FiE-Game/Assets/Scripts/Fie/Enemies/HoovesRaces/Changeling/FieEmitObjectChangelingBiteHitEffect.cs

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2018-11-20 20:10:49 +01:00
using Fie.Object;
namespace Fie.Enemies.HoovesRaces.Changeling
{
[FiePrefabInfo("Prefabs/Enemies/ChangelingForces/Changeling/Power/ChangelingBiteHitEffect")]
public class FieEmitObjectChangelingBiteHitEffect : FieEmittableObjectBase
{
private const float DURATION = 1f;
public override void awakeEmitObject()
{
destoryEmitObject(1f);
}
}
}