mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 06:17:58 +01:00
81 lines
1.8 KiB
C#
81 lines
1.8 KiB
C#
|
using Fie.Object;
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
|
||
|
namespace Fie.Ponies.Twilight
|
||
|
{
|
||
|
public class FieStateMachineTwilightBaseShotActivator : FieStateMachineGameCharacterBase
|
||
|
{
|
||
|
private bool _isEnd;
|
||
|
|
||
|
private Type _nextState = typeof(FieStateMachineTwilightAttackIdle);
|
||
|
|
||
|
public override void updateState<T>(ref T gameCharacter)
|
||
|
{
|
||
|
if (!_isEnd)
|
||
|
{
|
||
|
FieTwilight fieTwilight = gameCharacter as FieTwilight;
|
||
|
if (!(fieTwilight == null))
|
||
|
{
|
||
|
if (fieTwilight.baseAttackChargedForce <= 0f)
|
||
|
{
|
||
|
_isEnd = true;
|
||
|
}
|
||
|
else if (FieTwilight.ignoreAttackState.Contains(fieTwilight.getStateMachine().nowStateType()))
|
||
|
{
|
||
|
_isEnd = true;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
_nextState = typeof(FieStateMachineTwilightBaseShotLevel1);
|
||
|
int chargedCount = fieTwilight.chargedCount;
|
||
|
if (chargedCount >= 2)
|
||
|
{
|
||
|
_nextState = typeof(FieStateMachineTwilightBaseShotLevel3);
|
||
|
}
|
||
|
else if (chargedCount == 1)
|
||
|
{
|
||
|
_nextState = typeof(FieStateMachineTwilightBaseShotLevel2);
|
||
|
}
|
||
|
_isEnd = true;
|
||
|
fieTwilight.baseAttackChargedForce = 0f;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override void terminate(FieGameCharacter gameCharacter)
|
||
|
{
|
||
|
FieTwilight x = gameCharacter as FieTwilight;
|
||
|
if (!(x == null))
|
||
|
{
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public override bool isEnd()
|
||
|
{
|
||
|
return _isEnd;
|
||
|
}
|
||
|
|
||
|
public override List<Type> getAllowedStateList()
|
||
|
{
|
||
|
List<Type> list = new List<Type>();
|
||
|
list.Add(typeof(FieStateMachineTwilightAttackIdle));
|
||
|
list.Add(typeof(FieStateMachineTwilightBaseShotLevel1));
|
||
|
list.Add(typeof(FieStateMachineTwilightBaseShotLevel2));
|
||
|
list.Add(typeof(FieStateMachineTwilightBaseShotLevel3));
|
||
|
return list;
|
||
|
}
|
||
|
|
||
|
public override Type getNextState()
|
||
|
{
|
||
|
return _nextState;
|
||
|
}
|
||
|
|
||
|
public override bool isNotNetworkSync()
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|