mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 14:17:59 +01:00
99 lines
1.9 KiB
C#
99 lines
1.9 KiB
C#
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// Amplify Bloom - Advanced Bloom Post-Effect for Unity
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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using UnityEngine;
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using System;
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namespace AmplifyBloom
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{
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[Serializable]
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public class AmplifyPassCache
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{
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[SerializeField]
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internal Vector4[] Offsets;
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[SerializeField]
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internal Vector4[] Weights;
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public AmplifyPassCache()
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{
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Offsets = new Vector4[ 16 ];
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Weights = new Vector4[ 16 ];
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}
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public void Destroy()
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{
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Offsets = null;
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Weights = null;
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}
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}
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[Serializable]
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public class AmplifyStarlineCache
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{
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[SerializeField]
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internal AmplifyPassCache[] Passes;
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public AmplifyStarlineCache()
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{
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Passes = new AmplifyPassCache[ AmplifyGlare.MaxPasses ];
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for ( int i = 0; i < AmplifyGlare.MaxPasses; i++ )
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{
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Passes[ i ] = new AmplifyPassCache();
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}
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}
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public void Destroy()
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{
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for ( int i = 0; i < AmplifyGlare.MaxPasses; i++ )
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{
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Passes[ i ].Destroy();
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}
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Passes = null;
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}
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}
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[Serializable]
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public class AmplifyGlareCache
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{
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[SerializeField]
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internal AmplifyStarlineCache[] Starlines;
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[SerializeField]
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internal Vector4 AverageWeight;
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[SerializeField]
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internal Vector4[,] CromaticAberrationMat;
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[SerializeField]
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internal int TotalRT;
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[SerializeField]
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internal GlareDefData GlareDef;
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[SerializeField]
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internal StarDefData StarDef;
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[SerializeField]
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internal int CurrentPassCount;
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public AmplifyGlareCache()
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{
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Starlines = new AmplifyStarlineCache[ AmplifyGlare.MaxStarLines ];
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CromaticAberrationMat = new Vector4[ AmplifyGlare.MaxPasses, AmplifyGlare.MaxLineSamples ];
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for ( int i = 0; i < AmplifyGlare.MaxStarLines; i++ )
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{
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Starlines[ i ] = new AmplifyStarlineCache();
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}
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}
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public void Destroy()
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{
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for ( int i = 0; i < AmplifyGlare.MaxStarLines; i++ )
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{
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Starlines[ i ].Destroy();
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}
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Starlines = null;
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CromaticAberrationMat = null;
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}
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}
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}
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