mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-01 17:37:59 +01:00
61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
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// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// GameDataEditor.GDETwoDListCustomData
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using System.Collections.Generic;
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using GameDataEditor;
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namespace GameDataEditor
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{
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public class GDETwoDListCustomData : IGDEData
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{
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private static string cust_string_listKey = "cust_string_list";
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public List<string> cust_string_list;
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public GDETwoDListCustomData()
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{
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_key = string.Empty;
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}
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public GDETwoDListCustomData(string key)
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{
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_key = key;
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}
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public void Set_cust_string_list()
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{
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GDEDataManager.SetStringList(_key + "_" + cust_string_listKey, cust_string_list);
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}
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public override void LoadFromDict(string dataKey, Dictionary<string, object> dict)
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{
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_key = dataKey;
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if (dict == null)
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{
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LoadFromSavedData(dataKey);
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return;
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}
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dict.TryGetStringList(cust_string_listKey, out cust_string_list);
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LoadFromSavedData(dataKey);
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}
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public override void LoadFromSavedData(string dataKey)
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{
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_key = dataKey;
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cust_string_list = GDEDataManager.GetStringList(_key + "_" + cust_string_listKey, cust_string_list);
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}
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public void Reset_cust_string_list()
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{
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GDEDataManager.ResetToDefault(_key, cust_string_listKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetStringList(cust_string_listKey, out cust_string_list);
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}
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public void ResetAll()
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{
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GDEDataManager.ResetToDefault(_key, cust_string_listKey);
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GDEDataManager.Get(_key, out var data);
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LoadFromDict(_key, data);
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}
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}
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}
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