mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
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110 lines
4.7 KiB
C#
110 lines
4.7 KiB
C#
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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using System;
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namespace Spine {
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/// <summary>
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/// An AttachmentLoader that configures attachments using texture regions from an Atlas.
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/// See <a href='http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data'>Loading Skeleton Data</a> in the Spine Runtimes Guide.
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/// </summary>
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public class AtlasAttachmentLoader : AttachmentLoader {
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private Atlas[] atlasArray;
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public AtlasAttachmentLoader (params Atlas[] atlasArray) {
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if (atlasArray == null) throw new ArgumentNullException("atlas array cannot be null.");
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this.atlasArray = atlasArray;
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}
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public RegionAttachment NewRegionAttachment (Skin skin, string name, string path) {
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AtlasRegion region = FindRegion(path);
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if (region == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name));
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RegionAttachment attachment = new RegionAttachment(name);
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attachment.RendererObject = region;
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attachment.SetUVs(region.u, region.v, region.u2, region.v2, region.rotate);
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attachment.regionOffsetX = region.offsetX;
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attachment.regionOffsetY = region.offsetY;
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attachment.regionWidth = region.width;
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attachment.regionHeight = region.height;
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attachment.regionOriginalWidth = region.originalWidth;
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attachment.regionOriginalHeight = region.originalHeight;
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return attachment;
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}
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public MeshAttachment NewMeshAttachment (Skin skin, string name, string path) {
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AtlasRegion region = FindRegion(path);
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if (region == null) throw new ArgumentException(string.Format("Region not found in atlas: {0} (region attachment: {1})", path, name));
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MeshAttachment attachment = new MeshAttachment(name);
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attachment.RendererObject = region;
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attachment.RegionU = region.u;
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attachment.RegionV = region.v;
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attachment.RegionU2 = region.u2;
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attachment.RegionV2 = region.v2;
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attachment.RegionRotate = region.rotate;
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attachment.regionOffsetX = region.offsetX;
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attachment.regionOffsetY = region.offsetY;
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attachment.regionWidth = region.width;
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attachment.regionHeight = region.height;
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attachment.regionOriginalWidth = region.originalWidth;
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attachment.regionOriginalHeight = region.originalHeight;
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return attachment;
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}
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public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, string name) {
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return new BoundingBoxAttachment(name);
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}
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public PathAttachment NewPathAttachment (Skin skin, string name) {
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return new PathAttachment(name);
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}
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public PointAttachment NewPointAttachment (Skin skin, string name) {
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return new PointAttachment(name);
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}
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public ClippingAttachment NewClippingAttachment(Skin skin, string name) {
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return new ClippingAttachment(name);
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}
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public AtlasRegion FindRegion (string name) {
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AtlasRegion region;
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for (int i = 0; i < atlasArray.Length; i++) {
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region = atlasArray[i].FindRegion(name);
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if (region != null)
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return region;
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}
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return null;
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}
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}
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}
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