mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 06:17:58 +01:00
217 lines
7.5 KiB
C#
217 lines
7.5 KiB
C#
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using Fie.AI;
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using Fie.Manager;
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using Fie.Object;
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using Fie.Object.Abilities;
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using Fie.UI;
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using GameDataEditor;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fie.Ponies.Twilight
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{
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[FiePrefabInfo("Prefabs/Twilight/TwilightSparkle")]
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public class FieTwilight : FiePonies, FiePlayableGameCharacterInterface
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{
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public const float TWILIGHT_BASE_SHOT_CHARGE_DURATION_PER_SEGMENT = 0.8f;
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public const float TWILIGHT_BASE_SHOT_SHIELD_COST_FOR_CHARGNING_PER_SEC = 0.1f;
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public const int TWILIGHT_BASE_SHOT_DEFAULT_MAXIMUM_CHARGE_COUNT = 2;
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private int _maximumCharge = 2;
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private int _currentBaseAttackChargedCount;
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public float baseAttackChargedForce;
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public float baseAttackConsumeShieldRate = 1f;
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public float baseAttackChargingTimeRate = 1f;
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private static List<Type> _ignoreAttackState = new List<Type>
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{
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typeof(FieStateMachineTwilightTeleportation),
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typeof(FieStateMachineTwilightSparklyCannonShooting),
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typeof(FieStateMachinePoniesStagger),
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typeof(FieStateMachinePoniesStaggerFall),
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typeof(FieStateMachinePoniesStaggerFallRecover),
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typeof(FieStateMachinePoniesDead),
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typeof(FieStateMachinePoniesRevive),
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typeof(FieStateMachinePoniesGrabbed)
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};
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public int chargedCount
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{
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get
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{
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if (Mathf.FloorToInt(baseAttackChargedForce / 3.2f) > 0)
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{
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return 2;
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}
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if (Mathf.FloorToInt(baseAttackChargedForce / 0.8f) > 0)
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{
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return 1;
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}
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return 0;
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}
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}
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public static List<Type> ignoreAttackState => _ignoreAttackState;
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public override Type getDefaultAttackState()
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{
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return typeof(FieStateMachineTwilightBaseShotCharging);
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}
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public override Type getStormState()
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{
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return typeof(FieStateMachineTwilightTeleportation);
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}
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protected new void Awake()
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{
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base.Awake();
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base.animationManager = new FieSkeletonAnimationController(base.skeletonUtility, new FieTwilightAnimationContainer());
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_staggerCancelableStateList.Add(typeof(FieStateMachineTwilightTeleportation));
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abstractStateList.Add(typeof(FieStateMachinePoniesJump), typeof(FieStateMachineTwilightJump));
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abstractStateList.Add(typeof(FieStateMachinePoniesEvasion), typeof(FieStateMachineTwilightTeleportation));
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abstractStateList.Add(typeof(FieStateMachinePoniesBaseAttack), typeof(FieStateMachineTwilightBaseShotCharging));
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abstractStateList.Add(typeof(FieStateMachinePoniesAttackIdle), typeof(FieStateMachineTwilightBaseShotActivator));
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base.abilitiesContainer.AssignAbility(FieAbilitiesSlot.SlotType.SLOT_1, new FieStateMachineTwilightSparklyCannon());
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base.abilitiesContainer.AssignAbility(FieAbilitiesSlot.SlotType.SLOT_2, new FieStateMachineTwilightSummonArrow());
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base.abilitiesContainer.AssignAbility(FieAbilitiesSlot.SlotType.SLOT_3, new FieStateMachineTwilightForceField());
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syncBindedAbilities();
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SetStateActivateCheckCallback<FieStateMachineTwilightTeleportation>(TeleportationActivateCheck);
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PreAssignEmittableObject<FieEmitObjectTwilightExplosiveTeleportation>();
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PreAssignEmittableObject<FieEmitObjectTwilightHitEffectSmall>();
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PreAssignEmittableObject<FieEmitObjectTwilightHitEffectSemiMiddle>();
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PreAssignEmittableObject<FieEmitObjectTwilightHitEffectMiddle>();
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PreAssignEmittableObject<FieEmitObjectTwilightChargedEffect>();
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PreAssignEmittableObject<FieEmitObjectTwilightBaseShot>();
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PreAssignEmittableObject<FieEmitObjectTwilightTwinkleArrow>();
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PreAssignEmittableObject<FieEmitObjectTwilightShinyArrow>();
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PreAssignEmittableObject<FieEmitObjectTwilightSummonArrow>();
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PreAssignEmittableObject<FieEmitObjectTwilightSummonArrowChild>();
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PreAssignEmittableObject<FieEmitObjectTwilightSummonTrap>();
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PreAssignEmittableObject<FieEmitObjectTwilightSummonTrapEntity>();
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PreAssignEmittableObject<FieEmitObjectTwilightStunningSummonArrowChild>();
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PreAssignEmittableObject<FieEmitObjectTwilightForceField>();
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PreAssignEmittableObject<FieEmitObjectTwilightForceFieldEmitEffect>();
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PreAssignEmittableObject<FieEmitObjectTwilightForceFieldEntity>();
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PreAssignEmittableObject<FieEmitObjectTwilightLaser>();
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PreAssignEmittableObject<FieEmitObjectTwilightLaserChild>();
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PreAssignEmittableObject<FieEmitObjectTwilightLaserDust>();
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PreAssignEmittableObject<FieEmitObjectTwilightSpellEffect>();
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PreAssignEmittableObject<FieEmitObjectTwilightForceFieldReflectEffect>();
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base.detector.intoTheBattleEvent += Detector_intoTheBattleEvent;
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}
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private void Detector_intoTheBattleEvent(FieGameCharacter targetCharacter)
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{
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SetDialog(FieMasterData<GDEWordScriptTriggerTypeData>.I.GetMasterData(GDEItemKeys.WordScriptTriggerType_WS_TRIGGER_TYPE_ENEMY_DETECTED));
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}
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private bool TeleportationActivateCheck()
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{
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if (healthStats.shield <= 0f)
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{
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return false;
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}
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return true;
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}
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protected new void Start()
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{
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base.Start();
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getStateMachine(StateMachineType.Attack).setState(typeof(FieStateMachinePoniesAttackIdle), isForceSet: true);
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getStateMachine().setState(typeof(FieStateMachineCommonIdle), isForceSet: false);
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ReCalcSkillData();
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}
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protected override void ReCalcSkillData()
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{
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baseAttackConsumeShieldRate = 1f;
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baseAttackChargingTimeRate = 1f;
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GDESkillTreeData skill = GetSkill(FieConstValues.FieSkill.MAGIC_ATTACK_PASSIVE_LV1_2);
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if (skill != null)
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{
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baseAttackConsumeShieldRate += skill.Value1;
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}
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GDESkillTreeData skill2 = GetSkill(FieConstValues.FieSkill.MAGIC_ATTACK_PASSIVE_LV4_AGRESSIVE_CASTING);
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if (skill2 != null)
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{
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baseAttackConsumeShieldRate += skill2.Value1;
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}
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GDESkillTreeData skill3 = GetSkill(FieConstValues.FieSkill.MAGIC_ATTACK_PASSIVE_LV4_SMART_CASTING);
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if (skill3 != null)
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{
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baseAttackChargingTimeRate *= skill3.Value1;
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baseAttackConsumeShieldRate += skill3.Value2;
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}
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GDESkillTreeData skill4 = GetSkill(FieConstValues.FieSkill.MAGIC_ATTACK_PASSIVE_LV2_1);
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if (skill4 != null)
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{
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baseAttackChargingTimeRate *= 1f + skill4.Value1;
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}
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GDESkillTreeData skill5 = GetSkill(FieConstValues.FieSkill.MAGIC_ATTACK_PASSIVE_LV3_2);
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if (skill5 != null)
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{
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baseAttackChargingTimeRate *= 1f + skill5.Value1;
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}
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}
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public new void Update()
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{
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base.Update();
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int chargedCount = this.chargedCount;
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if (_currentBaseAttackChargedCount != chargedCount)
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{
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if (chargedCount > _currentBaseAttackChargedCount)
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{
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FieManagerBehaviour<FieEmittableObjectManager>.I.EmitObject<FieEmitObjectTwilightChargedEffect>(base.hornTransform, Vector3.zero, null);
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}
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_currentBaseAttackChargedCount = chargedCount;
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}
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}
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public override void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
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{
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base.OnPhotonSerializeView(stream, info);
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if (stream.isWriting)
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{
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stream.SendNext(baseAttackChargedForce);
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}
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else
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{
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baseAttackChargedForce = (float)stream.ReceiveNext();
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}
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}
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public override string getDefaultName()
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{
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return FieLocalizeUtility.GetConstantText(GDEItemKeys.ConstantTextList_ELEMENT_NAME_MAGIC_SIMPLE);
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}
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public override Type getDefaultAITask()
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{
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return typeof(FieAITaskTwilightIdle);
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}
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public override FieConstValues.FieGameCharacter getGameCharacterID()
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{
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return FieConstValues.FieGameCharacter.MAGIC;
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}
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public override KeyValuePair<Type, string> getAbilitiesIconInfo()
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{
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return new KeyValuePair<Type, string>(typeof(FieGameUIAbilitiesIconTwilight), "Prefabs/UI/AbilitiesIcons/TwilightAbilityIcon");
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}
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public override GDEGameCharacterTypeData getCharacterTypeData()
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{
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return FieMasterData<GDEGameCharacterTypeData>.I.GetMasterData(GDEItemKeys.GameCharacterType_MAGIC);
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}
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}
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}
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