FiE-Game/assets/streaming/PackFx/Particles/QueenChrysalis/QueenChrysalisRecoverShout.pkfx

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2018-11-20 19:05:15 +01:00
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AtlasDefinition = "Textures/BlastPack_Extended.pkat";
SoftAnimationBlending = true;
AxisScale = 1.0000000e+000;
NormalsBendingFactor = 6.2500000e-001;
NormalsWrapFactor = 2.0000000e-001;
LightExponent = 2.2000000e+000;
LightScale = float3(5.0000000e+000, 5.0000000e+000, 5.0000000e+000);
AmbientLight = float3(1.0000000e-001, 1.5000001e-001, 2.0000000e-001);
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E55ADEA4
{
EditorInfosPosition = int2(-561, 708);
FieldName = "Color";
FieldType = float4;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_1F69D037
{
EditorInfosPosition = int2(-563, 749);
FieldName = "ColorCoeff";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_0EBB07C6
{
EditorInfosPosition = int2(-564, 791);
FieldName = "SizeCoeff";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_ED84BF01
{
EditorInfosPosition = int2(-568, 830);
Expression = "function void Eval()
{
float couillunessFactor = pow(rand(0, 1), 8);
Life = 0.2 + (0.2 + couillunessFactor * 2) * spawner.LifeRatio;
Size = rand(0.2,0.5);
Rotation = rand(-2,2);
ScalarRotationSpeed = 0;//rand(-1,1);
ColorCoeff = (0.2 + couillunessFactor * 1.3) * 0.5;//(1 - pow(abs(spawner.LifeRatio*2 - 1),2)) * 0.3;
SizeCoeff = (1 - pow(abs(spawner.LifeRatio*2 - 1),4)) + 0.1;
Velocity = float3(0,(1 - pow(abs(spawner.LifeRatio*2 - 1),4))*2,0) * 0.1;//float3(0,0,-2);
}";
}
CParticleState $LOCAL$/CParticleState_B8A7D958
{
EditorInfosPosition = int2(-570, 876);
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Physics_590C46FB",
"$LOCAL$/CParticleEvolver_Field_2733A3DA",
"$LOCAL$/CParticleEvolver_Field_6DC093CC",
"$LOCAL$/CParticleEvolver_Rotation_43B6D1AE",
"$LOCAL$/CParticleEvolver_Script_C5ADDB09",
};
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_590C46FB
{
EditorInfosPosition = int2(-773, 805);
CustomName = "Physics";
ConstantAcceleration = float3(0.0000000e+000, 1.0000000e+000, 0.0000000e+000);
Drag = 1.0000000e-001;
}
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_2733A3DA
{
EditorInfosPosition = int2(-767, 850);
CustomName = "Field";
Name = "Size";
Evaluator = "$LOCAL$/CParticleSamplerCurve_29E0C2A5";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_29E0C2A5
{
EditorInfosPosition = int2(-862, 847);
Times =
{
0.0000000e+000,
1.0000000e+000,
};
FloatValues =
{
0.0000000e+000,
1.4257950e+000,
};
FloatTangents =
{
0.0000000e+000,
2.6747651e+000,
0.0000000e+000,
0.0000000e+000,
};
}
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_6DC093CC
{
EditorInfosPosition = int2(-771, 909);
CustomName = "Field";
Name = "Color";
Evaluator = "$LOCAL$/CParticleSamplerCurve_AB41987F";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_AB41987F
{
EditorInfosPosition = int2(-867, 908);
ValueType = Float4;
Times =
{
0.0000000e+000,
5.3849864e-001,
1.0000000e+000,
};
FloatValues =
{
2.5888059e+000,
5.4491077e+001,
5.0249191e+001,
6.4613003e-001,
2.0553560e+000,
3.8516720e+001,
3.5025600e+001,
6.2580532e-001,
1.3330801e+000,
3.0305719e+000,
4.2372961e+000,
6.6386288e-001,
};
FloatTangents =
{
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
-1.6951137e+000,
-1.3702939e-004,
-1.1671032e+000,
-2.7337904e+000,
-1.7046227e+000,
-6.1781224e-002,
-1.0002245e+000,
-2.3428993e+000,
-1.4608870e+000,
-5.2947421e-002,
-4.2274657e-001,
-1.0370370e+000,
-3.2198474e+000,
1.2638654e-004,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
};
}
CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_43B6D1AE
{
EditorInfosPosition = int2(-773, 966);
CustomName = "Rotation";
}
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_C5ADDB09
{
EditorInfosPosition = int2(-767, 1024);
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_5DA1A200";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5DA1A200
{
EditorInfosPosition = int2(-879, 1022);
Expression = "function void Eval()
{
float atlasIdFirst = 0;
float atlasIdLast = 31;
float cursor01 = (LifeRatio)%1;
TextureID = cursor01 * (atlasIdLast - atlasIdFirst) + atlasIdFirst;
Color *= ColorCoeff * 2;
Size *= SizeCoeff * 0.3;
}";
}