FiE-Game/assets/streaming/PackFx/Particles/QueenChrysalis/QueenChrysalisCrucibleBurst.pkfx

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2018-11-20 19:05:15 +01:00
Version = 1.9.4.30080;
CParticleEffect $LOCAL$/Resource
{
OnSpawn = "$LOCAL$/Spawner";
LayerGroups =
{
"$LOCAL$/CrackBranch",
};
CustomAttributes = "$LOCAL$/_GlobalAttributes";
Autostart = true;
}
CActionFactoryWithChilds $LOCAL$/Spawner
{
EditorInfosPosition = int2(329, 64);
ChildList =
{
"$LOCAL$/Frame",
"$LOCAL$/PreFlash",
"$LOCAL$/Flash",
"$LOCAL$/LightPole",
"$LOCAL$/Distortion",
"$LOCAL$/PreCircle",
};
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_B30B2123
{
}
CParticleAttributeList $LOCAL$/_GlobalAttributes
{
AttributeList =
{
"$LOCAL$/CParticleAttributeDeclaration_FE3EB050",
"$LOCAL$/CParticleAttributeDeclaration_02243087",
"$LOCAL$/CParticleAttributeDeclaration_1DF47118",
"$LOCAL$/CParticleAttributeDeclaration_88BB8542",
"$LOCAL$/CParticleAttributeDeclaration_56740C2D",
};
SamplerList =
{
"$LOCAL$/CParticleSamplerCurve_C7BD0385",
};
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_8FACC28C
{
FieldName = "Timeb";
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_FE3EB050
{
AttributeName = "CustomColorRGBA";
AttributeType = float4;
DefaultValueF4 = float4(2.7722779e-001, 1.8762376e+000, 3.9603961e-001, 1.7344180e-001);
MaxValueF4 = float4(2.0000000e+000, 2.0000000e+000, 2.0000000e+000, 2.0000000e+000);
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_E9BE2D1D
{
CustomName = "Physics";
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_F1A21305
{
CustomName = "Physics";
Mass = 0.0000000e+000;
}
CActionFactoryParticleSpawnerBase $LOCAL$/CrackBranch
{
EditorInfosIsBlockMinimized = 0;
Descriptor = "$LOCAL$/CParticleDescriptor_1DEAC189";
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_1DEAC189
{
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_8FACC28C",
"$LOCAL$/CParticleFieldDeclaration_C9081B39",
"$LOCAL$/CParticleFieldDeclaration_28722F38",
"$LOCAL$/CParticleFieldDeclaration_E4021DE6",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_4669BE28";
States =
{
"$LOCAL$/CParticleState_247F7DE2",
};
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_4669BE28
{
Expression = "function void Eval()
{
Life = rand(0.05,0.05);
Velocity=float3(0,0,0)*Scale;
SizeCoeff=Scale;
FluxScale=pow(Flux,0.5)*1*Scale;
}
";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_28722F38
{
FieldName = "FluxScale";
}
CParticleState $LOCAL$/CParticleState_247F7DE2
{
StateName = "State_0";
MicroUpdatesMinFPS = 0.0000000e+000;
MaxMicroUpdatesPerFrame = 0;
Evolvers =
{
"$LOCAL$/CParticleEvolver_Localspace_9AAE6F84",
"$LOCAL$/ert",
};
}
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_4E3ECB6C
{
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_25B6EC7F";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_25B6EC7F
{
Expression = "function void Eval()
{
Timeb += dt*SizeCoeff;
int shouldChangeDirection = Timeb>0.01*SizeCoeff;
float n = 60*SizeCoeff;
Velocity = select(Velocity, float3(rand(-n,n),0,rand(-n,n)), shouldChangeDirection);
Timeb = select(Timeb,0,shouldChangeDirection); // reset the \'should.pkangeDirection\' condition
}
";
}
CParticleEvolver_Spawner $LOCAL$/ert
{
CustomName = "Spawner";
SpawnInterval = 5.0000000e-001;
CustomSpawnIntervalScaleField = "FluxScale";
Descriptor = "$LOCAL$/CParticleDescriptor_47893DF0";
}
CParticleState $LOCAL$/CParticleState_65AD76F1
{
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Physics_F1A21305",
"$LOCAL$/CParticleEvolver_Script_403022B8",
};
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_47893DF0
{
Renderer = "$LOCAL$/CParticleRenderer_List_021C4C6A";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_0B9A51ED",
"$LOCAL$/CParticleFieldDeclaration_366F0A1E",
"$LOCAL$/CParticleFieldDeclaration_BC9A45D6",
"$LOCAL$/CParticleFieldDeclaration_C223EA14",
"$LOCAL$/CParticleFieldDeclaration_B81A293A",
"$LOCAL$/CParticleFieldDeclaration_05190660",
};
Samplers =
{
"$LOCAL$/CParticleSamplerCurve_09C487E3",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_57CEA4F3";
States =
{
"$LOCAL$/CParticleState_65AD76F1",
};
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_57CEA4F3
{
Expression = "function void Eval()
{
Axis = float3(0,1,0);
Life = 3;
float iSpawnerLR = 1 - spawner.LifeRatio;
BaseSize = 0.4*Scale * pow(iSpawnerLR, 0.5) * 0.2;
ColorCoeff = pow(Flux,4)*100*pow(iSpawnerLR, 2);
TextureID = rand(0,16);
Position = float3(0,0,0)*Scale;
CC = CustomColorRGBA * 1;
}
";
}
CParticleRenderer_Ribbon $LOCAL$/CParticleRenderer_Ribbon_23F2DF84
{
CustomName = "Ribbon";
Quality = CorrectDeformation;
Diffuse = "Textures/FX/NoisedLine.png";
BillboardMode = SideAxisAligned;
AxisField = "Axis";
}
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_403022B8
{
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_70F7169B";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_70F7169B
{
Expression = "function void Eval()
{
Color = CC * ColorCoeff * pow(GlowSampler.sample(LifeRatio), 4);
Size = BaseSize * GlobalSizeCurve.sample(LifeRatio);
}
";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C223EA14
{
FieldName = "CC";
FieldType = float4;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_0B9A51ED
{
FieldName = "Color";
FieldType = float4;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_C9081B39
{
FieldName = "SizeCoeff";
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_02243087
{
AttributeName = "Scale";
DefaultValueF4 = float4(5.0000000e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
MaxValueF4 = float4(1.0000000e+002, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_366F0A1E
{
FieldName = "TextureID";
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_1DF47118
{
AttributeName = "Flux";
DefaultValueF4 = float4(8.3468831e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
MaxValueF4 = float4(1.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleEvolver_Localspace $LOCAL$/CParticleEvolver_Localspace_9AAE6F84
{
CustomName = "Localspace";
ChildList =
{
"$LOCAL$/CParticleEvolver_Physics_E9BE2D1D",
"$LOCAL$/CParticleEvolver_Script_4E3ECB6C",
};
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_BC9A45D6
{
FieldName = "ColorCoeff";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E4021DE6
{
FieldName = "ParentColor";
FieldType = float4;
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_09C487E3
{
SamplerName = "GlowSampler";
Times =
{
0.0000000e+000,
5.6967914e-002,
8.5734576e-001,
1.0000000e+000,
};
FloatValues =
{
0.0000000e+000,
4.3738329e-001,
7.8732443e-001,
8.5953772e-003,
};
FloatTangents =
{
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B81A293A
{
FieldName = "Axis";
FieldType = float3;
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_C7BD0385
{
SamplerName = "GlobalSizeCurve";
Times =
{
0.0000000e+000,
4.1777310e-001,
5.0437367e-001,
6.4856136e-001,
7.3379391e-001,
1.0000000e+000,
};
FloatValues =
{
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1.0000000e+000,
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FloatTangents =
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0.0000000e+000,
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0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_821F762C
{
FieldName = "BaseSize";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_949EFA5F
{
FieldName = "BaseSize";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_882CE90E
{
FieldName = "BaseSize";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B9A815E9
{
FieldName = "BaseSize";
FieldType = float3;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_05190660
{
FieldName = "BaseSize";
}
CParticleRenderer_List $LOCAL$/CParticleRenderer_List_021C4C6A
{
CustomName = "List";
Renderers =
{
"$LOCAL$/CParticleRenderer_Ribbon_23F2DF84",
};
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_1351646B
{
EditorInfosPosition = int2(25, 339);
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_70719C1B",
};
Samplers =
{
"$LOCAL$/CParticleSamplerShape_1CD7560A",
"$LOCAL$/CParticleSamplerShape_6ECA987C",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_7D7074DE";
States =
{
"$LOCAL$/CParticleState_88B9A5F9",
};
}
CParticleSamplerShape $LOCAL$/CParticleSamplerShape_1CD7560A
{
EditorInfosPosition = int2(-151, 367);
SamplerName = "PositionSampler";
Shape = "$LOCAL$/CShapeDescriptor_C6084895";
SampleDimensionality = Volume;
}
CShapeDescriptor $LOCAL$/CShapeDescriptor_C6084895
{
EditorInfosPosition = int2(-247, 365);
ShapeType = COMPLEX_ELLIPSOID;
Radius = 5.0000000e-001;
InnerRadius = 2.5000000e-001;
Height = 1.0000000e+000;
CutPlane = 5.0000000e-001;
}
CParticleSamplerShape $LOCAL$/CParticleSamplerShape_6ECA987C
{
EditorInfosPosition = int2(-149, 416);
SamplerName = "VelocitySampler";
Shape = "$LOCAL$/CShapeDescriptor_194CA2EF";
SampleDimensionality = Volume;
}
CShapeDescriptor $LOCAL$/CShapeDescriptor_194CA2EF
{
EditorInfosPosition = int2(-241, 420);
ShapeType = COMPLEX_ELLIPSOID;
Radius = 5.0000000e-001;
InnerRadius = 2.5000000e-001;
Height = 1.0000000e+000;
CutPlane = 5.0000000e-001;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_7D7074DE
{
EditorInfosPosition = int2(-153, 300);
Expression = "function void Eval()
{
Life = rand(0.1,0.1);
Position = PositionSampler.samplePosition() * spawner.LifeRatio;
Velocity = VelocitySampler.samplePosition() * spawner.LifeRatio;
float3 v = Velocity * (Throttle * rand(0.9,1.1));
float a = (sin(spawner.Age*4.86) * 4 + sin(spawner.Age*13.49)) * 0.1 * ShakeAmplitude;
float2 sc(sin(a), cos(a));
Accel = float3(0,800,0);
}";
}
CParticleState $LOCAL$/CParticleState_88B9A5F9
{
EditorInfosPosition = int2(-79, 590);
EditorInfosIsBlockMinimized = 0;
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Physics_E292CFB0",
"$LOCAL$/CParticleEvolver_Spawner_05B4D033",
};
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_E292CFB0
{
EditorInfosPosition = int2(-249, 591);
CustomName = "Physics";
Mass = 0.0000000e+000;
WorldInteractionMode = OneWay;
BouncesBeforeDeath = 10;
BounceRestitution = 3.0000001e-001;
}
CParticleEvolver_Spawner $LOCAL$/CParticleEvolver_Spawner_05B4D033
{
EditorInfosPosition = int2(-283, 669);
CustomName = "Spawner";
SpawnMetric = Time;
SpawnInterval = 9.9999998e-003;
Descriptor = "$LOCAL$/CParticleDescriptor_7D2DC972";
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_7D2DC972
{
EditorInfosPosition = int2(-389, 723);
Renderer = "$LOCAL$/CParticleRenderer_Billboard_C5648C1D";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_E55ADEA4",
"$LOCAL$/CParticleFieldDeclaration_1F69D037",
"$LOCAL$/CParticleFieldDeclaration_0EBB07C6",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_ED84BF01";
States =
{
"$LOCAL$/CParticleState_B8A7D958",
};
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_C5648C1D
{
EditorInfosPosition = int2(-570, 657);
CustomName = "Billboard";
BillboardingMaterial = AlphaBlend_Additive_Soft;
Diffuse = "Textures/BlastPack_Extended.dds";
AtlasDefinition = "Textures/BlastPack_Extended.pkat";
SoftAnimationBlending = true;
AxisScale = 1.0000000e+000;
NormalsBendingFactor = 6.2500000e-001;
NormalsWrapFactor = 2.0000000e-001;
LightExponent = 2.2000000e+000;
LightScale = float3(5.0000000e+000, 5.0000000e+000, 5.0000000e+000);
AmbientLight = float3(1.0000000e-001, 1.5000001e-001, 2.0000000e-001);
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_E55ADEA4
{
EditorInfosPosition = int2(-561, 708);
FieldName = "Color";
FieldType = float4;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_1F69D037
{
EditorInfosPosition = int2(-563, 749);
FieldName = "ColorCoeff";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_0EBB07C6
{
EditorInfosPosition = int2(-564, 791);
FieldName = "SizeCoeff";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_ED84BF01
{
EditorInfosPosition = int2(-568, 830);
Expression = "function void Eval()
{
float couillunessFactor = pow(rand(0, 1), 8);
Life = 0.2 + (0.2 + couillunessFactor * 2) * spawner.LifeRatio;
Size = rand(0.2,0.5);
Rotation = rand(-2,2);
ScalarRotationSpeed = 0;//rand(-1,1);
ColorCoeff = (0.2 + couillunessFactor * 1.3) * 0.5;//(1 - pow(abs(spawner.LifeRatio*2 - 1),2)) * 0.3;
SizeCoeff = (1 - pow(abs(spawner.LifeRatio*2 - 1),4)) + 0.1;
Velocity = float3(0,(1 - pow(abs(spawner.LifeRatio*2 - 1),4))*2,0) * 0.1;//float3(0,0,-2);
}";
}
CParticleState $LOCAL$/CParticleState_B8A7D958
{
EditorInfosPosition = int2(-570, 876);
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Physics_590C46FB",
"$LOCAL$/CParticleEvolver_Field_2733A3DA",
"$LOCAL$/CParticleEvolver_Field_6DC093CC",
"$LOCAL$/CParticleEvolver_Rotation_43B6D1AE",
"$LOCAL$/CParticleEvolver_Script_C5ADDB09",
};
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_590C46FB
{
EditorInfosPosition = int2(-773, 805);
CustomName = "Physics";
ConstantAcceleration = float3(0.0000000e+000, 1.0000000e+000, 0.0000000e+000);
Drag = 1.0000000e-001;
}
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_2733A3DA
{
EditorInfosPosition = int2(-767, 850);
CustomName = "Field";
Name = "Size";
Evaluator = "$LOCAL$/CParticleSamplerCurve_29E0C2A5";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_29E0C2A5
{
EditorInfosPosition = int2(-862, 847);
Times =
{
0.0000000e+000,
1.0000000e+000,
};
FloatValues =
{
0.0000000e+000,
1.4257950e+000,
};
FloatTangents =
{
0.0000000e+000,
2.6747651e+000,
0.0000000e+000,
0.0000000e+000,
};
}
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_6DC093CC
{
EditorInfosPosition = int2(-771, 909);
CustomName = "Field";
Name = "Color";
Evaluator = "$LOCAL$/CParticleSamplerCurve_AB41987F";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_AB41987F
{
EditorInfosPosition = int2(-867, 908);
ValueType = Float4;
Times =
{
0.0000000e+000,
5.3849864e-001,
1.0000000e+000,
};
FloatValues =
{
2.5888059e+000,
5.4491077e+001,
5.0249191e+001,
6.4613003e-001,
2.0553560e+000,
3.8516720e+001,
3.5025600e+001,
6.2580532e-001,
1.3330801e+000,
3.0305719e+000,
4.2372961e+000,
6.6386288e-001,
};
FloatTangents =
{
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
-1.6951137e+000,
-1.3702939e-004,
-1.1671032e+000,
-2.7337904e+000,
-1.7046227e+000,
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-1.0002245e+000,
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1.2638654e-004,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
};
}
CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_43B6D1AE
{
EditorInfosPosition = int2(-773, 966);
CustomName = "Rotation";
}
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_C5ADDB09
{
EditorInfosPosition = int2(-767, 1024);
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_5DA1A200";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_5DA1A200
{
EditorInfosPosition = int2(-879, 1022);
Expression = "function void Eval()
{
float atlasIdFirst = 0;
float atlasIdLast = 31;
float cursor01 = (LifeRatio)%1;
TextureID = cursor01 * (atlasIdLast - atlasIdFirst) + atlasIdFirst;
Color *= ColorCoeff * 2;
Size *= SizeCoeff * 0.3;
}";
}
CActionFactoryParticleSpawnerBase $LOCAL$/Frame
{
EditorInfosPosition = int2(170, 355);
EditorInfosIsBlockMinimized = 0;
Delay = 5.0000000e-001;
Descriptor = "$LOCAL$/CParticleDescriptor_1351646B";
DurationInSeconds = 4.0000001e-001;
SpawnCountMode = TotalParticleCount;
SpawnCount = 3.2000000e+001;
SpawnCountRelativeRandomDeviation = 9.6650624e-001;
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_88BB8542
{
AttributeName = "Throttle";
DefaultValueF4 = float4(8.0000001e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleAttributeDeclaration $LOCAL$/CParticleAttributeDeclaration_56740C2D
{
AttributeName = "ShakeAmplitude";
DefaultValueF4 = float4(2.0000000e-001, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
HasMin = true;
HasMax = true;
MaxValueF4 = float4(1.0000000e+000, 1.0000000e+000, 1.0000000e+000, 1.0000000e+000);
MaxValueI4 = int4(10, 10, 10, 10);
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_EF247296
{
EditorInfosPosition = int2(-867, 908);
ValueType = Float4;
Times =
{
0.0000000e+000,
5.3849864e-001,
1.0000000e+000,
};
FloatValues =
{
2.5888062e+000,
7.7745247e+001,
7.3503357e+001,
6.4612997e-001,
2.0553560e+000,
3.8516720e+001,
3.5025604e+001,
6.2580526e-001,
1.3330803e+000,
3.0305719e+000,
4.2372961e+000,
6.6386294e-001,
};
FloatTangents =
{
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
-1.6951137e+000,
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-1.7046227e+000,
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-1.0002245e+000,
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1.2638654e-004,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
};
}
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_24B21A11
{
EditorInfosPosition = int2(-771, 909);
CustomName = "Field";
Name = "Color";
Evaluator = "$LOCAL$/CParticleSamplerCurve_EF247296";
}
CActionFactoryParticleSpawnerBase $LOCAL$/PreFlash
{
EditorInfosIsBlockMinimized = 0;
Delay = 3.0000001e-001;
Descriptor = "$LOCAL$/CParticleDescriptor_1E33C9A8";
DurationInSeconds = 1.0000000e-001;
SpawnCountMode = TotalParticleCount;
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_1E33C9A8
{
Renderer = "$LOCAL$/CParticleRenderer_List_5987DD12";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_B3140DAA",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_DAA3D58B";
States =
{
"$LOCAL$/CParticleState_7B7ECB1C",
};
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_DAA3D58B
{
Expression = "function void Eval()
{
Life = 0.3;
Size = 5;
//Velocity = scene.axisUp();
Color = float4(1.0);
}
";
}
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4.1795635e-001,
4.1795635e-001,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
};
FloatTangents =
{
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0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
5.3340995e-001,
5.3340995e-001,
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0.0000000e+000,
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0.0000000e+000,
0.0000000e+000,
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-9.0357530e-001,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
};
MinLimits = float4(0.0000000e+000, 0.0000000e+000, 0.0000000e+000, 0.0000000e+000);
}