FiE-Game/assets/streaming/PackFx/Particles/RainbowDash/ElectricalBall_pCoords.pkfx

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2018-11-20 19:05:15 +01:00
Version = 1.8.4.27161;
CParticleEffect $LOCAL$/Resource
{
EditorInfosPosition = int2(73, 52);
OnSpawn = "$LOCAL$/Spawner";
CustomAttributes = "$LOCAL$/_GlobalAttributes";
Autostart = true;
}
CActionFactoryParticleSpawnerBase $LOCAL$/OutLightning_pCoords
{
EditorInfosPosition = int2(-288, -61);
EditorInfosIsBlockMinimized = 0;
Descriptor = "$LOCAL$/CParticleDescriptor_AE135B2A";
Infinite = true;
DurationInSeconds = 2.0000000e+000;
FluxFactorExpression = "Flux";
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_AE135B2A
{
EditorInfosPosition = int2(-392, -44);
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_2FAA954C",
"$LOCAL$/CParticleFieldDeclaration_3DDDE71F",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7";
States =
{
"$LOCAL$/CParticleState_3AF8190E",
};
}
CActionFactoryWithChilds $LOCAL$/Spawner
{
EditorInfosPosition = int2(-162, -81);
ChildList =
{
"$LOCAL$/OutLightning_pCoords",
"$LOCAL$/InLightning_pCoords",
"$LOCAL$/Other",
};
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_86407B2A
{
AttributeName = "RGB";
AttributeType = float3;
DefaultValueF4 = float4(1.0106380e-001, 3.8297871e-001, 1.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5566F5E7
{
EditorInfosPosition = int2(-508, 22);
Expression = "function void Eval()
{
Life = 0.25;
// An great use of parametric coordinates is to set it by the spawning position of every particles,
// with this you can use sampling in this place to set attributes linked by the surface of your sampler like the normal axis
pCoords = Shape_0.sampleParametricCoords();
Position=Shape_0.samplePosition(pCoords)*0.9*Scale;
AxisUp=Shape_0.sampleNormal(pCoords);
}
";
}
CParticleState $LOCAL$/CParticleState_3AF8190E
{
EditorInfosPosition = int2(-508, 65);
StateName = "State_0";
Evolvers =
{
"$LOCAL$/LocalSpace_6",
"$LOCAL$/Trail_1",
};
}
CParticleEvolver_Script $LOCAL$/Script_3
{
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_5F5E20FA";
}
CParticleAttributeList $LOCAL$/_GlobalAttributes
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EditorInfosPosition = int2(-599, -20);
AttributeList =
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"$LOCAL$/CParticleAttributeDeclaration_E795E065",
};
SamplerList =
{
"$LOCAL$/CParticleSamplerShape_B4A3F15A",
};
}
CParticleSamplerShape $LOCAL$/CParticleSamplerShape_B4A3F15A
{
SamplerName = "Shape_0";
Shape = "$LOCAL$/CShapeDescriptor_00485E25";
}
CShapeDescriptor $LOCAL$/CShapeDescriptor_00485E25
{
ShapeType = SPHERE;
Radius = 2.0000000e+000;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5F5E20FA
{
Expression = "function void Eval()
{
Size=(1-LifeRatio)*0.25*Scale;
VelocityField=Turb_0.sample(Position/Scale);
}
";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_2FAA954C
{
FieldName = "pCoords";
FieldType = int3;
}
CParticleEvolver_Rotation $LOCAL$/Evolver_3
{
}
CParticleEvolver_Script $LOCAL$/Script_5
{
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_67DDAB2D";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_3DDDE71F
{
FieldName = "AxisUp";
FieldType = float3;
TransformFilter = rotate;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_67DDAB2D
{
Expression = "function void Eval()
{
Color=sin(LifeRatio*3)*Distortion;
}
";
}
CParticleEvolver_Spawner $LOCAL$/Trail_1
{
EditorInfosIsBlockMinimized = 0;
SpawnMetric = Time;
SpawnInterval = 3.9999999e-002;
ForwardAxisField = "Axis";
FirstSpawnDelay = 0.0000000e+000;
LocalSpaceSpawn = true;
Descriptor = "$LOCAL$/CParticleDescriptor_FB247043";
}
CParticleState $LOCAL$/CParticleState_61782B80
{
StateName = "State_0";
Evolvers =
{
"$LOCAL$/LocalSpace_7",
};
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_FB247043
{
Renderer = "$LOCAL$/CParticleRenderer_Ribbon_88AD4B47";
CustomFields =
{
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"$LOCAL$/CParticleFieldDeclaration_66AA7FEC",
"$LOCAL$/CParticleFieldDeclaration_6ED3D8FF",
"$LOCAL$/CParticleFieldDeclaration_AFC47789",
};
Samplers =
{
"$LOCAL$/CParticleSamplerProceduralTurbulence_D13BE328",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_0256E2C2";
States =
{
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};
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_0256E2C2
{
Expression = "function void Eval()
{
Life = 0.25*(1-spawner.LifeRatio);
// Associate with an evolver spawner you can make an hairy effect directed by the normal of the surface
Velocity=(parent.AxisUp*10+vrand())*Scale;
Color=spawner.LifeRatio*RGB.xyz1*10;
TextureID=ninja*16;
Mass=Scale;
}
";
}
CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_88AD4B47
{
BillboardingMaterial = Additive_Soft;
Diffuse = "Textures/Fx/Lightning_05.dds";
AtlasDefinition = "Textures/Fx/AtlasX4.pkat";
TextureIDField = "TextureID";
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_BA79E974
{
Mass = 0.0000000e+000;
Drag = 1.0000000e+000;
}
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{
FieldName = "TextureID";
}
CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_D13BE328
{
SamplerName = "Turb_0";
Scale = 1.5000000e+000;
Strength = 5.0000000e+001;
TimeScale = 1.0000000e+000;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D3592D0B
{
FieldName = "Color";
FieldType = float4;
}
CActionFactoryParticleSpawnerBase $LOCAL$/Ball
{
Descriptor = "$LOCAL$/CParticleDescriptor_207FBFFE";
Infinite = true;
DurationInSeconds = 2.0000000e+000;
SpawnCount = 2.0000000e+000;
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_207FBFFE
{
Renderer = "$LOCAL$/CParticleRenderer_Mesh_31DAE3BD";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_4664FEE6",
"$LOCAL$/CParticleFieldDeclaration_D58C74A1",
"$LOCAL$/CParticleFieldDeclaration_1BDA079B",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_26A73F99";
States =
{
"$LOCAL$/CParticleState_3D5454D3",
};
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_26A73F99
{
Expression = "function void Eval()
{
Life = 1.0;
Size = 2*Scale;
RotationInit=vrand()*pi;
}
";
}
CParticleRenderer_Mesh_Descriptor $LOCAL$/CParticleRenderer_Mesh_Descriptor_687E3EC4
{
Mesh = "Meshes/Geosphere.pkmm";
Material = Additive_NoAlpha;
MaterialParametersFields =
{
"DiffuseColor = Color",
};
Diffuse = "Textures/EnergyBall_02.dds";
}
CParticleState $LOCAL$/CParticleState_3D5454D3
{
StateName = "State_0";
Evolvers =
{
"$LOCAL$/LocalSpace_1",
};
}
CParticleEvolver_Localspace $LOCAL$/LocalSpace_1
{
ChildList =
{
"$LOCAL$/Script_2",
};
}
CParticleRenderer_Mesh $LOCAL$/CParticleRenderer_Mesh_31DAE3BD
{
Meshes =
{
"$LOCAL$/CParticleRenderer_Mesh_Descriptor_687E3EC4",
};
ScaleField = "Size";
EulerRotationField = "Rotation";
RotationAxisAngleField = "";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_4664FEE6
{
FieldName = "Size";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D58C74A1
{
FieldName = "Color";
FieldType = float4;
}
CParticleEvolver_Script $LOCAL$/Script_2
{
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_71E8EF78";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_71E8EF78
{
Expression = "function void Eval()
{
Rotation=RotationInit+float3(0,scene.Time*10,0);
Color=RGB.xyz1*sin(LifeRatio*3)*10;
Size = 2*Scale;
}
";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_1BDA079B
{
FieldName = "RotationInit";
FieldType = float3;
TransformFilter = full;
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_D8E1BE65
{
EditorInfosPosition = int2(-392, -44);
CustomFields =
{
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"$LOCAL$/CParticleFieldDeclaration_1694863F",
"$LOCAL$/CParticleFieldDeclaration_F01DDC2E",
"$LOCAL$/CParticleFieldDeclaration_E2763880",
};
Samplers =
{
"$LOCAL$/CParticleSamplerProceduralTurbulence_7110CCC0",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_30AD0A83";
States =
{
"$LOCAL$/CParticleState_01226A02",
};
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_20D35A8C
{
FieldName = "pCoords";
FieldType = int3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_1694863F
{
FieldName = "AxisUp";
FieldType = float3;
TransformFilter = rotate;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_F2B14DAF
{
FieldName = "AxisUp";
FieldType = float3;
TransformFilter = rotate;
}
CActionFactoryWithChilds $LOCAL$/Other
{
ChildList =
{
"$LOCAL$/Ball",
"$LOCAL$/Glow",
"$LOCAL$/Disto",
};
}
CParticleSamplerProceduralTurbulence $LOCAL$/CParticleSamplerProceduralTurbulence_7110CCC0
{
SamplerName = "Turb_0";
Scale = 2.0000000e+000;
Strength = 1.0000000e+002;
TimeScale = 1.0000000e+000;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_30AD0A83
{
EditorInfosPosition = int2(-508, 22);
Expression = "function void Eval()
{
Life = 0.25;
pCoords = Shape_0.sampleParametricCoords();
Position=Shape_0.samplePosition(pCoords)*Scale;
Mass=Scale;
}
";
}
CParticleState $LOCAL$/CParticleState_01226A02
{
EditorInfosPosition = int2(-508, 65);
StateName = "State_0";
Evolvers =
{
"$LOCAL$/LocalSpace_4",
"$LOCAL$/Trail_2",
};
}
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_0F7E6FED
{
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_1C55A6B4";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_1C55A6B4
{
Expression = "function void Eval()
{
// In this case the sampling of the normal is set in realtime
// because the trail travel along the surface and we want to match the faces of the ribbon with the surface
AxisUp=Shape_0.sampleNormal(pCoords);
Position=Position*Scale;
VelocityField=Turb_0.sample(Position/Scale);
}
";
}
CActionFactoryParticleSpawnerBase $LOCAL$/InLightning_pCoords
{
EditorInfosPosition = int2(-288, -61);
EditorInfosIsBlockMinimized = 0;
Descriptor = "$LOCAL$/CParticleDescriptor_D8E1BE65";
Infinite = true;
DurationInSeconds = 2.0000000e+000;
FluxFactorExpression = "Flux";
}
CParticleEvolver_Projection $LOCAL$/Evolver_1
{
Shape = "Shape_0";
OutputParametricCoordsField = "pCoords";
}
CParticleEvolver_Physics $LOCAL$/Evolver_2
{
Mass = 0.0000000e+000;
Drag = 1.0000000e+000;
}
CParticleEvolver_Spawner $LOCAL$/Trail_2
{
EditorInfosIsBlockMinimized = 0;
SpawnMetric = Time;
SpawnInterval = 2.0000000e-002;
LocalSpaceSpawn = true;
Descriptor = "$LOCAL$/CParticleDescriptor_7A4351D2";
}
CParticleState $LOCAL$/CParticleState_E8DB9F13
{
StateName = "State_0";
Evolvers =
{
"$LOCAL$/LocalSpace_5",
};
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_7A4351D2
{
Renderer = "$LOCAL$/CParticleRenderer_Ribbon_35782C54";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_7F906BF6",
"$LOCAL$/CParticleFieldDeclaration_42738008",
"$LOCAL$/CParticleFieldDeclaration_F2B14DAF",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_42CA8BFD";
States =
{
"$LOCAL$/CParticleState_E8DB9F13",
};
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_42CA8BFD
{
Expression = "function void Eval()
{
Life = 0.1;
Size = 0.2*Scale;
ColorCoeff=sin(spawner.LifeRatio*3)*RGB.xyz1*10;
Position=vrand()*0.1*Scale;
// Simply add the normals information in the axis field of the ribbon and that\'s it!
AxisUp=parent.AxisUp;
}
";
}
CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_35782C54
{
BillboardingMaterial = Additive_Soft;
Diffuse = "Textures/Fx/Lightning_05.dds";
AtlasDefinition = "Textures/Fx/AtlasX4.pkat";
TextureIDField = "TextureID";
AxisField = "AxisUp";
}
CParticleEvolver_Localspace $LOCAL$/LocalSpace_5
{
ChildList =
{
"$LOCAL$/Script_4",
};
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_7F906BF6
{
FieldName = "Color";
FieldType = float4;
}
CParticleEvolver_Script $LOCAL$/Script_4
{
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_3106DEF1";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_3106DEF1
{
Expression = "function void Eval()
{
Color=ColorCoeff*sin(LifeRatio*3);
}
";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_42738008
{
FieldName = "ColorCoeff";
FieldType = float4;
}
CActionFactoryParticleSpawnerBase $LOCAL$/Glow
{
Descriptor = "$LOCAL$/CParticleDescriptor_29F3590A";
Infinite = true;
DurationInSeconds = 2.0000000e+000;
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_29F3590A
{
Renderer = "$LOCAL$/CParticleRenderer_Billboard_766CC37C";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_C1FAB4F9",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_32830795";
States =
{
"$LOCAL$/CParticleState_3A34A9EF",
};
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_32830795
{
Expression = "function void Eval()
{
Life = 1.0;
Size = 2.1*Scale;
Color=(RGB.xyz1*0.5+0.5)*0.2;
}
";
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_766CC37C
{
Diffuse = "Textures/Fx/Glow_02.dds";
}
CParticleState $LOCAL$/CParticleState_3A34A9EF
{
StateName = "State_0";
Evolvers =
{
"$LOCAL$/LocalSpace_2",
"$LOCAL$/Script_1",
};
}
CParticleEvolver_Localspace $LOCAL$/LocalSpace_2
{
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C1FAB4F9
{
FieldName = "Color";
FieldType = float4;
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_78C6FECC
{
Renderer = "$LOCAL$/CParticleRenderer_Billboard_E542DF7F";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_B49E24AE",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_412E2A09";
States =
{
"$LOCAL$/CParticleState_C6F09D00",
};
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_E542DF7F
{
BillboardingMaterial = AlphaBlend_Distortion;
Diffuse = "Textures/Fx/Distortion_01.dds";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B49E24AE
{
FieldName = "Color";
FieldType = float4;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_412E2A09
{
Expression = "function void Eval()
{
Life = 1.0;
Size = 2.1*Scale;
Color=1;
Rotation=rand(-pi,pi);
ScalarRotationSpeed=rand(-2,2);
}
";
}
CParticleState $LOCAL$/CParticleState_C6F09D00
{
StateName = "State_0";
Evolvers =
{
"$LOCAL$/LocalSpace_3",
};
}
CParticleEvolver_Localspace $LOCAL$/LocalSpace_3
{
ChildList =
{
"$LOCAL$/Evolver_3",
"$LOCAL$/Script_5",
};
}
CActionFactoryParticleSpawnerBase $LOCAL$/Disto
{
EditorInfosIsBlockMinimized = 0;
Descriptor = "$LOCAL$/CParticleDescriptor_78C6FECC";
Infinite = true;
DurationInSeconds = 2.0000000e+000;
SpawnCount = 2.0000000e+000;
}
CParticleEvolver_Localspace $LOCAL$/LocalSpace_4
{
ChildList =
{
"$LOCAL$/Evolver_2",
"$LOCAL$/Evolver_1",
"$LOCAL$/CParticleEvolver_Script_0F7E6FED",
};
}
CParticleEvolver_Localspace $LOCAL$/LocalSpace_6
{
}
CParticleEvolver_Localspace $LOCAL$/LocalSpace_7
{
ChildList =
{
"$LOCAL$/CParticleEvolver_Physics_BA79E974",
"$LOCAL$/Script_3",
};
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_ACB53148
{
AttributeName = "Flux";
DefaultValueF4 = float4(4.0000000e+002, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
MaxValueF4 = float4(1.0000000e+003, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_6D21C725
{
AttributeName = "Scale";
DefaultValueF4 = float4(9.4680858e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(2.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_6ED3D8FF
{
FieldName = "Mass";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_F01DDC2E
{
FieldName = "Mass";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_AFC47789
{
FieldName = "VelocityField";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E2763880
{
FieldName = "VelocityField";
FieldType = float3;
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_E795E065
{
AttributeName = "Distortion";
DefaultValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleEvolver_Script $LOCAL$/Script_1
{
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_54499B1D";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_54499B1D
{
Expression = "function void Eval()
{
Size = 2.1*Scale;
}
";
}