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18 lines
513 B
C#
18 lines
513 B
C#
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// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// GameDataEditor.GDEReadSceneItemKeys
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namespace GameDataEditor
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{
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public class GDEReadSceneItemKeys
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{
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public static string ReadScene_test_data = "test_data";
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public static string ReadSceneUnityTypes_unity_types_data = "unity_types_data";
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public static string ReadSceneCustom_custom_1 = "custom_1";
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public static string ReadSceneCustom_custom_2 = "custom_2";
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public static string ReadSceneCustom_custom_3 = "custom_3";
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}
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}
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