mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 14:17:59 +01:00
67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
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using Fie.Manager;
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using Fie.Object;
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using GameDataEditor;
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using System;
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using System.Collections.Generic;
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namespace Fie.Ponies.Twilight
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{
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[FieAbilityID(FieConstValues.FieAbility.SPARKLY_CANNON)]
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public class FieStateMachineTwilightSparklyCannon : FieStateMachineAbilityBase
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{
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private const string SPARKLY_CANNON_SIGNATURE = "sparkly_cannon";
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public const float SPARKLY_CANNON_DEFAULT_COOLDOWN = 15f;
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private Type _nextState = typeof(FieStateMachinePoniesAttackIdle);
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private bool _isEnd;
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public override void updateState<T>(ref T gameCharacter)
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{
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if (!_isEnd && gameCharacter is FieTwilight)
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{
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FieTwilight fieTwilight = gameCharacter as FieTwilight;
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FieManagerBehaviour<FieActivityManager>.I.RequestLobbyOnlyActivity(gameCharacter, FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_TITLE_ELE_LOYALTY_ABILITY_1), FieMasterData<GDEConstantTextListData>.I.GetMasterData(GDEItemKeys.ConstantTextList_ACTIVITY_NOTE_ELE_LOYALTY_ABILITY_1));
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fieTwilight.getStateMachine().setState(typeof(FieStateMachineTwilightSparklyCannonShooting), isForceSet: false);
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_isEnd = true;
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}
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}
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public override void initialize(FieGameCharacter gameCharacter)
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{
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defaultCoolDown = 15f;
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return _nextState;
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}
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public override string getSignature()
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{
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return "sparkly_cannon";
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}
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public override FieAbilityActivationType getActivationType()
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{
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return FieAbilityActivationType.COOLDOWN;
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}
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public override bool isNotNetworkSync()
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{
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return true;
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}
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public override List<Type> getAllowedStateList()
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{
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return new List<Type>();
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}
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}
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}
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