FiE-Game/Assets/Scripts/Fie/UI/FieGameUIDialogCaptionManager.cs

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C#
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2018-11-20 20:10:49 +01:00
using Fie.Manager;
using GameDataEditor;
using System.Collections;
using UnityEngine;
namespace Fie.UI
{
public class FieGameUIDialogCaptionManager : FieGameUIComponentManagerBase
{
private const float DIALOG_CLEAR_DELAY = 1.25f;
private const string DEFAULT_TEXT_USERNAME_SIGNATURE = "%USERNAME%";
private const string DEFAULT_TEXT_ENTITY_SIGNATURE = "%ENTITY%";
private const string DEFAULT_TEXT_FORMAT = "%USERNAME% : %ENTITY%";
private FieGameUIDialogCaption _dialogCaption;
private Coroutine dialogClearTask;
private IEnumerator DialogClaerTask(float delay)
{
if (!(_dialogCaption == null))
{
yield return (object)new WaitForSeconds(delay);
/*Error: Unable to find new state assignment for yield return*/;
}
}
public override void StartUp()
{
if (_dialogCaption == null)
{
_dialogCaption = FieManagerBehaviour<FieGUIManager>.I.CreateGui<FieGameUIDialogCaption>(null);
_dialogCaption.uiCamera = FieManagerBehaviour<FieGUIManager>.I.uiCamera;
FieManagerBehaviour<FieDialogManager>.I.dialogStartEvent += DialogChangedCallback;
FieManagerBehaviour<FieDialogManager>.I.dialogEndEvent += DialogEndCallback;
}
}
private void DialogChangedCallback(FieGameCharacter actor, GDEWordScriptsListData dialogData)
{
if (!(_dialogCaption == null))
{
if (dialogClearTask != null)
{
StopCoroutine(dialogClearTask);
}
string text = "%USERNAME% : %ENTITY%";
if (!(actor == null))
{
text = ((actor.ownerUser != null) ? text.Replace("%USERNAME%", actor.ownerUser.userName) : text.Replace("%USERNAME%", actor.getDefaultName()));
text = text.Replace("%ENTITY%", FieLocalizeUtility.GetWordScriptText(dialogData.Key));
_dialogCaption.SetText(text);
}
}
}
private void DialogEndCallback(FieGameCharacter actor, GDEWordScriptsListData dialogData)
{
if (this != null && base.gameObject != null)
{
if (dialogClearTask != null)
{
StopCoroutine(dialogClearTask);
}
dialogClearTask = StartCoroutine(DialogClaerTask(1.25f));
}
}
public void Relocate()
{
}
public override void setComponentManagerOwner(FieGameCharacter owner)
{
}
public void SetText(string text)
{
_dialogCaption.SetText(text);
}
public void ClearText()
{
_dialogCaption.ClearText();
}
}
}