SvgaLib/threeDKit/tri.c

366 lines
8.2 KiB
C

/*
3DKIT version 1.3
High speed 3D graphics and rendering library for Linux.
Copyright (C) 1996, 1997 Paul Sheer psheer@icon.co.za
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
MA 02111-1307, USA
*/
#include <stdlib.h>
#ifdef WRAP
#ifdef INTERP
void gl_wtriangle (int x0, int y0, int xd0, int yd0, int z0,
int x1, int y1, int xd1, int yd1, int z1,
int x2, int y2, int xd2, int yd2, int z2,
TD_tridata * tri)
#else
void gl_swtriangle (int x0, int y0, int xd0, int yd0,
int x1, int y1, int xd1, int yd1,
int x2, int y2, int xd2, int yd2, int z0,
TD_tridata * tri)
#endif
#else
#ifdef INTERP
void gl_triangle (int x0, int y0, int z0,
int x1, int y1, int z1,
int x2, int y2, int z2, int bf)
#else
void gl_striangle (int x0, int y0,
int x1, int y1,
int x2, int y2, int z0, int bf)
#endif
#endif
{
void (*colhline_pos) (void);
void (*colhline_neg) (void);
int dir;
int X;
int nz;
int g0, g1h = 0, g1l = 0;
#ifdef INTERP
int c0;
int c_y;
#endif
#ifdef WRAP
int X0, Y0;
int bf = tri->bf;
int xd_y, yd_y;
#endif
dir = 1;
/*Max triangle size in the order of (2^31) >> SHLB)^(.5) : */
if ((nz = (x0 - x1) * (y0 - y2) - (y0 - y1) * (x0 - x2)) == 0)
return; /*the points are collinear. */
#ifdef INTERP
c_x = -(((y0 - y1) * (z0 - z2) - (z0 - z1) * (y0 - y2)) << SHLB) / nz;
c_y = -(((z0 - z1) * (x0 - x2) - (x0 - x1) * (z0 - z2)) << SHLB) / nz;
#endif
#ifdef WRAP
xd_x = -(((y0 - y1) * (xd0 - xd2) - (xd0 - xd1) * (y0 - y2)) << SHLB) / nz;
xd_y = -(((xd0 - xd1) * (x0 - x2) - (x0 - x1) * (xd0 - xd2)) << SHLB) / nz;
yd_x = -(((y0 - y1) * (yd0 - yd2) - (yd0 - yd1) * (y0 - y2)) << SHLB) / nz;
yd_y = -(((yd0 - yd1) * (x0 - x2) - (x0 - x1) * (yd0 - yd2)) << SHLB) / nz;
#endif
#ifdef INTERP
if ((abs (c_x) > (6 << SHLB)) || (abs (c_y) > (6 << SHLB))) {
int tz0, tz1;
/*so that high colour gradients don't screw up at the edges. */
/*4 is the maximum gradient per pixel. */
c_x >>= 2;
c_y >>= 2;
tz0 = ((2 * z0 + z1 + z2) << SHLB) / 4;
tz1 = ((z0 + 2 * z1 + z2) << SHLB) / 4;
z2 = ((z0 + z1 + 2 * z2) << SHLB) / 4;
z0 = tz0;
z1 = tz1;
} else {
z0 <<= SHLB;
z1 <<= SHLB;
z2 <<= SHLB;
}
#endif
/************** BOOLEAN LOGIC HERE ************/
/* The following allows a triangle to have a different picture on either side */
/* To print triangles that don't appear when viewed from behind use bf = 0|1 */
/* To print triangles that appear with a different picture when viewed from */
/* behind use bf = 2|3 */
#ifdef WRAP
dat = tri->bitmap1;
if (nz > 0) { /* nz is the cross product of the vectors of the two sides
it indicates whether the points were ordered clockwise
or anti-clockwise (you can find out which way by testing) */
if (bf == 1)
return;
if (bf == 3)
dat = tri->bitmap1;
dir++;
} else {
if (!bf)
return;
if (bf == 2)
dat = tri->bitmap2;
}
#else
if (nz > 0) {
if (bf == 1)
return;
dir++;
} else {
if (!bf)
return;
}
#endif
#define Xchg(a,b) {X=(a);(a)=(b);(b)=X;}
if (y1 < y0) {
Xchg (y0, y1);
Xchg (x0, x1);
#ifdef INTERP
Xchg (z0, z1);
#endif
#ifdef WRAP
Xchg (xd0, xd1);
Xchg (yd0, yd1);
#endif
dir++;
}
if (y2 < y1) {
Xchg (y2, y1);
Xchg (x2, x1);
#ifdef INTERP
Xchg (z2, z1);
#endif
#ifdef WRAP
Xchg (xd2, xd1);
Xchg (yd2, yd1);
#endif
dir++;
}
if (y1 < y0) {
Xchg (y0, y1);
Xchg (x0, x1);
#ifdef INTERP
Xchg (z0, z1);
#endif
#ifdef WRAP
Xchg (xd0, xd1);
Xchg (yd0, yd1);
#endif
dir++;
}
_color_lookup = color_lookup;
#ifdef INTERP
c0 = z0;
#else
if(BYTESPERPIXEL == 1) {
c = z0;
} else {
c = _color_lookup[z0];
}
#endif
#ifdef WRAP
X0 = xd0 << SHLB;
Y0 = yd0 << SHLB;
#endif
if (y2 == y0)
return;
g0 = ((int) (x2 - x0) << SHLB) / (y2 - y0);
if (y1 != y0)
g1h = ((int) (x1 - x0) << SHLB) / (y1 - y0);
if (y2 != y1)
g1l = ((int) (x2 - x1) << SHLB) / (y2 - y1);
dir = dir & 1;
/* Very large triangles (larger than the screen) sometimes become a problem,
if so: */
if (__clip) {
if (((abs (x0 - x1) + abs (x1 - x2) + abs (x0 - x2)) >
((__clipx2 - __clipx1) * 2)) || ((y2 - y0) > (__clipy2 - __clipy1)))
return;
if (y2 < __clipy1 || y0 > __clipy2 ||
(x0 < __clipx1 && x1 < __clipx1 && x2 < __clipx1) ||
(x0 > __clipx2 && x1 > __clipx2 && x2 > __clipx2))
return;
}
dx0 = x0;
dy0 = y0;
if(tri_drawpoint) {
_tri_drawpoint = tri_drawpoint;
colhline_pos = linefuncs[(7 * 2) + (BYTESPERPIXEL - 1) * 16];
colhline_neg = linefuncs[(7 * 2) + (BYTESPERPIXEL - 1) * 16 + 1];
} else {
_tri_drawpoint = gl_setpixel;
colhline_pos = linefuncs[(MODETYPE * 2) + (BYTESPERPIXEL - 1) * 16];
colhline_neg = linefuncs[(MODETYPE * 2) + (BYTESPERPIXEL - 1) * 16 + 1];
}
#ifdef tri_set_color
#undef tri_set_color
#endif
#ifdef WRAP
#ifdef INTERP
#define tri_set_color \
xd = X0 + xd_x * px1 + xd_y * py; \
yd = Y0 + yd_x * px1 + yd_y * py; \
c = c0 + c_x * px1 + c_y * py;
#else
#define tri_set_color \
xd = X0 + xd_x * px1 + xd_y * py; \
yd = Y0 + yd_x * px1 + yd_y * py;
#endif
#else
#ifdef INTERP
#define tri_set_color \
c = c0 + c_x * px1 + c_y * py;
#else
#define tri_set_color
#endif
#endif
if (dir == 1) {
if (y1 != y0) {
py = 0;
if (x1 < x0) {
px1 = 0;
px2 = -((abs (g1h) >> 1)) >> SHLB;
} else {
px1 = ((abs (g0) >> 1)) >> SHLB;
px2 = 0;
}
tri_set_color;
colhline_neg ();
if ((py = 1) < y1 - y0)
for (; py < y1 - y0; py++) {
px1 = ((g0 * py) + (abs (g0) >> 1)) >> SHLB;
px2 = ((g1h * py) - (abs (g1h) >> 1)) >> SHLB;
tri_set_color;
colhline_neg ();
}
px1 = min (((g0 * py) + (abs (g0) >> 1)) >> SHLB, max (x2, x0) - x0);
px2 = x1 - x0;
tri_set_color;
colhline_neg ();
} else {
py = 0;
px1 = 0;
px2 = x1 - x0;
tri_set_color;
colhline_neg ();
}
if (y1 != y2) {
if ((py = y1 - y0 + 1) < y2 - y0)
for (; py < y2 - y0; py++) {
px1 = ((g0 * py) + (abs (g0) >> 1)) >> SHLB;
px2 = (((g1l * (py - y1 + y0)) - (abs (g1l) >> 1)) >> SHLB) + x1 - x0;
tri_set_color;
colhline_neg ();
}
if (x1 < x2) {
px1 = x2 - x0;
px2 = x2 - x0 - ((abs (g1l) >> 1) >> SHLB);
} else {
px1 = x2 - x0 + ((abs (g0) >> 1) >> SHLB);
px2 = x2 - x0;
}
tri_set_color;
colhline_neg ();
}
} else {
if (y1 != y0) {
py = 0;
if (x1 > x0) {
px1 = 0;
px2 = ((abs (g1h) >> 1)) >> SHLB;
} else {
px1 = -((abs (g0) >> 1)) >> SHLB;
px2 = 0;
}
tri_set_color;
colhline_pos ();
if ((py = 1) < y1 - y0)
for (; py < y1 - y0; py++) {
px1 = ((g0 * py) - (abs (g0) >> 1)) >> SHLB;
px2 = ((g1h * py) + (abs (g1h) >> 1)) >> SHLB;
tri_set_color;
colhline_pos ();
}
px1 = max (((g0 * py) - (abs (g0) >> 1)) >> SHLB, min (x2, x0) - x0);
px2 = x1 - x0;
tri_set_color;
colhline_pos ();
} else {
py = 0;
px1 = 0;
px2 = x1 - x0;
tri_set_color;
colhline_pos ();
}
if (y1 != y2) {
if ((py = y1 - y0 + 1) < y2 - y0)
for (; py < y2 - y0; py++) {
px1 = ((g0 * py) - (abs (g0) >> 1)) >> SHLB;
px2 = (((g1l * (py - y1 + y0)) + (abs (g1l) >> 1)) >> SHLB) + x1 - x0;
tri_set_color;
colhline_pos ();
}
if (x1 > x2) {
px1 = x2 - x0;
px2 = x2 - x0 + ((abs (g1l) >> 1) >> SHLB);
} else {
px1 = x2 - x0 - ((abs (g0) >> 1) >> SHLB);
px2 = x2 - x0;
}
tri_set_color;
colhline_pos ();
}
}
}