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19 lines
471 B
C#
19 lines
471 B
C#
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using Fie.Object;
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using UnityEngine;
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namespace Fie.Ponies.RisingSun
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{
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[FiePrefabInfo("Prefabs/RisingSun/Power/RisingSunForceFieldReflectEffect")]
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public class FieEmitObjectRisingSunForceFieldReflectEffect : FieEmittableObjectBase
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{
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[SerializeField]
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private float reflectEffectDuration = 0.6f;
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public override void awakeEmitObject()
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{
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base.transform.rotation = Quaternion.LookRotation(directionalVec);
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destoryEmitObject(reflectEffectDuration);
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}
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}
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}
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