FiE-Game/Assets/Scripts/Fie/Ponies/Fie.Ponies.RainbowDash/FieStateMachineRainbowDashOmniSmash.cs

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2018-11-20 20:10:49 +01:00
using Fie.Object;
using System;
namespace Fie.Ponies.RainbowDash
{
[FieAbilityID(FieConstValues.FieAbility.OMNISMASH)]
public class FieStateMachineRainbowDashOmniSmash : FieStateMachineAbilityBase
{
private const string OMNI_SMASH_ABILITY_SIGNATURE = "omnismash";
public const float OMNI_SMASH_DEFAULT_COOLDOWN = 0f;
private Type _nextState = typeof(FieStateMachinePoniesAttackIdle);
private bool _isEnd;
public override void updateState<T>(ref T gameCharacter)
{
if (!_isEnd && gameCharacter is FieRainbowDash)
{
FieRainbowDash fieRainbowDash = gameCharacter as FieRainbowDash;
fieRainbowDash.getStateMachine().setState(typeof(FieStateMachineRainbowDashOmniSmashStart), isForceSet: false);
_isEnd = true;
}
}
public override void initialize(FieGameCharacter gameCharacter)
{
defaultCoolDown = 0f;
}
public override bool isEnd()
{
return _isEnd;
}
public override Type getNextState()
{
return _nextState;
}
public override string getSignature()
{
return "omnismash";
}
public override FieAbilityActivationType getActivationType()
{
return FieAbilityActivationType.SPECEFIC_METHOD;
}
public override bool isNotNetworkSync()
{
return true;
}
}
}