mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-01 17:37:59 +01:00
107 lines
2.4 KiB
C#
107 lines
2.4 KiB
C#
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// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// GameDataEditor.GDESkillGroupData
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using System.Collections.Generic;
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using GameDataEditor;
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namespace GameDataEditor
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{
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public class GDESkillGroupData : IGDEData
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{
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private static string IDKey = "ID";
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private int _ID;
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private static string SkillGroupNameKey = "SkillGroupName";
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private GDEConstantTextListData _SkillGroupName;
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public int ID
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{
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get
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{
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return _ID;
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}
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set
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{
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if (_ID != value)
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{
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_ID = value;
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GDEDataManager.SetInt(_key + "_" + IDKey, _ID);
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}
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}
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}
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public GDEConstantTextListData SkillGroupName
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{
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get
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{
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return _SkillGroupName;
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}
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set
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{
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if (_SkillGroupName != value)
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{
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_SkillGroupName = value;
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GDEDataManager.SetCustom(_key + "_" + SkillGroupNameKey, _SkillGroupName);
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}
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}
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}
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public GDESkillGroupData()
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{
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_key = string.Empty;
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}
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public GDESkillGroupData(string key)
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{
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_key = key;
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}
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public override void LoadFromDict(string dataKey, Dictionary<string, object> dict)
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{
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_key = dataKey;
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if (dict == null)
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{
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LoadFromSavedData(dataKey);
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return;
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}
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dict.TryGetInt(IDKey, out _ID);
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dict.TryGetString(SkillGroupNameKey, out var value);
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GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEConstantTextListData>(value, out _SkillGroupName);
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LoadFromSavedData(dataKey);
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}
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public override void LoadFromSavedData(string dataKey)
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{
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_key = dataKey;
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_ID = GDEDataManager.GetInt(_key + "_" + IDKey, _ID);
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_SkillGroupName = GDEDataManager.GetCustom(_key + "_" + SkillGroupNameKey, _SkillGroupName);
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}
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public void Reset_ID()
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{
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GDEDataManager.ResetToDefault(_key, IDKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetInt(IDKey, out _ID);
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}
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public void Reset_SkillGroupName()
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{
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GDEDataManager.ResetToDefault(_key, SkillGroupNameKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetString(SkillGroupNameKey, out var value);
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GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEConstantTextListData>(value, out _SkillGroupName);
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SkillGroupName = GDEDataManager.GetCustom(_key + "_" + SkillGroupNameKey, _SkillGroupName);
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SkillGroupName.ResetAll();
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}
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public void ResetAll()
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{
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GDEDataManager.ResetToDefault(_key, IDKey);
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GDEDataManager.ResetToDefault(_key, SkillGroupNameKey);
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Reset_SkillGroupName();
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GDEDataManager.Get(_key, out var data);
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LoadFromDict(_key, data);
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}
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}
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}
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