mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 22:27:58 +01:00
107 lines
2.4 KiB
C#
107 lines
2.4 KiB
C#
|
using Fie.Object;
|
||
|
using GameDataEditor;
|
||
|
using Spine;
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Fie.Enemies.HoovesRaces.QueenChrysalis
|
||
|
{
|
||
|
public class FieStateMachineQueenChrysalisIgniteSucceed : FieStateMachineGameCharacterBase
|
||
|
{
|
||
|
private enum SucceedState
|
||
|
{
|
||
|
SUCCEED_START,
|
||
|
SUCCEED_END
|
||
|
}
|
||
|
|
||
|
private Type _nextState = typeof(FieStateMachineCommonIdle);
|
||
|
|
||
|
private SucceedState _fireState;
|
||
|
|
||
|
private bool _isEnd;
|
||
|
|
||
|
private bool _isFinished;
|
||
|
|
||
|
public override void updateState<T>(ref T gameCharacter)
|
||
|
{
|
||
|
FieQueenChrysalis chrysalis = gameCharacter as FieQueenChrysalis;
|
||
|
if (!(chrysalis == null))
|
||
|
{
|
||
|
switch (_fireState)
|
||
|
{
|
||
|
case SucceedState.SUCCEED_START:
|
||
|
{
|
||
|
TrackEntry trackEntry = chrysalis.animationManager.SetAnimation(19, isLoop: false, isForceSet: true);
|
||
|
chrysalis.SetDialog(100, FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_1), FieMasterData<GDEWordScriptsListData>.I.GetMasterData(GDEItemKeys.WordScriptsList_E_THE_INSECT_QUEEN_USING_ABILITY_2));
|
||
|
if (trackEntry != null)
|
||
|
{
|
||
|
trackEntry.Complete += delegate
|
||
|
{
|
||
|
chrysalis.animationManager.SetAnimation(0, isLoop: true);
|
||
|
_nextState = typeof(FieStateMachineCommonIdle);
|
||
|
_isEnd = true;
|
||
|
};
|
||
|
trackEntry.Event += delegate(Spine.AnimationState state, int trackIndex, Spine.Event e)
|
||
|
{
|
||
|
if (e.Data.Name == "move")
|
||
|
{
|
||
|
Vector3 moveForce = chrysalis.flipDirectionVector * e.Float;
|
||
|
chrysalis.setMoveForce(moveForce, 0f, useRound: false);
|
||
|
}
|
||
|
if (e.Data.Name == "finished")
|
||
|
{
|
||
|
_nextState = typeof(FieStateMachineCommonIdle);
|
||
|
_isEnd = true;
|
||
|
}
|
||
|
};
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
_isEnd = true;
|
||
|
}
|
||
|
_fireState = SucceedState.SUCCEED_END;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void initialize(FieGameCharacter gameCharacter)
|
||
|
{
|
||
|
if (!(gameCharacter == null))
|
||
|
{
|
||
|
gameCharacter.isEnableAutoFlip = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void terminate(FieGameCharacter gameCharacter)
|
||
|
{
|
||
|
if (!(gameCharacter == null))
|
||
|
{
|
||
|
gameCharacter.isEnableAutoFlip = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override List<Type> getAllowedStateList()
|
||
|
{
|
||
|
return new List<Type>();
|
||
|
}
|
||
|
|
||
|
public override bool isEnd()
|
||
|
{
|
||
|
return _isEnd;
|
||
|
}
|
||
|
|
||
|
public override Type getNextState()
|
||
|
{
|
||
|
return _nextState;
|
||
|
}
|
||
|
|
||
|
public override bool isFinished()
|
||
|
{
|
||
|
return _isFinished;
|
||
|
}
|
||
|
}
|
||
|
}
|