FiE-Game/Assets/SEGI/Demo Scene/Scripts/SEGIWaterDisplacement.cs

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2023-07-24 21:52:50 +02:00
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(MeshFilter))]
public class SEGIWaterDisplacement : MonoBehaviour
{
MeshFilter meshFilter;
Mesh mesh;
Vector3[] initialVertices;
// Use this for initialization
void Start ()
{
meshFilter = GetComponent<MeshFilter>();
mesh = meshFilter.mesh;
initialVertices = mesh.vertices;
}
// Update is called once per frame
void Update ()
{
Vector3[] vertices = mesh.vertices;
float scale = 1.0f;
float amp = 0.1f;
for (int i = 0; i < vertices.Length; i++)
{
vertices[i].y = 0.0f
+ Mathf.Sin(Time.time + initialVertices[i].x * scale * 1.0f) * 0.25f * amp
+ Mathf.Sin(Time.time + initialVertices[i].x * scale * 0.15278f) * 0.25f * amp
+ Mathf.Sin(Time.time * 1.5f + initialVertices[i].x * scale * 1.15278f + initialVertices[i].z * scale * 0.4f) * 0.25f * amp
+ Mathf.PerlinNoise(initialVertices[i].x * 0.85f + Time.time, initialVertices[i].z * 0.85f) * amp
+ Mathf.PerlinNoise(initialVertices[i].x * 2.85f + Time.time, initialVertices[i].z * 4.85f) * 0.5f * amp;
}
mesh.vertices = vertices;
mesh.RecalculateNormals();
}
}