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18 lines
361 B
C#
18 lines
361 B
C#
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// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// GameDataEditor.GDERotateGODemo
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using UnityEngine;
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namespace GameDataEditor
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{
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public class GDERotateGODemo : MonoBehaviour
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{
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public float Speed = 1f;
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public Vector3 rotateVec3;
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private void Update()
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{
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base.transform.Rotate(rotateVec3 * Time.deltaTime * Speed);
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}
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}
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}
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