mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 08:57:59 +01:00
56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
|
using Fie.Manager;
|
||
|
using Fie.Object;
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
|
||
|
{
|
||
|
public class FieStateMachineChangelingAlphaConcentration : FieStateMachineGameCharacterBase
|
||
|
{
|
||
|
public override void updateState<T>(ref T gameCharacter)
|
||
|
{
|
||
|
if (gameCharacter is FieChangelingAlpha)
|
||
|
{
|
||
|
gameCharacter.animationManager.SetAnimation(9, isLoop: true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void initialize(FieGameCharacter gameCharacter)
|
||
|
{
|
||
|
FieChangelingAlpha fieChangelingAlpha = gameCharacter as FieChangelingAlpha;
|
||
|
if (!(fieChangelingAlpha == null))
|
||
|
{
|
||
|
FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectChangelingAlphaConcentration>(fieChangelingAlpha.hornTransform, Vector3.zero, null, gameCharacter);
|
||
|
autoFlipToEnemy(fieChangelingAlpha);
|
||
|
fieChangelingAlpha.isEnableAutoFlip = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void terminate(FieGameCharacter gameCharacter)
|
||
|
{
|
||
|
if (!(gameCharacter == null))
|
||
|
{
|
||
|
gameCharacter.isEnableAutoFlip = true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override bool isEnd()
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
public override Type getNextState()
|
||
|
{
|
||
|
return typeof(FieStateMachineCommonIdle);
|
||
|
}
|
||
|
|
||
|
public override List<Type> getAllowedStateList()
|
||
|
{
|
||
|
List<Type> list = new List<Type>();
|
||
|
list.Add(typeof(FieStateMachineAnyConsider));
|
||
|
return list;
|
||
|
}
|
||
|
}
|
||
|
}
|