mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 08:57:59 +01:00
86 lines
2.2 KiB
C#
86 lines
2.2 KiB
C#
|
using Fie.Manager;
|
||
|
using Fie.Object;
|
||
|
using Fie.Utility;
|
||
|
using PigeonCoopToolkit.Effects.Trails;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Fie.Ponies.RainbowDash
|
||
|
{
|
||
|
[FiePrefabInfo("Prefabs/RainbowDash/Power/RainbowDashBaseAttack3")]
|
||
|
public class FieEmitObjectRainbowDashBaseAttack3 : FieEmittableObjectBase
|
||
|
{
|
||
|
[SerializeField]
|
||
|
private float DURATION = 0.3f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private float TRAIL_DURATION = 0.4f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private float DAMAGE_DURATION = 0.2f;
|
||
|
|
||
|
[Range(0f, 4f)]
|
||
|
[SerializeField]
|
||
|
private int GAIND_AWESOME_COUNT = 1;
|
||
|
|
||
|
[SerializeField]
|
||
|
private float RAINBOW_DASH_BASE_ATTACK_PUSH_FORCE = 4f;
|
||
|
|
||
|
[SerializeField]
|
||
|
private SmoothTrail _airKickTrail;
|
||
|
|
||
|
private float _lifeTimeCount;
|
||
|
|
||
|
private bool _isEndUpdate;
|
||
|
|
||
|
public override void awakeEmitObject()
|
||
|
{
|
||
|
_airKickTrail.Emit = true;
|
||
|
}
|
||
|
|
||
|
public void Update()
|
||
|
{
|
||
|
if (!_isEndUpdate)
|
||
|
{
|
||
|
_lifeTimeCount += Time.deltaTime;
|
||
|
if (_lifeTimeCount >= DURATION)
|
||
|
{
|
||
|
_isEndUpdate = true;
|
||
|
destoryEmitObject();
|
||
|
}
|
||
|
if (_lifeTimeCount >= TRAIL_DURATION)
|
||
|
{
|
||
|
_airKickTrail.Emit = false;
|
||
|
}
|
||
|
if (initTransform != null)
|
||
|
{
|
||
|
base.transform.position = initTransform.position;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnTriggerEnter(Collider collider)
|
||
|
{
|
||
|
if (!_isEndUpdate && !(_lifeTimeCount > DAMAGE_DURATION) && collider.gameObject.tag == getHostileTagString())
|
||
|
{
|
||
|
FieGameCharacter fieGameCharacter = addDamageToCollisionCharacter(collider, getDefaultDamageObject());
|
||
|
if (fieGameCharacter != null)
|
||
|
{
|
||
|
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectRainbowDashHitEffectMiddle>(base.transform, collider.ClosestPointOnBounds(base.transform.position));
|
||
|
FieManagerBehaviour<FieGameCameraManager>.I.gameCamera.setWiggler(Wiggler.WiggleTemplate.WIGGLE_TYPE_MIDDLE);
|
||
|
if (base.ownerCharacter != null)
|
||
|
{
|
||
|
FieRainbowDash fieRainbowDash = base.ownerCharacter as FieRainbowDash;
|
||
|
if (fieRainbowDash != null)
|
||
|
{
|
||
|
fieRainbowDash.requestSetAwesomeEffect(GAIND_AWESOME_COUNT);
|
||
|
}
|
||
|
}
|
||
|
fieGameCharacter.setMoveForce(directionalVec * RAINBOW_DASH_BASE_ATTACK_PUSH_FORCE, 0f, useRound: false);
|
||
|
destoryEmitObject(DURATION - _lifeTimeCount);
|
||
|
_isEndUpdate = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|