diff --git a/src/CloudRegionCode.cs b/src/CloudRegionCode.cs
index 9454808..b0c39de 100644
--- a/src/CloudRegionCode.cs
+++ b/src/CloudRegionCode.cs
@@ -1,14 +1,28 @@
-public enum CloudRegionCode
-{
- eu = 0,
- us = 1,
- asia = 2,
- jp = 3,
- au = 5,
- usw = 6,
- sa = 7,
- cae = 8,
- kr = 9,
- @in = 10,
- none = 4
+
+///
+/// Country region codes for the remote cloud server
+///
+public enum CloudRegionCode {
+ // Europe
+ eu = 0,
+ // United States
+ us = 1,
+ // Asia
+ asia = 2,
+ // Japone
+ jp = 3,
+ // Australia
+ au = 5,
+ // ???
+ usw = 6,
+ // Saddle Arabia
+ sa = 7,
+ // ???
+ cae = 8,
+ // ???
+ kr = 9,
+ // India
+ @in = 10,
+ // None/Offline
+ none = 4
}
diff --git a/src/Fie.AI/FieAIControllerBase.cs b/src/Fie.AI/FieAIControllerBase.cs
index a2e19b0..d35d87d 100644
--- a/src/Fie.AI/FieAIControllerBase.cs
+++ b/src/Fie.AI/FieAIControllerBase.cs
@@ -1,8 +1,6 @@
using Fie.Object;
-namespace Fie.AI
-{
- public class FieAIControllerBase : FieInputControllerBase
- {
- }
+namespace Fie.AI {
+ public class FieAIControllerBase : FieInputControllerBase {
+ }
}
diff --git a/src/Fie.AI/FieAIHateController.cs b/src/Fie.AI/FieAIHateController.cs
index bc56b07..adf0217 100644
--- a/src/Fie.AI/FieAIHateController.cs
+++ b/src/Fie.AI/FieAIHateController.cs
@@ -3,97 +3,84 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
-namespace Fie.AI
-{
- public class FieAIHateController : FieAIControllerBase
- {
- private float MAXIMUM_STACKED_HATE = 6f;
+namespace Fie.AI {
+ public class FieAIHateController : FieAIControllerBase {
- private Dictionary _hateCorutine = new Dictionary();
+ private float MAXIMUM_STACKED_HATE = 6;
- private Dictionary _hateList = new Dictionary();
+ private Dictionary _hateCorutine = new Dictionary();
- private void Start()
- {
- _ownerCharacter.damageSystem.damagedEvent += delegate(FieGameCharacter attacker, FieDamage damage)
- {
- if (!(attacker == null) && damage != null && PhotonNetwork.isMasterClient)
- {
- AddHate(attacker, damage.hate);
- }
- };
- }
+ private Dictionary _hateList = new Dictionary();
- private void AddHate(FieGameCharacter attaker, float hate)
- {
- if (!(attaker == null))
- {
- int instanceID = attaker.GetInstanceID();
- if (_hateCorutine.ContainsKey(instanceID))
- {
- StopCoroutine(_hateCorutine[instanceID]);
- }
- if (!_hateList.ContainsKey(instanceID))
- {
- _hateList[instanceID] = hate;
- }
- else
- {
- _hateList[instanceID] = Mathf.Min(_hateList[instanceID] + hate, MAXIMUM_STACKED_HATE);
- }
- _hateCorutine[instanceID] = CalculateHateCoroutine(instanceID);
- StartCoroutine(_hateCorutine[instanceID]);
- }
- }
+ private void Start() {
+ _ownerCharacter.damageSystem.damagedEvent += delegate (FieGameCharacter attacker, FieDamage damage) {
+ if (attacker != null && damage != null && PhotonNetwork.isMasterClient) {
+ AddHate(attacker, damage.hate);
+ }
+ };
+ }
- private void Update()
- {
- updateLockonTargetByHate();
- }
+ private void AddHate(FieGameCharacter attaker, float hate) {
+ if (!(attaker == null)) {
+ int instanceID = attaker.GetInstanceID();
- private void updateLockonTargetByHate()
- {
- if (_hateList.Count > 0)
- {
- bool flag = false;
- int instanceId = 0;
- float num = 0f;
- foreach (KeyValuePair hate in _hateList)
- {
- if (num < hate.Value)
- {
- instanceId = hate.Key;
- flag = true;
- }
- num = Mathf.Max(num, hate.Value);
- }
- if (flag)
- {
- _ownerCharacter.detector.ChangeLockonTargetByInstanceID(instanceId);
- }
- }
- }
+ if (_hateCorutine.ContainsKey(instanceID)) {
+ StopCoroutine(_hateCorutine[instanceID]);
+ }
- private IEnumerator CalculateHateCoroutine(int attackerInstanceId)
- {
- if (_hateList.ContainsKey(attackerInstanceId))
- {
- Dictionary hateList;
- int key;
- (hateList = _hateList)[key = attackerInstanceId] = hateList[key] - Time.deltaTime;
- if (!(_hateList[attackerInstanceId] <= 0f))
- {
- yield return (object)0;
- /*Error: Unable to find new state assignment for yield return*/;
- }
- _hateList.Remove(attackerInstanceId);
- }
- if (_hateCorutine.ContainsKey(attackerInstanceId))
- {
- _hateCorutine.Remove(attackerInstanceId);
- }
- yield return (object)null;
- /*Error: Unable to find new state assignment for yield return*/;
- }
- }
+ if (!_hateList.ContainsKey(instanceID)) {
+ _hateList[instanceID] = hate;
+ } else {
+ _hateList[instanceID] = Mathf.Min(_hateList[instanceID] + hate, MAXIMUM_STACKED_HATE);
+ }
+
+ _hateCorutine[instanceID] = CalculateHateCoroutine(instanceID);
+
+ StartCoroutine(_hateCorutine[instanceID]);
+ }
+ }
+
+ private void Update() {
+ updateLockonTargetByHate();
+ }
+
+ private void updateLockonTargetByHate() {
+ if (_hateList.Count > 0) {
+ bool flag = false;
+ int instanceId = 0;
+ float num = 0;
+
+ foreach (KeyValuePair hate in _hateList) {
+ if (num < hate.Value) {
+ instanceId = hate.Key;
+ flag = true;
+ }
+ num = Mathf.Max(num, hate.Value);
+ }
+
+ if (flag) {
+ _ownerCharacter.detector.ChangeLockonTargetByInstanceID(instanceId);
+ }
+ }
+ }
+
+ private IEnumerator CalculateHateCoroutine(int attackerInstanceId) {
+ if (_hateList.ContainsKey(attackerInstanceId)) {
+
+ _hateList[attackerInstanceId] -= Time.deltaTime;
+
+ if (_hateList[attackerInstanceId] > 0) {
+ yield return 0;
+ }
+
+ _hateList.Remove(attackerInstanceId);
+ }
+
+ if (_hateCorutine.ContainsKey(attackerInstanceId)) {
+ _hateCorutine.Remove(attackerInstanceId);
+ }
+
+ yield return null;
+ }
+ }
}
diff --git a/src/Fie.AI/FieAITaskApplejackBackstep.cs b/src/Fie.AI/FieAITaskApplejackBackstep.cs
index d3988bc..da34e9f 100644
--- a/src/Fie.AI/FieAITaskApplejackBackstep.cs
+++ b/src/Fie.AI/FieAITaskApplejackBackstep.cs
@@ -2,63 +2,60 @@ using Fie.Object;
using Fie.Ponies.Applejack;
using UnityEngine;
-namespace Fie.AI
-{
- public class FieAITaskApplejackBackstep : FieAITaskBase
- {
- private enum StepState
- {
- STATE_PREPARE,
- STATE_STEP
- }
+namespace Fie.AI {
+ public class FieAITaskApplejackBackstep : FieAITaskBase {
+ private enum StepState {
+ STATE_PREPARE,
+ STATE_STEP
+ }
- private const float ATTACK_DISTANCE = 15f;
+ private const float ATTACK_DISTANCE = 15f;
- private bool _isEndState;
+ private bool _isEndState;
- private StepState _stepState;
+ private StepState _stepState;
- public override void Initialize(FieAITaskController manager)
- {
- _isEndState = false;
- _stepState = StepState.STATE_PREPARE;
- }
+ public override void Initialize(FieAITaskController manager) {
+ _isEndState = false;
+ _stepState = StepState.STATE_PREPARE;
+ }
- public override bool Task(FieAITaskController manager)
- {
- if (manager.ownerCharacter.groundState != 0)
- {
- return true;
- }
- switch (_stepState)
- {
- case StepState.STATE_PREPARE:
- {
- Vector3 directionalVec = new Vector3(Random.Range(-1f, 1f), Random.Range(-1f, 1f), Random.Range(-1f, 1f));
- manager.ownerCharacter.RequestToChangeState(directionalVec, 1f, FieGameCharacter.StateMachineType.Base);
- FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
- if (currentStateMachine is FieStateMachineApplejackEvasion || currentStateMachine is FieStateMachineApplejackBackstep || currentStateMachine is FieStateMachineApplejackCharge)
- {
- currentStateMachine.stateChangeEvent += delegate
- {
- _isEndState = true;
- };
- _stepState = StepState.STATE_STEP;
- }
- else
- {
- _isEndState = true;
- }
- break;
- }
- case StepState.STATE_STEP:
- if (_isEndState)
- {
- return true;
- }
- break;
- }
- return false;
- }
- }
+ public override bool Task(FieAITaskController manager) {
+ if (manager.ownerCharacter.groundState != 0) {
+ return true;
+ }
+ switch (_stepState) {
+ case StepState.STATE_PREPARE: {
+ Vector3 directionalVec = new Vector3(
+ Random.Range(-1f, 1f),
+ Random.Range(-1f, 1f),
+ Random.Range(-1f, 1f)
+ );
+
+ manager.ownerCharacter.RequestToChangeState(directionalVec, 1f, FieGameCharacter.StateMachineType.Base);
+
+ FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
+
+ if (currentStateMachine is FieStateMachineApplejackEvasion
+ || currentStateMachine is FieStateMachineApplejackBackstep
+ || currentStateMachine is FieStateMachineApplejackCharge) {
+
+ currentStateMachine.stateChangeEvent += delegate {
+ _isEndState = true;
+ };
+ _stepState = StepState.STATE_STEP;
+ } else {
+ _isEndState = true;
+ }
+ break;
+ }
+ case StepState.STATE_STEP:
+ if (_isEndState) {
+ return true;
+ }
+ break;
+ }
+ return false;
+ }
+ }
}
diff --git a/src/Fie.AI/FieAITaskApplejackEnemyTracking.cs b/src/Fie.AI/FieAITaskApplejackEnemyTracking.cs
index ddb1e35..8f4cdef 100644
--- a/src/Fie.AI/FieAITaskApplejackEnemyTracking.cs
+++ b/src/Fie.AI/FieAITaskApplejackEnemyTracking.cs
@@ -2,34 +2,37 @@ using Fie.Ponies;
using Fie.Ponies.Applejack;
using UnityEngine;
-namespace Fie.AI
-{
- public class FieAITaskApplejackEnemyTracking : FieAITaskBase
- {
- public override bool Task(FieAITaskController manager)
- {
- if (manager.ownerCharacter.detector.lockonTargetObject == null)
- {
- return true;
- }
- float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position);
- if (!(num > 2f))
- {
- Vector3 position = manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position;
- float y = position.y;
- Vector3 position2 = manager.ownerCharacter.transform.position;
- if (y > position2.y + 5f && manager.ownerCharacter.abilitiesContainer.GetCooltime() <= 0f)
- {
- nextStateWeightList[typeof(FieStateMachineApplejackRope)] = 100;
- return true;
- }
- return true;
- }
- Vector3 vector = manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position - manager.ownerCharacter.transform.position;
- vector.y = vector.z;
- vector.z = 0f;
- manager.ownerCharacter.RequestToChangeState(vector.normalized, 1f, FieGameCharacter.StateMachineType.Base);
- return false;
- }
- }
+namespace Fie.AI {
+ public class FieAITaskApplejackEnemyTracking : FieAITaskBase {
+ public override bool Task(FieAITaskController manager) {
+ if (manager.ownerCharacter.detector.lockonTargetObject == null) {
+ return true;
+ }
+
+ float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position);
+
+ if (!(num > 2f)) {
+ Vector3 position = manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position;
+
+ float y = position.y;
+
+ Vector3 position2 = manager.ownerCharacter.transform.position;
+
+ if (y > position2.y + 5f && manager.ownerCharacter.abilitiesContainer.GetCooltime() <= 0f) {
+ nextStateWeightList[typeof(FieStateMachineApplejackRope)] = 100;
+
+ return true;
+ }
+
+ return true;
+ }
+
+ Vector3 vector = manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position - manager.ownerCharacter.transform.position;
+ vector.y = vector.z;
+ vector.z = 0f;
+ manager.ownerCharacter.RequestToChangeState(vector.normalized, 1f, FieGameCharacter.StateMachineType.Base);
+
+ return false;
+ }
+ }
}
diff --git a/src/Fie.AI/FieAITaskApplejackIdle.cs b/src/Fie.AI/FieAITaskApplejackIdle.cs
index 03f1d0c..7f16995 100644
--- a/src/Fie.AI/FieAITaskApplejackIdle.cs
+++ b/src/Fie.AI/FieAITaskApplejackIdle.cs
@@ -4,82 +4,67 @@ using Fie.Ponies;
using Fie.Ponies.Applejack;
using UnityEngine;
-namespace Fie.AI
-{
- public class FieAITaskApplejackIdle : FieAITaskBase
- {
- private FieGameCharacter injuryCharacter;
+namespace Fie.AI {
+ public class FieAITaskApplejackIdle : FieAITaskBase {
+ private FieGameCharacter injuryCharacter;
- public override void Initialize(FieAITaskController manager)
- {
- if (Random.Range(0f, 100f) > 50f)
- {
- FieGameCharacter randomEnemyGameCharacter = manager.ownerCharacter.detector.getRandomEnemyGameCharacter();
- if (randomEnemyGameCharacter != null)
- {
- manager.ownerCharacter.detector.ChangeLockonTargetByInstanceID(randomEnemyGameCharacter.GetInstanceID());
- }
- }
- injuryCharacter = FieManagerBehaviour.I.GetNearbyInjuryAllyCharacter(manager.ownerCharacter);
- }
+ public override void Initialize(FieAITaskController manager) {
+ if (Random.Range(0f, 100f) > 50f) {
+ FieGameCharacter randomEnemyGameCharacter = manager.ownerCharacter.detector.getRandomEnemyGameCharacter();
+ if (randomEnemyGameCharacter != null) {
+ manager.ownerCharacter.detector.ChangeLockonTargetByInstanceID(randomEnemyGameCharacter.GetInstanceID());
+ }
+ }
+ injuryCharacter = FieManagerBehaviour.I.GetNearbyInjuryAllyCharacter(manager.ownerCharacter);
+ }
- public override bool Task(FieAITaskController manager)
- {
- if (manager.ownerCharacter.groundState != 0)
- {
- return false;
- }
- if (manager.ownerCharacter.damageSystem.isDead)
- {
- if (manager.ownerCharacter.friendshipStats.getCurrentFriendshipPoint() >= 3)
- {
- (manager.ownerCharacter as FiePonies).TryToRevive();
- }
- return true;
- }
- if (injuryCharacter != null && manager.ownerCharacter.friendshipStats.getCurrentFriendshipPoint() >= 2)
- {
- nextStateWeightList[typeof(FieAITaskPoniesRescue)] = 100;
- return true;
- }
- float num = Vector3.Distance(manager.ownerCharacter.transform.position, FieManagerBehaviour.I.gameOwnerCharacter.transform.position);
- if (manager.ownerCharacter.detector.lockonTargetObject == null)
- {
- if (num > 2.5f)
- {
- nextStateWeightList[typeof(FieAITaskPoniesOwnerTracking)] = 100;
- return true;
- }
- return false;
- }
- float num2 = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.position);
- if (num2 > 4.5f)
- {
- nextStateWeightList[typeof(FieAITaskPoniesOwnerTracking)] = 100;
- return true;
- }
- if (num2 > 2.5f)
- {
- nextStateWeightList[typeof(FieAITaskApplejackEnemyTracking)] = 500;
- if (manager.ownerCharacter.abilitiesContainer.GetCooltime() <= 0f)
- {
- nextStateWeightList[typeof(FieAITaskApplejackRope)] = 500;
- }
- return true;
- }
- if (manager.ownerCharacter.abilitiesContainer.GetCooltime() <= 0f && manager.ownerCharacter.abilitiesContainer.GetCooltime() <= 0f)
- {
- nextStateWeightList[typeof(FieAITaskApplejackStomp)] = (int)Mathf.Max(1000f * manager.ownerCharacter.healthStats.nowHelthAndShieldRatePerMax, 100f);
- nextStateWeightList[typeof(FieAITaskApplejackYeehaw)] = (int)Mathf.Max(2000f * (1f - manager.ownerCharacter.healthStats.nowHelthAndShieldRatePerMax), 500f);
- return true;
- }
- nextStateWeightList[typeof(FieAITaskApplejackBackstep)] = 200;
- if (manager.ownerCharacter.groundState == FieObjectGroundState.Grounding)
- {
- nextStateWeightList[typeof(FieAITaskApplejackJump)] = 200;
- }
- nextStateWeightList[typeof(FieAITaskApplejackMelee)] = 200;
- return true;
- }
- }
+ public override bool Task(FieAITaskController manager) {
+ if (manager.ownerCharacter.groundState != 0) {
+ return false;
+ }
+ if (manager.ownerCharacter.damageSystem.isDead) {
+ if (manager.ownerCharacter.friendshipStats.getCurrentFriendshipPoint() >= 3) {
+ (manager.ownerCharacter as FiePonies).TryToRevive();
+ }
+ return true;
+ }
+ if (injuryCharacter != null && manager.ownerCharacter.friendshipStats.getCurrentFriendshipPoint() >= 2) {
+ nextStateWeightList[typeof(FieAITaskPoniesRescue)] = 100;
+ return true;
+ }
+ float num = Vector3.Distance(manager.ownerCharacter.transform.position, FieManagerBehaviour.I.gameOwnerCharacter.transform.position);
+ if (manager.ownerCharacter.detector.lockonTargetObject == null) {
+ if (num > 2.5f) {
+ nextStateWeightList[typeof(FieAITaskPoniesOwnerTracking)] = 100;
+ return true;
+ }
+ return false;
+ }
+ float num2 = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.position);
+ if (num2 > 4.5f) {
+ nextStateWeightList[typeof(FieAITaskPoniesOwnerTracking)] = 100;
+ return true;
+ }
+ if (num2 > 2.5f) {
+ nextStateWeightList[typeof(FieAITaskApplejackEnemyTracking)] = 500;
+ if (manager.ownerCharacter.abilitiesContainer.GetCooltime() <= 0f) {
+ nextStateWeightList[typeof(FieAITaskApplejackRope)] = 500;
+ }
+ return true;
+ }
+ if (manager.ownerCharacter.abilitiesContainer.GetCooltime() <= 0f && manager.ownerCharacter.abilitiesContainer.GetCooltime() <= 0f) {
+ nextStateWeightList[typeof(FieAITaskApplejackStomp)] = (int)Mathf.Max(1000f * manager.ownerCharacter.healthStats.nowHelthAndShieldRatePerMax, 100f);
+ nextStateWeightList[typeof(FieAITaskApplejackYeehaw)] = (int)Mathf.Max(2000f * (1f - manager.ownerCharacter.healthStats.nowHelthAndShieldRatePerMax), 500f);
+ return true;
+ }
+
+ nextStateWeightList[typeof(FieAITaskApplejackBackstep)] = 200;
+
+ if (manager.ownerCharacter.groundState == FieObjectGroundState.Grounding) {
+ nextStateWeightList[typeof(FieAITaskApplejackJump)] = 200;
+ }
+ nextStateWeightList[typeof(FieAITaskApplejackMelee)] = 200;
+ return true;
+ }
+ }
}
diff --git a/src/Fie.AI/FieAITaskInterface.cs b/src/Fie.AI/FieAITaskInterface.cs
index 00b0aa2..d4ad756 100644
--- a/src/Fie.AI/FieAITaskInterface.cs
+++ b/src/Fie.AI/FieAITaskInterface.cs
@@ -1,14 +1,23 @@
using System;
using System.Collections.Generic;
-namespace Fie.AI
-{
- public interface FieAITaskInterface
- {
- bool TaskExec(FieAITaskController manager);
+namespace Fie.AI {
+ ///
+ /// An AI task that a character can perform. Called to handle movement/targetting/etc.
+ ///
+ public interface FieAITaskInterface {
+ ///
+ /// Runs this task.
+ ///
+ /// The manager responsible for calling this task
+ ///
+ bool TaskExec(FieAITaskController manager);
- bool Task(FieAITaskController manager);
+ bool Task(FieAITaskController manager);
- Dictionary GetWeight();
- }
+ ///
+ /// Gets a relative importance mapping for this task given different targets and contexts.
+ ///
+ Dictionary GetWeight();
+ }
}
diff --git a/src/Fie.AI/FieAITaskRainbowDashEnemyTracking.cs b/src/Fie.AI/FieAITaskRainbowDashEnemyTracking.cs
index 524803b..721dc8a 100644
--- a/src/Fie.AI/FieAITaskRainbowDashEnemyTracking.cs
+++ b/src/Fie.AI/FieAITaskRainbowDashEnemyTracking.cs
@@ -1,26 +1,26 @@
using Fie.Ponies;
using UnityEngine;
-namespace Fie.AI
-{
- public class FieAITaskRainbowDashEnemyTracking : FieAITaskBase
- {
- public override bool Task(FieAITaskController manager)
- {
- if (manager.ownerCharacter.detector.lockonTargetObject == null)
- {
- return true;
- }
- float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position);
- if (!(num > 2f))
- {
- return true;
- }
- Vector3 vector = manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position - manager.ownerCharacter.transform.position;
- vector.y = vector.z;
- vector.z = 0f;
- manager.ownerCharacter.RequestToChangeState(vector.normalized, 1f, FieGameCharacter.StateMachineType.Base);
- return false;
- }
- }
+namespace Fie.AI {
+ public class FieAITaskRainbowDashEnemyTracking : FieAITaskBase {
+ public override bool Task(FieAITaskController manager) {
+ if (manager.ownerCharacter.detector.lockonTargetObject == null) {
+ return true;
+ }
+
+ float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position);
+
+ if (num <= 2) {
+ return true;
+ }
+
+ Vector3 vector = manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position - manager.ownerCharacter.transform.position;
+ vector.y = vector.z;
+ vector.z = 0f;
+
+ manager.ownerCharacter.RequestToChangeState(vector.normalized, 1, FieGameCharacter.StateMachineType.Base);
+
+ return false;
+ }
+ }
}
diff --git a/src/Fie.AI/FieAITaskTwilightBase.cs b/src/Fie.AI/FieAITaskTwilightBase.cs
index f0118db..bea20a7 100644
--- a/src/Fie.AI/FieAITaskTwilightBase.cs
+++ b/src/Fie.AI/FieAITaskTwilightBase.cs
@@ -1,21 +1,20 @@
using Fie.Ponies;
using UnityEngine;
-namespace Fie.AI
-{
- public abstract class FieAITaskTwilightBase : FieAITaskBase
- {
- protected bool AdjustDirectionByBasicMovement(FieAITaskController manager)
- {
- if (manager.ownerCharacter.detector.lockonTargetObject.flipDirectionVector != manager.ownerCharacter.flipDirectionVector)
- {
- return false;
- }
- Vector3 vector = manager.ownerCharacter.detector.lockonTargetObject.position - manager.ownerCharacter.transform.position;
- vector.y = vector.z;
- vector.z = 0f;
- manager.ownerCharacter.RequestToChangeState(vector.normalized, 1f, FieGameCharacter.StateMachineType.Base);
- return true;
- }
- }
+namespace Fie.AI {
+ public abstract class FieAITaskTwilightBase : FieAITaskBase {
+ protected bool AdjustDirectionByBasicMovement(FieAITaskController manager) {
+ if (manager.ownerCharacter.detector.lockonTargetObject.flipDirectionVector != manager.ownerCharacter.flipDirectionVector) {
+ return false;
+ }
+
+ Vector3 vector = manager.ownerCharacter.detector.lockonTargetObject.position - manager.ownerCharacter.transform.position;
+ vector.y = vector.z;
+ vector.z = 0;
+
+ manager.ownerCharacter.RequestToChangeState(vector.normalized, 1, FieGameCharacter.StateMachineType.Base);
+
+ return true;
+ }
+ }
}
diff --git a/src/Fie.AI/FieAITaskTwilightSummonArrow.cs b/src/Fie.AI/FieAITaskTwilightSummonArrow.cs
index b3a137a..9716f66 100644
--- a/src/Fie.AI/FieAITaskTwilightSummonArrow.cs
+++ b/src/Fie.AI/FieAITaskTwilightSummonArrow.cs
@@ -2,49 +2,40 @@ using Fie.Object;
using Fie.Ponies.Twilight;
using UnityEngine;
-namespace Fie.AI
-{
- public class FieAITaskTwilightSummonArrow : FieAITaskTwilightBase
- {
- private bool _isEnd;
+namespace Fie.AI {
+ ///
+ /// Summons a magic bold
+ ///
+ public class FieAITaskTwilightSummonArrow : FieAITaskTwilightBase {
+ private bool _isEnd;
- public override void Initialize(FieAITaskController manager)
- {
- _isEnd = false;
- manager.ownerCharacter.damageSystem.staggerEvent += healthSystem_staggerEvent;
- manager.ownerCharacter.damageSystem.damagedEvent += HealthSystem_damagedEvent;
- }
+ public override void Initialize(FieAITaskController manager) {
+ _isEnd = false;
+ manager.ownerCharacter.damageSystem.staggerEvent += healthSystem_staggerEvent;
+ manager.ownerCharacter.damageSystem.damagedEvent += HealthSystem_damagedEvent;
+ }
- public override void Terminate(FieAITaskController manager)
- {
- manager.ownerCharacter.damageSystem.staggerEvent -= healthSystem_staggerEvent;
- manager.ownerCharacter.damageSystem.damagedEvent -= HealthSystem_damagedEvent;
- }
+ public override void Terminate(FieAITaskController manager) {
+ manager.ownerCharacter.damageSystem.staggerEvent -= healthSystem_staggerEvent;
+ manager.ownerCharacter.damageSystem.damagedEvent -= HealthSystem_damagedEvent;
+ }
- private void HealthSystem_damagedEvent(FieGameCharacter attacker, FieDamage damage)
- {
- nextStateWeightList[typeof(FieAITaskTwilightEnemyEvade)] = 100;
- _isEnd = true;
- }
+ private void HealthSystem_damagedEvent(FieGameCharacter attacker, FieDamage damage) {
+ nextStateWeightList[typeof(FieAITaskTwilightEnemyEvade)] = 100;
+ _isEnd = true;
+ }
- private void healthSystem_staggerEvent(FieDamage damageObject)
- {
- nextStateWeightList[typeof(FieAITaskTwilightEnemyEvade)] = 100;
- _isEnd = true;
- }
+ private void healthSystem_staggerEvent(FieDamage damageObject) {
+ nextStateWeightList[typeof(FieAITaskTwilightEnemyEvade)] = 100;
+ _isEnd = true;
+ }
- public override bool Task(FieAITaskController manager)
- {
- if (_isEnd)
- {
- return true;
- }
- if (manager.ownerCharacter.detector.lockonTargetObject == null)
- {
- return true;
- }
- manager.ownerCharacter.RequestToChangeState(Vector3.zero, 0f, FieGameCharacter.StateMachineType.Attack);
- return true;
- }
- }
+ public override bool Task(FieAITaskController manager) {
+ if (!_isEnd && manager.ownerCharacter.detector.lockonTargetObject != null) {
+ manager.ownerCharacter.RequestToChangeState(Vector3.zero, 0, FieGameCharacter.StateMachineType.Attack);
+ }
+
+ return true;
+ }
+ }
}
diff --git a/src/Fie.Core/FieBootstrap.cs b/src/Fie.Core/FieBootstrap.cs
index bf1e543..3d3d2b3 100644
--- a/src/Fie.Core/FieBootstrap.cs
+++ b/src/Fie.Core/FieBootstrap.cs
@@ -2,20 +2,32 @@ using Fie.Manager;
using Fie.Scene;
using UnityEngine;
-namespace Fie.Core
-{
- public class FieBootstrap : MonoBehaviour
- {
- private static bool _isBootedFromBootStrap;
+namespace Fie.Core {
+ ///
+ /// Entry-point for Fie. Everything starts here.
+ ///
+ public class FieBootstrap : MonoBehaviour {
+ public static bool isBootedFromBootStrap { get; private set; };
- public static bool isBootedFromBootStrap => _isBootedFromBootStrap;
-
- private void Start()
- {
+ ///
+ /// Starts the game. Loads the title screen.
+ ///
+ private void Start() {
FieManagerFactory.I.StartUp();
- FieManagerBehaviour.I.LoadScene(new FieSceneTitle(), allowSceneActivation: true, FieFaderManager.FadeType.OUT_TO_WHITE, FieFaderManager.FadeType.IN_FROM_WHITE, 1.5f);
- _isBootedFromBootStrap = true;
- FieManagerBehaviour.I.ChangeMixerVolume(0f, 0.5f, FieAudioManager.FieAudioMixerType.BGM, FieAudioManager.FieAudioMixerType.Voice, FieAudioManager.FieAudioMixerType.SE);
+ FieManagerBehaviour.I.LoadScene(new FieSceneTitle(), allowSceneActivation: true,
+ FieFaderManager.FadeType.OUT_TO_WHITE,
+ FieFaderManager.FadeType.IN_FROM_WHITE,
+ 1.5f
+ );
+
+ isBootedFromBootStrap = true;
+
+ FieManagerBehaviour.I.ChangeMixerVolume(0f, 0.5f,
+ FieAudioManager.FieAudioMixerType.BGM,
+ FieAudioManager.FieAudioMixerType.Voice,
+ FieAudioManager.FieAudioMixerType.SE
+ );
+
UnityEngine.Object.Destroy(base.gameObject);
}
}
diff --git a/src/Fie.DebugUtility/FieDebugGameSceneBoot.cs b/src/Fie.DebugUtility/FieDebugGameSceneBoot.cs
index b51caf5..c4b8b23 100644
--- a/src/Fie.DebugUtility/FieDebugGameSceneBoot.cs
+++ b/src/Fie.DebugUtility/FieDebugGameSceneBoot.cs
@@ -5,63 +5,60 @@ using GameDataEditor;
using System.Collections.Generic;
using UnityEngine;
-namespace Fie.DebugUtility
-{
- public class FieDebugGameSceneBoot : MonoBehaviour
- {
- [Range(1f, 3f)]
- [SerializeField]
- private int playerNum = 1;
+namespace Fie.DebugUtility {
+ public class FieDebugGameSceneBoot : MonoBehaviour {
+ [Range(1f, 3f)]
+ [SerializeField]
+ private int playerNum = 1;
- [SerializeField]
- private List _debugCharacters = new List();
+ [SerializeField]
+ private List _debugCharacters = new List();
- [SerializeField]
- private List _debugCharactersIntelligenceTypes = new List();
+ [SerializeField]
+ private List _debugCharactersIntelligenceTypes = new List();
- [SerializeField]
- private List _debugCharactersNames = new List();
+ [SerializeField]
+ private List _debugCharactersNames = new List();
- [SerializeField]
- private List _debugSkills = new List();
+ [SerializeField]
+ private List _debugSkills = new List();
- private void Awake()
- {
- if (!FieBootstrap.isBootedFromBootStrap && _debugCharacters.Count == _debugCharactersIntelligenceTypes.Count && _debugCharactersIntelligenceTypes.Count == _debugCharactersNames.Count && _debugCharacters.Count == _debugCharactersNames.Count)
- {
- PhotonNetwork.offlineMode = true;
- PhotonNetwork.InstantiateInRoomOnly = false;
- FieManagerFactory.I.currentSceneType = FieSceneType.INGAME;
- FieManagerBehaviour.I.StartUp();
- FieManagerBehaviour.I.StartUp();
- FieManagerBehaviour.I.StartUp();
- FieManagerBehaviour.I.StartUp();
- FieManagerBehaviour.I.nowPlayerNum = playerNum;
- FieManagerBehaviour.I.StartUp();
- List list = FieMasterData.FindMasterDataList(delegate(GDESkillTreeData data)
- {
- if (_debugSkills.Contains((FieConstValues.FieSkill)data.ID))
- {
- return true;
- }
- return false;
- });
- for (int i = 0; i < playerNum; i++)
- {
- _debugCharacters[i].intelligenceType = _debugCharactersIntelligenceTypes[i];
- if (list != null && list.Count > 0)
- {
- FieSaveManager.debugSkills = list;
- }
- FieManagerBehaviour.I.SetUserName(i, _debugCharactersNames[i]);
- FieManagerBehaviour.I.SetUserCharacterPrefab(i, _debugCharacters[i]);
- }
- }
- }
+ private void Awake() {
+ if (!FieBootstrap.isBootedFromBootStrap
+ && _debugCharacters.Count == _debugCharactersIntelligenceTypes.Count
+ && _debugCharactersIntelligenceTypes.Count == _debugCharactersNames.Count
+ && _debugCharacters.Count == _debugCharactersNames.Count) {
- private void Start()
- {
- FieManagerBehaviour.I.StartUp();
- }
- }
+ PhotonNetwork.offlineMode = true;
+ PhotonNetwork.InstantiateInRoomOnly = false;
+
+ FieManagerFactory.I.currentSceneType = FieSceneType.INGAME;
+ FieManagerBehaviour.I.StartUp();
+ FieManagerBehaviour.I.StartUp();
+ FieManagerBehaviour.I.StartUp();
+ FieManagerBehaviour.I.StartUp();
+ FieManagerBehaviour.I.nowPlayerNum = playerNum;
+ FieManagerBehaviour.I.StartUp();
+
+ List list = FieMasterData.FindMasterDataList(delegate (GDESkillTreeData data) {
+ return _debugSkills.Contains((FieConstValues.FieSkill)data.ID);
+ });
+
+ for (int i = 0; i < playerNum; i++) {
+ _debugCharacters[i].intelligenceType = _debugCharactersIntelligenceTypes[i];
+
+ if (list != null && list.Count > 0) {
+ FieSaveManager.debugSkills = list;
+ }
+
+ FieManagerBehaviour.I.SetUserName(i, _debugCharactersNames[i]);
+ FieManagerBehaviour.I.SetUserCharacterPrefab(i, _debugCharacters[i]);
+ }
+ }
+ }
+
+ private void Start() {
+ FieManagerBehaviour.I.StartUp();
+ }
+ }
}
diff --git a/src/Fie.Enemies/FieEnemiesAnimationContainer.cs b/src/Fie.Enemies/FieEnemiesAnimationContainer.cs
index e57ff28..400e9e4 100644
--- a/src/Fie.Enemies/FieEnemiesAnimationContainer.cs
+++ b/src/Fie.Enemies/FieEnemiesAnimationContainer.cs
@@ -1,12 +1,9 @@
using Fie.Object;
-namespace Fie.Enemies
-{
- public class FieEnemiesAnimationContainer : FieAnimationContainerBase
- {
- public FieEnemiesAnimationContainer()
- {
- addAnimationData(0, new FieSkeletonAnimationObject(0, "idle"));
- }
- }
+namespace Fie.Enemies {
+ public class FieEnemiesAnimationContainer : FieAnimationContainerBase {
+ public FieEnemiesAnimationContainer() {
+ addAnimationData(0, new FieSkeletonAnimationObject(0, "idle"));
+ }
+ }
}
diff --git a/src/Fie.Enemies/FieEnemiesHoovesRacesAnimationContainer.cs b/src/Fie.Enemies/FieEnemiesHoovesRacesAnimationContainer.cs
index 338562b..a1ff481 100644
--- a/src/Fie.Enemies/FieEnemiesHoovesRacesAnimationContainer.cs
+++ b/src/Fie.Enemies/FieEnemiesHoovesRacesAnimationContainer.cs
@@ -1,36 +1,31 @@
using Fie.Object;
-namespace Fie.Enemies
-{
- public class FieEnemiesHoovesRacesAnimationContainer : FieEnemiesAnimationContainer
- {
- public enum HoovesRacesAnimTrack
- {
- HORN = 2,
- MAX_HOOVES_RACES_TRACK
- }
+namespace Fie.Enemies {
+ public class FieEnemiesHoovesRacesAnimationContainer : FieEnemiesAnimationContainer {
+ public enum HoovesRacesAnimTrack {
+ HORN = 2,
+ MAX_HOOVES_RACES_TRACK
+ }
- public enum HoovesRacesAnimList
- {
- WALK = 1,
- GALLOP,
- STAGGER,
- STAGGER_AIR,
- STAGGER_FALL,
- STAGGER_FALL_RECOVER,
- DEAD,
- MAX_HOOVES_RACES_ANIMATION
- }
+ public enum HoovesRacesAnimList {
+ WALK = 1,
+ GALLOP,
+ STAGGER,
+ STAGGER_AIR,
+ STAGGER_FALL,
+ STAGGER_FALL_RECOVER,
+ DEAD,
+ MAX_HOOVES_RACES_ANIMATION
+ }
- public FieEnemiesHoovesRacesAnimationContainer()
- {
- addAnimationData(1, new FieSkeletonAnimationObject(0, "walk"));
- addAnimationData(2, new FieSkeletonAnimationObject(0, "gallop"));
- addAnimationData(3, new FieSkeletonAnimationObject(0, "stagger"));
- addAnimationData(4, new FieSkeletonAnimationObject(0, "stagger_air"));
- addAnimationData(5, new FieSkeletonAnimationObject(0, "stagger_fall"));
- addAnimationData(6, new FieSkeletonAnimationObject(0, "stagger_fall_recover"));
- addAnimationData(7, new FieSkeletonAnimationObject(0, "dead"));
- }
- }
+ public FieEnemiesHoovesRacesAnimationContainer() {
+ addAnimationData(1, new FieSkeletonAnimationObject(0, "walk"));
+ addAnimationData(2, new FieSkeletonAnimationObject(0, "gallop"));
+ addAnimationData(3, new FieSkeletonAnimationObject(0, "stagger"));
+ addAnimationData(4, new FieSkeletonAnimationObject(0, "stagger_air"));
+ addAnimationData(5, new FieSkeletonAnimationObject(0, "stagger_fall"));
+ addAnimationData(6, new FieSkeletonAnimationObject(0, "stagger_fall_recover"));
+ addAnimationData(7, new FieSkeletonAnimationObject(0, "dead"));
+ }
+ }
}
diff --git a/src/Fie.Fader/FieFader.cs b/src/Fie.Fader/FieFader.cs
index afbabc6..ab41054 100644
--- a/src/Fie.Fader/FieFader.cs
+++ b/src/Fie.Fader/FieFader.cs
@@ -5,6 +5,9 @@ using UnityEngine.UI;
namespace Fie.Fader
{
+ ///
+ /// Fader used to white out the screen whilst the game is loading.
+ ///
public class FieFader : MonoBehaviour
{
[SerializeField]
@@ -13,52 +16,61 @@ namespace Fie.Fader
[SerializeField]
private Image faderPlaneObject;
+ ///
+ /// The loading icon that appears in the lower right corner.
+ ///
[SerializeField]
private SkeletonGraphic _loadingIcon;
private Tweener faderTweener = new Tweener();
+ ///
+ /// True if the loading screen is currently visible.
+ ///
private bool isDrawFader;
- public void Initialize()
- {
+ public void Initialize() {
faderCameraRootObject.transform.gameObject.SetActive(value: false);
}
- public void HideFader()
- {
+ public void HideFader() {
isDrawFader = false;
faderCameraRootObject.transform.gameObject.SetActive(value: false);
}
- public void InitFader(Vector4 startColor, Vector4 endColor, float time)
- {
+ ///
+ /// Creates this view, sets it to visible, and starts showing the loading screen.
+ ///
+ public void InitFader(Vector4 startColor, Vector4 endColor, float time) {
isDrawFader = true;
faderTweener.InitTweener(time, startColor, endColor);
faderCameraRootObject.transform.gameObject.SetActive(value: true);
}
- public bool IsEndUpdateFader()
- {
+ ///
+ /// Checks if the loading screen is still fading in/our and returns false otherwise.
+ ///
+ public bool IsEndUpdateFader() {
return faderTweener == null || faderTweener.IsEnd();
}
- private void Update()
- {
- if (isDrawFader)
- {
+ ///
+ /// Draws the loading screen. Currently just a plain white background.
+ ///
+ private void Update() {
+ if (isDrawFader) {
Color color = faderTweener.UpdateParameterVec4(Time.deltaTime);
faderPlaneObject.color = color;
_loadingIcon.color = new Color(1f, 1f, 1f, color.a);
}
}
- public void ShowLoadScreen()
- {
+ public void ShowLoadScreen() {
+ // TODO: Implement this
}
- public void HideLoadScreen()
- {
+ public void HideLoadScreen() {
+ // TODO: Implement this
}
}
}
diff --git a/src/Fie.Footstep/FieFootstepMaterial.cs b/src/Fie.Footstep/FieFootstepMaterial.cs
index 18a94ff..78a9716 100644
--- a/src/Fie.Footstep/FieFootstepMaterial.cs
+++ b/src/Fie.Footstep/FieFootstepMaterial.cs
@@ -2,41 +2,53 @@ using Fie.Utility;
using System.Collections.Generic;
using UnityEngine;
-namespace Fie.Footstep
-{
- public class FieFootstepMaterial : MonoBehaviour
- {
+namespace Fie.Footstep {
+ ///
+ /// Plays the footstep animations created as players or enemies move around.
+ ///
+ public class FieFootstepMaterial : MonoBehaviour {
[SerializeField]
private float _audioVolume = 0.5f;
[SerializeField]
private List _audioClips = new List();
+ ///
+ /// The particle material to spawn under an entity's hooves as they walk.
+ ///
[SerializeField]
private Material _footStepParticleMaterial;
+ ///
+ /// A lotto of audio clips to play. Provides a random one when queried.
+ ///
private Lottery _lottery = new Lottery();
+ ///
+ /// The pool of sounds that can be played by this material.
+ ///
public List audioClips => _audioClips;
- private void Awake()
- {
- foreach (AudioClip audioClip in _audioClips)
- {
- _lottery.AddItem(audioClip);
+ private void Awake() {
+ foreach (AudioClip audioClip in _audioClips) {
+ _lottery.AddItem(audioClip); // add each audio clip to the lottery
}
}
- public void playFootstepAudio(FieFootstepPlayer player)
- {
- if (!(player == null) && _lottery.IsExecutable())
- {
+ ///
+ /// Attempts to play an audio clip for the given footstep player.
+ /// Accepts nulls.
+ ///
+ public void playFootstepAudio(FieFootstepPlayer player) {
+ if (!(player == null) && _lottery.IsExecutable()) {
AudioClip audioClip = _lottery.Lot();
- if (!(audioClip == null))
- {
+
+ if (!(audioClip == null)) {
player.SetMaterial(_footStepParticleMaterial);
+
player.audioSource.pitch = player.pitchOffset;
player.audioSource.PlayOneShot(audioClip, _audioVolume);
+
player.EmitFootstepParticle(audioClip.length);
}
}
diff --git a/src/Fie.Footstep/FieFootstepPlayer.cs b/src/Fie.Footstep/FieFootstepPlayer.cs
index d017a42..3d6c45d 100644
--- a/src/Fie.Footstep/FieFootstepPlayer.cs
+++ b/src/Fie.Footstep/FieFootstepPlayer.cs
@@ -2,10 +2,11 @@ using ParticlePlayground;
using UnityEngine;
using UnityEngine.SceneManagement;
-namespace Fie.Footstep
-{
- public class FieFootstepPlayer : MonoBehaviour
- {
+namespace Fie.Footstep {
+ ///
+ /// An audio player for playing audio clips under a player.
+ ///
+ public class FieFootstepPlayer : MonoBehaviour {
[SerializeField]
private AudioSource _audioSource;
@@ -21,35 +22,31 @@ namespace Fie.Footstep
public float pitchOffset => _pitchOffset;
- public void EmitFootstepParticle(float duration)
- {
+ public void EmitFootstepParticle(float duration) {
_particleDuration = duration;
}
- public void SetMaterial(Material material)
- {
+ public void SetMaterial(Material material) {
_particle.particleSystemRenderer.material = material;
}
- private void Update()
- {
- bool flag = _particleDuration > 0f;
+ private void Update() {
+ bool flag = _particleDuration > 0;
_particle.emit = flag;
- if (flag)
- {
+ if (flag) {
_particleDuration -= Time.deltaTime;
}
}
- private void Awake()
- {
+ private void Awake() {
SceneManager.sceneLoaded += SceneManager_sceneLoaded;
}
- private void SceneManager_sceneLoaded(UnityEngine.SceneManagement.Scene arg0, LoadSceneMode arg1)
- {
- if ((bool)_particle)
- {
+ ///
+ /// Called when the scene is loaded.
+ ///
+ private void SceneManager_sceneLoaded(UnityEngine.SceneManagement.Scene scene, LoadSceneMode mode) {
+ if ((bool)_particle) {
_particle.Start();
}
}
diff --git a/src/Fie.Object/FieAnimationContainerBase.cs b/src/Fie.Object/FieAnimationContainerBase.cs
index 54334d6..5ea4402 100644
--- a/src/Fie.Object/FieAnimationContainerBase.cs
+++ b/src/Fie.Object/FieAnimationContainerBase.cs
@@ -1,41 +1,45 @@
using System.Collections.Generic;
-namespace Fie.Object
-{
- public abstract class FieAnimationContainerBase
- {
- public enum BaseAnimTrack
- {
- MOTION,
- EMOTION,
- MAX_BASE_TRACK
- }
+namespace Fie.Object {
- public enum BaseAnimList
- {
- IDLE,
- MAX_BASE_ANIMATION
- }
+ public abstract class FieAnimationContainerBase {
+ public enum BaseAnimTrack {
+ MOTION,
+ EMOTION,
+ MAX_BASE_TRACK
+ }
- private Dictionary animationList = new Dictionary();
+ public enum BaseAnimList {
+ IDLE,
+ MAX_BASE_ANIMATION
+ }
- public Dictionary getAnimationList()
- {
- return animationList;
- }
+ private Dictionary animationList = new Dictionary();
- public FieSkeletonAnimationObject getAnimation(int animationId)
- {
- if (animationList.ContainsKey(animationId))
- {
- return null;
- }
- return animationList[animationId];
- }
+ ///
+ /// Gets the list of all animations registered to this container.
+ ///
+ public Dictionary getAnimationList() {
+ return animationList;
+ }
- public void addAnimationData(int animationID, FieSkeletonAnimationObject animationObject)
- {
- animationList.Add(animationID, animationObject);
- }
- }
+ ///
+ /// Gets the skeleton animation for the provided animation id.
+ /// Returns null of one such animation exists (????)
+ ///
+ public FieSkeletonAnimationObject getAnimation(int animationId) {
+ // TODO: Shouldn't this be inverted?
+ if (animationList.ContainsKey(animationId)) {
+ return null;
+ }
+ return animationList[animationId];
+ }
+
+ ///
+ /// Registers animation details for the given id to this container.
+ ///
+ public void addAnimationData(int animationID, FieSkeletonAnimationObject animationObject) {
+ animationList.Add(animationID, animationObject);
+ }
+ }
}
diff --git a/src/Fie.Object/FieInputControllerBase.cs b/src/Fie.Object/FieInputControllerBase.cs
index f6883a6..b2f05d0 100644
--- a/src/Fie.Object/FieInputControllerBase.cs
+++ b/src/Fie.Object/FieInputControllerBase.cs
@@ -1,16 +1,13 @@
using UnityEngine;
-namespace Fie.Object
-{
- public class FieInputControllerBase : MonoBehaviour
- {
- public FieGameCharacter _ownerCharacter;
+namespace Fie.Object {
+ public class FieInputControllerBase : MonoBehaviour {
+ public FieGameCharacter _ownerCharacter;
- public FieGameCharacter ownerCharacter => _ownerCharacter;
+ public FieGameCharacter ownerCharacter => _ownerCharacter;
- public void SetOwner(FieGameCharacter character)
- {
- _ownerCharacter = character;
- }
- }
+ public void SetOwner(FieGameCharacter character) {
+ _ownerCharacter = character;
+ }
+ }
}
diff --git a/src/Fie.Utility/Wiggler.cs b/src/Fie.Utility/Wiggler.cs
index 375a9a9..fe00ae9 100644
--- a/src/Fie.Utility/Wiggler.cs
+++ b/src/Fie.Utility/Wiggler.cs
@@ -1,122 +1,117 @@
using UnityEngine;
-namespace Fie.Utility
-{
- public class Wiggler
- {
- public enum WiggleTemplate
- {
- WIGGLE_TYPE_MINIMUM,
- WIGGLE_TYPE_SMALL,
- WIGGLE_TYPE_MIDDLE,
- WIGGLE_TYPE_BIG
- }
+namespace Fie.Utility {
+ public class Wiggler {
+ public enum WiggleTemplate {
+ WIGGLE_TYPE_MINIMUM,
+ WIGGLE_TYPE_SMALL,
+ WIGGLE_TYPE_MIDDLE,
+ WIGGLE_TYPE_BIG
+ }
- private const float MIN_RANDOM_SHAKE_ANGLE_RANGE = 120f;
+ private const float MIN_RANDOM_SHAKE_ANGLE_RANGE = 120f;
- private const float MAX_RANDOM_SHAKE_ANGLE_RANGE = 240f;
+ private const float MAX_RANDOM_SHAKE_ANGLE_RANGE = 240f;
- private float nowAngle;
+ private float nowAngle;
- private float nowTime;
+ private float nowTime;
- private float totalTime;
+ private float totalTime;
- private float wiggleSegmentTime;
+ private float wiggleSegmentTime;
- private int totalWiggleCount = 1;
+ private int totalWiggleCount = 1;
- private int nowWiggleCount;
+ private int nowWiggleCount;
- private Vector3 wiggleScale = Vector3.zero;
+ private Vector3 wiggleScale = Vector3.zero;
- private Vector3 wiggleNormal = Vector3.zero;
+ private Vector3 wiggleNormal = Vector3.zero;
- private Vector3 nowWigglePoint = Vector3.zero;
+ private Vector3 nowWigglePoint = Vector3.zero;
- private Vector3 nextWigglePoint = Vector3.zero;
+ private Vector3 nextWigglePoint = Vector3.zero;
- public bool isEnd => nowWiggleCount >= totalWiggleCount;
+ public bool isEnd => nowWiggleCount >= totalWiggleCount;
- public Wiggler(Vector3 normal, float initTotalTime, int initWiggleCount, Vector3 initWiggleScale)
- {
- totalTime = Mathf.Max(initTotalTime, 0f);
- totalWiggleCount = Mathf.Max(initWiggleCount, 1);
- wiggleScale = initWiggleScale;
- wiggleNormal = normal.normalized;
- InitializeGeneralParams();
- }
+ public Wiggler(Vector3 normal, float initTotalTime, int initWiggleCount, Vector3 initWiggleScale) {
+ totalTime = Mathf.Max(initTotalTime, 0f);
+ totalWiggleCount = Mathf.Max(initWiggleCount, 1);
+ wiggleScale = initWiggleScale;
+ wiggleNormal = normal.normalized;
+ InitializeGeneralParams();
+ }
- public Wiggler(Vector3 normal, WiggleTemplate template)
- {
- float num = 0f;
- int num2 = 1;
- Vector3 zero = Vector3.zero;
- switch (template)
- {
- default:
- num = 0.15f;
- num2 = 4;
- zero = new Vector3(0.015f, 0.015f);
- break;
- case WiggleTemplate.WIGGLE_TYPE_SMALL:
- num = 0.2f;
- num2 = 5;
- zero = new Vector3(0.03f, 0.03f);
- break;
- case WiggleTemplate.WIGGLE_TYPE_MIDDLE:
- num = 0.3f;
- num2 = 7;
- zero = new Vector3(0.1f, 0.1f);
- break;
- case WiggleTemplate.WIGGLE_TYPE_BIG:
- num = 0.5f;
- num2 = 10;
- zero = new Vector3(0.1f, 0.1f);
- break;
- }
- totalTime = Mathf.Max(num, 0f);
- totalWiggleCount = Mathf.Max(num2, 1);
- wiggleScale = zero;
- wiggleNormal = normal.normalized;
- InitializeGeneralParams();
- }
+ public Wiggler(Vector3 normal, WiggleTemplate template) {
+ float num = 0f;
+ int num2 = 1;
+ Vector3 zero = Vector3.zero;
+ switch (template) {
+ default:
+ num = 0.15f;
+ num2 = 4;
+ zero = new Vector3(0.015f, 0.015f);
+ break;
+ case WiggleTemplate.WIGGLE_TYPE_SMALL:
+ num = 0.2f;
+ num2 = 5;
+ zero = new Vector3(0.03f, 0.03f);
+ break;
+ case WiggleTemplate.WIGGLE_TYPE_MIDDLE:
+ num = 0.3f;
+ num2 = 7;
+ zero = new Vector3(0.1f, 0.1f);
+ break;
+ case WiggleTemplate.WIGGLE_TYPE_BIG:
+ num = 0.5f;
+ num2 = 10;
+ zero = new Vector3(0.1f, 0.1f);
+ break;
+ }
+ totalTime = Mathf.Max(num, 0f);
+ totalWiggleCount = Mathf.Max(num2, 1);
+ wiggleScale = zero;
+ wiggleNormal = normal.normalized;
+ InitializeGeneralParams();
+ }
- public Vector3 UpdateWiggler(float updateTime)
- {
- if (nowTime >= totalTime)
- {
- return Vector3.zero;
- }
- Vector3 result = (!(wiggleSegmentTime > 0f)) ? Vector3.zero : Vector3.Lerp(nowWigglePoint, nextWigglePoint, Mathf.Min(nowTime / wiggleSegmentTime, 1f));
- nowTime += updateTime;
- if (nowTime > wiggleSegmentTime && nowWiggleCount < totalWiggleCount)
- {
- nowWiggleCount++;
- SetNextWigglePoint(nowWiggleCount);
- nowTime = 0f;
- }
- return result;
- }
+ public Vector3 UpdateWiggler(float updateTime) {
+ if (nowTime >= totalTime) {
+ return Vector3.zero;
+ }
+ Vector3 result = (!(wiggleSegmentTime > 0f)) ? Vector3.zero : Vector3.Lerp(nowWigglePoint, nextWigglePoint, Mathf.Min(nowTime / wiggleSegmentTime, 1f));
+ nowTime += updateTime;
+ if (nowTime > wiggleSegmentTime && nowWiggleCount < totalWiggleCount) {
+ nowWiggleCount++;
+ SetNextWigglePoint(nowWiggleCount);
+ nowTime = 0f;
+ }
+ return result;
+ }
- private void InitializeGeneralParams()
- {
- nowTime = 0f;
- wiggleSegmentTime = totalTime / (float)totalWiggleCount;
- nowWiggleCount = 0;
- SetNextWigglePoint(nowWiggleCount);
- }
+ private void InitializeGeneralParams() {
+ nowTime = 0f;
+ wiggleSegmentTime = totalTime / (float)totalWiggleCount;
+ nowWiggleCount = 0;
+ SetNextWigglePoint(nowWiggleCount);
+ }
- private void SetNextWigglePoint(int count)
- {
- nowWigglePoint = new Vector3(nextWigglePoint.x, nextWigglePoint.y);
- float num = ((float)totalWiggleCount - (float)count) / (float)totalWiggleCount;
- float angle = nowAngle + Random.Range(120f, 240f);
- Quaternion rotation = Quaternion.AngleAxis(angle, wiggleNormal);
- Vector3 vector = rotation * Vector3.up;
- vector.Normalize();
- nextWigglePoint = new Vector3(wiggleScale.x * (vector.x * num), wiggleScale.y * (vector.y * num));
- nowAngle = angle;
- }
- }
+ private void SetNextWigglePoint(int count) {
+ nowWigglePoint = new Vector3(nextWigglePoint.x, nextWigglePoint.y);
+
+ float num = ((float)totalWiggleCount - (float)count) / (float)totalWiggleCount;
+ float angle = nowAngle + Random.Range(120f, 240f);
+
+ Quaternion rotation = Quaternion.AngleAxis(angle, wiggleNormal);
+
+ Vector3 vector = rotation * Vector3.up;
+
+ vector.Normalize();
+
+ nextWigglePoint = new Vector3(wiggleScale.x * vector.x * num, wiggleScale.y * vector.y * num);
+
+ nowAngle = angle;
+ }
+ }
}
diff --git a/src/NetworkingPeer.cs b/src/NetworkingPeer.cs
index c36fb07..36a0d9a 100644
--- a/src/NetworkingPeer.cs
+++ b/src/NetworkingPeer.cs
@@ -20,24 +20,24 @@ internal class NetworkingPeer : LoadBalancingPeer, IPhotonPeerListener
public const string NameServerHttp = "http://ns.exitgamescloud.com:80/photon/n";
private static readonly Dictionary ProtocolToNameServerPort = new Dictionary
- {
- {
- ConnectionProtocol.Udp,
- 5058
- },
- {
- ConnectionProtocol.Tcp,
- 4533
- },
- {
- ConnectionProtocol.WebSocket,
- 9093
- },
- {
- ConnectionProtocol.WebSocketSecure,
- 19093
- }
- };
+ {
+ {
+ ConnectionProtocol.Udp,
+ 5058
+ },
+ {
+ ConnectionProtocol.Tcp,
+ 4533
+ },
+ {
+ ConnectionProtocol.WebSocket,
+ 9093
+ },
+ {
+ ConnectionProtocol.WebSocketSecure,
+ 19093
+ }
+ };
public bool IsInitialConnect;
diff --git a/src/TwilightMagicSphere.cs b/src/TwilightMagicSphere.cs
index 8cd2203..277db15 100644
--- a/src/TwilightMagicSphere.cs
+++ b/src/TwilightMagicSphere.cs
@@ -1,16 +1,14 @@
using UnityEngine;
-public class TwilightMagicSphere : MonoBehaviour
-{
- private float angle;
+public class TwilightMagicSphere : MonoBehaviour {
+ private float angle;
- private void Start()
- {
- }
+ private void Start() {
+ }
- private void Update()
- {
- angle += 60f * Time.deltaTime;
- base.transform.rotation = Quaternion.AngleAxis(angle, Vector3.up);
- }
+ private void Update() {
+ angle += 60f * Time.deltaTime;
+
+ transform.rotation = Quaternion.AngleAxis(angle, Vector3.up);
+ }
}
diff --git a/src/TwilightMagicSphereNormal.cs b/src/TwilightMagicSphereNormal.cs
index 786a98b..4963284 100644
--- a/src/TwilightMagicSphereNormal.cs
+++ b/src/TwilightMagicSphereNormal.cs
@@ -1,17 +1,14 @@
using UnityEngine;
-public class TwilightMagicSphereNormal : MonoBehaviour
-{
- private float angle;
+public class TwilightMagicSphereNormal : MonoBehaviour {
+ private float angle;
- private void Start()
- {
- }
+ private void Start() {
+ }
- private void Update()
- {
- angle += 0.9f * Time.deltaTime;
- angle = Mathf.Repeat(angle, 1f);
- base.gameObject.GetComponent().material.SetTextureOffset("_BumpMap", new Vector2(0f - angle, 1f));
- }
+ private void Update() {
+ angle = Mathf.Repeat(angle + 0.9f * Time.deltaTime, 1f);
+
+ gameObject.GetComponent().material.SetTextureOffset("_BumpMap", new Vector2(0 - angle, 1));
+ }
}
diff --git a/src/ValueList.cs b/src/ValueList.cs
index a4718df..0a5260b 100644
--- a/src/ValueList.cs
+++ b/src/ValueList.cs
@@ -2,19 +2,18 @@ using Fie.Enemies;
using System;
[Serializable]
-public class ValueList
-{
- public FieObjectEnemies _enemy;
+public class ValueList {
+ public FieObjectEnemies _enemy;
- public int _spawnableCapForEasy;
+ public int _spawnableCapForEasy;
- public int _spawnableCapForNormal;
+ public int _spawnableCapForNormal;
- public int _spawnableCapForHard;
+ public int _spawnableCapForHard;
- public int _spawnableCapForVeryHard;
+ public int _spawnableCapForVeryHard;
- public int _spawnableCapForNightmare;
+ public int _spawnableCapForNightmare;
- public int _spawnableCapForChaos;
+ public int _spawnableCapForChaos;
}