FiE-Game/assets/streaming/PackFx/Particles/QueenChrysalis/QueenChrysalisBurningHit.pkfx

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2018-11-20 19:05:15 +01:00
Version = 1.9.4.30080;
CParticleEffect $LOCAL$/Resource
{
EditorInfosPosition = int2(73, 52);
OnSpawn = "$LOCAL$/Spawner";
CustomAttributes = "$LOCAL$/_GlobalAttributes";
Autostart = true;
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_376EDA32
{
Expression = "function void Eval()
{
CheckPos=Position;
}
";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D6FE8BDD
{
FieldName = "CheckPos";
FieldType = float3;
}
CActionFactoryWithChilds $LOCAL$/Spawner
{
EditorInfosPosition = int2(-162, -81);
ChildList =
{
"$LOCAL$/Layer_1",
};
}
CParticleEvolver_Script $LOCAL$/Script_4
{
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_E32752C1";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_E32752C1
{
Expression = "function void Eval()
{
ReCheckPos=Position;
Direction=normalize(CheckPos-ReCheckPos);
}
";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B7B01818
{
FieldName = "ReCheckPos";
FieldType = float3;
}
CParticleAttributeList $LOCAL$/_GlobalAttributes
{
EditorInfosPosition = int2(-599, -20);
}
CParticleEvolver_Localspace $LOCAL$/LocalSpace_2
{
CustomName = "Localspace";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_74460CBB
{
FieldName = "Direction";
FieldType = float3;
}
CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1
{
Descriptor = "$LOCAL$/CParticleDescriptor_B6A83DB6";
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_B6A83DB6
{
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_D6FE8BDD",
"$LOCAL$/CParticleFieldDeclaration_B7B01818",
"$LOCAL$/CParticleFieldDeclaration_74460CBB",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_4DEE33B1";
States =
{
"$LOCAL$/CParticleState_4BFDDA2B",
};
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_4DEE33B1
{
Expression = "function void Eval()
{
Life = infinity;
}
";
}
CParticleEvolver_Script $LOCAL$/Script_3
{
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_376EDA32";
}
CParticleState $LOCAL$/CParticleState_4BFDDA2B
{
StateName = "State_0";
Evolvers =
{
"$LOCAL$/Script_3",
"$LOCAL$/LocalSpace_2",
"$LOCAL$/Script_4",
"$LOCAL$/Trail_1",
};
}
CParticleDescriptor $LOCAL$/CParticleDescriptor_E150F316
{
EditorInfosPosition = int2(-389, 723);
Renderer = "$LOCAL$/CParticleRenderer_Billboard_3AA06491";
CustomFields =
{
"$LOCAL$/CParticleFieldDeclaration_A0C2A628",
"$LOCAL$/CParticleFieldDeclaration_6935AC0B",
"$LOCAL$/CParticleFieldDeclaration_1E07662A",
};
Samplers =
{
"$LOCAL$/CParticleSamplerShape_4E03F61F",
};
SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_19938B35";
States =
{
"$LOCAL$/CParticleState_99DFBF9C",
};
}
CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_3AA06491
{
EditorInfosPosition = int2(-570, 657);
CustomName = "Billboard";
BillboardingMaterial = AlphaBlend_Additive_Soft;
Diffuse = "Textures/BlastPack_Extended.dds";
AtlasDefinition = "Textures/BlastPack_Extended.pkat";
SoftAnimationBlending = true;
AxisScale = 1.0000000e+000;
NormalsBendingFactor = 6.2500000e-001;
NormalsWrapFactor = 2.0000000e-001;
LightExponent = 2.2000000e+000;
LightScale = float3(5.0000000e+000, 5.0000000e+000, 5.0000000e+000);
AmbientLight = float3(1.0000000e-001, 1.5000001e-001, 2.0000000e-001);
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_A0C2A628
{
EditorInfosPosition = int2(-561, 708);
FieldName = "Color";
FieldType = float4;
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_6935AC0B
{
EditorInfosPosition = int2(-563, 749);
FieldName = "ColorCoeff";
}
CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_1E07662A
{
EditorInfosPosition = int2(-564, 791);
FieldName = "SizeCoeff";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_19938B35
{
EditorInfosPosition = int2(-568, 830);
Expression = "function void Eval()
{
float couillunessFactor = pow(rand(0, 1), 8);
Life = 1 + (1 + couillunessFactor * 2) * spawner.LifeRatio;
Size = rand(0.2,0.5);
Rotation = rand(-2,2);
ScalarRotationSpeed = 0;//rand(-1,1);
Position = SpawnShape.samplePosition();
ColorCoeff = (0.2 + couillunessFactor * 1.3) * 0.5;//(1 - pow(abs(spawner.LifeRatio*2 - 1),2)) * 0.3;
SizeCoeff = (1 - pow(abs(spawner.LifeRatio*2 - 1),4)) + 0.3;
Velocity = float3(0,(1 - pow(abs(spawner.LifeRatio*2 - 1),4))*2,0) * 5;//float3(0,0,-2);
}";
}
CParticleState $LOCAL$/CParticleState_99DFBF9C
{
EditorInfosPosition = int2(-570, 876);
StateName = "State_0";
Evolvers =
{
"$LOCAL$/CParticleEvolver_Physics_6687488F",
"$LOCAL$/CParticleEvolver_Field_49673AFE",
"$LOCAL$/CParticleEvolver_Field_28497CD0",
"$LOCAL$/CParticleEvolver_Rotation_B6A66592",
"$LOCAL$/CParticleEvolver_Script_375D4ABD",
};
}
CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_6687488F
{
EditorInfosPosition = int2(-773, 805);
CustomName = "Physics";
ConstantAcceleration = float3(0.0000000e+000, 1.0000000e+000, 0.0000000e+000);
Drag = 1.0000000e-001;
}
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_49673AFE
{
EditorInfosPosition = int2(-767, 850);
CustomName = "Field";
Name = "Size";
Evaluator = "$LOCAL$/CParticleSamplerCurve_C496D699";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_C496D699
{
EditorInfosPosition = int2(-862, 847);
Times =
{
0.0000000e+000,
3.5412490e-002,
6.4305954e-002,
1.0000000e+000,
};
FloatValues =
{
0.0000000e+000,
2.5731990e-001,
7.3077157e-002,
2.4938139e-001,
};
FloatTangents =
{
0.0000000e+000,
9.4720095e-002,
0.0000000e+000,
0.0000000e+000,
2.4945091e-002,
8.0782884e-001,
1.3235520e-001,
0.0000000e+000,
};
}
CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_28497CD0
{
EditorInfosPosition = int2(-771, 909);
CustomName = "Field";
Name = "Color";
Evaluator = "$LOCAL$/CParticleSamplerCurve_17CC73D3";
}
CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_17CC73D3
{
EditorInfosPosition = int2(-867, 908);
ValueType = Float4;
Times =
{
0.0000000e+000,
5.4035908e-001,
1.0000000e+000,
};
FloatValues =
{
1.0875289e+000,
3.0284981e+001,
2.6043091e+001,
6.4613003e-001,
5.5407912e-001,
1.8774509e+001,
1.5283390e+001,
6.2580532e-001,
1.3330801e+000,
3.0305719e+000,
4.2372961e+000,
6.6386288e-001,
};
FloatTangents =
{
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
-1.7009701e+000,
-1.3750279e-004,
-1.1711349e+000,
-2.7432361e+000,
-1.7105120e+000,
-6.1994679e-002,
-9.9619192e-001,
-2.3334539e+000,
-1.4549969e+000,
-5.2733961e-002,
-4.2104211e-001,
-1.0328560e+000,
-3.2068660e+000,
1.2587701e-004,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
0.0000000e+000,
};
}
CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_B6A66592
{
EditorInfosPosition = int2(-773, 966);
CustomName = "Rotation";
}
CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_375D4ABD
{
EditorInfosPosition = int2(-767, 1024);
CustomName = "Script";
Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_7C6D31C4";
}
CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_7C6D31C4
{
EditorInfosPosition = int2(-879, 1022);
Expression = "function void Eval()
{
float atlasIdFirst = 0;
float atlasIdLast = 31;
float cursor01 = (LifeRatio)%1;
TextureID = cursor01 * (atlasIdLast - atlasIdFirst) + atlasIdFirst;
Color *= ColorCoeff * 2;
}";
}
CParticleEvolver_Spawner $LOCAL$/Trail_1
{
EditorInfosPosition = int2(-283, 669);
CustomName = "Spawner";
Descriptor = "$LOCAL$/CParticleDescriptor_E150F316";
}
CShapeDescriptor $LOCAL$/CShapeDescriptor_973092EC
{
ShapeType = SPHERE;
Radius = 1.0000000e-001;
}
CParticleSamplerShape $LOCAL$/CParticleSamplerShape_4E03F61F
{
SamplerName = "SpawnShape";
Shape = "$LOCAL$/CShapeDescriptor_973092EC";
}