FiE-Game/Assets/Scripts/Fie/Enemies/HoovesRaces/QueenChrysalis/FieStateMachineQueenChrysalisDoubleSlash.cs

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using Fie.Manager;
using Fie.Object;
using Spine;
using System;
using System.Collections.Generic;
using UnityEngine;
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using Event = Spine.Event;
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namespace Fie.Enemies.HoovesRaces.QueenChrysalis
{
public class FieStateMachineQueenChrysalisDoubleSlash : FieStateMachineGameCharacterBase
{
private enum MeleeState
{
MELEE_START,
MELEE
}
private const float MELEE_HORMING_DISTANCE = 1f;
private const float MELEE_HORMING_DEFAULT_RATE = 0.5f;
private MeleeState _meleeState;
private bool _isEnd;
private bool _isMidAirAttack;
private int _attackCount;
private FieEmitObjectQueenChrysalisHornEffect _hornEffect;
public override void initialize(FieGameCharacter gameCharacter)
{
FieQueenChrysalis fieQueenChrysalis = gameCharacter as FieQueenChrysalis;
if (!(fieQueenChrysalis == null))
{
autoFlipToEnemy(fieQueenChrysalis);
fieQueenChrysalis.isEnableAutoFlip = false;
}
}
public override void terminate(FieGameCharacter gameCharacter)
{
if (!(gameCharacter == null))
{
gameCharacter.isEnableAutoFlip = true;
gameCharacter.isEnableGravity = true;
if ((bool)_hornEffect)
{
_hornEffect.Kill();
}
}
}
public override void updateState<T>(ref T gameCharacter)
{
if (gameCharacter is FieQueenChrysalis)
{
FieQueenChrysalis chrysalis = gameCharacter as FieQueenChrysalis;
if (_meleeState == MeleeState.MELEE_START)
{
if (chrysalis.detector.lockonTargetObject != null)
{
Vector3 position = chrysalis.transform.position;
float y = position.y;
Vector3 position2 = chrysalis.detector.lockonTargetObject.position;
float y2 = position2.y;
_isMidAirAttack = (y2 > y + 1f);
_isMidAirAttack |= (chrysalis.groundState == FieObjectGroundState.Flying);
}
TrackEntry trackEntry = null;
if (!_isMidAirAttack)
{
trackEntry = chrysalis.animationManager.SetAnimation(17, isLoop: false, isForceSet: true);
}
else
{
trackEntry = chrysalis.animationManager.SetAnimation(18, isLoop: false, isForceSet: true);
chrysalis.isEnableGravity = false;
}
if (trackEntry != null)
{
_hornEffect = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHornEffect>(chrysalis.hornTransform, Vector3.zero, null);
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trackEntry.Event += delegate(TrackEntry state, Event trackIndex)
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{
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if (trackIndex.Data.Name == "move")
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{
Vector3 a = chrysalis.flipDirectionVector;
Transform lockonEnemyTransform = chrysalis.detector.getLockonEnemyTransform();
float num = 0.5f;
if (lockonEnemyTransform != null)
{
Vector3 vector = lockonEnemyTransform.position - chrysalis.transform.position;
num = Mathf.Min(Mathf.Abs(vector.x) / 1f, 1f);
vector.Normalize();
a = vector;
vector.y = 0f;
}
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Vector3 vector2 = a * (trackIndex.Float * num);
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chrysalis.resetMoveForce();
chrysalis.setMoveForce(vector2, 0f, useRound: false);
chrysalis.setFlipByVector(vector2);
}
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if (trackIndex.Data.Name == "fire")
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{
if (_attackCount == 0)
{
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisDoubleSlashFirst>(chrysalis.torsoTransform, chrysalis.flipDirectionVector, null, chrysalis);
}
else
{
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisDoubleSlashSecond>(chrysalis.torsoTransform, chrysalis.flipDirectionVector, null, chrysalis);
}
_attackCount++;
}
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if (trackIndex.Data.Name == "finished")
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{
if ((bool)_hornEffect)
{
_hornEffect.Kill();
}
_isEnd = true;
}
};
trackEntry.Complete += delegate
{
_isEnd = true;
};
}
_meleeState = MeleeState.MELEE;
}
}
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return typeof(FieStateMachineCommonIdle);
}
public override List<Type> getAllowedStateList()
{
return new List<Type>();
}
}
}