mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-01 17:37:59 +01:00
44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
|
using System;
|
||
|
|
||
|
namespace UnityEngine.PostProcessing
|
||
|
{
|
||
|
[Serializable]
|
||
|
public class ChromaticAberrationModel : PostProcessingModel
|
||
|
{
|
||
|
[Serializable]
|
||
|
public struct Settings
|
||
|
{
|
||
|
[Tooltip("Shift the hue of chromatic aberrations.")]
|
||
|
public Texture2D spectralTexture;
|
||
|
|
||
|
[Range(0f, 1f), Tooltip("Amount of tangential distortion.")]
|
||
|
public float intensity;
|
||
|
|
||
|
public static Settings defaultSettings
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return new Settings
|
||
|
{
|
||
|
spectralTexture = null,
|
||
|
intensity = 0.1f
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[SerializeField]
|
||
|
Settings m_Settings = Settings.defaultSettings;
|
||
|
public Settings settings
|
||
|
{
|
||
|
get { return m_Settings; }
|
||
|
set { m_Settings = value; }
|
||
|
}
|
||
|
|
||
|
public override void Reset()
|
||
|
{
|
||
|
m_Settings = Settings.defaultSettings;
|
||
|
}
|
||
|
}
|
||
|
}
|