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16 lines
359 B
C#
16 lines
359 B
C#
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using Fie.Object;
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namespace Fie.Enemies.HoovesRaces.Changeling
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{
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[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingHitEffectSmall")]
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public class FieEmitObjectChangelingHitEffectSmall : FieEmittableObjectBase
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{
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private const float DURATION = 1f;
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public override void awakeEmitObject()
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{
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destoryEmitObject(1f);
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}
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}
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}
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