FiE-Game/Assets/Scripts/Fie/Enemies/HoovesRaces/QueenChrysalis/FieStateMachineQueenChrysalisIgniteFailed.cs

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using Fie.Object;
using Spine;
using System;
using System.Collections.Generic;
namespace Fie.Enemies.HoovesRaces.QueenChrysalis
{
public class FieStateMachineQueenChrysalisIgniteFailed : FieStateMachineGameCharacterBase
{
private enum FailedState
{
FAILED_START,
FAILED_END
}
private Type _nextState = typeof(FieStateMachineCommonIdle);
private FailedState _fireState;
private bool _isEnd;
private bool _isFinished;
public override void updateState<T>(ref T gameCharacter)
{
FieQueenChrysalis chrysalis = gameCharacter as FieQueenChrysalis;
if (!(chrysalis == null))
{
switch (_fireState)
{
case FailedState.FAILED_START:
{
TrackEntry trackEntry = chrysalis.animationManager.SetAnimation(20, isLoop: false, isForceSet: true);
if (trackEntry != null)
{
trackEntry.Complete += delegate
{
chrysalis.animationManager.SetAnimation(0, isLoop: true);
_nextState = typeof(FieStateMachineCommonIdle);
_isEnd = true;
};
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trackEntry.Event += delegate(TrackEntry state, Event trackIndex)
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{
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if (trackIndex.Data.Name == "finished")
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{
_nextState = typeof(FieStateMachineCommonIdle);
_isEnd = true;
}
};
}
else
{
_isEnd = true;
}
_fireState = FailedState.FAILED_END;
break;
}
}
}
}
public override void initialize(FieGameCharacter gameCharacter)
{
if (!(gameCharacter == null))
{
gameCharacter.isEnableAutoFlip = false;
}
}
public override void terminate(FieGameCharacter gameCharacter)
{
if (!(gameCharacter == null))
{
gameCharacter.isEnableAutoFlip = true;
}
}
public override List<Type> getAllowedStateList()
{
return new List<Type>();
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
public override bool isFinished()
{
return _isFinished;
}
}
}