mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 08:57:59 +01:00
38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
|
using Fie.Ponies;
|
||
|
using Fie.Ponies.RainbowDash;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Fie.AI
|
||
|
{
|
||
|
public class FieAITaskRainbowDashEnemyEvade : FieAITaskBase
|
||
|
{
|
||
|
public override bool Task(FieAITaskController manager)
|
||
|
{
|
||
|
if (manager.ownerCharacter.detector.lockonTargetObject == null)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
float num = Vector3.Distance(manager.ownerCharacter.transform.position, manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position);
|
||
|
if (!(num < 3f))
|
||
|
{
|
||
|
if (manager.ownerCharacter.abilitiesContainer.GetCooltime<FieStateMachineRainbowDashDoublePayback>() <= 0f)
|
||
|
{
|
||
|
nextStateWeightList[typeof(FieAITaskRainbowDashDoublePayback)] = 100;
|
||
|
return true;
|
||
|
}
|
||
|
if (manager.ownerCharacter.abilitiesContainer.GetCooltime<FieStateMachineRainbowDashRainblow>() <= 0f)
|
||
|
{
|
||
|
nextStateWeightList[typeof(FieAITaskRainbowDashRainblow)] = 100;
|
||
|
return true;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
Vector3 vector = manager.ownerCharacter.detector.lockonTargetObject.centerTransform.position - manager.ownerCharacter.transform.position;
|
||
|
vector.y = vector.z;
|
||
|
vector.z = 0f;
|
||
|
manager.ownerCharacter.RequestToChangeState<FieStateMachinePoniesGallop>(-vector.normalized, 1f, FieGameCharacter.StateMachineType.Base);
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
}
|