAT_ENEMY_4","Next":"P_MAGIC_DIALOG_6","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u4f60\u770b\u5230\u4e86\u5427\uff01\u770b\u5230\u4e86\u5427\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Tu as vu ? Tu as vu ?","_gdeType_EnglishCaption":"String","EnglishCaption":"See that! See that!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u306d\u3048\u898b\u3066\u305f\uff1f\u898b\u3066\u305f\uff1f","_gdeSchema":"WordScriptsList"},"P_LOYALTY_ALLY_DEFEAT_ENEMY_1":{"Trigger":"WS_TRIGGER_TYPE_ALLY_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"HONESTY","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_ALLY_DEFEAT_ENEMY_1","Next":"P_HONESTY_DIALOG_7","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u563f\uff01\u90a3\u662f\u6211\u7684\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Hey ! Tu as pris ma part.","_gdeType_EnglishCaption":"String","EnglishCaption":"Hey! You take my part.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u30dc\u30af\u306e\u5206\u3082\u53d6\u3063\u3066\u304a\u3044\u3066\u3088","_gdeSchema":"WordScriptsList"},"P_LOYALTY_ALLY_DEFEAT_ENEMY_2":{"Trigger":"WS_TRIGGER_TYPE_ALLY_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"MAGIC","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_ALLY_DEFEAT_ENEMY_2","Next":"P_MAGIC_DIALOG_7","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u563f\uff01\u90a3\u662f\u6211\u7684\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Hey ! Tu as pris ma part.","_gdeType_EnglishCaption":"String","EnglishCaption":"Hey! You take my part.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u30dc\u30af\u306e\u5206\u3082\u53d6\u3063\u3066\u304a\u3044\u3066\u3088","_gdeSchema":"WordScriptsList"},"P_LOYALTY_ALLY_DEFEAT_ENEMY_3":{"Trigger":"WS_TRIGGER_TYPE_ALLY_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"HONESTY","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_ALLY_DEFEAT_ENEMY_3","Next":"P_HONESTY_DIALOG_8","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u5f88\u9177\u5594\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"C'est cool.","_gdeType_EnglishCaption":"String","EnglishCaption":"That's cool.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u305d\u308c\u3063\u3066\u7d50\u69cb\u30af\u30fc\u30eb\u3058\u3083\u3093","_gdeSchema":"WordScriptsList"},"P_LOYALTY_ALLY_DEFEAT_ENEMY_4":{"Trigger":"WS_TRIGGER_TYPE_ALLY_DEFEAT_ENEMY","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"MAGIC","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_ALLY_DEFEAT_ENEMY_4","Next":"P_MAGIC_DIALOG_8","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u5f88\u9177\u5594\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"C'est cool.","_gdeType_EnglishCaption":"String","EnglishCaption":"That's cool.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u305d\u308c\u3063\u3066\u7d50\u69cb\u30af\u30fc\u30eb\u3058\u3083\u3093","_gdeSchema":"WordScriptsList"},"P_LOYALTY_ALLY_DEFEATED_1":{"Trigger":"WS_TRIGGER_TYPE_ALLY_DEFEATED","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_ALLY_DEFEATED_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u8b93\u4f60\u770b\u5230\u60f9\u6211\u751f\u6c23\u6709\u4ec0\u9ebc\u4e0b\u5834\u5427\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"S'il-te-pla\u00eet, dis moi ce que je dois faire quand je m'\u00e9nerve\u2026","_gdeType_EnglishCaption":"String","EnglishCaption":"Please tell me what should I do when I got angry by friend...","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u30dc\u30af\u3092\u6012\u3089\u305b\u305f\u3089\u3069\u3046\u306a\u308b\u304b\u6559\u3048\u3066\u3084\u308b\uff01","_gdeSchema":"WordScriptsList"},"P_LOYALTY_DIALOG_1":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_DIALOG_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u6211\u6839\u672c\u4e0d\u9700\u8981\u6e96\u5099\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"Je n'ai pas besoin d'\u00eatre pr\u00eate.","_gdeType_EnglishCaption":"String","EnglishCaption":"I don't need to be ready.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u30dc\u30af\u306b\u6e96\u5099\u306a\u3093\u3066\u3044\u3089\u306a\u3044\u306d","_gdeSchema":"WordScriptsList"},"P_LOYALTY_DIALOG_2":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_DIALOG_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u8aaa\u5f97\u597d\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"C'est ce que j'ai dis !","_gdeType_EnglishCaption":"String","EnglishCaption":"That's what I say!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3044\u3044\u3053\u3068\u8a00\u3046\u3058\u3083\u3093\uff01","_gdeSchema":"WordScriptsList"},"P_LOYALTY_DIALOG_3":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_DIALOG_3","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u4e0b\u4e00\u6b21\u6703\u66f4\u9177\u500b20%\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Ce sera 20% plus cool la prochaine fois !","_gdeType_EnglishCaption":"String","EnglishCaption":"Next time will be 20% cooler!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u6b21\u306f\u30af\u30fc\u30eb\u305520%\u5897\u3057\u3067\u6c7a\u3081\u308b\u3088","_gdeSchema":"WordScriptsList"},"P_LOYALTY_DIALOG_4":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_DIALOG_4","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u518d\u52a0\u628a\u52c1\u5427\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Continuez d'avancer !","_gdeType_EnglishCaption":"String","EnglishCaption":"Keep pacing up!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3082\u3063\u3068\u30da\u30fc\u30b9\u3092\u4e0a\u3052\u3088\u3046\u305c","_gdeSchema":"WordScriptsList"},"P_LOYALTY_DIALOG_5":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_DIALOG_5","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u60f3\u6bd4\u6211\u66f4\u53b2\u5bb3\uff1f\u6211\u53ef\u4e0d\u8b93\u59b3\u9019\u9ebc\u505a\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Tu veux briller plus que moi\u2026 je ne te laisserai pas faire.","_gdeType_EnglishCaption":"String","EnglishCaption":"Wanna to outshine me. I won't let you do that.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u30dc\u30af\u3088\u308a\u76ee\u7acb\u3064\u6c17\uff1f\u305d\u3046\u306f\u3055\u305b\u306a\u3044\u304b\u3089\u306a\uff01","_gdeSchema":"WordScriptsList"},"P_LOYALTY_DIALOG_6":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_DIALOG_6","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u554a\uff01\u9019\u4e9b\u50a2\u4f19\u5230\u5e95\u6253\u54ea\u4f86\u7684\uff1f","_gdeType_FrenchCaption":"String","FrenchCaption":"Ah ! D'o\u00f9 viennent-t-ils ?","_gdeType_EnglishCaption":"String","EnglishCaption":"Ah! Where do these guys come from?","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3042\u30fc\u3001\u3067\u3082\u3053\u3044\u3064\u3089\u3001\u3069\u3053\u306b\u4f4f\u3093\u3067\u308b\u308f\u3051\uff1f","_gdeSchema":"WordScriptsList"},"P_LOYALTY_DIALOG_7":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_DIALOG_7","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u563f\u563f\uff01\u518d\u76e1\u91cf\u8b9a\u7f8e\u6211\u5427\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"H\u00e9h\u00e9, admire-moi tant que tu le peux.","_gdeType_EnglishCaption":"String","EnglishCaption":"Hehe, admire me as you can.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3078\u3078\u3001\u3082\u3063\u3068\u898b\u3068\u308c\u3066\u3044\u3044\u3088","_gdeSchema":"WordScriptsList"},"P_LOYALTY_DIALOG_8":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"LOYALTY","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Loyalty/lsd/P_LOYALTY_DIALOG_8","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u9019\u9084\u53ea\u662f\u958b\u59cb\u800c\u5df2\u5462\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"C'est juste le d\u00e9but.","_gdeType_EnglishCaption":"String","EnglishCaption":"It just the beginning.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u307e\u3060\u307e\u3060\u3053\u308c\u304b\u3089\u3055","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_APPEAR_1":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_APPEAR_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u9019\u4e00\u5929\u4e00\u5b9a\u5f88\u5b8c\u7f8e...","_gdeType_FrenchCaption":"String","FrenchCaption":"Ce jour est en train d'\u00eatre parfait\u2026","_gdeType_EnglishCaption":"String","EnglishCaption":"This day is going to be perfect...","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u4eca\u65e5\u306f\u5b8c\u74a7\u306a\u65e5\u306b\u306a\u308b\u30fb\u30fb\u30fb","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_APPEAR_2":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_APPEAR_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u5c0f\u99ac\u570b\u5c07\u6703\u662f\u6211\u7684\u3002\n\u6211\u7684\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Cette Equestria sera mienne.\n Enti\u00e8rement mienne !","_gdeType_EnglishCaption":"String","EnglishCaption":"This Equestria is going to be mine.\nAll mine!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3053\u306e\u30a8\u30af\u30a8\u30b9\u30c8\u30ea\u30a2\u3082\u79c1\u306e\u3082\u306e\u306b\u306a\u308b\u3093\u3060\u3088","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_RANDOM_1":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_RANDOM_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u770b\u4f86\u59b3\u5011\u4e0d\u66c9\u5f97\u6050\u61fc\u662f\u4ec0\u9ebc\uff0c\n\u8b93\u6211\u4f86\u597d\u597d\u6559\u6559\u59b3\u5011","_gdeType_FrenchCaption":"String","FrenchCaption":"On dirait que vous ne connaissez pas la peur,\n je vais vous apprendre ce qu'est la v\u00e9ritable terreur !","_gdeType_EnglishCaption":"String","EnglishCaption":"It seems you don't know about fear,\nit will teach what the true fear is!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u307e\u3060\u672c\u5f53\u306e\u6050\u6016\u3092\u77e5\u3089\u306a\u3044\u3063\u3066\u9854\u3092\u3057\u3066\u3044\u308b\u306d\n\u79c1\u304c\u6559\u3048\u3066\u3042\u3052\u308b","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_RANDOM_2":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_RANDOM_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u59b3\u5011\u7684\u53cb\u60c5\u771f\u662f...\u8b93\u4eba\u4e0d\u6085\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"Votre amiti\u00e9\u2026 si d\u00e9sagr\u00e9able.","_gdeType_EnglishCaption":"String","EnglishCaption":"Your friendship... It just unpleasant.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u307e\u3063\u305f\u304f\u4e0d\u5feb\u3060\u306d\n\u304a\u524d\u305f\u3061\u306e\u53cb\u60c5\u3054\u3063\u3053\u306f","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_RANDOM_3":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_RANDOM_3","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u59b3\u5011\u9084\u80fd\u7ad9\u591a\u4e45\u5462\uff1f\u55ef\uff1f","_gdeType_FrenchCaption":"String","FrenchCaption":"Combien de temps pouvez-vous tenir, hein ?","_gdeType_EnglishCaption":"String","EnglishCaption":"How long can you stand, huh?","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3044\u3064\u307e\u3067\u7acb\u3063\u3066\u3044\u3089\u308c\u308b\u304b\u3057\u3089\uff1f","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_RANDOM_4":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_RANDOM_4","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u59b3\u5011\u9084\u771f\u884c\u5462\uff0c\n\u4f46\u73fe\u5728\u9084\u53ea\u662f\u8ddf\u4f60\u73a9\u73a9\u800c\u5df2\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"Bien essay\u00e9, petites, mais j'ai fini de jouer !","_gdeType_EnglishCaption":"String","EnglishCaption":"Good try fillies, but I'm through playing around!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3084\u308b\u3058\u3083\u306a\u3044\u304b\u30fb\u30fb\u30fb\n\u3067\u3082\u904a\u3073\u306f\u3053\u3053\u307e\u3067\u3060\u3088\uff01","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_RANDOM_5":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_RANDOM_5","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u6211\u6703\u8b93\u59b3\u5011\u5f8c\u6094\u7684\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Je vais vous faire regretter pour \u00e7a !","_gdeType_EnglishCaption":"String","EnglishCaption":"I will make you regret for this!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u304a\u524d\u305f\u3061\u306f\u304d\u3063\u3068\u5f8c\u6094\u3059\u308b\u3088","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_RANDOM_6":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_RANDOM_6","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u5728\u9019\u4e16\u754c\u59b3\u5011\u53ea\u6703\u9020\u6210\u9ebb\u7169\u7684\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"M\u00eame dans ce monde, quelle nuisance.","_gdeType_EnglishCaption":"String","EnglishCaption":"Even in this world, what a nuisance.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u307b\u3046\u3001\u3053\u306e\u4e16\u754c\u306e\u304a\u524d\u305f\u3061\u306f\u305d\u308c\u306a\u308a\u306b\u3084\u308b\u3088\u3046\u3060\u306d","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_RANDOM_7":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_RANDOM_7","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u54fc\uff01\u6211\u4e0d\u518d\u7559\u4e00\u624b\u4e86\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"Hmph, pas de quartier !","_gdeType_EnglishCaption":"String","EnglishCaption":"Hmph, No quarter!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3075\u3093\u3001\u3082\u3046\u5bb9\u8d66\u3057\u306a\u3044\u3088","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_RANDOM_8":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_RANDOM_8","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u6efe\u5427\uff01\n\u5426\u5247\u5c31\u8981\u9762\u5c0d\u6211\u771f\u6b63\u7684\u4e00\u9762\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Cessez \u00e7a !\n Ou affrontez ma v\u00e9ritable puissance.","_gdeType_EnglishCaption":"String","EnglishCaption":"Quit it!\nOr face with true power of mine.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u305d\u3053\u307e\u3067\u3060\uff01\n\u79c1\u3092\u672c\u6c17\u306b\u3055\u305b\u3066\u7121\u4e8b\u3067\u3044\u3089\u308c\u308b\u3068\u601d\u3063\u305f\u304b\u3044\uff01","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_RANDOM_9":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_RANDOM_9","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u6211\u771f\u60f3\u770b\u5230\u59b3\u5011\u8dea\u5730\u5411\u6211\u6c42\u9952\u7684\u6a23\u5b50\u5462\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"J'ai h\u00e2te de vous voir me supplier et pleurer comme des b\u00e9b\u00e9s.","_gdeType_EnglishCaption":"String","EnglishCaption":"I can't wait to see you beg me and cry like a baby.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u898b\u3066\u307f\u305f\u304f\u306a\u3063\u305f\u3088\n\u304a\u524d\u305f\u3061\u304c\u7121\u69d8\u306b\u8ca0\u3051\u3066\u6ce3\u304d\u306a\u304c\u3089\u8b1d\u308b\u59ff\u3092\u306d\uff01","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_RANDOM_10":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_RANDOM_10","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u4e0d\u6703\u5427...\u6211\u7adf\u7136\u8981\u8f38\u4e86...\n\u6211\u7adf\u7136\u8981\u8f38\u4e86\uff1f\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Ce n'est pas possible\u2026 je suis sur le point d'\u00eatre vaincue\u2026\n NON ! JAMAIS !","_gdeType_EnglishCaption":"String","EnglishCaption":"It can't be...I am about to be defeated...\nNO! NEVER!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u30d0\u30ab\u306a\u30fb\u30fb\u30fb\u8ca0\u3051\u308b\u3068\u3044\u3046\u306e\u304b\n\u3053\u306e\u79c1\u304c\uff1f","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_RANDOM_11":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_RANDOM_11","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u8b93\u5c0f\u99ac\u570b\u9677\u5165\u6050\u61fc\u7684\u6211 \n\u6211\u4e0d\u80fd\u88ab\u59b3\u5011\u9019\u4e9b\u50a2\u4f19\u6253\u6557...","_gdeType_FrenchCaption":"String","FrenchCaption":"J'ai apport\u00e9 la peur en Equestria depuis des milliers d'ann\u00e9es.\n Comment ai-je pu perdre face \u00e0 ces \"gamines\"\u2026","_gdeType_EnglishCaption":"String","EnglishCaption":"I bring fear to Equestria for a thousand years.\nWhy did I defeat by these \"fillies\"...","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u30a8\u30af\u30a8\u30b9\u30c8\u30ea\u30a2\u3092\u6050\u6016\u306b\u9665\u308c\u3066\u304d\u305f\u79c1\u304c\n\u3053\u3093\u306a\u30ac\u30ad\u3069\u3082\u306b\u30fb\u30fb\u30fb","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_RANDOM_12":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_RANDOM_12","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u70ba\u4ec0\u9ebc...\u662f\u6211\u770b\u932f\u4e86\u55ce\uff1f","_gdeType_FrenchCaption":"String","FrenchCaption":"Pourquoi\u2026 qu'ai-je manqu\u00e9\u2026","_gdeType_EnglishCaption":"String","EnglishCaption":"Why...what did I missed...","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u898b\u8aa4\u3063\u3066\u3044\u305f\u306e\u306f\u79c1\u3060\u3063\u305f\u306e\u304b\uff1f","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_USING_ABILITY_1":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_USING_ABILITY_1","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u71c3\u71d2\u5427\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Br\u00fblez !","_gdeType_EnglishCaption":"String","EnglishCaption":"Burn!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u71c3\u3048\u306a\uff01","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_USING_ABILITY_2":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_USING_ABILITY_2","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u54c8\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Haa !","_gdeType_EnglishCaption":"String","EnglishCaption":"Haa!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u306f\u3042\u3063\uff01","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_USING_ABILITY_3":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_USING_ABILITY_3","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u9019\u5c07\u6703\u6709\u4e00\u9ede\u9ede\"\u75db\"\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"\u00c7a va faire un peu mal.","_gdeType_EnglishCaption":"String","EnglishCaption":"It will be a little pain.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3058\u308f\u3058\u308f\u3068\u75db\u3081\u3064\u3051\u3066\u3084\u308b","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_USING_ABILITY_4":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_USING_ABILITY_4","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u6211\u5c07\u6703\u5438\u4e7e\u59b3\u5011\u7684\"\u53cb\u60c5\"\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"Je vais aspirer votre \"amiti\u00e9\" !","_gdeType_EnglishCaption":"String","EnglishCaption":"I will suck your \"friendship\"!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u304a\u524d\u305f\u3061\u306e\u53cb\u60c5\u3092\u5438\u3044\u5c3d\u304f\u3057\u3066\u3042\u3052\u308b","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_USING_ABILITY_5":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_USING_ABILITY_5","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u770b\u4f86\u6211\u5f97\u8a66\u4e00\u4e9b\u7981\u5fcc\u7684\u9b54\u6cd5\u4e86\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"On dirait que je vais devoir essayer la magie interdite.","_gdeType_EnglishCaption":"String","EnglishCaption":"Look like I have to try the forbidden magic.","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u3042\u306e\u9b54\u6cd5\u3092\u8a66\u3059\u3057\u304b\u306a\u3044\u3088\u3046\u3060\u306d","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_USING_ABILITY_6":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_USING_ABILITY_6","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u4f60\u5011\u5feb\u4f86\u4fdd\u8b77\u6211\u5427\uff01","_gdeType_FrenchCaption":"String","FrenchCaption":"Venez ici et prot\u00e9gez-moi !","_gdeType_EnglishCaption":"String","EnglishCaption":"Come here and protect me!","_gdeType_JapaneseCaption":"String","JapaneseCaption":"\u304a\u524d\u305f\u3061\u3001\u3055\u3063\u3055\u3068\u79c1\u3092\u5b88\u308b\u3093\u3060","_gdeSchema":"WordScriptsList"},"E_THE_INSECT_QUEEN_USING_ABILITY_7":{"Trigger":"WS_TRIGGER_TYPE_MANUAL","_gdeType_Trigger":"WordScriptTriggerType","Actor":"THE_INSECT_QUEEN","_gdeType_Actor":"GameCharacterType","Together_1":"","_gdeType_Together_1":"GameCharacterType","Together_2":"","_gdeType_Together_2":"GameCharacterType","_gdeType_VoiceAssetPath":"String","VoiceAssetPath":"VoiceDatas/Enemies/Chrysalis/lsd/E_THE_INSECT_QUEEN_USING_ABILITY_7","Next":"","_gdeType_Next":"WordScriptsList","_gdeType_ThaiCaption":"String","ThaiCaption":"","_gdeType_TraditionalChineseCaption":"String","TraditionalChineseCaption":"\u4f86\u5427\uff01\u5fe0\u5fc3\u7684\u81e3\u5b50\u5011\u3002","_gdeType_FrenchCaption":"String","FrenchCaption":"Venez ici, mes chers 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421795b..0000000 Binary files a/assets/values/queen_chrysalis.skel and /dev/null differ diff --git a/assets/values/rainbow_dash.atlas b/assets/values/rainbow_dash.atlas deleted file mode 100644 index 438339b..0000000 --- a/assets/values/rainbow_dash.atlas +++ /dev/null @@ -1,405 +0,0 @@ - -rainbow_dash.png -size: 2048,2048 -format: RGBA8888 -filter: Linear,Linear -repeat: none -textures/back_wing_close - rotate: true - xy: 853, 549 - size: 189, 163 - orig: 189, 163 - offset: 0, 0 - index: -1 -textures/back_wing_down - rotate: true - xy: 2, 13 - size: 246, 367 - orig: 246, 367 - offset: 0, 0 - index: -1 -textures/back_wing_up - rotate: false - xy: 362, 690 - size: 241, 425 - orig: 241, 425 - offset: 0, 0 - index: -1 -textures/body - rotate: false - xy: 819, 1680 - size: 391, 366 - orig: 391, 366 - offset: 0, 0 - index: -1 -textures/ear - rotate: true - xy: 818, 907 - size: 101, 210 - orig: 101, 210 - offset: 0, 0 - index: -1 -textures/face_outline - rotate: true - xy: 1681, 1739 - size: 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and /dev/null differ diff --git a/assets/values/split_line.skel_2 b/assets/values/split_line.skel_2 deleted file mode 100644 index dd0756b..0000000 Binary files a/assets/values/split_line.skel_2 and /dev/null differ diff --git a/assets/values/split_line.txt b/assets/values/split_line.txt deleted file mode 100644 index 03192ca..0000000 --- a/assets/values/split_line.txt +++ /dev/null @@ -1 +0,0 @@ -{"skeleton":{"hash":"W+u5pn6qMeJLYxntzAhDBMnrzws","spine":"2.1.18","width":15,"height":106},"bones":[{"name":"root"}],"slots":[{"name":"textures/split","bone":"root","attachment":"textures/split"}],"skins":{"default":{"textures/split":{"textures/split":{"y":-53,"width":15,"height":106}}}},"animations":{"animation":{}}} \ No newline at end of file diff --git a/assets/values/target_icon.atlas b/assets/values/target_icon.atlas deleted file mode 100644 index 38d3659..0000000 --- a/assets/values/target_icon.atlas +++ /dev/null @@ -1,83 +0,0 @@ - -target_icon.png -size: 512,256 -format: RGBA8888 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