mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-29 16:37:59 +01:00
167 lines
3.3 KiB
C#
167 lines
3.3 KiB
C#
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// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// GameDataEditor.GDEEnemyTableData
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using System.Collections.Generic;
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using GameDataEditor;
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namespace GameDataEditor
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{
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public class GDEEnemyTableData : IGDEData
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{
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private static string IDKey = "ID";
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private int _ID;
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private static string CostKey = "Cost";
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private int _Cost;
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private static string ExpKey = "Exp";
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private int _Exp;
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private static string NameKey = "Name";
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private GDEConstantTextListData _Name;
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public int ID
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{
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get
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{
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return _ID;
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}
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set
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{
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if (_ID != value)
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{
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_ID = value;
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GDEDataManager.SetInt(_key + "_" + IDKey, _ID);
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}
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}
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}
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public int Cost
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{
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get
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{
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return _Cost;
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}
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set
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{
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if (_Cost != value)
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{
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_Cost = value;
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GDEDataManager.SetInt(_key + "_" + CostKey, _Cost);
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}
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}
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}
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public int Exp
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{
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get
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{
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return _Exp;
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}
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set
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{
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if (_Exp != value)
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{
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_Exp = value;
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GDEDataManager.SetInt(_key + "_" + ExpKey, _Exp);
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}
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}
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}
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public GDEConstantTextListData Name
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{
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get
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{
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return _Name;
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}
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set
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{
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if (_Name != value)
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{
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_Name = value;
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GDEDataManager.SetCustom(_key + "_" + NameKey, _Name);
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}
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}
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}
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public GDEEnemyTableData()
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{
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_key = string.Empty;
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}
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public GDEEnemyTableData(string key)
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{
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_key = key;
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}
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public override void LoadFromDict(string dataKey, Dictionary<string, object> dict)
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{
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_key = dataKey;
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if (dict == null)
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{
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LoadFromSavedData(dataKey);
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return;
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}
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dict.TryGetInt(IDKey, out _ID);
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dict.TryGetInt(CostKey, out _Cost);
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dict.TryGetInt(ExpKey, out _Exp);
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dict.TryGetString(NameKey, out var value);
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GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEConstantTextListData>(value, out _Name);
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LoadFromSavedData(dataKey);
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}
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public override void LoadFromSavedData(string dataKey)
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{
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_key = dataKey;
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_ID = GDEDataManager.GetInt(_key + "_" + IDKey, _ID);
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_Cost = GDEDataManager.GetInt(_key + "_" + CostKey, _Cost);
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_Exp = GDEDataManager.GetInt(_key + "_" + ExpKey, _Exp);
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_Name = GDEDataManager.GetCustom(_key + "_" + NameKey, _Name);
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}
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public void Reset_ID()
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{
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GDEDataManager.ResetToDefault(_key, IDKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetInt(IDKey, out _ID);
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}
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public void Reset_Cost()
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{
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GDEDataManager.ResetToDefault(_key, CostKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetInt(CostKey, out _Cost);
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}
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public void Reset_Exp()
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{
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GDEDataManager.ResetToDefault(_key, ExpKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetInt(ExpKey, out _Exp);
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}
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public void Reset_Name()
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{
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GDEDataManager.ResetToDefault(_key, NameKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetString(NameKey, out var value);
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GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEConstantTextListData>(value, out _Name);
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Name = GDEDataManager.GetCustom(_key + "_" + NameKey, _Name);
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Name.ResetAll();
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}
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public void ResetAll()
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{
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GDEDataManager.ResetToDefault(_key, IDKey);
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GDEDataManager.ResetToDefault(_key, CostKey);
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GDEDataManager.ResetToDefault(_key, ExpKey);
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GDEDataManager.ResetToDefault(_key, NameKey);
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Reset_Name();
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GDEDataManager.Get(_key, out var data);
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LoadFromDict(_key, data);
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}
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}
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}
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