FiE-Game/Assets/Cinematic Effects/Common/Editor/FieldFinder.cs

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using System;
using System.Linq.Expressions;
using System.Reflection;
namespace UnityStandardAssets.CinematicEffects
{
public static class FieldFinder<T>
{
public static FieldInfo GetField<TValue>(Expression<Func<T, TValue>> selector)
{
Expression body = selector;
if (body is LambdaExpression)
{
body = ((LambdaExpression)body).Body;
}
switch (body.NodeType)
{
case ExpressionType.MemberAccess:
return (FieldInfo)((MemberExpression)body).Member;
default:
throw new InvalidOperationException();
}
}
}
}