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https://github.com/FriendshipIsEpic/FiE-Game.git
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62 lines
1.3 KiB
C#
62 lines
1.3 KiB
C#
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using Fie.Enemies.HoovesRaces.QueenChrysalis;
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using Fie.Object;
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namespace Fie.AI
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{
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public class FieAITaskQueenChrysalisCrucible : FieAITaskBase
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{
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private enum CrucibleState
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{
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START,
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DOING
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}
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private const float CONCENTRATE_TIME = 2f;
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private const float SHOOTING_DELAY = 1.25f;
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private CrucibleState _state;
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private bool _isEndState;
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public override void Initialize(FieAITaskController manager)
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{
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_isEndState = false;
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_state = CrucibleState.START;
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}
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public override bool Task(FieAITaskController manager)
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{
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if (_isEndState)
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{
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return true;
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}
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if (!(manager.ownerCharacter != null))
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{
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return true;
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}
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switch (_state)
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{
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case CrucibleState.START:
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{
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manager.ownerCharacter.RequestToChangeState<FieStateMachineQueenChrysalisCrucible>(manager.ownerCharacter.flipDirectionVector, 1f, FieGameCharacter.StateMachineType.Base);
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FieStateMachineInterface currentStateMachine = manager.ownerCharacter.getStateMachine().getCurrentStateMachine();
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if (currentStateMachine is FieStateMachineQueenChrysalisCrucible)
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{
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currentStateMachine.stateChangeEvent += delegate
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{
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_isEndState = true;
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};
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}
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else
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{
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_isEndState = true;
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}
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break;
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}
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}
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return false;
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}
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}
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}
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