mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 14:17:59 +01:00
871 lines
20 KiB
Text
871 lines
20 KiB
Text
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Version = 1.9.0.28323;
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CParticleEffect $LOCAL$/Resource
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{
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EditorInfosPosition = int2(73, 52);
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OnSpawn = "$LOCAL$/Spawner";
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LayerGroups =
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{
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"$LOCAL$/OnHit",
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"$LOCAL$/Dust",
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};
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CustomAttributes = "$LOCAL$/_GlobalAttributes";
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Autostart = true;
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/Flame
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{
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EditorInfosPosition = int2(-288, -61);
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Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A";
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Infinite = true;
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DurationInSeconds = 2.0000000e+000;
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SpawnCount = 3.0000000e+002;
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A
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{
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EditorInfosPosition = int2(-392, -44);
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Renderer = "$LOCAL$/CParticleRenderer_Billboard_9136D2F4";
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_810F8ED5",
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};
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Samplers =
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{
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"$LOCAL$/CParticleSamplerProceduralTurbulence_EB91C64D",
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"$LOCAL$/CParticleSamplerShape_B8868C94",
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"$LOCAL$/CParticleSamplerCurve_43F8F34A",
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"$LOCAL$/CParticleSamplerCurve_EA2D0D62",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7";
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States =
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{
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"$LOCAL$/CParticleState_3AF8190E",
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};
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}
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CActionFactoryWithChilds $LOCAL$/Spawner
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{
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EditorInfosPosition = int2(-162, -81);
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ChildList =
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{
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"$LOCAL$/Flame",
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"$LOCAL$/Hit",
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"$LOCAL$/Flame_1",
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};
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}
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CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_9136D2F4
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{
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EditorInfosPosition = int2(-508, -63);
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CustomName = "Billboard";
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Diffuse = "Textures/BB_Glow_02_64.tga";
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BillboardMode = VelocitySpheroidalAlign;
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AxisScale = 7.5000003e-002;
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7
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{
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EditorInfosPosition = int2(-508, 22);
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Expression = "function void Eval()
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{
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Life = 0.12;
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Size = 0.3;
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//Position = Spawn.samplePosition();
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Velocity = float3(0, -10, 0);
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}
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";
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}
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CParticleState $LOCAL$/CParticleState_3AF8190E
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{
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EditorInfosPosition = int2(-508, 65);
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StateName = "State_0";
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Evolvers =
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{
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"$LOCAL$/CParticleEvolver_Physics_36D6D4BD",
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"$LOCAL$/CParticleEvolver_Script_AEA6FA36",
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};
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}
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CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_36D6D4BD
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{
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EditorInfosPosition = int2(-590, 86);
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CustomName = "Physics";
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/Flame_1
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{
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EditorInfosPosition = int2(-288, -61);
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EditorInfosIsBlockMinimized = 0;
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Descriptor = "$LOCAL$/CParticleDescriptor_EE3C32D8";
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Infinite = true;
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DurationInSeconds = 2.0000000e+000;
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SpawnCount = 1.0000000e+002;
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}
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CParticleAttributeList $LOCAL$/_GlobalAttributes
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{
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EditorInfosPosition = int2(-599, -20);
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AttributeList =
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{
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"$LOCAL$/CParticleAttributeDeclaration_958CC850",
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"$LOCAL$/CParticleAttributeDeclaration_69CB8DF8",
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"$LOCAL$/CParticleAttributeDeclaration_7A70AB7A",
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"$LOCAL$/CParticleAttributeDeclaration_817EBD85",
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};
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}
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CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_EB91C64D
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{
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SamplerName = "Trub";
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Strength = 8.8388346e-002;
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Gain = 1.0000000e+000;
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TimeScale = 5.0000000e-001;
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}
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CParticleSamplerShape $LOCAL$/CParticleSamplerShape_B8868C94
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{
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SamplerName = "Spawn";
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Shape = "$LOCAL$/CShapeDescriptor_6C371CE7";
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}
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CShapeDescriptor $LOCAL$/CShapeDescriptor_6C371CE7
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{
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ShapeType = SPHERE;
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Radius = 1.0000000e-001;
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}
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CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_AEA6FA36
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{
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CustomName = "Script";
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Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_E92A3CAB";
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_E92A3CAB
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{
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Expression = "function void Eval()
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{
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Color = SampColor.sample(LifeRatio) * 0.5;
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Size = SampSize.sample(LifeRatio) * 0.8;
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}
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";
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_43F8F34A
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{
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SamplerName = "SampColor";
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ValueType = Float4;
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Times =
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{
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0.0000000e+000,
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8.1095225e-001,
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1.0000000e+000,
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};
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FloatValues =
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{
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5.7424700e-001,
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5.7424700e-001,
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2.1750972e+000,
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1.0000000e+000,
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1.4841725e+000,
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9.1255206e-001,
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5.4194069e-001,
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6.8126559e-002,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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};
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FloatTangents =
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{
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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-9.9560744e-001,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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-4.8800033e-001,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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-1.1376178e-001,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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};
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MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_810F8ED5
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{
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FieldName = "Color";
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FieldType = float4;
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/Hit
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{
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Descriptor = "$LOCAL$/CParticleDescriptor_48643BBC";
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Infinite = true;
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DurationInSeconds = 2.0000000e+000;
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SpawnCount = 2.0000000e+001;
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_48643BBC
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{
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Renderer = "$LOCAL$/CParticleRenderer_Billboard_21481493";
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_76E3E553",
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"$LOCAL$/CParticleFieldDeclaration_5EE1E544",
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};
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CustomEvents =
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{
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"$LOCAL$/CParticleEventDeclaration_F28F7906",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_0A89672F";
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States =
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{
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"$LOCAL$/CParticleState_1F067839",
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};
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_0A89672F
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{
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Expression = "function void Eval()
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{
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Velocity = float3(0, -20, 0) + vrand() * 2;
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float v = length(Velocity);
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Life = rand(0, 1) * abs(v) / MaxDistance;
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Size = 0;
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Distance = 0;
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}
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";
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}
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CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_958CC850
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{
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AttributeName = "SmokeSpawnFact";
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DefaultValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
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HasMin = true;
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HasMax = true;
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MaxValueF4 = float4(1.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
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MaxValueI4 = int4(10, 10, 10, 10);
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}
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CParticleState $LOCAL$/CParticleState_1F067839
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{
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StateName = "State_0";
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Evolvers =
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{
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"$LOCAL$/CParticleEvolver_Script_3271F512",
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"$LOCAL$/CParticleEvolver_Physics_8ADAEEF0",
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"$LOCAL$/CParticleEvolver_Script_1A840B57",
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};
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}
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CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_8ADAEEF0
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{
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CustomName = "Physics";
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WorldInteractionMode = OneWay;
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DieOnContact = true;
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EventTransformsMode = PostContactVelocity;
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/Dust
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{
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EditorInfosIsBlockMinimized = 0;
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Descriptor = "$LOCAL$/CParticleDescriptor_C7C3C073";
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DurationInSeconds = 1.0000000e-001;
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DurationRelativeRandomDeviation = 2.0000000e+000;
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SpawnCountMode = TotalParticleCount;
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SpawnCount = 5.0000000e+001;
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SpawnCountRelativeRandomDeviation = 2.0000000e+000;
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FluxFactorExpression = "SmokeSpawnFact";
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FluxFunction = "$LOCAL$/CParticleSamplerCurve_E9C31B93";
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_C7C3C073
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{
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Renderer = "$LOCAL$/CParticleRenderer_Billboard_2EA32A5D";
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_006CB098",
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"$LOCAL$/CParticleFieldDeclaration_2C9039BE",
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"$LOCAL$/CParticleFieldDeclaration_52205C59",
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"$LOCAL$/CParticleFieldDeclaration_E3CA4852",
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"$LOCAL$/CParticleFieldDeclaration_B689C81B",
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"$LOCAL$/CParticleFieldDeclaration_4497AC63",
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"$LOCAL$/CParticleFieldDeclaration_66A93D3F",
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};
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VirtualParentFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_BB0D6941",
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"$LOCAL$/CParticleFieldDeclaration_A916F921",
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};
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Samplers =
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{
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"$LOCAL$/CParticleSamplerProceduralTurbulence_860240EA",
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"$LOCAL$/CParticleSamplerCurve_6D261CF5",
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"$LOCAL$/CParticleSamplerCurve_62EA9590",
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"$LOCAL$/CParticleSamplerCurve_3683758C",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_83335EB2";
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States =
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{
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"$LOCAL$/CParticleState_DB52B9E4",
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};
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_83335EB2
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{
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Expression = "function void Eval()
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{
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Distance = parent.Distance;
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DistRatio = Distance / MaxDistance;
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FlameRatio = min(Distance, FlameDistance) / FlameDistance;
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Life = rand(0, 1) * (1 - DistRatio) * 4;
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//kill(Life < 0.1);
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Size = 0.25;
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AxisUp = float3(1, 0, 0);
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TextureID = rand(32, 35);
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}
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function void PostEval()
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{
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Position += float3(0, 0.2, 0);
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float3 up = float3(0, 1, 0);
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float3 cr = cross(vrand() + AxisUp * AngleFactor, float3(0, 1, 0)).x0z;// + vrand() * 0.1;
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float crl = length(cr);
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float3 x = select(float3(0), cr / crl, crl > 0.0001);
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Velocity = x * (1 - DistRatio) * 20;
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RotationAxis = cross(up, x) * 2;
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}
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";
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}
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CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_2EA32A5D
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{
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CustomName = "Billboard";
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BillboardingMaterial = AlphaBlend_Additive_Soft;
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Diffuse = "Textures/BlastPack_Extended.png";
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AtlasDefinition = "Textures/BlastPack_Extended.pkat";
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SoftAnimationBlending = true;
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BillboardMode = VelocitySpheroidalAlign;
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AxisScale = 3.0000001e-001;
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SoftnessDistance = 2.0000000e+000;
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}
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CParticleState $LOCAL$/CParticleState_DB52B9E4
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{
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StateName = "State_0";
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Evolvers =
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||
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{
|
||
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"$LOCAL$/CParticleEvolver_Physics_F0C52C77",
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||
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"$LOCAL$/CParticleEvolver_Script_3B78D45C",
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||
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"$LOCAL$/CParticleEvolver_Rotation_1B49847D",
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"$LOCAL$/CParticleEvolver_Damper_39481419",
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};
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}
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|
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_F0C52C77
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||
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{
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||
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CustomName = "Physics";
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ConstantAcceleration = float3(0.0000000e+000, 8.0000001e-001, 0.0000000e+000);
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Drag = 1.0000000e+000;
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VelocityFieldSampler = "Turb";
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WorldInteractionMode = OneWay;
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}
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||
|
CActionFactoryWithChilds $LOCAL$/OnHit
|
||
|
{
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||
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}
|
||
|
CParticleEventDeclaration $LOCAL$/CParticleEventDeclaration_F28F7906
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||
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{
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||
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EventName = "OnCollide";
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||
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EventAction = "$LOCAL$/Dust";
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||
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}
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||
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_BB0D6941
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||
|
{
|
||
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FieldName = "Velocity";
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||
|
FieldType = float3;
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||
|
TransformFilter = rotate;
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||
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}
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||
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_006CB098
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||
|
{
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||
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FieldName = "AxisUp";
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||
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FieldType = float3;
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||
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TransformFilter = rotate;
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||
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}
|
||
|
CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_860240EA
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||
|
{
|
||
|
SamplerName = "Turb";
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||
|
Wavelength = 2.0000000e+000;
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||
|
Strength = 3.5355338e-001;
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||
|
Gain = 1.0000000e+000;
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||
|
TimeScale = 5.0000000e-001;
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||
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}
|
||
|
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_6D261CF5
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||
|
{
|
||
|
SamplerName = "SampColor";
|
||
|
ValueType = Float4;
|
||
|
Times =
|
||
|
{
|
||
|
0.0000000e+000,
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||
|
2.1920484e-001,
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||
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1.0000000e+000,
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||
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};
|
||
|
FloatValues =
|
||
|
{
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
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||
|
0.0000000e+000,
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||
|
2.4044332e-001,
|
||
|
2.4044332e-001,
|
||
|
2.4044332e-001,
|
||
|
3.3824044e-001,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
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||
|
0.0000000e+000,
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||
|
3.7190318e-003,
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||
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};
|
||
|
FloatTangents =
|
||
|
{
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
};
|
||
|
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
||
|
}
|
||
|
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_3B78D45C
|
||
|
{
|
||
|
CustomName = "Script";
|
||
|
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_7A979C4F";
|
||
|
}
|
||
|
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_7A979C4F
|
||
|
{
|
||
|
Expression = "function void Eval()
|
||
|
{
|
||
|
Color = SampColor.sample(LifeRatio) + SampColorFlame.sample(min(LifeRatio + pow(FlameRatio, 4) * 0.1, 1));
|
||
|
Size = SampSize.sample(LifeRatio);
|
||
|
Color *= (1 - DistRatio);
|
||
|
TextureID = (TextureID + dt * 0.1 - 32) % 4 + 32;
|
||
|
}
|
||
|
";
|
||
|
}
|
||
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_2C9039BE
|
||
|
{
|
||
|
FieldName = "Color";
|
||
|
FieldType = float4;
|
||
|
}
|
||
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_52205C59
|
||
|
{
|
||
|
FieldName = "TextureID";
|
||
|
}
|
||
|
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_62EA9590
|
||
|
{
|
||
|
SamplerName = "SampSize";
|
||
|
Times =
|
||
|
{
|
||
|
0.0000000e+000,
|
||
|
1.0000000e+000,
|
||
|
};
|
||
|
FloatValues =
|
||
|
{
|
||
|
1.0033851e+000,
|
||
|
5.9395857e+000,
|
||
|
};
|
||
|
FloatTangents =
|
||
|
{
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
1.5400079e+001,
|
||
|
0.0000000e+000,
|
||
|
};
|
||
|
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
||
|
}
|
||
|
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_E9C31B93
|
||
|
{
|
||
|
Times =
|
||
|
{
|
||
|
0.0000000e+000,
|
||
|
4.5556694e-001,
|
||
|
1.0000000e+000,
|
||
|
};
|
||
|
FloatValues =
|
||
|
{
|
||
|
0.0000000e+000,
|
||
|
1.6025927e+000,
|
||
|
0.0000000e+000,
|
||
|
};
|
||
|
FloatTangents =
|
||
|
{
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
};
|
||
|
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
||
|
}
|
||
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E3CA4852
|
||
|
{
|
||
|
FieldName = "RotationAxis";
|
||
|
FieldType = float3;
|
||
|
TransformFilter = rotate;
|
||
|
}
|
||
|
CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_1B49847D
|
||
|
{
|
||
|
CustomName = "Rotation";
|
||
|
RotationMode = Axial;
|
||
|
AxialRotationSpeedField = "RotationAxis";
|
||
|
}
|
||
|
CParticleEvolver_Damper $LOCAL$/CParticleEvolver_Damper_39481419
|
||
|
{
|
||
|
CustomName = "Damper";
|
||
|
ExpDampingTime = 1.0000000e+000;
|
||
|
FieldToDampen = "RotationAxis";
|
||
|
}
|
||
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_76E3E553
|
||
|
{
|
||
|
FieldName = "Distance";
|
||
|
}
|
||
|
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_3271F512
|
||
|
{
|
||
|
CustomName = "Script";
|
||
|
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_7BC0503D";
|
||
|
}
|
||
|
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_7BC0503D
|
||
|
{
|
||
|
Expression = "function void Eval()
|
||
|
{
|
||
|
PrevPos = Position;
|
||
|
}
|
||
|
";
|
||
|
}
|
||
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_5EE1E544
|
||
|
{
|
||
|
FieldName = "PrevPos";
|
||
|
FieldType = float3;
|
||
|
TransformFilter = full;
|
||
|
}
|
||
|
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_1A840B57
|
||
|
{
|
||
|
CustomName = "Script";
|
||
|
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_BF165166";
|
||
|
}
|
||
|
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_BF165166
|
||
|
{
|
||
|
Expression = "function void Eval()
|
||
|
{
|
||
|
Distance += length(Position - PrevPos);
|
||
|
kill(Distance > MaxDistance);
|
||
|
}
|
||
|
";
|
||
|
}
|
||
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_A916F921
|
||
|
{
|
||
|
FieldName = "Distance";
|
||
|
}
|
||
|
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_69CB8DF8
|
||
|
{
|
||
|
AttributeName = "MaxDistance";
|
||
|
DefaultValueF4 = float4(1.5000000e+001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
||
|
HasMin = true;
|
||
|
HasMax = true;
|
||
|
MaxValueF4 = float4(2.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
|
||
|
MaxValueI4 = int4(10, 10, 10, 10);
|
||
|
}
|
||
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B689C81B
|
||
|
{
|
||
|
FieldName = "DistRatio";
|
||
|
}
|
||
|
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_7A70AB7A
|
||
|
{
|
||
|
AttributeName = "FlameDistance";
|
||
|
DefaultValueF4 = float4(6.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
||
|
HasMin = true;
|
||
|
HasMax = true;
|
||
|
MaxValueF4 = float4(2.0000000e+001, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
|
||
|
MaxValueI4 = int4(10, 10, 10, 10);
|
||
|
}
|
||
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_4497AC63
|
||
|
{
|
||
|
FieldName = "Distance";
|
||
|
}
|
||
|
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_21481493
|
||
|
{
|
||
|
CustomName = "Billboard";
|
||
|
}
|
||
|
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_EA2D0D62
|
||
|
{
|
||
|
SamplerName = "SampSize";
|
||
|
Times =
|
||
|
{
|
||
|
0.0000000e+000,
|
||
|
4.8969069e-001,
|
||
|
1.0000000e+000,
|
||
|
};
|
||
|
FloatValues =
|
||
|
{
|
||
|
2.6262656e-002,
|
||
|
2.9208758e-001,
|
||
|
2.1885523e-001,
|
||
|
};
|
||
|
FloatTangents =
|
||
|
{
|
||
|
0.0000000e+000,
|
||
|
2.3242655e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
-7.1656033e-002,
|
||
|
0.0000000e+000,
|
||
|
};
|
||
|
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
||
|
}
|
||
|
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_3683758C
|
||
|
{
|
||
|
SamplerName = "SampColorFlame";
|
||
|
ValueType = Float4;
|
||
|
Times =
|
||
|
{
|
||
|
0.0000000e+000,
|
||
|
3.7199147e-002,
|
||
|
8.6106494e-002,
|
||
|
1.0000000e+000,
|
||
|
};
|
||
|
FloatValues =
|
||
|
{
|
||
|
2.1934063e+000,
|
||
|
1.0011489e+000,
|
||
|
2.5813350e-001,
|
||
|
0.0000000e+000,
|
||
|
7.2222084e-001,
|
||
|
1.9145030e-001,
|
||
|
3.1847715e-002,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
-1.9779557e-001,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
};
|
||
|
FloatTangents =
|
||
|
{
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
-1.8821217e+000,
|
||
|
-8.0028939e-001,
|
||
|
-3.5542059e-001,
|
||
|
0.0000000e+000,
|
||
|
-5.2926677e-001,
|
||
|
-2.7211586e-001,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
-6.9585019e-001,
|
||
|
-3.5776260e-001,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
};
|
||
|
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
||
|
}
|
||
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_66A93D3F
|
||
|
{
|
||
|
FieldName = "FlameRatio";
|
||
|
}
|
||
|
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_817EBD85
|
||
|
{
|
||
|
AttributeName = "AngleFactor";
|
||
|
DefaultValueF4 = float4(5.0000000e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
||
|
HasMin = true;
|
||
|
HasMax = true;
|
||
|
MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
|
||
|
MaxValueI4 = int4(10, 10, 10, 10);
|
||
|
}
|
||
|
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_38202B47
|
||
|
{
|
||
|
EditorInfosPosition = int2(-590, 86);
|
||
|
CustomName = "Physics";
|
||
|
}
|
||
|
CParticleDescriptor $LOCAL$/CParticleDescriptor_EE3C32D8
|
||
|
{
|
||
|
EditorInfosPosition = int2(-392, -44);
|
||
|
Renderer = "$LOCAL$/CParticleRenderer_Billboard_C522DE7B";
|
||
|
CustomFields =
|
||
|
{
|
||
|
"$LOCAL$/CParticleFieldDeclaration_14BA515A",
|
||
|
};
|
||
|
Samplers =
|
||
|
{
|
||
|
"$LOCAL$/CParticleSamplerProceduralTurbulence_1CEE3E25",
|
||
|
"$LOCAL$/CParticleSamplerShape_F455F54C",
|
||
|
"$LOCAL$/CParticleSamplerCurve_2D5C472E",
|
||
|
"$LOCAL$/CParticleSamplerCurve_6C5DBE89",
|
||
|
};
|
||
|
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_3DD58B80";
|
||
|
States =
|
||
|
{
|
||
|
"$LOCAL$/CParticleState_961D5043",
|
||
|
};
|
||
|
}
|
||
|
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_C522DE7B
|
||
|
{
|
||
|
EditorInfosPosition = int2(-508, -63);
|
||
|
CustomName = "Billboard";
|
||
|
Diffuse = "Textures/BB_Glow_02_64.tga";
|
||
|
BillboardMode = VelocitySpheroidalAlign;
|
||
|
AxisScale = 2.0000000e-001;
|
||
|
}
|
||
|
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_14BA515A
|
||
|
{
|
||
|
FieldName = "Color";
|
||
|
FieldType = float4;
|
||
|
}
|
||
|
CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_1CEE3E25
|
||
|
{
|
||
|
SamplerName = "Trub";
|
||
|
Strength = 8.8388346e-002;
|
||
|
Gain = 1.0000000e+000;
|
||
|
TimeScale = 5.0000000e-001;
|
||
|
}
|
||
|
CParticleSamplerShape $LOCAL$/CParticleSamplerShape_F455F54C
|
||
|
{
|
||
|
SamplerName = "Spawn";
|
||
|
Shape = "$LOCAL$/CShapeDescriptor_B469D7FF";
|
||
|
}
|
||
|
CShapeDescriptor $LOCAL$/CShapeDescriptor_B469D7FF
|
||
|
{
|
||
|
ShapeType = SPHERE;
|
||
|
Radius = 1.0000000e-001;
|
||
|
}
|
||
|
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_2D5C472E
|
||
|
{
|
||
|
SamplerName = "SampColor";
|
||
|
ValueType = Float4;
|
||
|
Times =
|
||
|
{
|
||
|
0.0000000e+000,
|
||
|
1.0000000e+000,
|
||
|
};
|
||
|
FloatValues =
|
||
|
{
|
||
|
1.6588544e+000,
|
||
|
5.7424700e-001,
|
||
|
2.1750972e+000,
|
||
|
1.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
};
|
||
|
FloatTangents =
|
||
|
{
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
9.8085731e-002,
|
||
|
-4.7324739e+000,
|
||
|
-2.6382587e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
};
|
||
|
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
||
|
}
|
||
|
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_6C5DBE89
|
||
|
{
|
||
|
SamplerName = "SampSize";
|
||
|
Times =
|
||
|
{
|
||
|
0.0000000e+000,
|
||
|
4.8969069e-001,
|
||
|
1.0000000e+000,
|
||
|
};
|
||
|
FloatValues =
|
||
|
{
|
||
|
2.6262656e-002,
|
||
|
2.9208758e-001,
|
||
|
2.1885523e-001,
|
||
|
};
|
||
|
FloatTangents =
|
||
|
{
|
||
|
0.0000000e+000,
|
||
|
2.3242655e+000,
|
||
|
0.0000000e+000,
|
||
|
0.0000000e+000,
|
||
|
-7.1656033e-002,
|
||
|
0.0000000e+000,
|
||
|
};
|
||
|
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
|
||
|
}
|
||
|
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_3DD58B80
|
||
|
{
|
||
|
EditorInfosPosition = int2(-508, 22);
|
||
|
Expression = "function void Eval()
|
||
|
{
|
||
|
Life = 0.18;
|
||
|
Size = 0.3;
|
||
|
//Position = Spawn.samplePosition();
|
||
|
Velocity = float3(0, -10, 0);
|
||
|
}
|
||
|
";
|
||
|
}
|
||
|
CParticleState $LOCAL$/CParticleState_961D5043
|
||
|
{
|
||
|
EditorInfosPosition = int2(-508, 65);
|
||
|
StateName = "State_0";
|
||
|
Evolvers =
|
||
|
{
|
||
|
"$LOCAL$/CParticleEvolver_Physics_38202B47",
|
||
|
"$LOCAL$/CParticleEvolver_Script_2A5142C2",
|
||
|
};
|
||
|
}
|
||
|
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_2A5142C2
|
||
|
{
|
||
|
CustomName = "Script";
|
||
|
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_C835D7AD";
|
||
|
}
|
||
|
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_C835D7AD
|
||
|
{
|
||
|
Expression = "function void Eval()
|
||
|
{
|
||
|
Color = SampColor.sample(LifeRatio) * 0.15;
|
||
|
Size = SampSize.sample(LifeRatio) * 1.8;
|
||
|
}
|
||
|
";
|
||
|
}
|