mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-29 16:37:59 +01:00
31 lines
755 B
Text
31 lines
755 B
Text
|
Shader "Stereo 3D" {
|
||
|
Properties {
|
||
|
_LeftTex ("Left (RGB)", 2D) = "red" {}
|
||
|
_RightTex ("Right (RGB)", 2D) = "white" {}
|
||
|
_Balance_Left_R ("Balance Left R", Vector) = (0,0,0,0)
|
||
|
_Balance_Left_G ("Balance Left G", Vector) = (0,0,0,0)
|
||
|
_Balance_Left_B ("Balance Left B", Vector) = (0,0,0,0)
|
||
|
_Balance_Right_R ("Balance Right R", Vector) = (0,0,0,0)
|
||
|
_Balance_Right_G ("Balance Right G", Vector) = (0,0,0,0)
|
||
|
_Balance_Right_B ("Balance Right B", Vector) = (0,0,0,0)
|
||
|
}
|
||
|
//DummyShaderTextExporter
|
||
|
SubShader{
|
||
|
Tags { "RenderType" = "Opaque" }
|
||
|
LOD 200
|
||
|
CGPROGRAM
|
||
|
#pragma surface surf Standard
|
||
|
#pragma target 3.0
|
||
|
|
||
|
struct Input
|
||
|
{
|
||
|
float2 uv_MainTex;
|
||
|
};
|
||
|
|
||
|
void surf(Input IN, inout SurfaceOutputStandard o)
|
||
|
{
|
||
|
o.Albedo = 1;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|