2018-11-20 20:10:49 +01:00
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using Fie.Manager;
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using Fie.Object;
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using Spine;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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2023-07-24 21:52:50 +02:00
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using Event = Spine.Event;
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2018-11-20 20:10:49 +01:00
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namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
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{
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public class FieStateMachineChangelingAlphaShout : FieStateMachineGameCharacterBase
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{
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private enum FireState
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{
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SHOUT_START,
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SHOUT_END
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}
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private Type _nextState = typeof(FieStateMachineCommonIdle);
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private FireState _fireState;
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private bool _isEnd;
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private float _endTime = 3.40282347E+38f;
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private float _timeCount;
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private bool _isFinished;
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public override void updateState<T>(ref T gameCharacter)
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{
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if (gameCharacter is FieChangelingAlpha)
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{
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_timeCount += Time.deltaTime;
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FieChangelingAlpha changelingAlpha = gameCharacter as FieChangelingAlpha;
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switch (_fireState)
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{
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case FireState.SHOUT_START:
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{
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TrackEntry trackEntry = changelingAlpha.animationManager.SetAnimation(12, isLoop: false, isForceSet: true);
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if (trackEntry != null)
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{
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trackEntry.Complete += delegate
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{
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changelingAlpha.animationManager.SetAnimation(0, isLoop: true);
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_nextState = typeof(FieStateMachineCommonIdle);
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_isEnd = true;
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};
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2023-07-24 21:52:50 +02:00
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trackEntry.Event += delegate(TrackEntry state, Event trackIndex)
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2018-11-20 20:10:49 +01:00
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{
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2023-07-24 21:52:50 +02:00
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if (trackIndex.Data.Name == "finished")
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2018-11-20 20:10:49 +01:00
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{
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_nextState = typeof(FieStateMachineCommonIdle);
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_isEnd = true;
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}
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};
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingAlphaShout>(changelingAlpha.mouthTransform, Vector3.zero, null, changelingAlpha);
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingAlphaReflectionShout>(changelingAlpha.mouthTransform, Vector3.zero, null, changelingAlpha);
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FieManagerBehaviour<FieGameCameraManager>.I.setWiggler(1f, 10, Vector3.one * 0.2f);
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}
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else
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{
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_isEnd = true;
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}
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_fireState = FireState.SHOUT_END;
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break;
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}
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}
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if (_timeCount > _endTime)
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{
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_isEnd = true;
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}
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}
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}
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public override void initialize(FieGameCharacter gameCharacter)
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{
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FieChangelingAlpha fieChangelingAlpha = gameCharacter as FieChangelingAlpha;
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if (!(fieChangelingAlpha == null))
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{
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autoFlipToEnemy(fieChangelingAlpha);
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fieChangelingAlpha.isEnableAutoFlip = false;
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}
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}
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public override void terminate(FieGameCharacter gameCharacter)
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{
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FieChangelingAlpha fieChangelingAlpha = gameCharacter as FieChangelingAlpha;
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if (!(fieChangelingAlpha == null))
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{
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fieChangelingAlpha.isEnableAutoFlip = true;
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}
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}
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public override List<Type> getAllowedStateList()
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{
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List<Type> list = new List<Type>();
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list.Add(typeof(FieStateMachineChangelingAlphaConcentration));
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list.Add(typeof(FieStateMachineChangelingAlphaCharge));
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list.Add(typeof(FieStateMachineChangelingAlphaZeroDistanceCharge));
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return list;
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return _nextState;
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}
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public override bool isFinished()
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{
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return _isFinished;
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}
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}
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}
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