mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 06:17:58 +01:00
85 lines
2.7 KiB
C#
85 lines
2.7 KiB
C#
|
// Cinema Suite
|
||
|
using CinemaDirector.Helpers;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace CinemaDirector
|
||
|
{
|
||
|
[CutsceneItem("Time", "Time Scale Curve", CutsceneItemGenre.GlobalItem)]
|
||
|
public class TimeScaleCurveAction : CinemaGlobalAction, IRevertable
|
||
|
{
|
||
|
// The curve that controls time scale. Make sure that it goes from 0 to the duration of this action.
|
||
|
public AnimationCurve Curve;
|
||
|
|
||
|
// Options for reverting in editor.
|
||
|
[SerializeField]
|
||
|
private RevertMode editorRevertMode = RevertMode.Revert;
|
||
|
|
||
|
// Options for reverting during runtime.
|
||
|
[SerializeField]
|
||
|
private RevertMode runtimeRevertMode = RevertMode.Revert;
|
||
|
|
||
|
// Keep track of the GameObject's previous state when calling Trigger.
|
||
|
private float previousScale;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Cache the initial state of the time scale.
|
||
|
/// </summary>
|
||
|
/// <returns>The Info necessary to revert this event.</returns>
|
||
|
public RevertInfo[] CacheState()
|
||
|
{
|
||
|
return new RevertInfo[]{ new RevertInfo(this, typeof(Time), "timeScale", Time.timeScale)};
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Trigger the start of the time curve. Save the current time scale.
|
||
|
/// </summary>
|
||
|
public override void Trigger()
|
||
|
{
|
||
|
previousScale = Time.timeScale;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Update the Time Scale using the animation curve.
|
||
|
/// </summary>
|
||
|
/// <param name="time">The time of this action.</param>
|
||
|
/// <param name="deltaTime">The time since the last update.</param>
|
||
|
public override void UpdateTime(float time, float deltaTime)
|
||
|
{
|
||
|
if (Curve != null)
|
||
|
{
|
||
|
Time.timeScale = Curve.Evaluate(time);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// End the Time Scale action.
|
||
|
/// </summary>
|
||
|
public override void End() { }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Reset the time scale to the previous value when exiting this action in reverse.
|
||
|
/// </summary>
|
||
|
public override void ReverseTrigger()
|
||
|
{
|
||
|
Time.timeScale = previousScale;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Option for choosing when this Event will Revert to initial state in Editor.
|
||
|
/// </summary>
|
||
|
public RevertMode EditorRevertMode
|
||
|
{
|
||
|
get { return editorRevertMode; }
|
||
|
set { editorRevertMode = value; }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Option for choosing when this Event will Revert to initial state in Runtime.
|
||
|
/// </summary>
|
||
|
public RevertMode RuntimeRevertMode
|
||
|
{
|
||
|
get { return runtimeRevertMode; }
|
||
|
set { runtimeRevertMode = value; }
|
||
|
}
|
||
|
}
|
||
|
}
|