mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 14:17:59 +01:00
99 lines
1.9 KiB
C#
99 lines
1.9 KiB
C#
|
using Fie.Object;
|
||
|
using Spine;
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
|
||
|
namespace Fie.Enemies.HoovesRaces.QueenChrysalis
|
||
|
{
|
||
|
public class FieStateMachineQueenChrysalisIgniteFailed : FieStateMachineGameCharacterBase
|
||
|
{
|
||
|
private enum FailedState
|
||
|
{
|
||
|
FAILED_START,
|
||
|
FAILED_END
|
||
|
}
|
||
|
|
||
|
private Type _nextState = typeof(FieStateMachineCommonIdle);
|
||
|
|
||
|
private FailedState _fireState;
|
||
|
|
||
|
private bool _isEnd;
|
||
|
|
||
|
private bool _isFinished;
|
||
|
|
||
|
public override void updateState<T>(ref T gameCharacter)
|
||
|
{
|
||
|
FieQueenChrysalis chrysalis = gameCharacter as FieQueenChrysalis;
|
||
|
if (!(chrysalis == null))
|
||
|
{
|
||
|
switch (_fireState)
|
||
|
{
|
||
|
case FailedState.FAILED_START:
|
||
|
{
|
||
|
TrackEntry trackEntry = chrysalis.animationManager.SetAnimation(20, isLoop: false, isForceSet: true);
|
||
|
if (trackEntry != null)
|
||
|
{
|
||
|
trackEntry.Complete += delegate
|
||
|
{
|
||
|
chrysalis.animationManager.SetAnimation(0, isLoop: true);
|
||
|
_nextState = typeof(FieStateMachineCommonIdle);
|
||
|
_isEnd = true;
|
||
|
};
|
||
|
trackEntry.Event += delegate(AnimationState state, int trackIndex, Event e)
|
||
|
{
|
||
|
if (e.Data.Name == "finished")
|
||
|
{
|
||
|
_nextState = typeof(FieStateMachineCommonIdle);
|
||
|
_isEnd = true;
|
||
|
}
|
||
|
};
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
_isEnd = true;
|
||
|
}
|
||
|
_fireState = FailedState.FAILED_END;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void initialize(FieGameCharacter gameCharacter)
|
||
|
{
|
||
|
if (!(gameCharacter == null))
|
||
|
{
|
||
|
gameCharacter.isEnableAutoFlip = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void terminate(FieGameCharacter gameCharacter)
|
||
|
{
|
||
|
if (!(gameCharacter == null))
|
||
|
{
|
||
|
gameCharacter.isEnableAutoFlip = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override List<Type> getAllowedStateList()
|
||
|
{
|
||
|
return new List<Type>();
|
||
|
}
|
||
|
|
||
|
public override bool isEnd()
|
||
|
{
|
||
|
return _isEnd;
|
||
|
}
|
||
|
|
||
|
public override Type getNextState()
|
||
|
{
|
||
|
return _nextState;
|
||
|
}
|
||
|
|
||
|
public override bool isFinished()
|
||
|
{
|
||
|
return _isFinished;
|
||
|
}
|
||
|
}
|
||
|
}
|