mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 06:17:58 +01:00
170 lines
4.7 KiB
Text
170 lines
4.7 KiB
Text
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Version = 1.9.4.30080;
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CParticleEffect $LOCAL$/Resource
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{
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EditorInfosPosition = int2(73, 52);
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OnSpawn = "$LOCAL$/Spawner";
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CustomAttributes = "$LOCAL$/_GlobalAttributes";
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Autostart = true;
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/LED
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{
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EditorInfosPosition = int2(-288, -61);
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Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A";
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DurationInSeconds = 1.0000000e-003;
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SpawnCountMode = TotalParticleCount;
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SpawnCount = 1.0000000e+001;
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FirstSpawnDelay = 5.0000000e-001;
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A
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{
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EditorInfosPosition = int2(-392, -44);
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Renderer = "$LOCAL$/CParticleRenderer_Billboard_9136D2F4";
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_B5F66D14",
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"$LOCAL$/CParticleFieldDeclaration_E2FC4767",
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"$LOCAL$/CParticleFieldDeclaration_691720B1",
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"$LOCAL$/CParticleFieldDeclaration_0D6D1F2B",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7";
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States =
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{
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"$LOCAL$/CParticleState_3AF8190E",
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};
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}
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CActionFactoryWithChilds $LOCAL$/Spawner
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{
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EditorInfosPosition = int2(-162, -81);
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ChildList =
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{
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"$LOCAL$/LED",
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};
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}
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CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_9136D2F4
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{
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EditorInfosPosition = int2(-508, -63);
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CustomName = "Billboard";
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BillboardingMaterial = AlphaBlend;
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Diffuse = "Textures/White.dds";
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BillboardMode = PlanarAlignedQuad;
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AxisField = "UpAxis";
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Axis2Field = "NormalAxis";
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AxisScale = 1.0000000e+000;
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7
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{
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EditorInfosPosition = int2(-508, 22);
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Expression = "function void Eval()
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{
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Life = infinity;
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Size = 0.1;
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float spawnCount = 10;
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float particleId = spawner.LifeRatio * spawnCount;
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Level = spawner.LifeRatio;
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// 1.15 gives the spacing between each LED element.
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// 1.0 would make them touch each other
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// 2.0 would leave an empty space between each other as large as a full element
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Position = float3((particleId - spawnCount * 0.5) * 1.15 * Size, 0, 0);
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UpAxis = scene.axisUp();
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NormalAxis = scene.axisForward();
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}
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";
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}
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CParticleState $LOCAL$/CParticleState_3AF8190E
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{
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EditorInfosPosition = int2(-508, 65);
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StateName = "State_0";
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Evolvers =
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{
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"$LOCAL$/Script_1",
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};
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}
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CParticleEvolver_Script $LOCAL$/Script_1
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{
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CustomName = "Script";
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Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_2E8404C8";
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_2E8404C8
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{
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Expression = "function void Eval()
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{
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float v = Value;
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float4 lit = lerp(StartColor, EndColor, v);
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Color = pow(select(float4(0,0,0,1), lit, v >= Level) * Power,2);
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}
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";
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}
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CParticleAttributeList $LOCAL$/_GlobalAttributes
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{
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EditorInfosPosition = int2(-599, -20);
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AttributeList =
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{
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"$LOCAL$/CParticleAttributeDeclaration_856636B6",
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"$LOCAL$/CParticleAttributeDeclaration_B00D50C3",
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"$LOCAL$/CParticleAttributeDeclaration_59890D42",
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"$LOCAL$/CParticleAttributeDeclaration_A5203D8B",
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};
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_0D6D1F2B
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{
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FieldName = "Level";
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_856636B6
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{
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AttributeName = "Value";
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DefaultValueF4 = float4(5.0000000e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B5F66D14
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{
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FieldName = "UpAxis";
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FieldType = float3;
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TransformFilter = rotate;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E2FC4767
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{
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FieldName = "NormalAxis";
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FieldType = float3;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_691720B1
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{
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FieldName = "Color";
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FieldType = float4;
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_B00D50C3
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{
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AttributeName = "StartColor";
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AttributeType = float4;
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DefaultValueF4 = float4(2.0000000e-001, 2.0000000e-001, 2.0000000e-001, 1.0000000e+000);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_59890D42
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{
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AttributeName = "EndColor";
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AttributeType = float4;
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DefaultValueF4 = float4(0.0000000e+000, 6.9999999e-001, 8.9999998e-001, 1.0000000e+000);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_A5203D8B
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{
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AttributeName = "Power";
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DefaultValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(5.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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