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37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
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using Fie.Object;
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namespace Fie.Enemies.HoovesRaces.ChangelingAlpha
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{
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public class FieChangelingAlphaAnimationContainer : FieEnemiesHoovesRacesAnimationContainer
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{
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public enum ChangelingAlphaAnimationList
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{
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SHOOT = 8,
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SHOOT_CONCENTRATION,
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MELEE,
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BACK_STEP,
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SHOUT,
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CHARGE,
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CHARGE_FINISH,
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ZERO_DISTANCE_CHARGE,
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ARRIVAL,
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EMOTION_NORMAL,
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MAX_CHANGELING_ALPHA_ANIMATION
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}
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public FieChangelingAlphaAnimationContainer()
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{
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addAnimationData(8, new FieSkeletonAnimationObject(0, "shoot"));
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addAnimationData(9, new FieSkeletonAnimationObject(0, "shoot_concentration"));
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addAnimationData(10, new FieSkeletonAnimationObject(0, "melee"));
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addAnimationData(11, new FieSkeletonAnimationObject(0, "backstep"));
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addAnimationData(12, new FieSkeletonAnimationObject(0, "shout"));
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addAnimationData(13, new FieSkeletonAnimationObject(0, "charge"));
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addAnimationData(14, new FieSkeletonAnimationObject(0, "charge_finish"));
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addAnimationData(15, new FieSkeletonAnimationObject(0, "zero_distance_charge"));
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addAnimationData(16, new FieSkeletonAnimationObject(0, "arrival"));
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addAnimationData(17, new FieSkeletonAnimationObject(1, "emotion_normal"));
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}
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}
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}
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