FiE-Game/Assets/Scripts/Fie/Enemies/HoovesRaces/QueenChrysalis/FieStateMachineQueenChrysalisCrucible.cs

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using Fie.Manager;
using Fie.Object;
using Spine;
using System;
using System.Collections.Generic;
using UnityEngine;
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using Event = Spine.Event;
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namespace Fie.Enemies.HoovesRaces.QueenChrysalis
{
public class FieStateMachineQueenChrysalisCrucible : FieStateMachineGameCharacterBase
{
private enum AttackState
{
KICK_START,
KICK,
FLYBY,
FINISHED
}
private Type _nextState = typeof(FieStateMachineQueenChrysalisIdle);
private AttackState _attackingState;
private bool _isEnd;
private bool _isMidAirAttack;
private int _attackCount;
private FieEmitObjectQueenChrysalisHornEffect _hornEffect;
private List<Vector3> _hittedPosition = new List<Vector3>();
public override void initialize(FieGameCharacter gameCharacter)
{
FieQueenChrysalis fieQueenChrysalis = gameCharacter as FieQueenChrysalis;
if (!(fieQueenChrysalis == null))
{
autoFlipToEnemy(fieQueenChrysalis);
fieQueenChrysalis.isEnableAutoFlip = false;
}
}
public override void terminate(FieGameCharacter gameCharacter)
{
if (!(gameCharacter == null))
{
gameCharacter.isEnableAutoFlip = true;
gameCharacter.isEnableGravity = true;
gameCharacter.isEnableCollider = true;
if ((bool)_hornEffect)
{
_hornEffect.Kill();
}
}
}
public override void updateState<T>(ref T gameCharacter)
{
if (gameCharacter is FieQueenChrysalis)
{
FieQueenChrysalis chrysalis = gameCharacter as FieQueenChrysalis;
switch (_attackingState)
{
case AttackState.KICK_START:
if (chrysalis.groundState != 0)
{
_isEnd = true;
}
else
{
TrackEntry trackEntry2 = chrysalis.animationManager.SetAnimation(16, isLoop: false, isForceSet: true);
_hornEffect = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisHornEffect>(chrysalis.hornTransform, Vector3.zero, null);
if (trackEntry2 != null)
{
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trackEntry2.Event += delegate(TrackEntry state, Event trackIndex)
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{
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if (trackIndex.Data.Name == "fire")
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{
FieEmitObjectQueenChrysalisCrucibleCircle fieEmitObjectQueenChrysalisCrucibleCircle = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisCrucibleCircle>(chrysalis.leftFrontHoofTransform, Vector3.forward, null, chrysalis);
if (fieEmitObjectQueenChrysalisCrucibleCircle != null)
{
fieEmitObjectQueenChrysalisCrucibleCircle.transform.rotation = Quaternion.identity;
fieEmitObjectQueenChrysalisCrucibleCircle.hitEvent += CrucibleCircle_hitEvent;
}
if ((bool)_hornEffect)
{
_hornEffect.Kill();
}
}
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if (trackIndex.Data.Name == "finished")
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{
_attackingState = AttackState.FLYBY;
}
};
trackEntry2.Complete += delegate
{
_attackingState = AttackState.FLYBY;
};
}
else
{
_isEnd = true;
}
_attackingState = AttackState.KICK;
}
break;
case AttackState.FLYBY:
{
if ((bool)_hornEffect)
{
_hornEffect.Kill();
}
TrackEntry trackEntry = chrysalis.animationManager.SetAnimation(15, isLoop: false, isForceSet: true);
if (trackEntry != null)
{
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trackEntry.Event += delegate(TrackEntry state, Event trackIndex)
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{
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if (trackIndex.Data.Name == "fire")
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{
foreach (Vector3 item in _hittedPosition)
{
FieEmitObjectQueenChrysalisCrucibleBurst fieEmitObjectQueenChrysalisCrucibleBurst = FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisCrucibleBurst>(chrysalis.transform, Vector3.zero, null, chrysalis);
fieEmitObjectQueenChrysalisCrucibleBurst.transform.position = item;
}
}
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if (trackIndex.Data.Name == "activate")
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{
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectQueenChrysalisCommonActivationEffect>(chrysalis.leftFrontHoofTransform, Vector3.zero, null, chrysalis);
}
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if (trackIndex.Data.Name == "move")
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{
chrysalis.isEnableGravity = false;
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Vector3 moveForce = Vector3.up * trackIndex.Float;
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chrysalis.setMoveForce(moveForce, 0.5f);
}
};
trackEntry.Complete += delegate
{
_nextState = typeof(FieStateMachineQueenChrysalisJumpIdle);
_isEnd = true;
};
}
_attackingState = AttackState.FINISHED;
break;
}
}
}
}
private void CrucibleCircle_hitEvent(Vector3 point)
{
_hittedPosition.Add(point);
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return typeof(FieStateMachineCommonIdle);
}
public override List<Type> getAllowedStateList()
{
return new List<Type>();
}
}
}