mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 14:17:59 +01:00
329 lines
7.7 KiB
Text
329 lines
7.7 KiB
Text
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Version = 1.9.4.30080;
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CParticleEffect $LOCAL$/Resource
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{
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EditorInfosPosition = int2(73, 52);
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OnSpawn = "$LOCAL$/Spawner";
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CustomAttributes = "$LOCAL$/_GlobalAttributes";
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Autostart = true;
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_376EDA32
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{
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Expression = "function void Eval()
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{
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CheckPos=Position;
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}
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";
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_D6FE8BDD
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{
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FieldName = "CheckPos";
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FieldType = float3;
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}
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CActionFactoryWithChilds $LOCAL$/Spawner
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{
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EditorInfosPosition = int2(-162, -81);
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ChildList =
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{
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"$LOCAL$/Layer_1",
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};
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}
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CParticleEvolver_Script $LOCAL$/Script_4
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{
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CustomName = "Script";
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Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_E32752C1";
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_E32752C1
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{
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Expression = "function void Eval()
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{
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ReCheckPos=Position;
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Direction=normalize(CheckPos-ReCheckPos);
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}
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";
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_B7B01818
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{
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FieldName = "ReCheckPos";
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FieldType = float3;
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}
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CParticleAttributeList $LOCAL$/_GlobalAttributes
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{
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EditorInfosPosition = int2(-599, -20);
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}
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CParticleEvolver_Localspace $LOCAL$/LocalSpace_2
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{
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CustomName = "Localspace";
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_74460CBB
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{
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FieldName = "Direction";
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FieldType = float3;
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}
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CActionFactoryParticleSpawnerBase $LOCAL$/Layer_1
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{
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Descriptor = "$LOCAL$/CParticleDescriptor_B6A83DB6";
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_B6A83DB6
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{
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_D6FE8BDD",
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"$LOCAL$/CParticleFieldDeclaration_B7B01818",
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"$LOCAL$/CParticleFieldDeclaration_74460CBB",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_4DEE33B1";
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States =
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{
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"$LOCAL$/CParticleState_4BFDDA2B",
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};
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_4DEE33B1
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{
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Expression = "function void Eval()
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{
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Life = infinity;
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}
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";
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}
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CParticleEvolver_Script $LOCAL$/Script_3
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{
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CustomName = "Script";
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Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_376EDA32";
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}
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CParticleState $LOCAL$/CParticleState_4BFDDA2B
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{
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StateName = "State_0";
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Evolvers =
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{
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"$LOCAL$/Script_3",
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"$LOCAL$/LocalSpace_2",
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"$LOCAL$/Script_4",
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"$LOCAL$/Trail_1",
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};
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}
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CParticleDescriptor $LOCAL$/CParticleDescriptor_E150F316
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{
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EditorInfosPosition = int2(-389, 723);
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Renderer = "$LOCAL$/CParticleRenderer_Billboard_3AA06491";
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CustomFields =
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{
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"$LOCAL$/CParticleFieldDeclaration_A0C2A628",
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"$LOCAL$/CParticleFieldDeclaration_6935AC0B",
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"$LOCAL$/CParticleFieldDeclaration_1E07662A",
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};
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Samplers =
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{
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"$LOCAL$/CParticleSamplerShape_4E03F61F",
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};
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SpawnEvaluator = "$LOCAL$/CCompilerSyntaxNodeExpression_19938B35";
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States =
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{
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"$LOCAL$/CParticleState_99DFBF9C",
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};
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}
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CParticleRenderer_Billboard $LOCAL$/CParticleRenderer_Billboard_3AA06491
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{
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EditorInfosPosition = int2(-570, 657);
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CustomName = "Billboard";
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BillboardingMaterial = AlphaBlend_Additive_Soft;
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Diffuse = "Textures/BlastPack_Extended.dds";
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AtlasDefinition = "Textures/BlastPack_Extended.pkat";
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SoftAnimationBlending = true;
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AxisScale = 1.0000000e+000;
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NormalsBendingFactor = 6.2500000e-001;
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NormalsWrapFactor = 2.0000000e-001;
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LightExponent = 2.2000000e+000;
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LightScale = float3(5.0000000e+000, 5.0000000e+000, 5.0000000e+000);
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AmbientLight = float3(1.0000000e-001, 1.5000001e-001, 2.0000000e-001);
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_A0C2A628
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{
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EditorInfosPosition = int2(-561, 708);
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FieldName = "Color";
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FieldType = float4;
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_6935AC0B
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{
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EditorInfosPosition = int2(-563, 749);
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FieldName = "ColorCoeff";
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}
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CParticleFieldDeclaration $LOCAL$/CParticleFieldDeclaration_1E07662A
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{
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EditorInfosPosition = int2(-564, 791);
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FieldName = "SizeCoeff";
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_19938B35
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{
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EditorInfosPosition = int2(-568, 830);
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Expression = "function void Eval()
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{
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float couillunessFactor = pow(rand(0, 1), 8);
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Life = 1 + (1 + couillunessFactor * 2) * spawner.LifeRatio;
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Size = rand(0.2,0.5);
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Rotation = rand(-2,2);
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ScalarRotationSpeed = 0;//rand(-1,1);
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Position = SpawnShape.samplePosition();
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ColorCoeff = (0.2 + couillunessFactor * 1.3) * 0.5;//(1 - pow(abs(spawner.LifeRatio*2 - 1),2)) * 0.3;
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SizeCoeff = (1 - pow(abs(spawner.LifeRatio*2 - 1),4)) + 0.3;
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Velocity = float3(0,(1 - pow(abs(spawner.LifeRatio*2 - 1),4))*2,0) * 5;//float3(0,0,-2);
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}";
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}
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CParticleState $LOCAL$/CParticleState_99DFBF9C
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{
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EditorInfosPosition = int2(-570, 876);
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StateName = "State_0";
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Evolvers =
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{
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"$LOCAL$/CParticleEvolver_Physics_6687488F",
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"$LOCAL$/CParticleEvolver_Field_49673AFE",
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"$LOCAL$/CParticleEvolver_Field_28497CD0",
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"$LOCAL$/CParticleEvolver_Rotation_B6A66592",
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"$LOCAL$/CParticleEvolver_Script_375D4ABD",
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};
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}
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CParticleEvolver_Physics $LOCAL$/CParticleEvolver_Physics_6687488F
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{
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EditorInfosPosition = int2(-773, 805);
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CustomName = "Physics";
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ConstantAcceleration = float3(0.0000000e+000, 1.0000000e+000, 0.0000000e+000);
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Drag = 1.0000000e-001;
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}
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CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_49673AFE
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{
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EditorInfosPosition = int2(-767, 850);
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CustomName = "Field";
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Name = "Size";
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Evaluator = "$LOCAL$/CParticleSamplerCurve_C496D699";
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_C496D699
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{
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EditorInfosPosition = int2(-862, 847);
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Times =
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{
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0.0000000e+000,
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3.5412490e-002,
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6.4305954e-002,
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1.0000000e+000,
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};
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FloatValues =
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{
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0.0000000e+000,
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2.5731990e-001,
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7.3077157e-002,
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2.4938139e-001,
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};
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FloatTangents =
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{
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0.0000000e+000,
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9.4720095e-002,
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0.0000000e+000,
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0.0000000e+000,
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2.4945091e-002,
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8.0782884e-001,
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1.3235520e-001,
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0.0000000e+000,
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};
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}
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CParticleEvolver_Field $LOCAL$/CParticleEvolver_Field_28497CD0
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{
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EditorInfosPosition = int2(-771, 909);
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CustomName = "Field";
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Name = "Color";
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Evaluator = "$LOCAL$/CParticleSamplerCurve_17CC73D3";
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}
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CParticleSamplerCurve $LOCAL$/CParticleSamplerCurve_17CC73D3
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{
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EditorInfosPosition = int2(-867, 908);
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ValueType = Float4;
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Times =
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{
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0.0000000e+000,
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5.4035908e-001,
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1.0000000e+000,
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};
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FloatValues =
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{
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1.0875289e+000,
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3.0284981e+001,
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2.6043091e+001,
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6.4613003e-001,
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5.5407912e-001,
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1.8774509e+001,
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1.5283390e+001,
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6.2580532e-001,
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1.3330801e+000,
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3.0305719e+000,
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4.2372961e+000,
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6.6386288e-001,
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};
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FloatTangents =
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{
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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-1.7009701e+000,
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-1.3750279e-004,
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-1.1711349e+000,
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-2.7432361e+000,
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-1.7105120e+000,
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-6.1994679e-002,
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-9.9619192e-001,
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-2.3334539e+000,
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-1.4549969e+000,
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-5.2733961e-002,
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-4.2104211e-001,
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-1.0328560e+000,
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-3.2068660e+000,
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1.2587701e-004,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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0.0000000e+000,
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};
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}
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CParticleEvolver_Rotation $LOCAL$/CParticleEvolver_Rotation_B6A66592
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{
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EditorInfosPosition = int2(-773, 966);
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CustomName = "Rotation";
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}
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CParticleEvolver_Script $LOCAL$/CParticleEvolver_Script_375D4ABD
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{
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EditorInfosPosition = int2(-767, 1024);
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CustomName = "Script";
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Expression = "$LOCAL$/CCompilerSyntaxNodeExpression_7C6D31C4";
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}
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CCompilerSyntaxNodeExpression $LOCAL$/CCompilerSyntaxNodeExpression_7C6D31C4
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{
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EditorInfosPosition = int2(-879, 1022);
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Expression = "function void Eval()
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{
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float atlasIdFirst = 0;
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float atlasIdLast = 31;
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float cursor01 = (LifeRatio)%1;
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TextureID = cursor01 * (atlasIdLast - atlasIdFirst) + atlasIdFirst;
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Color *= ColorCoeff * 2;
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}";
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}
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CParticleEvolver_Spawner $LOCAL$/Trail_1
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{
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EditorInfosPosition = int2(-283, 669);
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CustomName = "Spawner";
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Descriptor = "$LOCAL$/CParticleDescriptor_E150F316";
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}
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CShapeDescriptor $LOCAL$/CShapeDescriptor_973092EC
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{
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ShapeType = SPHERE;
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Radius = 1.0000000e-001;
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}
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CParticleSamplerShape $LOCAL$/CParticleSamplerShape_4E03F61F
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{
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SamplerName = "SpawnShape";
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Shape = "$LOCAL$/CShapeDescriptor_973092EC";
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}
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