mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 14:17:59 +01:00
94 lines
2.2 KiB
C#
94 lines
2.2 KiB
C#
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using Fie.Object;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Ponies.Twilight
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{
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public class FieStateMachineTwilightFlying : FieStateMachineGameCharacterBase
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{
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private const float DEFAULT_FLYING_POWER = 11f;
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private const float MAX_FLYING_SPEED = 10f;
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private const float FLYING_UPPER_FORCE_DURATION = 3f;
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private const float LANDING_DELAY = 0.2f;
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private float _flyingTime = 3f;
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private bool _isEnd;
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private Type _nextState = typeof(FieStateMachineCommonIdle);
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public override void updateState<T>(ref T gameCharacter)
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{
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if (gameCharacter is FieTwilight)
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{
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FieTwilight fieTwilight = gameCharacter as FieTwilight;
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if (fieTwilight.groundState == FieObjectGroundState.Grounding)
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{
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_nextState = typeof(FieStateMachinePoniesLanding);
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_isEnd = true;
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}
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else
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{
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if (fieTwilight.animationManager.IsEndAnimation(0))
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{
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fieTwilight.animationManager.SetAnimation(20, isLoop: true);
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}
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Vector3 vector = fieTwilight.externalInputVector;
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_flyingTime -= Time.deltaTime;
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_flyingTime = Mathf.Max(_flyingTime, 0f);
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if (vector.y > 0f)
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{
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vector.y *= 1f * (_flyingTime / 3f);
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}
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vector *= 10f * fieTwilight.externalInputForce;
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vector.y *= 0.2f;
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vector.y += 11f;
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fieTwilight.addMoveForce(vector, 1f);
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fieTwilight.physicalForce.SetPhysicalForce(gameCharacter.getNowMoveForce() * -1f, 1000f);
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}
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}
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}
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public override void initialize(FieGameCharacter gameCharacter)
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{
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if (!(gameCharacter == null))
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{
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gameCharacter.isEnableAutoFlip = true;
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gameCharacter.setGravityRate(0.5f);
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}
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}
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public override void terminate(FieGameCharacter gameCharacter)
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{
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if (!(gameCharacter == null))
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{
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gameCharacter.isEnableGravity = true;
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gameCharacter.setGravityRate(1f);
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}
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}
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public override bool isEnd()
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{
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return _isEnd;
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}
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public override Type getNextState()
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{
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return _nextState;
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}
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public override List<Type> getAllowedStateList()
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{
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List<Type> list = new List<Type>();
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list.Add(typeof(FieStateMachinePoniesEvasion));
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list.Add(typeof(FieStateMachineTwilightTeleportation));
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list.Add(typeof(FieStateMachineTwilightSparklyCannonShooting));
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return list;
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}
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}
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}
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